|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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, : Tap target artifact or creature.
Price & Acquistion Set Price Alerts
Pacification Array Discussion
1 month ago
Crown of Empires, Pacification Array, Tumble Magnet, Zulaport Cutthroat (much better than Falkenrath Noble, Cabal Torturer, Banshee (X=0), and maybe find a way to untap your artifacts so you can do it all again.
1 month ago
Thank you guy, I never meet Tangle Wire... I think Static Orb + Pacification Array it's more cruel than Tangle, but Tangle can lead to the midrange easily... I used to use Propaganda and as you ask, in my meta they have a lot mana ramps so Propaganda it's not so usefull against them. I put Grafdigger's Cage cuzz they like to use grave a lot.
2 months ago
A land? 38 is normally a good starting point, maybe add the bounce land? Kangaroo land I think they're called lol
There are more ETB tapped lands that produce both your colors, if you're ever getting mana screwed maybe look into them?
Altar's reap might be cut for Night's Whisper?
Not sure i get credit voucher, what's the thought behind it?
I kinda understand what you were saying earlier about not closing out the game.
Morbid Curiosity, Sly Requisitioner, Cogwork Assembler (might be some combos hidden in that card), Inventors' Fair, Lifecrafter's Bestiary, Metalspinner's Puzzleknot (might be better than icor wellspring), Pacification Array or something like it, Renegade Map, Servo Schematic, Treasure Keeper, Necrogen Spellbomb,
2 months ago
Hey Polupus, thanks for stopping by! Im glad I could provide you some inspiration :)
I personally am not the biggest Crawlspace fan but perhaps that is meta dependent? I often find myself getting attacked by large single beaters so it rarely changes combat calculus for the board states I see.
Ill check out your build, Im always interested to see what others are doing and it sounds like youve put a lot of thought into your list!
2 months ago
BBfanatic21 I think you missed something. The deck said how it could go infinite, not that you will get there.
Silly and original deck design. I like it overall for its creativity. I do agree with BB that the deck combo would be too difficult to get to as it is currently presented. Maybe you would want to try to build this combo with the artifact lock down control options as alternate win con and help you survive longer vs cards that your burn will be lackluster vs. Cards for this would be along the lines of edifice of authority, Deadlock Trap, Pacification Array, and Mechanized Production. You could also run Renegade Map as a way to have a card on board for the ascension and/or a method to help thin cards from deck.
If you add the cards I was suggesting, it will change up your deck design and feel a bit. I am not sure it will be what you are looking for, but might help the deck have second way to win if vs someone with lots of kill spells keeping you from combo, or someone that runs Lost Legacy and destroys your whole deck in one cast.
2 months ago
This deck is great!
I'm trying to find other ways of protecting myself and wanted to know your thoughts on a few cards:
Your primer is a big help and really inspiring!
Here is my list: Pool Party at Padeem's!
Any feedback is much appreciated!
2 months ago
Suns_Champion, thanks for the upvote and the very kind words. I appreciate it. Here are my initial answers to your questions. I may have other answers as I think more about your questions, but these are my answers based on what I have seen so far.
First, the deck is fun, and if you already win most games, this deck will probably not change that, unless you are seriously cutthroat already. It basically just evens the power of most decks until the last round or two, and plays as a 75% deck at every table I have found it. I probably wins more than that, but this is because I am the most experienced and obsessed player in my normal meta (it has seen 2 different metas so far, due to a move) and when I show up at random tables, no one really expects it. It has become more popular to play Queen Marchesa, but not enough to be that big of a deal. I would love people to build it and give me feed back on how it does at more tables than I can reach. Even with the concerns about inexperience in your meta, it can withstand more hate than it seems, and while the intention is to ride below the radar, even if it doesn't, it can still often hang. If they waste resources on your death touchers, even the Queen, something else will get them. The Queen and her deathtouch army definitely add to the strategy, but the deck runs fine if they are taken out. Something gets them in the end.
