Glacial Crevasses

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Ice Age (ICE) Rare

Combos Browse all

Glacial Crevasses

Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Price & Acquistion Set Price Alerts

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Glacial Crevasses Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

Out: Curse of Opulence

In: Mana Web

Curse is a great card for its cost, it just hasn't really had an impact with my deck. I almost never find myself needing more mana than I have, and the people that know my deck will forego attacking the cursed player to deny me the resources anyway. I've been looking for a slot to bring Mana Web back in anyway, so it was an easy swap.

Also removed Strip Mine and Great Furnace in favor of two basics. I like Strip Mine, and it is especially powerful with Crucible of Worlds, but I noticed that more often than not I would have rather had the flexibility of the basic land on the field to up my number of pairs for Ib, or an extra land for Glacial Crevasses to stall one more turn. Great Furnace was in there for fuel for Goblin Welder and when I ran Kuldotha Rebirth, and just wasn't needed anymore.

Gosse on Daretti, Some Assembly Required

2 months ago

Wasn't aware of Glacial Crevasses it's too bad it isn't an artifact. Lands arnt very hard to come by in the deck once daretti picks up his shovel I mean if they do remove lens I effectively forced a removal spell for 4 mana which could be bad. it's best as a mid game drop potentially netting 6+ mana. it's Def not an early drop you want to get value from it when it hits for sure.

Razulghul on Daretti, Some Assembly Required

2 months ago

Seems good to me, though I would consider Glacial Crevasses too. Extraplanar Lens is good in playgroups that won't kill it on sight

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Added Glacial Crevasses back in, and it and Goblin Sledder won me the very next game against an Angel tribal control deck that I've never beaten. I forgot how much I liked it.

Testing Gravity Sphere again to see if it is the right way to go about countering my biggest creature weakness.

Added Mizzium Mortars per a recommendation by VraskaTheCursed. It is a great compliment to Blasphemous Act.

Testing Mind's Eye and Farsight Maskfor more draw. If I don't like the speed of them, I will put Reforge the Soul back in their place, unless I can find another big draw spell I like more. Wheels have been doing a lot of great work for me lately.

Removed:

Treasonous Ogre - Great card, but I found myself not casting it a lot because I didn't need blistering ramp so much.

Godo, Bandit Warlord - I love this card, but the CMC makes it a hard include. The better my draw gets, the less I need highly costed tutors, but tutoring my Nemesis Mask, Basilisk Collar, or Thornbite Staffand freecasting it can be really nice. May find it's way back in.

Expedition Map - It's hard to quantify the benefit of this card. Sideboarding it until I notice I miss it.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Dtowns: Thank you! I've spent a lot of time on it, so I really appreciate when people like it.

The fetch lands were an experiment that ended up being going better than I expected. They originally were only added for Crucible of Worlds (which is probably enough reason to include them on it's own), but I also found that it helped smooth out other interactions in the deck:

Scroll Rack (and previously Sensei's Divining Top) - once I put cards I don't want as much back on top of my deck, being able to shuffle them away is invaluable. This is the other major reason the fetches are there.

If a fetch is played later in the game, it means I can increase the likelihood of drawing a non-land card when I don't need land drops anymore. In a mono-colored deck this thinning has almost no observable benefit early, but 5 or 6 turns in when you could be 30 cards deep into your deck already, cracking the fetch and removing a land drop from the remaining cards makes a bigger statistical difference. This is probably the most minor of the benefits.

Against mill decks, if I know the top few cards for any reason (Goblin Recruiter, being forced to reveal or play with the top card revealed, etc..) I can use a fetch to tuck the spells I like back into the library instead of losing them to the GY where Red has a really hard time getting them back from.

Against control, if a card gets bounced to the top of my library in an attempt to control what I draw next turn, crack the fetch and shuffle it away.

Being able to guarantee that I can find fuel for Glacial Crevasses has allowed me to stall a game just long enough to win before.

So the benefits aren't extreme, but the drawbacks are so minor (only the life loss) that I just put them in. If someone wanted to make a budget version of this deck, the fetches would definitely be the easiest things to cut.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Added Glacial Crevasses back in, and it and Goblin Sledder won me the very next game against an Angel tribal control deck that I've never beaten. I forgot how much I liked it.

Testing Gravity Sphere again to see if it is the right way to go about countering my biggest creature weakness.

Added Mizzium Mortars per a recommendation by VraskaTheCursed. It is a great compliment to Blasphemous Act.

Testing Mind's Eye and Farsight Mask for more draw. If I don't like the speed of them, I will put Reforge the Soul back in their place, unless I can find another big draw spell I like more. Wheels have been doing a lot of great work for me lately.

Removed:

Treasonous Ogre - Great card, but I found myself not casting it a lot because I didn't need blistering ramp so much.

Godo, Bandit Warlord - I love this card, but the CMC makes it a hard include. The better my draw gets, the less I need highly costed tutors, but tutoring my Nemesis Mask, Basilisk Collar, or Thornbite Staff and freecasting it can be really nice. May find it's way back in.

Expedition Map - It's hard to quantify the benefit of this card. Sideboarding it until I notice I miss it.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Dtowns: Thank you! I've spent a lot of time on it, so I really appreciate when people like it.

The fetch lands were an experiment that ended up being going better than I expected. They originally were only added for Crucible of Worlds (which is probably enough reason to include them on it's own), but I also found that it helped smooth out other interactions in the deck:

Scroll Rack (and previously Sensei's Divining Top) - once I put cards I don't want as much back on top of my deck, being able to shuffle them away is invaluable. This is the other major reason the fetches are there.

If a fetch is played later in the game, it means I can increase the likelihood of drawing a non-land card when I don't need land drops anymore. In a mono-colored deck this thinning has almost no observable benefit early, but 5 or 6 turns in when you could be 30 cards deep into your deck already, cracking the fetch and removing a land drop from the remaining cards makes a bigger statistical difference. This is probably the most minor of the benefits.

Against mill decks, if I know the top few cards for any reason (Goblin Recruiter, being forced to reveal or play with the top card revealed, etc..) I can use a fetch to tuck the spells I like back into the library instead of losing them to the GY where Red has a really hard time getting them back from.

Against control, if a card gets bounced to the top of my library in an attempt to control what I draw next turn, crack the fetch and shuffle it away.

When Blood Moon is down, it comes in as a Mountain, can proc Valakut, the Molten Pinnacle, and then if Blood Moon leaves the battlefield cracking the fetch can get another Valakut trigger.

Being able to guarantee that I can find fuel for Glacial Crevasses has allowed me to stall a game just long enough to win before.

So the benefits aren't extreme, but the drawbacks are so minor (only the life loss) that I just put them in. If someone wanted to make a budget version of this deck, the fetches would definitely be the easiest things to cut.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Some changes for playtesting:

Invasion Plans in for Imperial Recruiter - I didn't want to lose Recruiter, but my regular group had issues with people proxying expensive cards they never intended to buy. Hopefully it gets reprinted in the Masters set later this year.

Infiltration Lens in for Cathartic Reunion - Reunion is my highest costed draw spell, and the least card advantage, so Lens should be a better fit now that Invasion Plans is in.

Gratuitous Violence in for Insult / Injury - Insult/Injury was good, but I always liked Gratuitous Violence better, and I'm never really low on mana, so gonna see how it works out again. "Set it and forget it!" Ron Popeil about Gratuitous Violence

Glacial Crevasses in. Ive missed this card, and now that the deck is drawing more hate, I think it needs to come back in. Not sure what I am going to cut to make it fit though.

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