Shivan Fire


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Shivan Fire


Kicker (You may pay an additional [[symbol:4] as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.

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Shivan Fire Discussion

Grixis776 on Should Teferi be banned

1 week ago

Lightning Strike, Shock, Lava Coil, and Shivan Fire aren’t needed and frankly I don’t get why anyone would want these in a Control deck. If you really must play a 3rd color black has better options, but anyway. These all can be replaced with bounce spells such as Blink of an Eye, more counterspells and/or if not already in the deck, Opt. As for more cheap removal, There is Baffling End to get rid of more early plays and some decks may be able to make Isolate work for any pesky one drops. Also a great early blocker is Shore Keeper it can keep early Aggro decks at bay for a time if it is not removed immediately and can generate card advantage late game. Thoughtbound Phantasm could also work if running lots of surveil.

SynergyBuild on Should Teferi be banned

1 week ago

Ummm... so what do you replace with all of the single-target removal, Seal Away can't replace Justice Strike, Lightning Strike, Lava Coil, Shock, and Shivan Fire, heck, it can barely replace any of them.

Icbrgr on Arena: Turning Skred Red into ...

1 week ago

agreed its nowhere near as good in all areas... more so just attempting to mimic it as close as least deck philosophy of skred red.

  • Shivan Fire caught my attention because of its ability to grow in the late game in the way skred gets stronger as more snow permanents are in play... perhaps Banefire would be more suitable in this aspect... idk still just an idea t this point.

  • mimicing Blood Moon is by far the toughest thing to do... is this the main thing you were getting at with not having the same factors in standard as modern Boza?... Blood Sun/Alpine Moon seem to be dead in all scenarios i typically come across/can think of in arena....but Damping Sphere might be good in those izzet matchups with Guttersnipe/Electrostatic Field/Niv-Mizzet, Parun... otherwise just might be nice to slow the creatures from being all dumped into play in one turn against the merfolk matchups or similar.

  • Sarkahn is no koth but i figure he's a better option than Chandra, Bold Pyromancer (i think anyway...) Have his abilities be used to ditch the least useful card in hand to hopefully topdeck something more relevent and his other ability to lay down a threat like Verix Bladewing and still leave mana open for another burn spell of even just pay that kicker cost.... his ultimate of 4 5/5 flyers is kinda cool but yeah its not koths emblem by a long shot.

Icbrgr on Arena: Turning Skred Red into ...

1 week ago

I have a crazy idea that maybe I can take a proven deck type like skred red and perhaps i can pull it off as a "strictly worse" variant in MTG instead of Koth of the Hammer have Sarkhan, Fireblood...instead of Blood Moon have Damping Sphere/Blood Sun/Alpine Moon..... and instead of Skred... have Shivan Fire ext ect ect.

Here is the Deck list idea... anyone have any thoughts on this idea or suggestions?

MTG Arena: Mono-Red

Arena [BETA]* Icbrgr


multimedia on Mono-Red Midrange

1 month ago

Hey, good ideas, but consider going bigger?

Consider Legion Warboss, Siege-Gang Commander and Experimental Frenzy? The Goblins work well to bring a go wide strategy with Steam-Kin and Frenzy is a busted card advantage engine for red especially with Steam-Kin.

Consider this example:

Other Spells

Good sideboard cards to consider are: Banefire (control), Fight with Fire (Lyra Dawnbringer), Lightning Mare (control), Fiery Cannonade (aggro and tokens), Shivan Fire (Llanowar Elves), Risk Factor (control), Dire Fleet Daredevil, Sorcerous Spyglass (Planeswalkers), Sentinel Totem (Golgari).

Good luck with your deck.

SynergyBuild on

1 month ago

Okay, sorry, I was at FNM so couldn't get back in a timely manner.

Love the list, toss in Sinister Sabotages over Cancels, if you have the momey for them.

On a budget, I would drop a copy of Essence Scatter or two to add in a Disdainful Stroke and if you drop two, a Negate. I would normally drop the Niv Mizzets for the board and go up a Firemind's Research and a Guttersnipe.

I feel 4 Shocks are a bit much, dropping one or two for Shivan Fires could allow more versatility in this list.

In the sideboard, a couple Disdainful Strokes, a Shock we dropped mainboard, and the Niv Mizzets is a full 15 with good variety in answers to the standard metagame.

SynergyBuild on Jeskai Control

1 month ago

Greatl recommend a single Dream Eater mainboard, even over Lyra, a Disdainful Stroke over a Essence Scatter, and a Shock over a Shivan Fire for the occasional bit of damage to a walker that came out low on loyalty, like a Vraska, Golgari Queen that -3'd a Seal Away or something.

Also, an Ixalan's Binding for the sideboard is really important, I'd drop the Archaeologist for it, as I haven't found it to be better than a Ral for the board or something, and haven't needed one myself in any matchup.

mikexbustillos on Grixis Midrange [GRN] Please help for GP!

1 month ago

Playtested 5 games against a couple different aggro builds. Results: 3-2.

Niv on 4 is nigh-unbeatable. He is such a good play even on 6, it might be worth playing 2 copies mainboard. Especially since you have the full 4 Sarkhan, Fireblood, and the only thing he curves you into is Niv. (Bolas only needs it in a serious mana pinch, that never happened to me in my testing...)

Strategically, it seemed like a more aggressive play pattern works better than strict defensive control. Sort of a burn/tempo play pattern. Bolas on 4 races super well against most decks. Risk Factor and Ionize worked really well in this strategy, but were way less effective with an opponent at 20 life.

Some 1-mana plays might have been nice--maybe Opt or something. I didn't often need to play lands tapped on 1, even against aggro.

Ritual of Soot would have been great sideboard tech the games I drew it, but I never had BB to cast it on curve. But by the same token, I often had 6 mana and wanted to play Niv on 6, but one Swamp ruined it. Consider some other sweeper option maybe? OR:

-1 Field of Ruin / +1 Sulfur Falls

-2 Mountain / +2 Drowned Catacomb

-1 Swamp / +1 Island

This might increase the odds of being able to cast a double black on 4 and a RRRUUU on 6.

I might also have liked a few more Surveil cards to enhance the utility of the Jump-starters. I usually had multiple Jump-starts in hand, might have liked a Chart a Course or something with Surveil to bin them for more cards in hand. Shivan Fire might be a candidate to go down, but it worked really well in the aggro matchup, so I hate to go cut them--not sure what else to cut to make that possible. Maybe it's right how you have it.

Otherwise, it's a great decklist! Played really well, drew pretty consistently. I enjoyed it! Hope you do well at the GP!

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