Fumble

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon

Combos Browse all

Fumble

Instant

Return target creature to its owners hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

Fumble Discussion

Caerwyn on Card interaction; Willbreaker

8 months ago

Control Magic :

You cast Control Magic , targeting an opponent's creature. Willbreaker 's ability triggers and goes on the stack. Willbreaker 's ability resolves first, and you gain control of the creature until Willbreaker leaves the battlefield.

The creature is still the same card, and thus is still a valid target for Control Magic . Control Magic resolves, enchanting the creature you now control as a result of Willbreaker .

If you lose control of Control Magic , while Willbreaker is in play, you will still control the creature until Willbreaker leaves play. If Willbreaker leaves play first, you will still control the creature until Control Magic no longer enchants the creature.


Fumble :

You will target the creature triggering Willbreaker . It resolves and the creature is now under your control. At this time, you do not have control over the auras and equipment attached to it.

It is still the same object, so Fumble will resolve and bounce the creature to its owner's hand (not you). You will gain control of the auras and equipment attached to that creature.


Curse of the Swine :

You target X creatures. Willbreaker will resolve, and you will gain control of those creatures. Curse of the Swine will resolve and exile those creatures. You will get 2/2 green Boar creatures, as you controlled the creatures at the time of Curse of the Swine 's resolution.

Wolfpig on Card interaction; Willbreaker

8 months ago

How does Willbreaker affect the following spells;

Control Magic Fizz?

Fumble Fizz?

Curse of the Swine I get pig Tokens?

Talonisnthavingit on Bruna, Light of Alabaster Commander

10 months ago

Taigam's Scheming and/or Contingency Plan: put some auras in your graveyard for Bruna while still keeping the cards you want on top of your library.

Nightveil Spectre?: Continuous surveil triggers to get auras in your graveyard.

Dream Eater: A Large surveil, some control and then a 4/3 flier afterwards. Flash is also nice.

Octopus Umbra: An extra totem armor. Plus, it basically gives Bruna +3/+3 and allows her to tap any flying creatures your opponent(s) may have.

Danitha Capashen, Paragon: Easier to cast auras and equipment. Also, a 2/2 first strike vigilance lifelink is pretty nice.

Maybe Fumble To steal your opponents auras and equipments, as well as for control.

Cards to remove: - Faerie Miscreant for obvious reasons. Perhaps add nightveil or Danitha in it's place. - Pull from Tomorrow if you add Contingency Plan/Taigam's Scheming - Angelic Edict: bit too costly.

zerowner on

1 year ago

How does Transcendence kill someone? You can only enchant yourself with it, so I can't see how it will affect other players unless you Donate it (maybe I'm just not understanding a rule here). Actually, if you want to go for the meme, you could actually run Donate, which also combos with your Celestial Dawn to stop a non-white player from producing any colored mana (because any of the white mana they would produce with their new plains would instead be colorless, as white is outside of their commanders color identity).

If your play group plays lots of Voltron, Fumble could be good, although with your low creature count you would likely just be giving those equipment to different player.

If you consistently play with 4 players, Coastal Breach, Curtains' Call and Sublime Exhalation are all decent removal spells.

Maybe I'm biased towards land destruction because a lot of the time when I use it, my friends have ramped out stupid amounts of mana, and then the rest of their deck is thin on lands and they have an extremely hard time dropping lands each turn from that point on. I also mainly run mass land destruction in my Nahiri, the Lithomancer deck once I've got some type of board set up, so I get how it works in a more aggressive shell, whereas you're using it in a control sell, so I might not understand how it would feel in that type of deck. Still, I'd recommend you give it a shot; a board wipe like Supreme Verdict and Armageddon at 8 mana essentially resets the game, and with your decks land count I imagine that you'll have an easier time recovering from this than your opponents (as in, you will likely be able to drop lands more consistently than they will).

I stil don't know if Darksteel Forge is worth it. Does the 9 mana investment usually pay off? Like 11/14 of your artifacts mana rocks, and by the time you can cast a 9 mana spell you probably aren't in dire need of mana rocks anymore. On the other hand, if your playgroup does run a lot of multi-artifact nukes, are you really dropping Darksteel Forge in time (before the artifact nuke) to save your mana rocks that have come out? But you would know how effective its been better than me so if you think its pulling its pretty heavy weight, then I'm all for it.

Sun Titan is a pretty good creature as well, can grab back any destroyed artifacts or fetchlands and such.

Does colfenors plan do anything most of your games? I'm sure Phyrexian Arena would do more work. Just noticed its yet another great card to use with Donate though l o l.

Just noticed you have Propaganda but not Ghostly Prison. Any reason why?

Hushwing Gryff is also as good as a counterspell sometimes, if your group runs a lot of enters the battlefield creatures.

Thats all I got for now!

carpecanum on Estrid's Masquerade

1 year ago

Chain Veil and anything with proliferate to help your boss (Contagion Engine and Viral Drake maybe).

Your boss untaps any enchanted permanents so maybe a couple enchant artifact spells? A Sol Ring with Living Artifact = 4 mana and life gain. Ensoul Artifact maybe?

There are a lot of useful Umbra's, Magemarks and Bestow enchantments to put on creatures.

Skull of Orm, Crown of the Ages

If the people you play use a lot of enchantments try Steal Enchantment, Fumble and Aura Graft.

Alexi's Cloak is amazing.

ANemoAcids on Wizardy draw with some infinite combos

1 year ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

odedonlife on Sweet Fumble Tech Questions

1 year ago

Ahh yes, my mistake. Then I can confirm:

Q1: As Fumble does not target the creature it attaches the auras and equipment to then it works similarly to Zur the Enchanter and you can attach it to any creature and gets around hexproof/shroud.

Q2: Neotrup was indeed correct as you would not control Uril to sacrifice it. However, if you used the same combo as Q1 you could move Control Magic onto Uril, the Mistwalker and Grafted Exoskeleton (or just equip once you have control) then sacrifice as needed, if needed.

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