Stone Rain


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Champions of Kamigawa (CHK) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Mercadian Masques (MMQ) Common
Starter 1999 (S99) Common
Portal Three Kingdoms (PTK) Common
Classic Sixth Edition (6ED) Common
Portal Second Age (P02) Common
Tempest (TMP) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Stone Rain


Destroy target land.

Price & Acquistion Set Price Alerts





Recent Decks

Stone Rain Discussion

RubMyPenguin on Landstorm

1 week ago

Molten Rain? Straight upgrade over Stone Rain

DeviousPenguin666 on Ugly Bunny

1 month ago

I would take out Fertile Ground and Abundant Growth for Rampant Growth and Sakura-Tribe Elder. That should help you get your blue mana easier, and make your deck better against things like Ghost Quarter and even Stone Rain. Your sideboard plan seems good though.

DragonGodKing90 on Mono Green Control

2 months ago

Woodenshovel in modern, Carnage Tyrant helps a lot more than Terra Stomper

but if you add red you get access to Molten Rain, Stone Rain, Avalanche Riders, Goblin Dark-Dwellers, and Shivan Wumpus.

schrummy on Squee the voltron

2 months ago

Thanks for the comments. I did have a question on Seismic Shift, you stated that I should do more with land destruction, is this card just too expensive?

With your suggestions, I made a few adjustments and will be aquirring cards over time. As a start I am adding:

Chandra, Torch of Defiance, Sol Ring, Homeward Path, Grafted Exoskeleton, Fireshrieker, Trepanation Blade, Demolish, Stone Rain, Ring of Valkas, Violent Impact, and Hazoret's Monument.

As time goes on I will continue to swap out cards. As far as the direction, I would like to go more casual and 4 way free-for-all. Any other help is greatly appreciated.

BioProfDude on Pauper Ponza

2 months ago

Molten Rain would be ideal for this deck! Definitely better than Stone Rain.

Darth_Savage on tricolor bolas

3 months ago

Hi Prinsk

I'm guessing this deck is built around the cards you have?

The best way to build decks and buy cards is purchasing singles, rather than boosters. This has always been the case until the recent Challenger decks ( were released. If this deck is built around the cards you have then it's a Casual deck, not really a Modern one. Modern is a competitive format, often aggressively so with decks optimised to win from turn four...

Modern's larger card pool (11764 cards) means the efficiency of the cards can be optimised, you can choose the most cost effective card from the pool, for example you have Shock rather than Lightning Bolt or Spreading Rot instead of Rain of Tears or Stone Rain. Another factor is consistency, you have a lot of single cards in this deck and aren't running 4x of anything, this means the variance in your games is going to be very noticeable.

The question is, what is it you want to do with your deck?

Try to think about a single theme and once you answer that, you can then hone it to use 4x of the most efficient cards that help your win condition. I hope this is of help, good luck and have fun brewing your deck.

RedmundR2 on Mono-Green Land Control

3 months ago

Focusing on land destruction/land control in mono-g is really tough, and nearly impossible to make competitive. The idea of mana ramping is great to get your land control stuff out quickly, but TBH you might be better off doing a rakdos or gruul land destruction deck (the gruul version is known as ponza IIRC) so you can get access to the good stuff like Boom/Bust + Darksteel Citadel, Stone Rain, Molten Rain, and Simian Spirit Guide to get them out quicker etc. Relying on ramp to get your strategy out means you have less hand space for everything else, and green doesnt draw cards well, or remove opponents creatures well. Rakdos land destruction also means you get to run Lightning Bolt and Fatal Push.

Load more