Stone Rain


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Common
Champions of Kamigawa (CHK) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Mercadian Masques (MMQ) Common
Starter 1999 (S99) Common
Portal Three Kingdoms (PTK) Common
Classic Sixth Edition (6ED) Common
Portal Second Age (P02) Common
Tempest (TMP) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Stone Rain


Destroy target land.

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Stone Rain Discussion

Angry_Potatoes on Wort: the Ramp Mother of Burn

17 hours ago

Star of Extinction for another board wipe + double Stone Rain?

Moonbar on RG Ponza, Prep for RPTQ

5 days ago


I don't really like DJ West's list at all. It seemed severely subpar for a Ponza list and felt kind of clunky. I'm certainly on board with cutting Bonfire of the Damned, and, in fact, I cut it a few weeks ago in favor of two more Trinisphere in the main deck. I have to say, Trinisphere in the main has been incredible. Sure, it's a dead card after #1, but the same can be said for Blood Moon, and Trinisphere can create just as hard of a lock. Like Blood Moon, it limits unprepared opponents to 1 spell a turn (or 2 late in the game), but unlike Blood Moon, people can't really play around 3-Ball. It has the chance of just hard locking opponents out, and is able to slow them significantly enough to close out the game with one or two fatties. I also believe that it makes late-game Stone Rains better, because it can hard-cut an opponent from 2 to 1 spells a turn, or 1 to 0.

Beast Within is a hard card to cut. I ended up doing so because I felt that I could deal with 'walkers well enough without them, and it hits all of the other issues without a problem and blocks big dumb creatures incredibly well. Its interaction with Kessig Wolf Run is also kind of sweet in that it can deal all but 1 of the damage straight to the opponent's face. I've not yet tested out P&K, but having played the card in Kiki-Chord, I can vouch for its efficacy. Right now, I've been playing more of a planeswalker heavy build that has been performing great. Garruk Wildspeaker is a card that I would highly recommend, since it allows for some insanely busted turn two and three plays, while also just allowing a win by -1ing three times.

Sorry about the ramble, just some of my thoughts on the deck recently.

clayperce on RG Ponza 10/8/17

1 week ago

Welcome to Ponza!

Frankly, this list looks extremely solid ... a really good "default" list, which you can then tune to satisfy your local meta or personal playstyle. For example, I go anywhere from 0-4x Bonfire in the 75 and 0-2x Thrun in the 75, depending on meta. I also go anywhere from 0-4x Stone Rain in the main, swapping in cards like Kitchen Finks, Courser of Kruphix, and Tireless Tracker.

Some thoughts on the sideboard: I love Sudden Shock vs. Infect, but I like Lightning Bolt in all other cases. I'm also a huge fan of Trinisphere for lots of tough match-ups. And I've moved to Tormod's Crypt lately because it's the only think fast enough to stop Vengevine. I also always consider Crumble to Dust and Magus of the Moon too, to make good match-ups even easier.

Bottom line though: I would not necessarily recommend any of these changes at this point ... this is really just stuff to think about, as you tune the deck over time.

One final thought though, in case you're not already aware: There are active Ponza communities on Reddit and Facebook. Please drop by!

Draw well!

DRACULA150704 on Do land destroy cards work ...

1 week ago

Yes you can use Stone Rain on a player who has hexproof, as hexproof "prevents spells and abilities your opponents control from targeting the thing with hexproof". This means you can use Stone Rain on their land and Lightning Strike on their creatures as it doesn't target them but you couldn't target them with a spell like Lava Spike.

Rhadamanthus on Do land destroy cards work ...

1 week ago

Yes. The text of spells and abilities is meant to be read very literally. Stone Rain only targets a land, and Sigarda, Heron's Grace only gives hexproof to your opponent and their Humans, not lands. Sigarda won't interfere with Stone Rain.

MysticalMisfit on Do land destroy cards work ...

1 week ago

If my opponent controls a Sigarda, Heron's Grace giving humans and that player hexproof, am i able to use something like Stone Rain to destroy a land?

clayperce on The Perfect Balance (Grixis Primer)

3 weeks ago

Saw your comment about Ponza and figured I'd reach out.

I've been playing Ponza for a while and sorry for the spam if you already know all this. But here are a few thoughts from the other side of the table:

  • My Turn 2 is probably the most important turn of the game. Your odds improve dramatically if you can disrupt my T2 Blood Moon/Stone Rain (~65% of the time) or Mwonvuli Acid-Moss/Chandra, Torch of Defiance/Chameleon Colossus (~10% of the time). Techniques incl 'bolt the bird' (i.e., Bolt, Push, or even Terminate vs. my Elf or Bird), your counterspell of choice (especially if followed up with Surgical Extraction), and simply not cracking a Fetch.
  • My next big turn is trying to land my 5- or 6-drop.
  • If Game 1 looks hopeless, it may be worthwhile to pretend you're on Grixis Death's Shadow for a while before scooping. The advantage there is that if I'm not sure yet what your deck is, I'm going to board for GDS rather than Control. Plus, I will almost always keep a meh hand in Game 2 vs. GDS, because a meh 7 is better than a great 6 or 5 that gets hand-distrupted into a horrible 5 or 4.
  • We of course don't have any two-drops in the main, so sorry about those Spell Snares stuck in your hand Game 1. Not actually sorry :-)
  • Because I'm expecting Engineered Explosives from your side, I always think about bringing in Ancient Grudge ... but I don't think I ever have, since there just aren't that many targets for it. Plus it's (hopefully) going to be hard for you to get the 3 colors you need to kill Blood Moon or Magus of the Moon.
  • Collective Brutality is really good against me. Fulminator Mage is only OK, because I expect it ... though it's great if I stumble and you can keep me off double-red.
  • You should expect to see Chameleon Colossus (mine are in the main, but almost all of us have 2x somewhere in the 75).
  • Idk if it's any good in other match-ups, but you might consider Damnation in the side. It's a great way to kill our fatties and usually some dorks too. It's especially good after you have to tap out for something, as I will generally dump a fatty at that point (even if I think you may have it, because I generally can't afford to not take advantage of the opportunity). And even if you're not running it, you might consider pretending like you are (e.g., making a comment of some sort when you finally get double-black).
  • If you've kept me off Blood Moon, watch out Kessig Wolf Run + any mana dork.
  • In Control-heavy metas, expect Thrun, the Last Troll from the side for sure. Also expect to see some folks trying out Carnage Tyrant in the next few weeks. And Choke in a SUPER-heavy Control meta.

Hope this was helpful, and sorry again for the spam if it wasn't!

Draw well!

aeonstoremyliver on Boom, Pow, Smash!

1 month ago

I've considered Molten Rain, actually! I am also considering Peak Eruption because it has a less intensive CMC and it deals 3 damage.

SuperLicorice, Bonfire and Anger are necessary boar dwipes for the decks that have a ton of dorks like Elves and Affinity, or who can operate on very few lands like Burn, and who can go wide with tokens. That being said I rely on Birds and especially Arbor Elf to ramp. The elf untaps a Forest that I have Utopia Sprawl enchanted to, allowing for a turn two Blood Moon or Stone Rain, which wrecks most decks.

Since I'm not playing Zoo, I'm not going to play their creatures, rather I play very efficient threats that have an immediate impact when they hit the board. Stormbreath Dragon is a 4/4 Flying Haste with protection from , which is very relevant. Inferno Titan serves a form of removal and can close the game quickly. Thragtusk gains life, which is very relevant, has a fantastic body, and gives me a 3/3 when it dies.

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