Pacification Array

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Pacification Array

Artifact

, : Tap target artifact or creature.

Pacification Array Discussion

Funkydiscogod on Royal Assassin Out of Retirement

9 months ago

Pacification Array might be the closest you're going to get to a modern playable Icy Manipulator .

I'm not sure how good of an idea it is, but Deadlock Trap might be worth considering, because it can shut down those pesky planeswalkers. I think in Modern Gonti's Machinations can reliably generate energy on your turn by playing shocklands, and on the opponent's turn by cracking fetchlands.

Murphy77 on STORM (ish)

1 year ago

S h 1 T, totally missed the improvise on Reverse Engineer. A few years ago we had a whole series of 0 mana artefacts that could work well with The Antiquities War and cards like Tezzeret's Touch and Ensoul Artifact. We may yet get back to that situation. In the mean time 2 other cards that might fit into your deck are Pacification Array and Inventor's Goggles, although I would tend to leave them in the sideboard.

Mannu_1978 on Artifact Midrange V.2

1 year ago

Hi

I would try the underplayed Pacification Array. Maybe vs non artifact control cards.

Sweet though, Traxos and Zahid have been my first purchases for Dominaria ...

ShrimpImp on Mono Blue Metalworks

1 year ago

deck looks great! always loved metalwork as a build around. currently though, you have five Sorcerous Spyglass if you add up those in the main and side board. a quick fix would to just throw in another Pacification Array but it's up to you. how's this deck treating you in matches online or in paper btw?

lords2001 on Brawling Karn

1 year ago

Spire of Industry does nothing for you ever. as does Unclaimed Territory or Unknown Shores. Inventors' Fair would be a good replacement for one and Sequestered Stash another. Even Arch of Orazca would be better.

You need some win cons that work.

Awakened Amalgam isnt bad. The Immortal Sun can ruin people. Golden Guardian  Flip can be great as you can then start popping off with Golem tokens each turn. Metalwork Colossus if you best hope of rolling over people.

Skysovereign, Consul Flagship can kill creatures or plainswalkers as you essentially have no removal and a commander that just draws cards. Aethersphere Harvester has evasion and isrelatively easy to crew.

There are other things but thats about it that I can think of.

Pacification Array can keep their threats tapped which is the best removal you get.

-Arcanity- on Aetherborn ft. Zahid artifacts

1 year ago

It kinda suffers from the split personality problem many decks have. This seems too unfocused if you really want to play aetherborn tribal. If you do want to play aetherborn tribal, add Midnight Entourage and a bunch of other playable aetherborn. If you want to make a u/b artifact deck focusing on utilizing Phyrexian Scriptures, then remove the subtheme of aetherborns for more artifacts. Zahid and Herald are good in that case. Also, Pacification Array is really slow and ineffective, judging from my past experiences and Sentinel Totem is usually in the sideboard as a graveyard hate card. As b/g, you could run more counterspells, Unsummons, and Duress in the sideboard. These changes should be budget enough. If you don't care about budget, run Fatal Push and comtempt. You could even have The Scarab God to reanimate the non-artifact creatures that were killed by Phyrexian Scriptures, but usually it's just better to run almost all artifact creatures. As of the mana base, definitely run dual lands and 4xSpire of Industry if you're choosing the almost-all-artifact route. In that case, also include a bunch utility lands since you don't need that much colored mana: Scavenger Grounds (if you do use it, take out Sentinel Totem to free up space in your sideboard); Field of Ruin and Zhalfirin Void

Kamerot on Lyra, Dawn Breaker Commander

1 year ago

Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.

So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:

So I know its a long list. Most of those cards don't do enough to help, have too high of a cmc for what they do, or don't fit the tribal theme. Add in:

A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!

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