|Commander / EDH||Legal|
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|Champions of Kamigawa||Common|
|Portal Three Kingdoms||Common|
|Classic Sixth Edition||Common|
|Portal Second Age||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
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Stone Rain Discussion
19 hours ago
Pyramids still stops Stone Rain from happening, in the oracle text the key word is "Instead", making the effect of removing all damage from the land a replacement effect that replaces the destruction of the land. So Pyramids still stops Demolish, Sinkhole, Creeping Mold, Armageddon, Erosion, Ark of Blight, or Strip Mine. Also, speaking of which, maybe do an article on Land Destruction? How it started off as Black and White, then shifted into Red and Green, with blue randomly getting Erosion and Annex.
1 day ago
1 day ago
If aggro is a huge problem, I'd say you best options are Pyroclasm, Anger of the Gods, Slagstorm, Kozilek's Return, and if you really want to be sneaky, you can play Firespout (because it won't kill your fliers) and it acts like a Slagstorm on an opponent's board! Since you'd likely be more of the control deck game 2 playing a lot fo these would probably give you enough time to cast a finisher and win.
You might want to play the card known as Izzet Staticaster, as it can deal with tokens and lots of small creatures.
I've seen many lists run Echoing Truth as a sort of "catch-all" spell, so that they can deal with things like artifacts or enchantments, as well as certain combos/cards. Ratchet Bomb is also good at doing this.
If you need anymore help, feel free to let me know!
1 week ago
Tooth and Nail-based ramp deck found here
Budget Goblin Dark-Dwellers Stone Rain can be found here
Mono-Green Devotion on a budget
Non-budget Ponza found here
Mono-Green Superfriends by me, although you don't need to use a bunch of expensive planeswalkers to actually make this deck work.
Basically, one of the dumbest ways to ramp into something insane on turn three is to abuse Utopia Sprawl and Arbor Elf. That leads to turn 2 Mwonvuli Acid-Moss or even turn 3 Tooth and Nail for Xenagos, God of Revels into Emrakul, the Aeons Torn. Probably the scariest thing to do is cast a gigantic Genesis Wave.
The other thing I'd suggest looking into is Treefolk Tribal. This is actually a really powerful deck. The only thing I don't like about it is that it doesn't play Lignify. Dauntless Dourbark makes the 0/4 insignificant because of how it just tramples right over everything.
2 weeks ago
I struggled between taking out Needle or Mage for a while, before deciding to cut Needle. My reasoning was simply that I did not want to lose to land-based strategies. Valakut, the Molten Pinnacle and Tron are the two that immediately come to mind (that is, you have to destroy these to get rid of their effect; I'm not counting Academy Ruins for this discussion because both Mage and Needle can take care of those effects).
Now, while Pithing Needle is fantastic against Tron, World Breaker, Karn Liberated, Oblivion Stone and Ulamog, the Ceaseless Hunger are four different ways they have of dealing with it, and I really don't want my answers to be that vulnerable. Same with Detention Sphere, Abrupt Decay, Anguished Unmaking, Kolaghan's Command ... so, instead, Mage. I really really really REFUSE to lose to Tron. :P But also, practically speaking, while Pithing Needle is a better answer to more things, it is much more killable, and the potential for blowout is therefore larger.
Fulminator Mage is very much a low impact card. It is Rain of Tears, Stone Rain (proud descendants of Sinkhole, which at two mana is obviously broken); it is a necessary evil, however, because there are some decks that do game warping things with the help of their lands unless you kill the lands. The reason to play Mage over those spells is Liliana, the Last Hope's minus two.
2 weeks ago
I find this tournament report very indicative with how your list is. You seemed to have some trouble in what are some amazing matchups. Now, I will preface this with saying that I acknowledge that this was your first tournament with the deck. However:
I stand by my decision to remove Primal Command altogether. It is a very medium card compared to Beast Within. It is of narrow use for three of its modes, and it just acts like a 5-drop creature with the fetch mode spread over two turns. Meanwhile, Beast Within hits everything and anything you want, and all of your threats kill the beast token.
