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WELCOME!

Welcome all to a quick deck tech featuring Arjun, the Shifting Flame from the Commander 2015 Preconstructed deck - Seize Control

The goal of this deck could go in one of two ways -
With a 6 mana Commander, 5 mana artifact, and a 3 mana win-con, you are not likely going to be the first one to draw yourself into a win.

Instead, look towards building up the environment while holding down the rest of the table using counterspells, boardwipes, and removal. Keep your opponents off their game so that you can be able to execute yours. The array of wheel spells in the deck are used to keep your hand packed with interaction and dig you closer to what you want.

If Psychosis Crawler is in your hand and you have extra mana to do stuff, just cast it. Either it will attract removal for simply existing, or it will kill off the table as you continue your control game.

My usual targets for Whir of Invention, Transmute Artifact,or a Reshape once I have that board position and a controlled board would be Alhammarret's Archive and follow it up with Arjun. (and several cheap spells) If you are not sure you do have that path to victory, either hold onto them, or use them to get out some hate pieces to help out your control game.

  • Chrome Mox

    This Artifact trades one of your early cards with free ramp. Unlike Mox Diamond, the card that is imprinted will be gone for good.

  • Everflowing Chalice

    Not the flashiest of mana rocks, but it is free.
    Oh. I suppose if you want to use it, putting 2 mana into it for a charge counter is not the least optimal play.

  • Izzet Signet

    Standard issue 2cmc Mana Rock that makes both Blue and Red mana. Wish we had enemy colored Talismans. :(

  • Lotus Petal

    It's a moxen that costs you no cards as a resource. The downside? You use it only once. Not that you would complain. This little trinket helps you ramp out those plays a turn early. A turn is a world of a difference.

  • Mana Crypt

    You know how good a turn 1 sol ring is? Somehow this one is even cheaper. Pay no mind to the random lightning bolts burning your nosehairs. You just had 3 mana on turn 1. It's worth it.

  • Mana Vault

    Dark Ritual had a baby with Karn, Silver Golem and there you go! Also don't mind the minor nosebleed. You should pay for that later to stem the bleeding after your big spells.

  • Mox Diamond

    Trades a land in your hand for what's basically a 5 color artifact land without the one land per turn restriction. If you do not have a land in your hand, you will not get any benefit from this. There is no ETB to respond to.

  • Mox Opal

    Like the other Moxen, this is a free mana-positive rock. And as an upside, this one doesn't use up other cards in your hand. But without 2 other artifacts, you cant use it. Not a big hurdle to overcome considering this is an artifact centric deck.

  • Sol Ring

    Pay - Get
    Well this is a no brainer. Sol Ring is the cheapest Net-Positive mana rock without draw-backs

  • Dack Fayden

    for the most handsome and repeatable Faithless Looting in the Universe? How did I get so lucky?

  • Daretti, Scrap Savant

    Not as handsome. And the guy has you rummage instead of Faithless Loot. But hey, This dude knows how to do a really sweet Goblin Welder impression. I think he is worth trying out for the team.

  • Brainstorm, Ponder, and Preordain

    We can't play with Ancestral Recall in EDH, so here are the next 3 best things that dig that deep into our library for 1 mana. Perfect with Fetchlands.

  • Commit / Memory (Memory)

    This is a late-game wheel. Try using it when you need to reset both your deck and your hand.
    Currently being used in a Flex Slot.

  • Impulse

    Digs up to 4 cards deep at instant speed to help find what you are looking for.

  • Izzet Charm

    When not countering things or being used as removal, this also can be used as a faithless looting giving you the best of 2 cards.

  • Faithless Looting

    Cheap and simple red spell that digs 2 cards into your deck. You keep the best cards. Also can be cast in the graveyard if you ever needed another way to trigger Arjun or continue digging for what you want.

  • Reforge the Soul + Wheel of Fortune

    Everyone ditches their hand, and gets a fresh new one.
    This is good when you get to play your hand out while your opponent is still holding cards or if your opponent is sculpting their hand for some reason.

  • Windfall

    Similar to the above windfall effects. However the new hand size will depend on the most number of cards discarded to the spell. Could be less than 7. Or if you are lucky (Maybe after a timely Cyclonic Rift). It could be more.

  • Time Spiral

    It's a "free" wheel because it will untap your lands if it resolves. This will reset everyone's graveyards, hands, and libraries. After you play this, it will be exiled.

  • Timetwister

    The original twist to hand, grave, and library recycling. This one is super cheap, has no drawbacks, and is expensive for this reason.

