|Commander / EDH||Legal|
Printings View all
|Alara Reborn (ARB)||Rare|
Combos Browse all
Sovereigns of Lost Alara
Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
Price & Acquistion Set Price Alerts
Sovereigns of Lost Alara Discussion
1 month ago
Review of cdkime's Karona deck: Really like the use of the Vows for Karona, have you considered Assault Suit as well to protect from sac outlets? A slightly different concept that works is Celestial Mantle, since attacking you would just gain you more life. Eldrazi Conscription is a classic combo with Sovereigns of Lost Alara, and Privileged Position is good for protecting your permanents.
Commander / EDH
SCORE: 1 | 12 VIEWS | IN 1 FOLDER
This deck is focused on using Deceiver of Form to turn your creatures into other creatures for powerful effects, even legendary creatures if Mirror Gallery is in play. Looking to improve the consistency.
1 month ago
In my opinion, try taking out Sovereigns of Lost Alara for Vampiric Tutor, Karmic Justice for Cloud Cover, and Yawgmoth's Will for Vanishing which will give Zur an out for mass removal (assuming you're trying to protect him since you're running Diplomatic Immunity.
Also, Cyclonic Rift is a must!!!!!
1 month ago
Eldrazi Conscription is not in the deck because the card is super obvious. But I should add it is a huge upgrade.
Sovereigns of Lost Alara this is what I was looking for! awesome suggestion.
Hall of the Bandit Lord this is nice like it! kind of card I like.
Vanishing helps protecting my commander
Those cards are on my buy list for this deck!
Thanks for the feed back!
1 month ago
Silent Arbiter is another nice way to slow down attackers.
Sovereigns of Lost Alara is another nice Aura tutor.
Corrupted Conscience is just another nice aura for Bruna.
I'm assuming you're excluding Eldrazi Conscription because of cost.
If you do not wish to throw in more haste enablers, then you should definitely consider some aspect of control/flicker, because, believe me, Bruna tends to be a target for removal/counterspells, and her mana cost can get considerably restrictive if she's removed too much. I would suggest Grand Abolisher, Teferi, Mage of Zhalfir, Rule of Law, Dovescape, and Arcane Laboratory. Evasion like Flickerform and Vanishing are also really important as well.
2 months ago
I think that if you arent using Sovereigns of Lost Alara to cheat out stuff like Eldrazi Conscription, the 6 mana rare isnt worth a slot in your list. 29 lands also feels super greedy, Zur dying once or twice makes him very difficult to cast with so few lands.
2 months ago
Glad the explanation helped! Since it is a bit of a complicated and non-obvious combo, you might want to explain it in your deck description, lest others become confused.
As for not having enough targets for Strionic Resonator, I am not sure that is true. Effectively, you have approximately 21 cards where duplicating the ability would be of benefit (I excluded cards where the triggered ability would provide no benefit or would actively harm you, like Mox Diamond).
- Oblivion Ring, Detention Sphere, and Banishing Light all rely on triggered abilities to function--a duplication of which would result in two creatures being exiled until the card leaves the battlefield.
- A duplication of Finest Hour would allow for two additional combat stages, as opposed to one.
- Sovereigns of Lost Alara could be duplicated to place two auras on your attacking creature.
- Your numerous enchantment-synergies could also be duplicated for additional card draw.
- Even if you have not drawn any of the above cards, Exalted is a triggered ability. At the very least, you could grant one of your creatures an additional +1/+1 for 2 mana (2 additional damage if double strike is in play). Not an impressive number, but it keeps the Resonator from being a dead card on the battlefield.
Now, the Resonator still might not fit into a competitive deck, as it eats two mana per turn. That is a fairly significant investment, and you have plenty of other useful cards to cast. I just want to make sure you are excluding it for the right reasons!
2 months ago
2 months ago
I play Karona as a commander (Pinball Wizard - Karona, False God EDH), and the first question I have to ask is why did you pick her? She has plenty of strengthsaccess to five colours, the ability to deal commander damage multiple times per roundbut her drawbacks are substantial. Personally, I play her because I love cards that are both great and terrible at the same time, and she certainly fits that bill. For a curse-based pillowfort deck, I would probably recommend Child of Alara as the commander. It is a bit more defensive, allowing you to set up your curses while players avoid attacking you with big creatures, and also is dangerous to block, lest it explode. That said, I understand if you want to keep Karona, and my below suggestions will be in that light.
The description in my own deck list explains why I picked many of the cards I did, which you might find helpful. My deck uses a heavy enchantress theme to Voltron a powerful Karona, capable of dealing lethal commander damage to multiple players before she returns to my side. It is quite fun, though a tad different than what youve posted here. I will post some of the more useful suggestions below.
Cut Vow of Malice and of Duty. They add nothing substantial to Karona, and there are better boosting auras.
I did not find Greater Auramancy to work well with Karona. Yes, it protects your enchantments. Yes, it protects Karona, as long as she is enchanted. That said, Karona works best when you pile a bunch of enchantments on her, and swing for absurd damage--Greater Auramancy got in the way of this.
Removal is powerful in any deck, and there are some wonderful enchantment based removal spells. Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon render enemy commanders useless, without bouncing them to the command zone. Oblivion Ring and its kin are also powerful cards to have.
I am incredibly concerned about your mana base. I run 38 lands with Karona--a number I fiddled around with fairly extensively. Granted, I run fewer artifact ramp cards (in favour of enchantment ramp), but 27 still seems far too few. Your lands are also fairly slow, but that's a budget issue, so I will not address it.
Cards that interact with enchantments would be a good addition. I run Argothian Enchantress, Eidolon of Blossoms, Herald of the Pantheon, Mesa Enchantress, Verduran Enchantress, and Sigil of the Empty Throne. Each works wonderfully alongside the many low-cost enchantments in my deck--Sigil of the Empty Throne in particular provides a powerful alternate win condition.
Armadillo Cloak is a nifty little card which is akin to lifelink, but will gain you (rather than your opponents) life anytime Karona attacks. It even adds trample! Hooray!
Vorinclex, Voice of Hunger is one of the best cards ever printed. He can help you quickly ramp into Karona and any accompanying auras or enchantments you wish to toss.
Sovereigns of Lost Alara gives Karona a +1/+1 boost when you have her attack, and also cheats out new auras to enchant her with. Wonderful card.
Defense of the Heart is a great card, particularly if one of the creatures you cheat out is Vorinclex.