|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Champions of Kamigawa (CHK)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Starter 2000 (S00)||Common|
|Mercadian Masques (MMQ)||Common|
|Starter 1999 (S99)||Common|
|Portal Three Kingdoms (PTK)||Common|
|Classic Sixth Edition (6ED)||Common|
|Portal Second Age (P02)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Destroy target land.
Price & Acquistion Set Price Alerts
|Have (9)||richardmv , corys , anonymausguy , XxCataclysmiCxX , MythicWinter111 , frederiklw , Benniator , bakeraj4 , Forge|
|Want (3)||CryAll , xDaedalus , telepathyoverdrive|
Stone Rain Discussion
1 week ago
I'd take out the staffs and find some more ramp and card draw.
1 month ago
I would take out Fertile Ground and Abundant Growth for Rampant Growth and Sakura-Tribe Elder. That should help you get your blue mana easier, and make your deck better against things like Ghost Quarter and even Stone Rain. Your sideboard plan seems good though.
2 months ago
2 months ago
Thanks for the comments. I did have a question on Seismic Shift, you stated that I should do more with land destruction, is this card just too expensive?
With your suggestions, I made a few adjustments and will be aquirring cards over time. As a start I am adding:
As time goes on I will continue to swap out cards. As far as the direction, I would like to go more casual and 4 way free-for-all. Any other help is greatly appreciated.
2 months ago
3 months ago
I'm guessing this deck is built around the cards you have?
The best way to build decks and buy cards is purchasing singles, rather than boosters. This has always been the case until the recent Challenger decks (https://magic.wizards.com/en/articles/archive/feature/challenger-decks-lists-2018-02-23) were released. If this deck is built around the cards you have then it's a Casual deck, not really a Modern one. Modern is a competitive format, often aggressively so with decks optimised to win from turn four...
Modern's larger card pool (11764 cards) means the efficiency of the cards can be optimised, you can choose the most cost effective card from the pool, for example you have Shock rather than Lightning Bolt or Spreading Rot instead of Rain of Tears or Stone Rain. Another factor is consistency, you have a lot of single cards in this deck and aren't running 4x of anything, this means the variance in your games is going to be very noticeable.
The question is, what is it you want to do with your deck?
Try to think about a single theme and once you answer that, you can then hone it to use 4x of the most efficient cards that help your win condition. I hope this is of help, good luck and have fun brewing your deck.
3 months ago
Focusing on land destruction/land control in mono-g is really tough, and nearly impossible to make competitive. The idea of mana ramping is great to get your land control stuff out quickly, but TBH you might be better off doing a rakdos or gruul land destruction deck (the gruul version is known as ponza IIRC) so you can get access to the good stuff like Boom/Bust + Darksteel Citadel, Stone Rain, Molten Rain, and Simian Spirit Guide to get them out quicker etc. Relying on ramp to get your strategy out means you have less hand space for everything else, and green doesnt draw cards well, or remove opponents creatures well. Rakdos land destruction also means you get to run Lightning Bolt and Fatal Push.