|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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, : Tap target artifact or creature.
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Pacification Array Discussion
1 month ago
I would try the underplayed Pacification Array. Maybe vs non artifact control cards.
Sweet though, Traxos and Zahid have been my first purchases for Dominaria ...
1 month ago
deck looks great! always loved metalwork as a build around. currently though, you have five Sorcerous Spyglass if you add up those in the main and side board. a quick fix would to just throw in another Pacification Array but it's up to you. how's this deck treating you in matches online or in paper btw?
2 months ago
Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.
You need some win cons that work.
Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.
Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.
There are other things but thats about it that I can think of.
Pacification Array can keep their threats tapped which is the best removal you get.
2 months ago
It kinda suffers from the split personality problem many decks have. This seems too unfocused if you really want to play aetherborn tribal. If you do want to play aetherborn tribal, add Midnight Entourage and a bunch of other playable aetherborn. If you want to make a u/b artifact deck focusing on utilizing Phyrexian Scriptures, then remove the subtheme of aetherborns for more artifacts. Zahid and Herald are good in that case. Also, Pacification Array is really slow and ineffective, judging from my past experiences and Sentinel Totem is usually in the sideboard as a graveyard hate card. As b/g, you could run more counterspells, Unsummons, and Duress in the sideboard. These changes should be budget enough. If you don't care about budget, run Fatal Push and comtempt. You could even have The Scarab God to reanimate the non-artifact creatures that were killed by Phyrexian Scriptures, but usually it's just better to run almost all artifact creatures. As of the mana base, definitely run dual lands and 4xSpire of Industry if you're choosing the almost-all-artifact route. In that case, also include a bunch utility lands since you don't need that much colored mana: Scavenger Grounds (if you do use it, take out Sentinel Totem to free up space in your sideboard); Field of Ruin and Zhalfirin Void
3 months ago
Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.
So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:
- Alabaster Potion
- Divine Transformation
- Stave Off
- Death Ward
- Angelic Blessing
- Angelic Edict
- Tyrant's Machine
- Pit Trap
- Pacification Array
- Glasses of Urza
- Angel's Feather
- Battlegrace Angel
- Land Tax
- Linvala, Keeper of Silence
- Avacyn, Angel of Hope
- Path to Exile
- Holy Day
- Reverse Damage
- Aura of Silence
- Ghostly Prison
- Sphere of Safety
- Luminarch Ascension
- Kindred Boon
- Belbe's Portal
- Door of Destinies
- Herald's Horn
- Urza's Incubator
- Vanquisher's Banner
- Path of Ancestry
- Cryptic Gateway
- And either Caged Sun or Extraplanar Lens. If you do the lens, used Snow-Covered Plains so you only benefit from.the extra mana.
A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!
5 months ago
Crown of Empires, Pacification Array, Tumble Magnet, Zulaport Cutthroat (much better than Falkenrath Noble, Cabal Torturer, Banshee (X=0), and maybe find a way to untap your artifacts so you can do it all again.
6 months ago
Thank you guy, I never meet Tangle Wire... I think Static Orb + Pacification Array it's more cruel than Tangle, but Tangle can lead to the midrange easily... I used to use Propaganda and as you ask, in my meta they have a lot mana ramps so Propaganda it's not so usefull against them. I put Grafdigger's Cage cuzz they like to use grave a lot.
6 months ago
A land? 38 is normally a good starting point, maybe add the bounce land? Kangaroo land I think they're called lol
There are more ETB tapped lands that produce both your colors, if you're ever getting mana screwed maybe look into them?
Altar's reap might be cut for Night's Whisper?
Not sure i get credit voucher, what's the thought behind it?
I kinda understand what you were saying earlier about not closing out the game.
Morbid Curiosity, Sly Requisitioner, Cogwork Assembler (might be some combos hidden in that card), Inventors' Fair, Lifecrafter's Bestiary, Metalspinner's Puzzleknot (might be better than icor wellspring), Pacification Array or something like it, Renegade Map, Servo Schematic, Treasure Keeper, Necrogen Spellbomb,