|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
Combos Browse all
Enchantment — Aura
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Price & Acquistion Set Price Alerts
|Have (9)||ironax , Fiolek , CAPTAINxCOOKIES , Yawkcorb , Candyman949 , richardmv , MythicWinter111 , NorthernCrow , Mogar|
Divine Favor Discussion
3 months ago
More recommendations in no particular order:
Pontiff of Blight, Sanguine Bond, Sapling of Colfenor, Vizkopa Guildmage, Serra Ascendant (yes, rulings have indicated that it is in fact a 6/6 on turn 1. It was banned in EDH at one point but not anymore), Ajani's Pridemate, Chastise, Moment of Heroism, Ajani's Mantra, Divine Favor, Celestial Mantle, Purity, Beacon of Immortality, Swords to Plowshares, Recumbent Bliss, Solemn Offering, Basilisk Collar, Well of Lost Dreams, Rhox Faithmender
7 months ago
a few more will probably come to mind after a bit.
8 months ago
8 months ago
As to what i'd add.
Budget version suggestions down below - choose what you'd want from it.
Artifacts : Well of Lost Dreams (since drawing in white is hard)
Non-budget suggestions :
Lands : Serra's Sanctum if you play a lot of enchantments. Can help ramp up quick for more angels.
Creatures : Archangel of Thune for massive creatures, if you gain a lot of life. Triggers with the ''Soul sisters'' in the non-budget version, for each time a creature enters you gain +1/+1 counters.
9 months ago
19 creatures in an athreos deck isn't going to use your commander much. You also don't have many other permanents that can provide devotion if you want to get on the beat down plan.
Some things have just too little impact, I think. I'd suggest cutting these to make room for more creatures and permanents:
- Guardians' Pledge, Grotesque Mutation, Spidersilk Net, Angelic Benediction, Divine Favor, Marked by Honor, and Show of Valor and narrow pump effects. Rarely do they make a difference in EDH.
- Executioner's Swing, Cradle to Grave, Smite the Monstrous, Pharika's Cure, and Essence Extraction are all narrow removal that costs a lot of mana.
- Alms of the Vein in a format where your opponents have 40 life, 3 life once is almost nothing.
- Chaplain's Blessing You gaining 5 life isn't going to make much of a difference when people are swining at you for 20+ damage in a single turn.
- Purge the Profane and Mind Rot is too targeted (and you have two of them)
There are more, but this is a good start. Got any other creatures in your collection? Throw them in!
11 months ago
First these are just suggestions.
Get rid of Divine Favor and Ethereal Armor they only give you buff no counters to help with Abzan Battle Priest if you want first strike use Archetype of Courage and for a buff just use Honor of the Pure
In order to set off these "When you gain life" effects you want to gain life multiple times not just bunch at once
I also recommend Either Children of Korlis (low cost) Or Tainted Sigil for whenever you take a big hit and pair them with Sanguine Bond maybe 2 of each that way when you gain life the first time you can sac the Tainted Sigil and gain the life your opponent lost and then double up on damage. you can put those in for the Healing Salve
Mortify gives you enchantments for the same cost as unmake
It will make the price go up a bit but a Serra Ascendant is pretty great
Isolated Chapel could be added too
1 year ago
Just wanted to clarify something i said earlier. I'd look for around 36-38 lands total. This would include the nonbasics you have already. The amount of basics varies from deck to deck with 5 color decks only having a handful where 1-2 color decks tend to have more
You'll still need to make other cuts too but here are some that come to mind.
Attended Knight: you have a lot of ways to make tokens already, this is one of the weaker ones so i'd start here.
Centaur Healer yes it gains a bit of life but it's still only a 3 mana 3/3 with no abilities once in play.
Emmara Tandris if this said it made them indestructable insead then maybe but as it is for 7 mana i'd want more than this
Ephemeral Shields cute combat trick don't get me wrong but i think you can do without it
Divine Favor is too inefficient
Pheres-Band Warchief with only 7ish other ways to get centaurs out it's a bit questionable
Siege Wurm: not a bad card by any stretch especially if you can get it down quickly but it is a bit outclassed by some of the other creatures already in the deck
Trostani's Judgment yes it populates but it's slow and expensive
Rootborn Defenses I know a lot of people that like this card but personally i'm not a huge fan. When it's good, it's great but otherwise do you really want to hold up 3 mana for the rest of the game just in case you need to cast it? I suppose you might be doing that anyways with your commander but the point is that it's a bit more situational than i would like.
Selesnya Guildmage It's a mana dump late game but that's about it. not very efficient.
Selesnya Evangel: too slow
Kazandu Tuskcaller. Can be great if your opponents let it live but having only 1 toughness and the need to invest 6 mana into it before it has any ability is a bit awkward. Most times i've played with it people let you spend your turn leveling it up and then kill it before you get much in the way of tokens.
As i said you'll still have plenty of cuts but these are the one's i'd start with.
1 year ago
You have a great curve and I can understand wanting to maintain that, but adding one or two copies of Armored Ascension could make for a great finisher. Some of your card choices, such as Divine Favor, are highly defensive and not conducive to the quick victory you're aiming for. As for creatures, maybe try to get a few more in there who are good even if they aren't enchanted - Soltari Priest, Spectral Rider and Mirran Crusader would all be good additions.