Sovereigns of Lost Alara

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Sovereigns of Lost Alara

Creature — Spirit

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.

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Sovereigns of Lost Alara Discussion

Shirkhan92 on Commander 2018 Precon - Enchanting Asendancy

1 week ago

Would love to match up against this deck with one of mine :D

Some suggestions that would fit if you want to go deeper into the aura theme:

and Glacial Fortress (Since you can have up to 2 Rare Lands)

a must-have for blue decks:- Cyclonic Rift

I have a Azorius Deck too, but I focused more on the blink-theme



rockleemyhero on Rafiq midrange stax cEDH

2 weeks ago

hey jerimie.mcbrayer, thanks for the upvote and feedback!

With my tutors, i like to simply divide it into offensive and defensive plays. Sometimes there is a food chain player threatening to go off turn 3 or a storm deck threatening an eot turn 2 ad nauseum, in which case I will search up a defensive piece to slow the tempo of the game down to my pace. This is balanced with knowledge of my opponent's decks and hands, if I believe that someone else will play the control role and use a piece of interaction to stop the early combo, then I will go for a more proactive offensive threat.

My top Creature tutor targets:

First is Cold-Eyed Selkie and close 2nd is Linvala, Keeper of Silence. Occasionally Ethersworn Canonist, Serra Ascendant, Stoneforge Mystic or Sovereigns of Lost Alara if I'm going for the kill.

My top Enlightened Tutor targets:

First is Mystic Remora by a long shot in the early game. This card is insane and wins games on its own. Rest in Peace and Grafdigger's Cage are great proactive defensive maneuvers as well.

My top Mystical Tutor targets:

This one isn't as easy, but I'm starting to lean heavier into grabbing Hunter's Insight in my removal light meta. Late game I'm more likely to grab a Cyclonic Rift and rarely I will get a piece of removal or counterspell. Usually I'll get a counterspell if I think I have the game in the next turn and need to protect my board.

My curve is completely reliant on the board state. In my meta, turn 3 combo wins aren't only common, but expected. So therefore I typically play a stax piece sooner than rafiq. Rafiq acts as a pump spell on a hatebear the turn he comes down, which is a nice way to apply pressure without having to devote slots to providing him haste.

Ironically, Path to Exile is a card I've been reconsidering lately. It's historically been mediocore as it helps your opponent curve out or increase their tempo. It's also pretty bad on opponent's generals, except in an emergency. That being said, the deck goes for the long game and I've seen an abundance of reanimator strategies lately since Protean Hulk got unbanned and tymna+tana blood pod has increased in popularity. I would play Path to Exile here before I play Pongify/Rapid Hybridization/Reality Shift and even Beast Within because timely blockers can often act as a time walk against us (one of the biggest weaknesses of the deck).

I haven't played this staxier version of rafiq in a few weeks, I recently brewed up a version that utilizes time magic and wins with infinite Seasons Past loops to run away with the game. It's very tempo heavy and relies weightily on our friend and MVP Cold-Eyed Selkie. Here it is if you're curious. I'm 2-1 with it so far in competitive pods and may update this list completely if it continues to be successful!

epajula on Rafiq, the Fister of Many

3 weeks ago

Makes sense, but Sovereigns of Lost Alara doesn't count as cast so it would still work.

cornpie987387 on Bruna,Voltron Control

3 weeks ago

Sovereigns of Lost Alara is a must have for a deck with Eldrazi Conscription.

dan98mg on rafiq helping the 1

4 weeks ago

Selesnya Charm, Simic Charm mer, please no. Sphinx's Revelation bit wonderful late game ending spell to pull ahead of everyone else, I just don't think it belongs in this deck. Armadillo Cloak your spots for enchantments in this deck are hella tight, i don't think this one can make the cut. When looking at equipment i think Conqueror's Flail (We don't play a lot of blue, and i think people would just use removal off turn or inresponse to the cast.) Behemoth Sledge seems like the weakest out of all of the equipment, maybe drop it. Sovereigns of Lost Alara i tihnk if you had some bombs it would work wonders, but you dont. Stoic Angel seems a bit out of left field, i dont think it fits. Aven Squire, Ethercaste Knight, Giltspire Avenger, Knight of Glory, Nazahn, Revered Bladesmith, Sigarda, Heron's Grace, Silent Arbiter. o boy, i just dont really like these cards all that much maybe look at dropping some of them for the last cards.

miracleHat on Rafiq and his Many Weapons

1 month ago

For a voltron deck, you have many creatures, a fair amount are sub-optimal. Using creatures that have exalted, or exalted + some useless ability is detrimental for what you are probably aiming for. These are the biggest offenders: Akrasan Squire Aven Squire Dawnray Archer, Ethercaste Knight Frontline Sage, Guardians of Akrasa, Outrider of Jhess, Rhox Bodyguard Rhox Charger, 3 three "sigiled" creatures, and Waveskimmer Aven. That is 13 creatures. You will want more interaction with-- and defense against-- your opponent(s). Swords to Plowshares, Krosan Grip, Aura Shards, Dispel, Stifle, and Rootborn Defenses are all cards to consider. For buffing rafiq, Berserk is a near must, the sword of x&y cycle (however many you can get), and the Sovereigns of Lost Alara+Eldrazi Conscription are also near musts.

Asmodeus_82 on Brago, king flicker

1 month ago

Ok well your best bets for closing out the game are going wide with tokens and maybe a few anthem effects or going combo for combo or you can always Voltron with Brago. I did forget to mention Voltron.

For a while I used to run Sovereigns of Lost Alara to get Eldrazi Conscription which does work but usually if I pulled it off I would kill one player and then someone would stop me so I cut from mine, but sticking some aura's on Brago and swinging a few times while no-one can do anything does the trick. If you decide to try out Voltron style check out Heliod's Pilgrim as well. You can actually develop a pretty legit little package for it as there are quite a few good Aura's in U/W and some with good ETB's as well.There are a few aura's you can run that will both help to protect Brago and buff him to make him a decent clock like Spectra Ward.

LeoSushi on Ramos the Voltron Spellslinger

2 months ago

Debt to the Deathless is yet another huge bomb, the biggest problem with your deck that I see, is a high curve, and not vary much ramp.

Ramp cards I like to color fix (that you aren't running) are: Shard Convergence, Kodama's Reach, Cultivate, Coalition Relic, Prismatic Geoscope, Bloom Tender, Sakura-Tribe Elder, Yavimaya Elder

Atraxa, Praetors' Voice is a good way to get more counters, Sovereigns of Lost Alara can be quite useful if you add a couple more auras, for example: Spirit Mantle, Indestructibility, Spectra Ward, Unquestioned Authority, and Holy Mantle are all great aura's that you should add, maybe even add the new Bloodforged Battle-Axe

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