    • Strip Mine

      Some lands out there are busted as heck. This is a mana-free way to wreck any land you want. All it will cost you is a land drop yourself

    • Chain of Vapor

      One mana instant speed way of taking care of any permanent. The value that this provides alone is enough to be worth allowing for your opponent to do the same. Normally, they will vouch to keep their lands instead of copying the spell but if you do cast this, be sure they wont be able to blow you out in that fashion. Also note - this bounces your stuff too including mana positive rocks

    • Chaos Warp

      have a tough time taking care of permanents for long after they have resolved. This is a cheap and instant speed way for to remove any kind of permanent - including enchantments. Chances are where cEDH is concerned, much of their decks fall on the stack instead of on the board. It's not likely to give them free permanents that blow you out

    • Commit / Memory (Commit)

      Could counter Un-counterable spells, but it also can remove troublesome non-land permanents. All by bouncing them to the library. Super sneaky when the opponent is in the middle of shuffling their deck.

    • Cyclonic Rift

      It starts off as a splashable non-land bounce spell. And then later on, it can scale to a one sided board wipe. Its instant speed gives it a ton of utility and status as a staple blue card

    • Izzet Charm

      When not looting or countering things, it could shock small critters that could annoy you for 2 damage.

    • Pyroblast

      Red normally has issues with destroying enchantments, but where rhystic study or other annoying blue permanents are concerned, pyroblast don't give a damn. To the graveyard with you.

    • Unsubstantiate

      Usually used to bounce spells, but unsummoning a big (and/or) nasty creature at instant speed feels good fam.

    • Blasphemous Act

      Big red damage based board wipe. Including this has been a concession to the midrange / creature centric metas I come across. That way, the cost reduction clause really comes into effect. Otherwise, I am open to other ideas for board wipes.

    • Fiery Confluence

      It's a decent 4 mana board wipe against a wide range of utility creatures and tokens. Its other modes can double as planeswalker removal and artifact removal.

    • Vandalblast

      It's a cheap way to get rid of a single artifact, and it can also scale into a one sided artifact genocide with 5 mana. Sweet.

    • Wash Out

      A blue board wipe that can handle a wide variety of permanents. Considering this is a 2 color deck, this is likely to be a one sided board wipe.

    • Tormod's Crypt

      The graveyard must be respected, so having at least one hate-piece is vital for any deck. With a mana cost of , there should be no excuse not to run this unless there are other options that synergize better with the deck.

    • Commit / Memory

      Counters uncounterable spells, removes permanents, and later on, turns into a wheel in the late game. Currently a flex slot card.

    • Counterflux

      Use this for when you really want to counter something. Also feels good to overload this when a spell with storm happens.

    • Counterspell

      A classic! Its simplicity and relatively inexpensive mana cost makes this a valuable asset in any blue EDH deck

    • Disallow

      Counterspell and Stifle had a child and it was beautiful when it could both counter the big nasty spells as well as stifle the nasty triggers that could wreck someone.

    • Dispel

      Much of cEDH is played on the stack. Usually this means instants are getting played. This cheap spell eats instants alive.

    • Flusterstorm

      Mana leak wish it were that good. Storm is what makes this spell a cEDH powerhouse. The floor makes this a non-picky spell pierce. The ceiling makes this a 1 mana hard counter as well as a hoser against other storm cards.

    • Force of Will

      The reason why it's in the beloved arsenal for most Blue mages is that you aren't paying mana to say NO to your foes if you exile another blue card and lose one life. Seems worth it versus someone elses spell doing its damage.

    • Izzet Charm

      It can act as a second spell pierce when needed to counter something.

    • Mana Drain

      There was a time when wizards loved big blue. Always a good nostalgia trip when my Counterspell also doubles as ramp during my next turn.

    • Mental Misstep

      Land, Sol Ring
      NO!!!
      D:
      breathes Nuuuuuuuuuuu! >B]

    • Muddle the Mixture

      It's a narrow counterspell that counters just instants and sorceries, but it usually is played as a tutor for what you want.

    • Pact of Negation

      Say NO to any spell ABSULUTELY FREE!!!!

      Shipping and handling fee required or

    • Pyroblast

      When its not wiping clean anything blue on the battlefield, You could also wipe clean anything blue on the stack for the low price of .

      People in your meta play blue right?

    • Spell Pierce

      It's a cheap and early counterspell that can handle a ton of nasty spells. When games are played on thin margins, this spell shines.

    • Swan Song

      Another really cheap counterspell. It trades with instants, sorceries, and enchantments cheaply. The extra 2/2 vanilla flying swan they get should not put a clock on you.

    • Unsubstantiate

      This counters uncounterable spells and can bounce nasty creatures in a pinch.

