Armored Ascension

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Armored Ascension

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Armored Ascension Discussion

sagramore on Odric's Keyword Soup

7 months ago

Hi Prospekt - Thanks! There's some cool options there I hadn't seen before.

Mass Calcify is already in the deck and is ideal here so I agree with that one. Dawn of Hope and Endless Horizons definitely look like they could do work as well. I'm a little less sure of Armored Ascension and Light from Within in this specific deck, but I'll add them to the maybeboard and keep them in mind.

Thanks again.

Prospekt on Odric's Keyword Soup

7 months ago

Dawn of Hope , Armored Ascension , Light from Within , Mass Calcify , and especially Endless Horizons are all wonderful options for mono white commander decks.

Brutal_B on Odric, All Is Fair When We Share

11 months ago

Emeria, The Sky Ruin would make a fine addition to your deck. As would Rogue's Passage. Also, check out Light from Within and Armored Ascension.

Wizardhat91 on WW Soldiers LowCost

11 months ago

Preeminent Captain can't chain its ability onto another Preeminent Captain, so I'm not sure if you want more of those. You'll dump your hand a little faster but the lack of card advantage hits you quickly. If it was me building it I would drop the Kor Skyfisher and Armored Ascension in favor of more 1-drop creatures. Some for your consideration are Soldier of the Pantheon, Dryad Militant, War Falcon, Skymarcher Aspirant and Kytheon, Hero of Akros  Flip. I would consider Light from Within and Return to the Ranks as finishers as well.

AlohaRaptor on Sram, a Greedy Equipped Motherf**ker - EDH Voltron

1 year ago

36 lands? With the amount that you'll draw, you won't need that much.

Might I also suggest Sword of the Animist, for guaranteed land every turn, and Armored Ascension, getting flying and +1/+1 for every plains is just mean.

DrkNinja on Edifice Machinations [[EDH]]

1 year ago

You almost have all the forms of Nahiri!

Kor Spiritdancer -> Stoneforge Mystic -> Nahiri, the Lithomancer.

I agree with Megalomania doubstrike is such a HUGE keyword for a tron deck definitely think you should look into Fireshrieker and Battle Mastery.

Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.

Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:

  • Spectra Ward: Great card, does a LOT
  • Armored Ascension: You only play plains, why not?
  • Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
  • Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
  • Remember the Fallen: Solid recursion
  • Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
  • Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
  • Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
  • Dispatch: Another path for this deck
  • Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
  • Scourglass: this deals with problems and keeps all your equipment around to reequip
  • Loxodon Warhammer: One of the best non-sword voltron pieces
  • Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
  • Basilisk Collar: Don't underestimate this card, it's so good.
  • Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
  • Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
  • Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.

Optimator on Come Out Biting!

1 year ago

I know this page isn't up to date but here's what I'd do:

I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.

Speaking of which, Relic Seeker might be worth it to quickly get the boots or Hammer of Nazahn or something.

Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.

I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?

I might add Prowler's Helm, Blackblade Reforged, Darksteel Plate (cheaper than ever--I don't think you can get enough Indestructible), maybe a Basilisk Collar or Quietus Spike.

I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.

BjarneAlmighty on Isamaru - The Howling Blade

1 year ago

I suggest adding more ways to push your damage through.

Armored Ascension Evasion and big pump

Grappling Hook I favor this over Fireshrieker, it lets you focus fire utility/combo creatures like Blood Artist without burning a Path or StP

Spirit Mantle Evasion

Loxodon Warhammer An auto include in any voltron deck

Unquestioned Authority Card draw and evasion in one

Hammer of Nazahn Indestructible and Sigarda's aid in one

Silent Arbiter Ideal for any voltron deck focusing on control

Memory Jar Second part of the Scroll Rack draw machine

I would drop Kor Duelist, Mirran Crusader, Armageddon(you really don't like others having fun), Hero of Bladehold, Brimaz, King of Oreskos, and Skullclamp. Even if you don't want to put in the enchantments, Brass Squire and Leonin Abunas are better creatures.

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Armored Ascension occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

White: 0.33%