Sovereigns of Lost Alara


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn Rare

Combos Browse all

Sovereigns of Lost Alara

Creature — Spirit

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.

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Sovereigns of Lost Alara Discussion

Beezy on The Empyrial Archangel Voltron Project

2 weeks ago

Thank you for the positive words! I really like some of the stronger exalted cards like Sublime Archangel and Sovereigns of Lost Alara, they just pack a huge punch!

Gidgetimer on If I attack with a ...

2 weeks ago

Annihilator and Sovereigns of Lost Alara's second ability both trigger on the creature attacking. By the time you have searched out an aura the creature has already attacked and it is too late for annihilator to trigger that combat.

40cal on If I attack with a ...

2 weeks ago

I don't believe it would trigger Eldrazi Conscription. If you look under the oracle text of Eldrazi Conscription in parentheses it state's "whenever it attacks" and since you already tapped Sovereigns of Lost Alara to attack it has already been established as attacking.

nmoore on The saints are coming.

2 months ago

I would recommend Sovereigns of Lost Alara for the enchantment tutor effect.

neosapien on Bant Spirits (Half of Primer Here)

2 months ago

Don't forget to upvote your own primer! Not sure if you want any help/suggestions. There are all sorts of fun not top tier ways to play such as Sovereigns of Lost Alara and Eldrazi Conscription, which I believe was standard with Noble Hierarch. Here is my U/W aura spirits deck if you are looking for a more comprehensive description The Ministry of Lost Spirits

rockleemyhero on Rafiq of the Many

2 months ago

Hey dude! This is clips4lyfe from reddit. Figured it would be easier just to comment on here about your deck :).

  1. Mana base: I saw you had some duals and fetches but not all. I assume this is a budget thing and you had some of the others lying around? Either way, I'd recommend cutting all the ETB tapped lands. Cathedral of War has been pretty bad in my experience. I dont think you need Reliquary Tower either. If Maze of Ith is prevelant in your meta, consider Wasteland type lands. I wouldn't have more than 3 colorless lands though, maybe 4 depending on your fixing.

  2. Ramp: I see a wide variety of ramp sources from Rampant Growth type effects, to signets, to Noble Hierarch. I would highly recommend dorks. As of right now, you have the following sequence: t1 nothing, t2 ramp piece, t3 rafiq. With dorks/t1 based ramp it becomes: t1 dork, t2 2-3 mana creature, CA engine, or equipment, t3 rafiq with a creature pumped. You get a turn faster with dorks. If you decide to stay voltron based, this is even more important to get as much speed as possible. If you meta is really rampant with Wrath of God effects, then ignore that advice.

  3. Protection spells: As we talked about on reddit, 1 off cards such as Gods Willing are a bit underwhelming imo. It's the same principle as Thoughtseize in edh. You are using 1 card to stop one other person's card, while 2 others remain unaffected. By that nature it's card disadvantage for you and the person's kill spell you neutralized. However, at the same time these effects can be essential to getting your wincon through. Therefore, I'd recommend replacing them with either straight counterspells (1-2 mana only) that add more versility to stopping a variety of other spells as well, or more static protection such as Mother of Runes, Spellskite, or Sword of Feast and Famine/Sword of Fire and Ice. These cards are still pretty good even if you decide to drop the voltron suite.

  4. If you decide to stay voltron, I'd recommend the above protection spells such as Mother of Runes and Spellskite, in addition to Rancor, Sovereigns of Lost Alara, and an enchantress package to provide you sources of card advantage (such as Sram and Kor Spiritdancer). However, my personal recommendation is still against voltron for competitive EDH, as it is slow and clunky in a fast, combo based meta.

Here's my list for reference: Rafiq tempo cEDH. My description is pretty old, but you can at least get an idea of some of the card choices I've used. Let me know if you need any individual card advice :). Good luck dude!

epajula on Budget Fists of Fury *ADVICE NEEDED*

3 months ago

Epic Experiment can be fun. In tron decks that can run it I always like Sovereigns of Lost Alara + Eldrazi Conscription. Sun Titan may be underwhelming in this deck, but it can bring back Evolving Wilds, or Terramorphic Expanse. I made a Tiny Leaders with Shu Yun, and focused mostly on evasion. Rebound is pretty bonkers maybe Cast Through Time is worth considering if you find games are lasting longer. You can check out my TL Shu Yun deck at Shu Yun. Maybe you'll see something else you like.

Kizrakas on

3 months ago

how many enchantments will this actually cast? cards like Mesa Enchantress, Celestial Ancient, Daxos the Returned seem less than ideal since zur just puts them on the field. maybe Skybind or Sovereigns of Lost Alara? also, trinket mage has one target, Sol Ring, maybe get the three artifact lands?

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