I think there are better threats to run than Obstinate Baloth. While I don't know your exact meta, if it isn't filled to the brim with DSJ and gag 8-Rack, I think that Chandra, Torch of Defiance and Chandra, Flamecaller would be just straight better. Moving the baloths to the side instead of the Beast Within that's going to the main and maybe the Magus of the Moon.
That brings me to the sideboard, anyways. Why are you running Magus of the Moon? It is just a really bad Blood Moon. I think that that card should only be run in a creatures toolbox deck, not in Ponza, since people have an easier time killing a little 2/2 with only red mana than an enchantment.
In terms of the matchups you described, I have some advice. First of all, Trondrazi should be a 2-0 for you 9/10 times. Just get a Blood Moon in your opener or a Stone Rain. Just setting them back with constant LD is actually better than Blood Moon in some situations. In addition, as long as they don't have 7+ mana, sticking an Inferno Titan is just GG most times, since none of their creatures can kill it besides a Basilisk Collar + Walking Ballista . As long as you play smart and cover your butt with LD, you should win every time.
For Skred Red, this is actually somehow better than Trondrazi. It is for simply one reason: both decks rely on a Blood Moon lock. Yours wins, though, by destroying their lands so that they can never play spells. They forgo this to have a higher threat density. The problem for them is that they can't cast said threats through three Stone Rains backed up with a Chandra, Flamecaller. I don't even really sideboard for them since it is so easy of a matchup.
Finally, Valakut. Just LD the crap outta them. Even if you aren't hitting Valakut, the Molten Pinnacle, just keeping them off of 6 mana is good game. Both decks ramp; one combos when it gets there, the other plays huge Timmy creatures. If they don't have 6 mana, then they can't cast Primeval Titan, and then they can't win the value game either. I've had Valakut opponents scoop to a single Mwonvuli Acid-Moss, since he knew it meant turn 4 six-drop that he can't answer. Play the LD aggressively and you will come out ahead.
3 weeks ago
Welcome back to Modern!
I'm very new to Ponza (I'm MUCH more of an Infect player), so please take these comments with some healthy skepticism! There are (at least) two Merfolk decks at my second-favorite LGS but I have yet to play either. But I've been reading up/planning for the match-up, so here are some thoughts:
- Keep Beast Within (for killing Lords) and Bonfire of the Damned (for killing everyone) for sure.
- Blood Moon is actually not terrible, since it shuts down Cavern of Souls and Mutavault.
- Keep some mana up when casting Instants and Sorceries if at all possible, to pay the Cursecatcher/Spell Pierce tax.
- Post-board, expect more Tappers (e.g., Tidebinder Mage, Bouncers (e.g., more Vapor Snags or maybe Echoing Truth), and Counters (e.g., Unified Will).
- Some other cards to consider: Firespout, Sudden Shock, and Trinisphere (I run 2x in sideboard and though I don't know yet how it is against Merfolk, it's been great against other fast decks like Elves and Bogles).
Bottom line: If I was boarding your deck against Fish, I'd try ...
- Out: 3x Stone Rain, 1x Blood Moon, 1x Mwonvuli Acid-Moss
- In: 4x Anger of the Gods, 1x Thrun, the Last Troll
1 month ago
Bovine073, (And clayperce, of course) I couldn't agree more about the Beast Within and the Shatterstorm. I find that Beast Within has so much utility that running it as a two-of is not great. I'd like to add that removing Primal Command seems very good, because that card just doesn't do enough for 5 mana. It just feels very medium. In addition, removing a Mwonvuli Acid-Moss seems bad since you want at least 8 mainboard LD effects.
As for the Platinum Emperion combo, here is my analysis. It is game over game one against Burn and Affinity, both tough matchups. It retains value against Affinity games 2 and 3 because they don't have enough removal to deal with it. In the other matchups, it is a dead card, sure, but what is the problem there? Those are the matchups where Blood Moon and Stone Rain effects are insane, so just playing a dumb 8/8 that does nothing is entirely fine. It can be brought out as a package in those matchups, no problem. The combo just fuels some of those easy wins out of nowhere, and even if it gets blown up after a turn or two, it saved some damage and provided at least a turn's worth of time to play out more things.