Divine Favor

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common

Combos Browse all

Divine Favor

Enchantment — Aura

Enchant creature.

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

Price & Acquistion Set Price Alerts

M15

M14

M13

Ebay

Recent Decks

Load more

Divine Favor Discussion

landofMordor on Magic Art Pairs

3 months ago

Divine Favor and Dark Favor

Hand of Cruelty and Hand of Honor

Knight of Glory and Knight of Infamy

a few more will probably come to mind after a bit.

DragonzBane on Cat Tribal Aura

4 months ago

You should probably drop 4 cards to take it to 60. My suggestion would be to drop Divine Favor and an Anointed Procession. If you do so it would improve consistency

Karzalar on Holy Hell.

4 months ago

I'd remove the 4x Hero of Iroas, 2x Divine Favor, 1x Pacifism, 3xImmolating Glare, 1x Mass Calcify.

As to what i'd add.

Budget version suggestions down below - choose what you'd want from it.

Lands : Emeria, The Sky Ruin, Ghost Quarter to help against problematic lands.

Creatures : Soul's Attendant, Soul Warden, Rhox Faithmender, Felidar Sovereign for another wincon.

Enchantments : Test of Endurance for another wincon, Darksteel Mutation (fetchable), Ethereal Armor encourages the use of Oblivion Ring, Banishing Light and Stasis Snare as removals.

Artifacts : Well of Lost Dreams (since drawing in white is hard)

Instants : Path to Exile, Swords to Plowshares if you don't want to play a lot of enchantments. Return to Dust is nice, also.

Non-budget suggestions :

Lands : Serra's Sanctum if you play a lot of enchantments. Can help ramp up quick for more angels.

Creatures : Archangel of Thune for massive creatures, if you gain a lot of life. Triggers with the ''Soul sisters'' in the non-budget version, for each time a creature enters you gain +1/+1 counters.

Nintendows on life is Forfeit

5 months ago

19 creatures in an athreos deck isn't going to use your commander much. You also don't have many other permanents that can provide devotion if you want to get on the beat down plan.

Some things have just too little impact, I think. I'd suggest cutting these to make room for more creatures and permanents:

There are more, but this is a good start. Got any other creatures in your collection? Throw them in!

Journeytodiscoverychannel on Life Strife V2

7 months ago

First these are just suggestions.

Get rid of Defiant Bloodlord and replace with Sanguine Bond and/or Vizkopa Guildmage

Get rid of Divine Favor and Ethereal Armor they only give you buff no counters to help with Abzan Battle Priest if you want first strike use Archetype of Courage and for a buff just use Honor of the Pure

In order to set off these "When you gain life" effects you want to gain life multiple times not just bunch at once

with the number of creatures you have you should have Soul Warden in hear maybe even Soul's Attendant and Nyx-Fleece Ram

with that add Ajani's Pridemate and Spectral Procession and you can even put in Serene Steward

I also recommend Either Children of Korlis (low cost) Or Tainted Sigil for whenever you take a big hit and pair them with Sanguine Bond maybe 2 of each that way when you gain life the first time you can sac the Tainted Sigil and gain the life your opponent lost and then double up on damage. you can put those in for the Healing Salve

Mortify gives you enchantments for the same cost as unmake

It will make the price go up a bit but a Serra Ascendant is pretty great

Isolated Chapel could be added too

Firebones675 on Trostani's Growth

8 months ago

Just wanted to clarify something i said earlier. I'd look for around 36-38 lands total. This would include the nonbasics you have already. The amount of basics varies from deck to deck with 5 color decks only having a handful where 1-2 color decks tend to have more

You'll still need to make other cuts too but here are some that come to mind.

Attended Knight: you have a lot of ways to make tokens already, this is one of the weaker ones so i'd start here.

Centaur Healer yes it gains a bit of life but it's still only a 3 mana 3/3 with no abilities once in play.

Emmara Tandris if this said it made them indestructable insead then maybe but as it is for 7 mana i'd want more than this

Ephemeral Shields cute combat trick don't get me wrong but i think you can do without it

Savage Surge: if you're using this as a a pump spell/ a way to eat an attacker Spidery Grasp is probably better. If the intent was for your commander, i'd much rather run Thousand-Year Elixir.

Divine Favor is too inefficient

Pheres-Band Warchief with only 7ish other ways to get centaurs out it's a bit questionable

Siege Wurm: not a bad card by any stretch especially if you can get it down quickly but it is a bit outclassed by some of the other creatures already in the deck

Trostani's Judgment yes it populates but it's slow and expensive

Rootborn Defenses I know a lot of people that like this card but personally i'm not a huge fan. When it's good, it's great but otherwise do you really want to hold up 3 mana for the rest of the game just in case you need to cast it? I suppose you might be doing that anyways with your commander but the point is that it's a bit more situational than i would like.

Selesnya Guildmage It's a mana dump late game but that's about it. not very efficient.

Selesnya Evangel: too slow

Kazandu Tuskcaller. Can be great if your opponents let it live but having only 1 toughness and the need to invest 6 mana into it before it has any ability is a bit awkward. Most times i've played with it people let you spend your turn leveling it up and then kill it before you get much in the way of tokens.

As i said you'll still have plenty of cuts but these are the one's i'd start with.

ClockworkSwordfish on Auras for Me, Auras for You, Auras for Us All!

11 months ago

You have a great curve and I can understand wanting to maintain that, but adding one or two copies of Armored Ascension could make for a great finisher. Some of your card choices, such as Divine Favor, are highly defensive and not conducive to the quick victory you're aiming for. As for creatures, maybe try to get a few more in there who are good even if they aren't enchanted - Soltari Priest, Spectral Rider and Mirran Crusader would all be good additions.

The_Ninjurai on Balance of Reflections

11 months ago

Thanks for the comment, upvote, and love!

Riftmarked Knight does have a good duality to him, but no idea on what to take out. He would also remove the balance of white and black mana symbols in the deck. Holy Strength, Unholy Strength, and Edge of the Divinity will go in. Also Dark Favor and Divine Favor will find a way in.

hahaha Wake the Reflections would be great. You have made me decide to create an EDH deck with this theme.

You have an awesome day as well!

Load more