|Commander / EDH||Legal|
Printings View all
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Price & Acquistion Set Price Alerts
Armored Ascension Discussion
1 month ago
First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.
Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.
1 month ago
I think the Armored Ascension substitution was a good one. Sram is pretty short on flight enabling & that plains bonus does get beefy quickly. Just keep in mind with Conqueror's Flail that recurrent damage prevention ABILITIES can still screw you over in a big way **Shakes fist at: Meren of Clan Nel Toth + Spore Frog
1 month ago
I changed 2 cards for now:
1 month ago
Well, for my 2 cents (I'm not the master judge of all things Sram, but I have solidly won a few games with mine):1. You have a SOLID amount of voltron support/draw trigger (& not just ineffectual garbage), Kudos! In my experience Sram requires some dedication to his ability to be truly effective, I've won the most games when my deck includes 30 (or greater), trigger cards in the deck - a good amount of which should be relatively effectual & not just garbage.2. While some of the Kaldra equipment is CMC costly, I've found the REDUNDANCY of their particular abilities to be a boon personally.3. Of your cards Conviction is the one I like the least, it always seems to be good in theory...but whenever I tried to play it I had enough card draw already in effect (usually at the price of 3 cmc) that there was no reason to cast a (3cmc) repeating card draw engine with the ineffective +1/3 ability... IN PRACTICE I always draw in to way better voltron options for a similar CMC & was never wanting for more recurring draw engine.4. Flat out Strata Scythe-like effects really hammered my opponents. The underwhelming looking Empyrial Armor, & Armored Ascension are generally ridiculous commander dmg engines.5. You went for more "destroy all creatures" spells than me which is fine. I have had good results with Divine Reckoning or Cataclysm & MLD -- Probably more of a meta-specific choice; my opponents rarely have a SINGLE keep on the board more threatening than Sram; & are so often swinging 3+ colors that MLD bottlenecks them much worse6. My own Sram deck undergoes many unrecorded changes so if you have any suggestions feel free to post, there's a good chance I already tried something that I just haven't updated on there yet :)
1 month ago
I didn't read the above posts... So it looks like your meta is "cool with anything goes" & is quite competitive, also looks like this is indeed more low CMC creaturish agro, I was annoyed watching the primers and seeing no one going truly agro with these cats. In Sram a couple of ridiculously agro buttkickers have been Empyrial Armor or Empyrial Plate & of course any of the plethora of white double strike enabling -- I'm thinking that Armored Ascension or such cards probably are only seeing high benefit in monocolor decks
2 months ago
3 months ago
I have been running a mono white knight deck for a good 6-8 years. and it was me first ever actually good deck. here are my suggestions. first off put in Knight of the Holy Nimbus it is and incredible 2 drop that not only has a cool ability (flanking it also has free regeneration. second add in Kinsbaile Cavalier and Hero of Bladehold they really set the game in your favor.also replace your honor of the pure with things like Armored Ascension and Spirit Mantle the main purpose of those is to get your creatures around there blockers and to start hitten their face more often.then also add a card calledCathars' Crusade it synergies es nicely with Hero of Bladehold really makes a huge punch when you deal 6 more dmg to the opponent when they were not expecting it. also something that helps you survive much longer and simply win games more is a card called Martyr of Sands then add a few one of cards that will help but you dont need a lot of them to do so. Pariah synergises well with your Knight Exemplar.Lifelink you know for life. Ethereal Haze this is a good card for when your opponent has like unshockable stuff or even infect so you can use this and get your board state up while they waste their spells. Nykthos, Shrine to Nyx is a god land in here and lets you drop your game enders sooner. Odric, Master Tactician is a good one of that also synergieses really well with Hero of Bladehold and allows you to make practically everything that turn unshockable.so to sum up-2 lands Nykthos, Shrine to Nyx-4 Student of Warfare+4 Knight of the Holy Nimbus-2Mirran Crusader-4 Honor of the Pure-5 2 drops pick the ones that you like though i would suggest Knight of the Holy Nimbus and half in half Knight of Meadowgrain and Knight of the White Orchid +4 Hero of Bladehold+4 Spirit Mantle+4 Ethereal Haze+3 Martyr of Sands+1 Pariah+1 Lifelink+2 Armored Ascension+1 Odric, Master Tactician+2 Cathars' Crusade
4 months ago
I might take this to a tournament and i appreciate the tips, those Path to Exile are really great. I was only using basic Plains because of Armored Ascension, do you have any tips for nonbasic land cards for this deck? Thanks in advance!