Nature's Wrath

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Alliances (ALL) Rare

Combos Browse all

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay (Green).

Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent.

Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent.

Nature's Wrath Discussion

Optimator on Mowu Musings

3 months ago

Predatory Urge or Ulvenwald Tracker would be good with Mowu's Vigilance.

Colossal Majesty , Restock , Abundance , Reclaim , Seasons Past , Wildest Dreams , Primal Command , Creeping Renaissance are additional card-draw and card-advantage cards worth considering.

Sandwurm Convergence would be useful late-game. Brooding Saurian might be a good utility piece. Homeward Path is better but $$. Verdurous Gearhulk maybe? Rhonas the Indomitable and Predator Ooze might make good blockers.

Might be a funny deck for shit like Nature's Wrath , Lifeforce , Choke , or Tsunami

Bloppy on Multani, Maro-Stax

7 months ago

Nature's Wrath looks very entertaining. My playgroup does often play blue and black and urborgs... I do like the extra land drops but I decided to use Skyshroud Ranger to do this so it will up my elf count. There's another elf that does this I think but the name escapes me right now.

Osbert on Multani, Maro-Stax

7 months ago

Heartwood Storyteller seems like it would fit well in here.

Nature's Wrath is specific colour hate but very entertaining when someone has an Urborg, Tomb of Yawgmoth out.

Also with the mass amount of card draw you may want some more ways to slam your lands down faster: Azusa, Lost but Seeking, Exploration, Burgeoning, Gaea's Touch, Oracle of Mul Daya, Vernal Bloom (making them twice as valuable), etc.

Nylea, God of the Hunt is another non targetting trample enabler for Multani

Stefouch on CTRL-G (The Art of Mono Green Control)

1 year ago

Interesting deck. I never played monogreen, so I unfortunately lack experience in this color sheme, but it's the first time I'm seeing a pseudo-tax in monogreen that tries to mass fireball everyone!!! This looks terribly fun :P

A few questions that could raise updates:

  • Your list seems focused on dropping as much lands as possible, thus is 35 lands enough? Do you have moment where you draw just a few lands but have many "extra-drop lands" cards?

  • Preferred Selection seems overcosted (4 manas to cast) just for a semi-Sylvan Library, isn't it?

  • Nature's Wrath seems also overcosted (6 manas) for something that affects only U an B players. But maybe your meta is plenty of them?

  • Zendikar Resurgent with only 16 creatures? I would instead use Mana Reflection.

Suggestions:

  • Tangle is a fog I really like. It lets your opponent unprotected against other players that could take their chance with an open path. It helps distract attention away from you.

  • You should play Sol Ring at all cost, except for some weird theme reason, and even if you add Null Rod to your list (which is a really strong car against common manarocks and pesty artifact players -like me :p- )

  • Doubling Cube of course with this deck's strategy.

SteelSentry on Why do you play Green?

1 year ago

You can't counter everything. Eventually you'll Choke. Like a forest wrapped in Autumn's Veil, Green is ineffable and incorruptable. When Seedtime comes, you will feel Nature's Wrath. You may try to Bolt our Birds, but we will have our revenge. Your casters will snap and we will Prey Upon their weaknesses. Your Bitterblossom is caught in a spider's web, and your Doom Blades will break against our Blossoming Defense. If you Live Fast you will Die Young, and while you Brainstorm and practice Sleight of Hand alone we Attune with Aether and Commune with Dinosaurs. We will clip the wings of your God-Pharaoh, and any other dragons you bring will feel our Stinging Shots. When we walk through the valley of the shadow of death we do not fear, because Life Goes On. Our strength is unparalleled; we punch bears just for fun. You will be the Eternal Witness to our victory, for we have Gaea's Blessing.

MagicalHacker on MagicalHacker - List of All Anti-Multicolor Cards

1 year ago

mazrimtaim, Nature's Wrath and cards like it don't really punish greedy multicolored decks. Basically, I would rather be playing a Dimir deck rather than Mono-Blue or Mono-Black against Nature's Wrath because of the fact that I'll be playing more nonbasic lands that aren't islands or swamps than multicolored spells, which means it hurts multicolored decks less.

mazrimtaim on MagicalHacker - List of All Anti-Multicolor Cards

1 year ago

What about something like Nature's Wrath or does that go against your criteria?

[email protected]_only on The Cheating Green Monster

2 years ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

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