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It That Betrays

Commander / EDH*

Sev554


Maybeboard


It That Betrays hidden commander deck

Tutors:

Cruel Tutor : Sorcery tutor to top

Demonic Tutor : sorcery tutor to top

Grim Tutor : Sorcery tutor to hand

Imperial Seal : sorcery to hand

Vampiric Tutor : instant to top of library

Conduit of Ruin : goes and gets It That Betrays and then causes him to cost 2 less

Eye of Ugin : pay 7 to go get commander

Planar Bridge : instant speed pay 8 to go get a permanent and put it into play

Defense of the Heart : when opponent has 3 or more creatures go get 2 of my own from library straight to play

Fierce Empath : same as conduit of ruin without the discount

Pattern of Rebirth : go put creature into play when equipped creature dies

Sylvan Tutor : creature to top of library at sorcery speed

Worldly Tutor : creature to top of library at instant speed

Eladamri's Call : instant speed to hand

Altar of Bone : Go get a creature to hand after sacing one

Protection:

Avacyn, Angel of Hope : Big girl i can pay WUBRG for with Jodah that gives everything indestructible

Mother of Runes : Gives It that Betrays protection from targeted removal

Spellskite : Forces a target on the spellskite

Lightning Greaves : Shroud

Swiftfoot Boots : Hexproof

Gift of Immortality : comes back when removed, can also place on other big dumb guys with ETB's

Dauntless Escort : sac and give all creatures indestructible this turn, triggers dictate effects

Big Dumbies:

Eldrazis

Sacrificial Lambs:

Dictate of Erebos / Grave Pact / Butcher of Malakir : I sac you sac we all sac, go grab with Academy Rector

Bitterblossom : create tokens i can sac in order to trigger dictate / grave pact

Rekindling Phoenix : Sacrifice at instant speed and get an egg that also sacrifices

Sifter of Skulls : creates eldrazi i can sac to trigger grave pact

Pawn of Ulamog : same thing as sifter of skulls

All Is Dust : get all colored permaments

Cataclysmic Gearhulk : yeah.

Destructive Force : may take this out but works as ramp when my commander is out

Price of Glory : causes players to sac their mana when they counter my things

Magus of the Balance : Balances the game in my favor

Sac Outlets:

Perilous Forays : 1 and sac a creature to go get a land with a basic land type !! Academy Rector Target

Goblin Bombardment : sac a creature for free and deal 1 damage

Dimir House Guard : free sac and also can tutor a three drop like Chromatic Lantern

Fanatical Devotion : free sac outlet and can protect commander

Ashnods alter: Sac for free and get 2 colorless mana

Attrition : pay 1 black, sac a creature and destroy target not black creature

Carnage Alter: 3 and a sac a creature to craw a card

Carrion : free sac that creatures more creatures

Culling Dais : Cheap sac outlet; sac a creature and put a counter on the Dais then can pay 1 and sac it to draw cards equal to the counters

Diamond Valley : tap sac a creature and gain life

Removal:

All Is Dust : wrath

Bone Splinters : 1 black destroy target creature

Crackling Doom : gets rid of a creature

Fraying Omnipotence :

Card Draw:

Carnage Altar : 3 and sac a creature to draw a card

Culling Dais : Cheap sac outlet; sac a creature and put a counter on the Dais then can pay 1 and sac it to draw cards equal to the counters

Commander's Sphere : ramp and card draw

Standstill : when an opponent casts a spell it sacs it and draws three

Consecrated Sphinx : the classic

Thought Reflection : cast for 5 with jodah or fetch with Academy Rector

Overflowing Insight : draw 7

Dragon Appeasement : sac a creature draw a card

Painful Truths : pay 5 draw 5

Ramp:

Destructive Force : ramp 15 lands from opponents?

Fraying Omnipotence : ramp at opponents expense

Pir's Whim : gets opponents to sac artifacts or enchantments and i get a land

Skyshroud Claim : can combo into Nature's Lore

Nature's Lore : Ramp

Spoils of Victory : Ramp

Coalition Relic : ramp

Commander's Sphere : ramp and card draw

Fellwar Stone : colored ramp

Darksteel Ingot : colored ramp

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