Armored Ascension

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Armored Ascension

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Price & Acquistion Set Price Alerts

M11

M10

SHM

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Armored Ascension Discussion

Kala on The strength of man

3 weeks ago

It might be a little slow, but it seems like Armored Ascension would fit your theme nicely!

SkullOfPoison on Uril Aura EDH

1 month ago

Some good cards for this would be Unquestioned Authority, Battle Mastery, Open the Armory, Daybreak Coronet, Sterling Grove, Hero of Iroas, Nomad Mythmaker, Druid of the Anima, Naya Charm, and Temur Battle Rage.

Armored Ascension, Lifelink, and Angel's Mercy are some cards you could take out.

You could also take out some Umbra cards because you have Umbra Mystic.

Replace Primal Cocoon with Forced Adaptation if you want.

juampi65 on Knights, fast and hard.

1 month ago

Hey what about some Armored Ascension.

colton815 on Help me upgrade my Mono-White ...

1 month ago

i would strongly recommend keeping 24 lands, but making 20 of them plains and the other 4 Nykthos, Shrine to Nyx. i would also recommend taking out the Armored Ascension. most of the time, enchantments are only good on a creature with hexproof, because if an opponent destroys the enchanted creature, the aura gets destroyed too, meaning your opponent used 1 of their cards, to destroy 2 of yours. this is called getting "2 for 1'd". however, if the creature has protection from black (there are a couple of knights that have protection from both black AND red) then thats almost as good as hexproof, which can allow you to run Ethereal Armor. if you keep the Honor of the Pure and use enchantments that act as removal, such as Oblivion Ring, you can get a huge boost to power for only 1 mana.

Dagger311 on Help me upgrade my Mono-White ...

1 month ago

Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.

It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:

-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.

-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.

-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.

-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.

-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.

I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?

Aether Vial would be absolutely amazing, but too rich for my blood.

Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.

Atavistic on Sram a Lam

4 months ago

First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.

Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.

Other auras to consider: Angelic Destiny, Eldrazi Conscription, Armored Ascension (seriously, why are you not already running this one?), Felidar Umbra, Spirit Loop and Murder Investigation

Gleeock on Voltron-with-a-Senior-Edificer (Sram Equipment)

4 months ago

I think the Armored Ascension substitution was a good one. Sram is pretty short on flight enabling & that plains bonus does get beefy quickly. Just keep in mind with Conqueror's Flail that recurrent damage prevention ABILITIES can still screw you over in a big way **Shakes fist at: Meren of Clan Nel Toth + Spore Frog

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