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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hearthcage Giant
Creature — Giant Warrior
When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
dickinsm on Omnath, All You Can Eat Lands
4 years ago
I would strongly reccommend decreasing creatures/elementals in favor of more dedicated ramp like Khalni Heart Expedition , Harrow , Kodama's Reach , Sakura-Tribe Elder and Myriad Landscape . In my experience if you can cast Omnath and then focus on triggering landfall you'll assemble a board state quickly. In terms of card draw Elemental Bond , Life's Legacy and Greater Good are incredible with those 5/5 elementals. Because Omnath is such an expensive general playing Swiftfoot Boots would probably help.
I would recommend replacing high cmc creatures like Bloodpyre Elemental , Silverglade Elemental , and Hearthcage Giant to speed up the deck. I'd also look at replacing cards like Pilgrim's Eye , Crater Elemental , Fire Shrine Keeper , Cinder Elemental , and Catalyst Elemental as they don't really have payoff without lots of mana or omnath, in which case ramping into a 5/5 seems better
SharpRaptor on Brion Stoutarm (Giants)
5 years ago
Hey :)
So something to immediately note, RW decks do not have a great amount of card draw or mana ramp. So Some of the cut recommendations will be focusing on making our individual card quality quite high, and making sure that our curve is reasonable due to lack of ability to rapidly start dropping high mana creatures quickly.
The recommendations will also be focusing towards the strengths of what our commander gives us. Namely, noncombat based win condition, and reliable lifegain. Meaning we don't have to rely on turning our guys sideways to win, and we can pack our deck with effects that let us draw cards on life gain and similar effects.
Also, I'm sure you are already aware from typing up the decklist, but there are a lot of draft level creatures and other cards in this deck. So there will be a lot of cut recommendations for this one.
Recommended Cuts
Creatures
Bull Cerodon - Its a generic 5/5 for 6. Its not great here.
Fire-Belly Changeling - While it is a giant for our tribal effects, we could do with something with more impact for our two drops.
Firemane Angel - This card is just SO SLOW and SO expensive to get anything going. And the body that all this work gets you is so mediocre that i just don't think this is worth it.
Hearthcage Giant - Second most expensive mana cost card in the deck, and not nearly as powerful as what we want any 8 drops that we play to be.
Hillcomber Giant - 4 mana 3/3 with little upside. We can play better.
Ivory Giant - Suspended on turn 1 this will come down on turn 6. Hard cast it will come down on turn 7. The effect that we get from doing so is not necessarily game changing so we can probably find something thats better for this slot.
Kuldotha Ringleader - Another draft level creature that unfortunately doesn't make the cut in commander.
Lairwatch Giant - Again. too much mana for what it does.
Shatterskull Giant - 4 mana 4/3 with nothing else. Not really good enough
Maybe Creatures
Artisan of Kozilek - This effect is good. But its a lot of mana in a colour pair not known for great ramp. So this is one we will need to re-evaluate once we look at how good our mana is.
Cloudgoat Ranger - While it makes a decent amount of bodies for the cost, its not greatly efficient towards what we are trying to do.
Wandering Graybeard - Ok stats but rather low impact for a 5 drop in commander. Doesn't immediately need replacing but on the short list further down the line.
Byvci on Tribal Tech (Every Single Tribe in Magic! Part 1)
6 years ago
assassin: Scarblade Elite
assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself
atog: Atogatog
aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera
druid: Gilt-Leaf Archdruid Seton, Krosan Protector
dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf
eldrazi spawn: Brood Birthing
eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch
kithkin: Goldmeadow Stalwart
knight: Knight of the Mists is sort of tribal. Also War Falcon
kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner
orc: Raiding Party Orcish Captain
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
scarecrow: Scarecrone Reaper King
wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
Starsky2814 on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)
6 years ago
GeminiSpartanX, I took a look at your Omnath build and to answer your question regarding sac outlets. Maybe consider the following: Greater Good, Altar of Dementia, Phyrexian Altar, Hearthcage Giant or even Seething Pathblazer as options.
Good luck fam!
FeralKitten on Omnath Elementalball
8 years ago
Thanks Molesto-the-Egregious! This was adapted from my Titania kill-lands-get-tokens deck but plays just a bit different with the access to red. Playing this deck has ranged from super-fun aggro to downright oppressive if you get an Amulet of Vigor, Lotus Cobra or Burgeoning down early.
Vigor seems pretty good here, so I'll consider it for sure. Hearthcage Giant is a neat trick, but so expensive to cast.
Thanks again, and I hope you have a blast brewing your build like I did with mine!
Molesto-the-Egregious on Omnath Elementalball
8 years ago
I love this build!
I am looking to take Omnath, Locus of Rage out of my Surrak Dragonclaw deck, and build one of his own.
Vigor may be a fun addition to this build. I was thinking MAYBE Hostility as well, but there isn't as much direct damage. Hearthcage Giant for an elemental sacrifice outlet?
Happy brewing!! :D
Have (1) | ajmcnulty |
Want (1) | ZBrannigan |