Sideboard


Maybeboard


Land combo EDH with the new Omnath. A land-based ramp deck with a load of non-infinite combos and powerful interactions.

Commander

The deck is built with Omnath in mind, however we have "extra" copies in the deck in Rampaging Baloths and Titania, Protector of Argoth.

Scapeshift

Scapeshift with any of the Omanth, Baloths or Titania (preferably all of them) is crazy, so we're running four copies; Scapeshift itself, From the Ashes, Boundless Realms and Wave of Vitriol. Obviously each has a slightly different effect; Boundless Realms doesn't do anything with Titania, Ashes and Wave help with some land destruction and only Scapeshift lets you grab Valakut, the Molten Pinnacle (nice if you can get it, but not as powerful here as it is in modern) and tron.

Scapeshift, Ashes and Wave also work well with Omnath and Liege of the Tangle ; Liege turns a load of lands into elementals so that when they're destroyed you trigger Omnaths second ability too. The Nissa ultimates have a similar effect. It will be nice to see if they're are any good awakening cards in BFZ.

Gifts Ungiven

Obviously we're not running Gifts Ungiven, but Realms Uncharted does a pretty good impression here. The two preferred targets are the tron lands or Dark Depths and thespian stage / Vesuva. Petrified Field allows you to get one of the two discarded lands back so you effectively reduce Realms to "Tutor for 3 lands and discard one of an opponents choice".

If you have any of the recursion cards in hand then it doesn't really matter which cards you end up discarding as you can always get all of them back. If not, then you have to play a bit smarter and try and bluff. If you tutor up 2 tron lands, Dark Depths and Petrified Field, then what does your opponent get rid of? If you have Thespian Stage or Vesuva in hand then Dark Depths gives you get an easy 20/20 flyer. But if you have the remaining tron land then the other 2 give you a huge mana advantage. This gives your opponent a difficult choice and gives a nice poker- element to the interaction.

Tron

With all the land tutoring in here, tron can be pretty easy to assemble. As described above, Realms gets two of the pieces and then Restore, Life from the Loam, Sudden Reclamation, Titania, Tilling Treefolk and Eternal Witness can be used to get the last final piece back from the yard. These also provide resiliency in that is your tron lands are destroyed you can easily get them back.

Ramp

Most of the ramp is land based, with Burgeoning, Azusa, Lost but Seeking, Budoka Gardener, Oracle of Mul Daya, Exploration, Into the Wilds , Sakura-Tribe Scout and Skyshroud Ranger to allow multiple land drops each turn. This helps ramp into Omnath quickly, the abuse his landfall trigger later. We also have lands that provide two mana (eg Havenwood Battleground and Sandstone Needle ) and a load of land tutors, most of which can fetch any land, not just basics. Finally there's Amulet of Vigor since most of our lands enter tapped. Sadly no Primeval Titan...

Cards that allow you to "play additional lands each turn" as opposed to "putting a land card from your hand onto the battlefield" are preferred as they make Horn of Greed much more powerful.

Finally we have lands tutors that let you put tutored card straight onto play (I'm interested to see how Tempt with Discovery works out) and those have you reveal the top X cards of your library and put land cards onto the battlefield. With such a high land count, Clear the Land is a very powerful ramp effect and Animist's Awakening becomes a lot more effective.

Landfall

To make the most of Omnath and the other landfall triggers we have a load of fetch and bounce lands to get more triggers. The ramp package is designed to allow multiple land drops each turn and the Scapeshift effects allow for enormous stacks of landfall triggers.

Draw

Seer's Sundial and Horn of Greed are powerful draw engines thanks to the build of the deck. Unfortunately Horn is a group effect, but that makes it less likely to be destroyed and with Azusa, Lost but Seeking type effects, we get to draw more from it. Sadly it is not triggered by Budoka Gardener type effects, but Sundial is. Once Omnath, Titania or Rampaging Baloths get going, Elemental Bond, Kavu Lair and Garruk's Packleader provide huge amounts of draw.

With so many cards that let you look at the top of your library, Fa'adiyah Seer becomes a reliable draw engine and even without, with almost 50% lands she's a lot more reliable. Similarly, the construction of the deck makes Mulch and Borborygmos Enraged more consistent.

Filtering

With so many effects that rely on the top few cards of your library, knowing what the next few cards are provides a lot of consistency. Mirri's Guile, Sensei's Divining Top, Scroll Rack and Sylvan Library do a great job of this. Then there's Courser of Kruphix and Oracle of Mul Daya which allow you constant access to the top card of your library and Abundance which seems really good. We also have plenty of fetches and other land tutor effect to shuffle up when we can't find anything we want.

These effects make Fa'adiyah Seer , Into the Wilds , Mulch , Clear the Lands ect much more powerful and generally make the deck run more smoothly.

Recursion

These cards allow us to retrieve our lands from the graveyard. This means we can repeatedly sac and recover our fetches to get extra landfall triggers, reuse our ramp lands and recover important lands that our opponents might feel the need to destroy. Crucible of Worlds and Life from the Loam are particularly effective.

Tutor

I've just removed all of my non-land tutors in place of more filtering and draw effects and they are usually what I'm looking to tutor up anyway.

Disruption

From the Ashes, Wave of Vitriol and Reap and Sow all let us destroy lands while serving other functions. Since so many of our lands come into play tapped anyway, Root Maze is more of a hindrance to our opponents and helps buy us more time. Amulet of Vigor provides a similar role by speeding us up, and the two together could be pretty funny.

Storm Cauldron is one of my favorite cards in the deck as it provides so much functionality. It slows the game down which gives us more time to set up our engine, while allowing us to replay all of our lands to get more landfall triggers. With all the cards that let us play extra land cards, we can often just replay all the lands we sent back to our hand each turn, giving us a huge mana advantage.

I think that's everything; let me know what you think! It seems like a fun deck to play and I may well try to actually build this one. Suggestions appreciated!

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Revision 13 See all

(8 years ago)

+1 Cavern of Souls side
Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 1 Mythic Rares

44 - 4 Rares

17 - 3 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Ashaya, the Awoken World, Beast 4/4 G, Elemental 4/4 G, Elemental 5/3 G, Elemental 5/5 RG, Elemental Shaman 3/1 R, Elemental X/X G, Marit Lage, Plant 0/1 G, Saproling 1/1 G
Folders Decks to Consider, New Commander, EDH (LANDS), Fun Stuff
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