|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Alara Reborn (ARB)||Rare|
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Sovereigns of Lost Alara
Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (14)||bakunet , Fleshxandxbone , Pelli , jstn.mrrtt , Shiromakuro , electrolynx , itheoryz , FALLEN-X-ANGEL , twistedmage , Swamy , bradyofportdetroit , REV666 , ThisIsBullshit , Famicomania|
|Want (3)||DevonD , brchapp , jdietz43|
Sovereigns of Lost Alara Discussion
4 weeks ago
For EDH players, Sovereigns of Lost Alara is reprinted to compliment your new Tuvasa decks.
Overall, I am liking this set a lot more after this wave of spoilers.
For Legacy and Modern, Flagstones of Trokair is exciting.
1 month ago
Poseidon31 Thanks for taking a look! I quite like the Magemarks for an Aura deck, which is definitely something Kestia would be a good commander for. I'm not all that into Auras myself though, because I think they require too much stuff to work well and are a great way to get two-for-one'd. I built Kestia around Enchantment Creatures instead of around enchanted creatures, so every creature I play usually replaces itself immediately and draws cards on subsequent combats. The idea being that no card played is ever really wasted, which is a risk I feel you do take when playing Auras.
I reckon you could very well make a beast of an Aura deck with Kestia, Heavenly Blademaster, Sovereigns of Lost Alara and Bruna, Light of Alabaster though. Get some Arcanum Wings + Eldrazi Conscription nonsense going.
2 months ago
Ok, first of i LOVE daxos
with that out of the way i really think that Sovereigns of Lost Alara can be an ok include.
hope this helped!
3 months ago
In your maybeboard I like:
Giltspire Avenger Exalted and can deter attackers, but 3 colors and $1+ makes sense to be a cut.
I would make room for Battlegrace Angel, has exalted and gives your Exalted Attacker lifelink. $0.56!
Cathedral of War was the land I was thinking about Friday, but it's $1.50! Can't include.
Sovereigns of Lost Alara is very powerful, tutors the exact aura you need for any situation, and probably makes them unblockable or lifelink in the process. With every strike it becomes lethal. $5 hard to account for but might be a way.
Rhox Charger is exalted and he has built in Trample, 3/3 Exalted for CMC4 isn't too bad for $0.25.
Stoic Angel would be an auto-include for me, especially with all of your guys making creatures come into play tapped. Swing with your Vigilance (Flying) Angel alone, and avoid any type of counter-strike from opponents. No going to find a better card for $0.50.
Grunn, the Lonely King is another option, he's CMC6 for 5/5 no Trample, but when he attacks, Stack his triggered ability, and then layer on all the Exalted, after the exalted get added, he doubles himself. If you have the kicker 3 a 10/10 for 9 is still ok. Needs a Rancor but he's pretty reasonable, especially with all the built in evasion effects.
Suprised you don't have Knotvine Paladin, he gets +1 from the Exalted ability, and stacks a second +1 for each "untapped" creature, which they all are, so doubles the Exalted when he attacks, another good finisher like Grunn, the Lonely King when evasion is available.
Cold-Eyed Selkie can draw some cards, since your not using blue much you don't have as much draw, since he's still works. Also if you can Exalted and Islandwalk someone, can repopulate your hand.
Swords to Plowshares is the best removal in Budget for $1.
Sigil of Valor is the exalted equipment because it doubles the Exalted effects!.
Sigil of the Nayan Gods not bad, because if it useless, it has Cycling.
I'll continue further review later, off the top of my head,
Reciprocate generally bad, once it's hit your life it's too late, someone (situational) it will be good, but most creatures you NEED to remove aren't attacking, and if they are, the specifically have to attack you, and you have to choose to let them hit your life. Condemn is better because it can attack anyone, and doesn't have to connect to your life specifically.
Skarrg Goliath is too high CMC to be useful, and his bloodlust is also too high CMC.
More to come later, I used to have a Daxos of Meletis deck, so I have some ideas, but I utilized the quite a bit more. Fun Selesnya build. +1.
3 months ago
Thank you for your advice enpc!
In practice, Mirari's Wake has been good and bad. I've rarely had it early with no other ramp, and once it is online it frees me to play proactively with permanents while still having plenty mana left for counterspells. The worst part though is the turn you play it when you likely tapout and can't reap the reward until next turn. Doing nothing on a turn in a Rafiq deck feels criminal. And with 9 slots for ramp, not having anything to accelerate Rafiq is brutal. Dropping for now.
I originally ran 2 mana sorcery ramp but found it slightly conflicted with turn 1 mana dorks and playing important 3 drops on turn 2. It put me a turn behind on setting the stage to protect or amplify Rafiq when he lands on turn 3/4. Still, this may be superior to the benefit of two lands from Cultivate and Kodama's Reach. It's been a few configurations since then so I'll try them!
I'm glad you mention Sovereigns of Lost Alara. I adore the card. The art, the effects, everything! It did feel a bit Johnny to go that route but it's not like I'm playing in a competitive group. It probably takes Shalai, Voice of Plenty out. Maybe her hexproof was redundant anyway with swords and counterspells running protection?
You are 100% right on One Punch Man and single hit vs doublestrike. I still think of him as a One Shot Kill commander even if it's one combat step and not technically a single punch. And the custom card art is flavor that I can't resist!
I appreciate your help!
3 months ago
Mirari's Wake isn't good here. Your deck is cheap to play, so why run ramp that costs 5? If you want to run an anthem effect, there are much cheaper to play.
An observation, "one punch" and double-strike is an oxymoron :P
3 months ago
Sovereigns of Lost Alara doesn’t work for you here. You don’t have any auras you would want to put on zur, so either add some like Diplomatic Immunity or Vanishing or anything really, or just cut the sovereigns.
Some of your enchantments are situational, like Convalescence. They could be cut for something with a lot more value for you.
3 months ago
Hey man no worries. How about Polluted Delta + Thoughtseize and something in the $3 range for my Hallowed Fountain, Breeding Pool, Sovereigns of Lost Alara, Razaketh, the Foulblooded? I wouldn’t mind keeping raz cuz hes in my deck so let me know if you see anything you like in the $5 range instead