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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
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Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
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Pauper Duel Commander | Legal |
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Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sworn Guardian
Creature — Merfolk Warrior
zapyourtumor on Blue/Green Merfolk
2 years ago
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I'd definitely cut Wildgrowth Walker if you only have 2 jadelights and 2 path of discoverys. If you put in 4x Merfolk Branchwalker and 2 more jadelights then it might be worth keeping.
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Hands down bad cards: Storm Sculptor , Sworn Guardian , Shaper Apprentice , Jade Guardian , Deeproot Warrior
I see all your cards look like ixalan cards. If you want to make this into a modern deck, there are tons of good, budget merfolk outside of ixalan that you should definitely include.
multimedia on Merfolk Deck Rivals of Ixalan
6 years ago
Hey, I like the changes so far, but the deck is now 83 cards including sideboard.
Standard main decks are 60 cards and sideboards are max 15 cards. 75 cards total main deck and sideboard combined is what you want. If you use a sideboard it must be 15 cards to be legal.
To get the main deck to 60 cards consider cutting these: 2x Sworn Guardian, 2x River Darter, 2x Nezahal, Primal Tide, 1x Riverwise Augur, 1x Jadecraft Artisan, 2x Forest.
These cards I'm suggesting to cut are the least good ones currently in the deck. Basically I don't think you need them because the other cards of the same casting costs are better. Nezahal is a neat new Dino, but it doesn't really belong with Merfolk. It costs seven mana which is the opposite of what you want when trying to play Merfolk and pump them with Merfolk Mistbinder. If you want to play Nezahal I suggest putting it in the sideboard for control matchups since it can't be countered is a big reason to play it.
River's Rebuke a high mana cost card that works better with the Merfolk plan. It's risky to play because it costs six mana, but has good interaction with Merfork and can be a blowout game winner in the right situation. Rebuke is a one sided bounce board wipe. Bounce back to your opponent's hand all their nonland permanents and then freely attack them with your Merfolk army.
In most matchups Kumena is the most important card having more ways to get him is beneficial. Kumena and Tempest Caller are especially good in stalemate stalled out games where both you and your opponent can't attack each other, don't want to, instead both are filling the battlefield with creatures.
Once you get Kumena in play then you can use your Merfolk to draw cards giving you the upper hand in the game. Tempest can tap all your opponent's creatures making them unable to block giving you a possible win with an attack. Forerunner of the Heralds is a Merfolk tutor when it ETB you can search your library for any one Merfolk, it can tutor for Kumena or Tempest.
For the sideboard consider these: 1x more Seafloor Oracle, 1x Forerunner, 1x Rebuke and/or move 1x Nezahal to sideboard.
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