Auramancer's Guise

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Auramancer's Guise

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

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Auramancer's Guise Discussion

DrkNinja on Tuvasa the Sunlit

1 month ago

Greater Auramancy, Sigarda's Aid, and Sram, Senior Edificer are all auto includes for your deck I think.

And here are some cards that I think would go well in the deck:

Starsky2814 on Protean Chromium, Elder Dragon

2 months ago

I finally got to get some games in with Chromium! Official record is 2-0 before putting it away. First game was a little slow and won on turn 8, but I need to talk about game two. I pulled off a “W” on turn 4! Not bad for a “slow” commander. Here is how the game played out.

Opening hand: Mana Crypt, Swamp, Underground Sea, Talisman of Progress, Traumatize, Exquisite Blood and Replenish.

Turn 1: Draw Fellwar Stone, land drop Underground Sea, cast Mana Crypt, tap it to cast Talisman of Progress, tap that and land to cast Fellwar Stone. End turn.

Turn 2: Lost 2 life on failed coin toss. Draw Mana Confluence, land drop Swamp, cast Exquisite Blood. End turn.

Turn 3: Won coin toss. Draw Dark Ritual, land drop Mana Confluence, cast Chromium, the Mutable. End turn.

Turn 4: Won coin toss. Draw Auramancer's Guise. Tap Swamp to cast Dark Ritual, used the in mana pool in combination of tapping Underground Sea and Talisman of Progress for the , to cast Traumatize and mill myself 44 cards. Tapped out to cast Replenish to reanimate tons of lost auras and with it Sanguine Bond. Swung Chromium, the Mutable and won with the win con of Exquisite Blood + Sanguine Bond !

What a fun game!

elgosu1337 on Chiberia (retired)

7 months ago

Since Ojutai is blessed with innate hexproof, you can drop a lot of the shroud and hexproof effects and focus on vigilance and untapping. Minamo, School at Water's Edge is amazing for this and only takes up a land slot.

Ring of Thune is amazing since it keeps Ojutai hexproof and grows him every turn.

In a control voltron shell, Runechanter's Pike provides a lot of power very cheaply.

Auramancer's Guise also works well if you want to play more auras.

SaltySpecula on zur voltron

8 months ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

darmpark on Battle Hippo

10 months ago

I also run Phelddagrif voltron, and I have to say, I never thought see another person doing it seen Rafiq is such a better choice for it. It was the very first deck I ever built. After seeing that this game had a flying hippo in it I couldn't NOT play it. Mine is enchantment based though; it uses cards like Sovereigns of Lost Alara, Ancestral Mask, Auramancer's Guise, etc.

Always nice to see another Phelddagrif enthusiast.

Dennis14 on Junk Reboglenator

11 months ago

I am thinking about building a similar deck myself.

In my opion Blue is a better third color for the deck than Black (which doesn't offer much besides Grisly Salvage) as you get cards like:
Forbidden Alchemy, Strategic Planning, the flashback mode of Tracker's Instincts and also Invisible Stalker as a creature and Auramancer's Guise as a powerful aura.

To take full advantage of Retether I'd focus on high impact auras only, like:
Eldrazi Conscription, Auramancer's Guise, Angelic Destiny, Celestial Mantle and Spectra Ward.

Instead of running so many auras/creatures I'd rather play more self-milling cantrips.
Vessel of Nascency/Tracker's Instincts and Gather the Pack/Commune with the Gods/Grapple with the Past/Mulch can be decent options.

To realiably find Retether I'd use Eternal Witness and Noxious Revival to get back milled copies.

Mandalorian on Ojutai's best of Azorius Hits

11 months ago

Here are some cards you may not have thought of yet!

Sovereigns of Lost Alara+Eldrazi Conscription

Umbra Mystic

Aqueous Form

Auramancer's Guise

Daybreak Coronet

Monk Idealist

In these kinds of decks I think its always good to have back up voltron creatures that can do what Ojutai was doing if he dies too much and cant be cast again.

Bruna, Light of Alabaster

Geist of Saint Traft

Ascended Lawmage

TheVectornaut on Illusion

1 year ago

It just occurred to me that Lord of the Unreal and unblockable illusions make this deck fairly similar to a bogles-style list with Invisible Stalker. If you focus on the unblockable illusions (Phantom Warrior, AEther Figment, Walking Dream, etc.), you can make use of anything that benefits from that unblockability. This includes equipment like Quietus Spike, Sword of Feast and Famine, and such. Or it could be auras like Curiosity, Auramancer's Guise, and so on. Finally, ciphered spells like Hands of Binding and Stolen Identity are fun with unblockables. Just an idea.

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