Second, as for Swiftfoot Boots and Lightning Greaves, I didn't include them for two reasons. First, I needed the slots. It is a really tight list. Second, removing the Queen is less of a problem than you think. Bring her back out and you are the Monarch again. This provides some disincentive to take her out, at least for the guy who is currently or soon will be the Monarch. She is fairly inexpensive with a CMC of , so this can happen a few times before it gets truly out of hand. For a minor third reason, you only get half of the benefit of those cards when playing with Queen Marchesa, since she already has haste. I found better uses for those slots.
Third, Price of Progress, Anathemancer, and Acidic Soil are all just cards with a low CMC and a high potential damage for the average meta. Commander is notorious for non-basics. If this is not worth it in your meta, think about a resource, situation, or game characteristic that is very common in your meta, and hit them for that. If a bajillion creatures are often on the board, try mainboarding Insurrection, Incite Rebellion, and Stronghold Discipline. If people draw a ton of cards, try Underworld Dreams and Sudden Impact. Go after common game states and the usual overreach for your meta. Take advantage of the way that players build their decks to work. Use their strategy to take them down. Become one with their deck, let their power become yours. There are many ways to do this, I have just seen that excessive lands, especially nonbasic lands, can be a source of power for my offense, and Price of Progress and Anathemancer are usually just really efficient bombs.
Fourth, there have been a few times I have really wanted Arcane Lighthouse. It is pretty amazing. This has been especially true against really aggressive decks, especially voltron decks, since Greaves/Boots are standard issue for voltron. That is definitely a consideration, and probably could be fit in if shroud/hexproof are a problem.
Fifth, Scavenger Grounds is a great card, and if graveyard is a serious threat in your meta, it is a good include. I find that with Bojuka Bog, Shred Memory, and Rakdos Charm, I am often covered well enough. If it got further out of hand with the graveyard shenanigans, I would possibly include Scavenger Grounds, or maybe Rest in Peace.
Sixth, Pacification Array is pretty weak. It occasionally allows for something surprising, since it is often forgotten about, and is otherwise pretty cheap. It probably gets played from my hand as a sorcery speed tap one creature or artifact card for immediate advantage more than any other way, but it does act as a decent Kor Haven replacement with some frequency. Think of it like surprise tempo, defense, and politics all wrapped up in a relatively cheap package. I like how flexible it is, being used for both offensive and defensive uses, as well as politically by defending other players (rare) or opening a line of attack against a common opponent (more frequent) so that I can encourage that attack to point away from me. It is honestly still in there because I have just not taken it out again, since it has come out before, but you may be overlooking it's subtle power. It will get replaced with Forcefield when I can get one. With a deck as pimped as I have made this, Forcefield kind of needs to be in there. It will be some day. For someone else's deck, it could be just about anything.
Thanks again for the kind words. I look forward to seeing your version when you make it. It really is a ton of fun to play, and never disappoints, even when it loses.
2 months ago
Hi! Been following this list for a while. I'll admit I'm in love and am considering testing/buying it.
I love love love LOVE everything about this deck. The Commander, the Colors, the Aikido theme and strategy, the card choices, and the political nature of the deck. Everything. My most enthusiastic +1
Some questions for you friend.
I have a fairly small meta, 7-9 people. I and one other person win 75% of games. I'm probably the best player and get the most wins, even with my just for fun decks. My meta is pretty younga and Timmy-ish, so things like Mardu colors being weak in commander don't register as much as "Eek! haste and deathtouch? That's scary!" if that makes sense. I'm also already know as the best politician in the group as well. This deck looks like the perfect deck for me, but I'm not sure if it'll be the right fit due to my position in my meta. Curious on your thoughts about that.
My meta is fairly budget, and run a lot of basic lands even in 3-5 color decks. Are Price of Progress, which I haven't found useful yet in my Neheb, the Eternal deck, and Anathemancer still worth it you think? Are they so important to the deck you'd still run them when their effectiveness is cut in half? And if so, with what would you replace them with?
Have you considered Arcane Lighthouse to help the Threaten effect get through Boots/Greaves and such?
Pacification Array seems weaker than the rest of the list... are there no better options?
Trust me when I say your excellent Primer has already answered loads of questions. Respect all the work you put into it.
I want to thank you in advance for any time you give to answering my questions. I can't wait to discus it further!