Nature's Wrath

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay (Green).

Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent.

Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent.

grennpowerhouse on Iwamori, Fist of the Enchantresses

2 years ago

Good job on the deck. I like how you used a pretty uncommon commander and made a fun deck out of it. Here are a few recommendations.

Seedguide Ash—->Verdant Haven I feel like you will find more use from Seedguide Ash then verdant haven with a blocker that can fetch 3 lands.

Blossoming Defense—->Ranger’s Guile Blossoming defense is just strictly better than Ranger’s Guile.

Nature's Wrath—->Nature’s Chosen This is more of a personal preference but Nature’s Wrath is SO oppressive on Black and Blue decks.

Rowen—->Fertile Ground Rowen is a nice card letting you get regular extra card draws especially with all of the lands in this deck.

Have fun with this deck!

discipleofgary73 on Keepup

2 years ago

CommanderNeyo - I did have the Servant in originally! I decided to go full creatureless to boost the effectiveness of the removal. Also, I had cut spells-matter cards like Havoc, Gloom, Spellbane Centaur, and Nature's Wrath, which undermine the true power of the servant. It's definitely worth putting in if you have cards that care more about things being cast than things already in play. Thanks for stopping by!

MilkmanMatty on Mono-Black Vampire Aggro

3 years ago

Not that I think it'll come up, but be careful when running Bad Moon because if someone drops a Darkest Hour it can really turn bad lol.

The more I look into it, Green and White have a lot of enchantment hate cards for mono-black:

Luckily I don't think anyone has any of these so they won't be a problem for a while. I also just realised that mono-black has no enchant removal at all, I think the best bet would be Eye of Doom and just hope that you and the teammate pick better permanents than your opponents. There is also Scour from Existence but you're probably wanting the game to be over by the time you have 7 mana.

nlaz123 on Endless Suffering

4 years ago

I would recommend adding Urborg, Tomb of Yawgmoth to go with Nature's Wrath. It basically prevents people from playing lands and absolutely wrecks people playing islands.

Optimator on Mowu Musings

4 years ago

Predatory Urge or Ulvenwald Tracker would be good with Mowu's Vigilance.

Colossal Majesty , Restock , Abundance , Reclaim , Seasons Past , Wildest Dreams , Primal Command , Creeping Renaissance are additional card-draw and card-advantage cards worth considering.

Sandwurm Convergence would be useful late-game. Brooding Saurian might be a good utility piece. Homeward Path is better but $$. Verdurous Gearhulk maybe? Rhonas the Indomitable and Predator Ooze might make good blockers.

Might be a funny deck for shit like Nature's Wrath , Lifeforce , Choke , or Tsunami

Bloppy on Multani, Maro-Stax

5 years ago

Nature's Wrath looks very entertaining. My playgroup does often play blue and black and urborgs... I do like the extra land drops but I decided to use Skyshroud Ranger to do this so it will up my elf count. There's another elf that does this I think but the name escapes me right now.

Osbert on Multani, Maro-Stax

5 years ago

Heartwood Storyteller seems like it would fit well in here.

Nature's Wrath is specific colour hate but very entertaining when someone has an Urborg, Tomb of Yawgmoth out.

Also with the mass amount of card draw you may want some more ways to slam your lands down faster: Azusa, Lost but Seeking, Exploration, Burgeoning, Gaea's Touch, Oracle of Mul Daya, Vernal Bloom (making them twice as valuable), etc.

Nylea, God of the Hunt is another non targetting trample enabler for Multani

Stefouch on Ctrl-G | Fear the Forest

6 years ago

Interesting deck. I never played monogreen, so I unfortunately lack experience in this color sheme, but it's the first time I'm seeing a pseudo-tax in monogreen that tries to mass fireball everyone!!! This looks terribly fun :P

A few questions that could raise updates:

  • Your list seems focused on dropping as much lands as possible, thus is 35 lands enough? Do you have moment where you draw just a few lands but have many "extra-drop lands" cards?

  • Preferred Selection seems overcosted (4 manas to cast) just for a semi-Sylvan Library, isn't it?

  • Nature's Wrath seems also overcosted (6 manas) for something that affects only U an B players. But maybe your meta is plenty of them?

  • Zendikar Resurgent with only 16 creatures? I would instead use Mana Reflection.

Suggestions:

  • Tangle is a fog I really like. It lets your opponent unprotected against other players that could take their chance with an open path. It helps distract attention away from you.

  • You should play Sol Ring at all cost, except for some weird theme reason, and even if you add Null Rod to your list (which is a really strong car against common manarocks and pesty artifact players -like me :p- )

  • Doubling Cube of course with this deck's strategy.

Load more
Have (1) ZathenDother
Want (0)