Creeperhulk

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Creeperhulk

Creature — Plant Elemental

Trample

: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

HatchMichael18 on The Xenagos Stomp

1 year ago

i'd try infect Creeperhulk + Glistener Elf instant 10/10 infect

UncleLucky on Phylath’s Garden Of Deadly Wonders

1 year ago

Cool idea. I personally would build this more into Plant tribal than land shenanigans, but there are a few cards that I think would work really well in your build, too:

  • Creeperhulk can pick up +1/+1 counters from your general and buff up your plant tokens to have another go-wide pump.
  • Arachnoform, Amorphous Axe, and/or Runed Stalactite can let you put counters on any of your creatures with your general. Same with Maskwood Nexus, but that option is a little slower.
  • Mana Echoes can be some nuts ramp when you're making lots of plants simultaneously.
  • Coat of Arms and Obelisk of Urd can give some great static pumps.
  • Tribal Unity can give a surprise knockout with your existing ramp and go-wide strats. It also pumps creatures your opponents' control and can be a cheeky dogpile play when there's a dedicated tribal or token strat at the table.

Sephyrias on Phylath

3 years ago

Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.

The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.

Here some nonland cards that I'd definitely add either way:

Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf

I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.

Unlife on Mutate/Infect deck ratios

4 years ago

I've been fiddling with my own mutate deck. Its not infect but it is helmed by Otrimi, and I've been extremely happy with the goldfishing so far. I'd say you could probably go down to 35-36 lands with 7-8 ramp spells. You are going to want a close to equal balance of infect and mutate creatures, balanced out with a 3-4 tutors in case you need something specific. I'm not sure about how much graveyard filling you have either. You can get creatures back but only if they're mutate and you have Otrimi hitting someone, plus no real easy way to get back infect creatures. I'd say you could lose Creeperhulk, Gigantomancer Mirror Image Nyx Weaver Satyr Wayfinder The Mimeoplasm Nature's Claim Grisly Salvage Grapple with the Past Winding Way Dark Deal Mulch This is just my opinion, hope it helps.

Cypher83 on Marwyn Mana Surplus

4 years ago

If it was my deck I would probably take out Creeperhulk just seems like not enough value. Also Glistener Elf seems like a back up win con and if you are dropping those in it will be a better win con. Also Conqueror's Galleon  Flip seems kinda unnecissary. Maybe helpful but not needed.

That is what I would do :)

sagramore on Arahbo's Kitted-Out Kitties [Primer]

5 years ago

Hey Happy774 - glad I could help inspire you to build something :) It can be pretty explosive with it's damage!

As for alternatives.... Teferi's Protection is a tough one to replace because it's so good and we're already running Heroic Intervention. Perhaps something like Ajani's Presence would work as you won't have loads of cats out that need saving at once, or even Rootborn Defenses (or the new card from RNA that's similar?) - Possibly Blinding Fog or the rather expensive to cast Join Shields? None of them are as good sadly....

A swap for Rhonas the Indomitable would really be looking for something that enables trample as that's why he's in the deck. A quick Scryfall search throws up some stuff like Elvish Herder or Creeperhulk or Mosstodon but I'm not sure how great they'd be (they're also not cats, but then neither is Rhonas....)

Hope that helps!

wutangclanaintnothing on Botany Bay

6 years ago

Thanks for the feedback Duke.Fleed! As a botanist myself, I just wanted to see what an all plant deck could do! I originally had Creeperhulk but to my dismay it is not mondern legal so that is just an addition for casual. I do think the Utopia Tree and Wall of Roots should be maxed out. I was also thinking Axebane Guardian for some more ramp and he can be the gardener in the deck lol

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