  • Muddle the Mixture

    For and at sorcery speed search for any of these cards...
    ( = Most likely tutor target)
    Artificer's Intuition
    Counterspell
    Cyclonic Rift
    Impulse
    Izzet Charm
    Izzet Signet
    Mana Drain
    Merchant Scroll
    Reshape
    Snapcaster Mage
    Torpor Orb
    Transmute Artifact
    and
    Unsubstantiate

  • Mystical Tutor

    Finds you that spell you've always wanted. Best when cast at the player before you's end step.

  • Whir of Invention

    It's a chord of calling for artifacts. Sometimes your non-mana rocks can join in and bring whatever artifact you are looking for into play.

  • Merchant Scroll

    Searches up a valuable blue instant spell. Probably cyclonic rift or Whir of Invention.

  • Reshape

    One mana cheaper than Whir of Invention, but it cannot be improvised and it plays at sorcery speed.On the upside, you can get this off of muddle the mixture

  • Transmute Artifact

    Similar to reshape, but you don't have to put in all your resources until it resolves. Also, you pay the difference in mana costs which could help reduce the mana spent on it.

  • Artificer's Intuition

    Experimental Card to replace Trinket Mage
    Think of this as a Survival of the Fittest but for artifacts.
    This can fetch you many of the mana rocks plus...

    Pacification Array
    Pithing Needle
    Sensei's Divining Top
    Tormod's Crypt

  • Goblin Welder

    Much of the deck is artifact based. They are usually used to trade something you didn't want or need anymore with a game-winning artifact like Alhammarret's Archive and Psychosis Crawler

  • Daretti, Scrap Savant

    Works as a second Goblin Welder for 3 more mana. Otherwise, he's good for digging deeper into the deck.

  • Damping Matrix

    There are a few nasty artifacts and creatures that are nasty when your opponent's activate them. This is a universal answer over Null Rod and Cursed Totem that does not interfere with out ability to make use of our mana rocks

  • Grafdigger's Cage

    Meren of Clan Nel Toth
    Protean Hulk
    Tooth and Nail
    Flash back cards in general
    This card neuters them all for

  • Pacification Array

    Experimental card used to negate creatures that require combat damage or can be used to leverage stax pieces.

  • Pithing Needle

    Again, some activated abilities can be really great. This card says no to that.

  • Tormod's Crypt

    Standard issue graveyard removal

  • Torpor Orb

    Aura Shards
    Snapcaster Mage
    Zealous Conscripts
    Jeleva, Nephalia's Scourge
    Palinchron and company...
    Tons of value can be gained by having triggers occuring on ETB.This would stop that in its tracks.

  • As Foretold

    An experimental card to be used as a value engine. Eventually, all your counterspells become force of wills. And you are free to progress your boardstate while being able to protect it.

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    Suggestions

    Updates Add

    It's summer time and you know what that means? It's time to slim down. And with this update. More stuff has been done to this deck to reduce this deck's average CMC to allow for an interactive game sooner and more often. After all, I expect to be seated in pods that aim to have a 3 turn game plan.

    So let's review the changes made to the deck since May.

    Removed:

    Added:

    What I've noticed:

    • is an amazing spell. Clearly that shows as a card in vintage. As a finisher, it really can kick ass netting you mana and drawing you more cards towards that Lab Man win. However, the card for me has been awful whenever I am behind or at parity.
    • I love you. and you are eternally my guild leader of choice, however I only really found you under a chrome mox or a force of will than on the battlefield. I get it. you rather read books than ping creatures. So that's why I'm cutting you loose.
    • is an interesting card. Sure. Im cutting it right now due to it being one of the more expensive spells in the deck. It was a tough cut, but it may come back due to the increasingly artifact centric nature of this deck.
    • I've found to be incredibly powerful. Since most of the decks in my meta run blue. This has given me a ton of interaction both on the stack and on the battlefield. I did run red elemental blast, but I've felt that one of these effects was the correct amount in a diverse competitive meta.
    • has saved my ass on numerous occasions. It's no remand, but there have been numerous occasions where spells become uncounterable or there is a nasty creature on the board.
    • is just awesome. This has outdone cryptic command with its utility and card draw. It has pulled for me when I have been behind, and kept me ahead when I have taken a notable lead. Super Venser + Time Spiral all in one card. I'll take it even at that mana cost.
    • and have done work for me. They proactively shut down many of the strategies that quite literally shut this deck down or make for a quick win, like Protean Hulk or Aura Shards

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    Date added 7 years
    Last updated 6 years
    Exclude colors WBG
    Splash colors R
    Key combos
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    21 - 0 Mythic Rares

    39 - 0 Rares

    13 - 0 Uncommons

    14 - 0 Commons

    Cards 100
    Avg. CMC 2.25
    Tokens Bird 2/2 U, Emblem Dack Fayden, Emblem Daretti, Scrap Savant
    Folders Arjun, The Wheeling Flame, Arjun EDH, Interesting decks, edh, Decks, Decks I think are lit
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