Kavu Lair

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

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Kavu Lair Discussion

Neotrup on How soon do static effects ...

5 days ago

For an example of a static ability, lets say Darkest Hour and Crovax, Ascendant Hero enter the battlefield at the same time, possibly as the result of a Genesis Wave. Crovax's ability immediately starts apply to himself (as he isn't white), making him a 3/3. There is no period of time in which he's a 4/4, so Kavu Lair would not trigger off him entering.

rob_shifflett on

1 month ago

Yeva, Nature's Herald and Vedalken Orrery makes this deck quite intimidating. I would cut Predatory Rampage and Living Hive. Siege Behemoth can take Thorn Elemental's place.

I am not sure what to cut for these suggestions. Pathbreaker Ibex Colossal Majesty Zendikar Resurgent Elemental Bond Kavu Lair Whisperwood Elemental Temur Sabertooth &Rowensince you are going all in on Forests.

SynergyBuild on Ruric Thar EDH

2 months ago

Kavu Lair (I hate giving opponents cards), Wood Elves (love that you can use the forest immediately, and doesn't die as easily, but 1 mana is just better in my opinion), Sakura-Tribe Elder (for similar reasons!), Caldera Hellion (Useful, but 5 mana is a lot for a sweeper in comparison to Rolling Earthquake, Electrickery, Pyroclasm, or Sweltering Suns) would be my drops for the dorks.

lilgiantrobot on And Lo, the Wyrm Cometh

6 months ago

Wurms are the best! I run a Saskia Wurms list. To maximize your wurms though, you need to majorly increase your ramp. Start with the usual suspects of Cultivate, Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Explosive Vegetation, and Ranger's Path. You're cmc is over 5 right now, so you want as much mana as possible!

I'd also add some more draw. Elemental Bond & Triumph of Ferocity should both draw you plenty of cards. Kavu Lair is another choice, and since it helps other people the table may be more likely to let it stick around. Its not my first choice, but Overwhelming Instinct is so wurm-flavor heavy that it should be considered for that art alone.

From your maybe like Lurking Predators is great, and Zendikar Resurgent will help a lot with mana and draw. I also like Evolutionary Leap for when board-wipes hit. But definitely start with more ramp!!

ZendikariWol on Special Lil Guy’s Creepy Crawler Deck

7 months ago

Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.

1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.

2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.

3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.

So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.

CardTyrant on Ixalan Park (#1 Gishath Commander) V.2.1

8 months ago

TheDeckMaker2300: I actually have a huge update coming to the deck next Friday. I'm adding 19 cards to the deck.

ZendikariWol on

8 months ago

Let me lead here: I will not BEGIN to claim this is my best deck. This is a bundle of giant creatures I find interesting. As a matter of fact, if I'm in the 'big guys' sort of mood, I almost always go for my Animar deck. But there are a lot of creatures here with lots of power. Cliffrunner Behemoth, Elemental Bond/Kavu Lair, and Zendikar Resurgent are all fantastic picks. The deck as a whole is for 'stupid jank nights'. It's actually pretty competitive in that league.

ZendikariWol on Wrath of the Dragongod

9 months ago

All right, I have a couple concerns. Looks at my deck Yidris and his Sky Friends for more stuff.

1) one of the Kindred cycle?

2) literally no noncreature removal.

3) are the gods really necessary?

4) Kavu Lair and Temur Ascendancy.

5) maybe Where Ancients Tread and/or Warstorm Surge.

6) why not Ur as the commander, not his scion?

7) Niv-Mizzet, Dracogenius, Numot, the Devastator, O-Kagachi, Vengeful Kami (though he's pretty cool), Ojutai, Soul of Winter, maybe Orator of Ojutai, and Thundermaw Hellkite are all subpar creatures, at least in this deck (or in general, depending).

8) your deck is very surprising; you aren't very proactive (not very active, in fact) in the early game. Then turn 5-7 you're like surprise! I have the biggest shit on the board. That's one of the things I love most about your deck, and you can capitalize on that by getting haste enablers. Dragonlord Kolaghan is a good one, though it physically hurts me to see a creature's ability go totally unused.

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