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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Infinite Authority
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.
DreadKhan on Yugioh in MTG
1 year ago
It's really hard to think of 'on flavor' abilities for cards that openly had no abilities other than 'big dumb beatstick', most things that would reflect an especially brutal/effective creature are potentially out.
I wonder about something like Godsend, where its super good at killing anything that it damages, reflecting it's combat supremacy from LOB era, but it's not like Blue-Eyes does anything special with dead creatures, so I don't love it. That's why I like keywords, at least these are 'French vanilla', maybe just throw on a bunch of keywords to supplement? Dragon Tyrant was kind of the Magic equivalent of Blue-Eyes when it came out, it's incredibly big and comes with built in sacrifice (like Blue-Eyes). Tyrant combines Flying, Trample, Doublestrike and Firebreathing to make an extremely dangerous creature that still feels very 'French vanilla'. In Magic, there are Waterbreathing creatures (that use mana to gain +x/+0), and White has the odd one kicking around (I think every colour does ultimately), you could throw something like that on. I think First Strike would be more on flavor than Doublestrike for Blue-Eyes, but I like combining Menace with Flying (and the pro-weenies), it makes Blue-Eyes very hard and costly to block, but like in Yugioh it doesn't come with Fairy Meteor Crush stapled to it, so no Trample is on theme. Your Pro-Weenies reminds me of good old White card Infinite Authority, this card sees essentially zero play but it reminds me of the effect, since it's so hard on weenies. Authority as an ability would be pretty useful on a creature, definitely not sure if that'd be more printable than Pro-Weenies as you originally posted, but it'd be a nice ability that ends up feeling fairly simple/straightforward.
As for Legendary, the rules/lore there in Magic is very... irregular, and it doesn't make complete sense. IIRC in Yugioh there is only a certain number of Blue-Eyes (from the show?), so you could put a rule on the card 'there may only be X Blue-Eyes on the battlefield at any time', Star Wars CCG used to have permanents that you could have 2 or 3 copies of in play, in addition to stuff you could only have 1 of, the concept would work fine here too, only this could care about both players' boards. Too much hassles?
In regards to Dark Magician, there is a very big concern in regards to the second ability, with spells that either use more than 1 variable, don't use mana for one or more variables (and involve paying a non-mana cost for X), and that re-use the variable (spells costing XX or XXX) are all busted beyond words with it. I like the idea, but there are a lot of X spells that just giving them X=3 wouldn't work. I like the first ability to an extent, but I wish it was smaller/less mana, but it's a clunky Yugioh card so you're stuck making it huge.
god_dammit_nappa on God Save The Queen!
5 years ago
Hey guys.
I'm building a Medieval-themed deck. I haven't decided on the deck archetype/strategy yet, but I'm thinking something along the lines of Mardu enchantments and pillowfort.
I'm mostly building this joke deck as a way to make puns in my playgroup, but I'm open to competitive card suggestions too.
I'm putting cards in the deck like To Arms!, Assemble the Legion, Castle, Portcullis, Incite Rebellion, Riot Control, and Infinite Authority.
Got any card suggestions that are good/powerful but also satisfy my deck's flavor requirements?
Here's the link to my deck. The deck is still under construction, so I haven't made up my mind about a lot of things.
Hope you find the deck's Number 1 card interaction as hilarious as I did!
Lich's Mastery + Harmless Offering to your opponent created the deck's namesake, GOD SAVE THE QUEEN!
Podma101 on Espzur
7 years ago
Ghostly Prison, Douse (certainly more of a tech card), Dragon Scales, Eternal Thirst, Flickerform, Ghostly Touch, Gift of Orzhova, Grasp of Fate, Infinite Authority, Invocation of Saint Traft, Karmic Justice, Lifelink, Mark of Asylum