Shivan Fire

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Shivan Fire

Instant

Kicker (You may pay an additional [[symbol:4] as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.

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Shivan Fire Discussion

Kjartan on Izzet Aggro Red/Blue

2 days ago

You don't need 28 lands in an aggressive deck. That being said as long as you play this many 4 drops, you probably can't drop down the the 20 or less most aggro decks run. 22-23 Perhaps?

There are some cards in your deck that there are just better versions of out there.

Shock and Shivan Fire - could both be Lightning Bolts and if bolt is too expensive, then Burst Lightnings.

Valley Dashers could be Stormchaser Mages. Not a direct upgrade, but surely better.

Probably at least 1 Negate should be a Mana Leak to gain some reach.

Flamewake Phoenix's ability to return is almost irrelevant here. Could just be a Chandra's Phoenix. It's cheaper too, so you could get some extra cards out of a trade.

Storm Sculptor doesn't do much for you. You have no highly rellevant ETB abilities, so you could just drop it for a cheaper evasive card, like Skywinder Drake or if you're feeling frisky, stay at four cmc and run Impaler Shrike. This is of course budget examples, for just a little more money you can have the much better Nimble Obstructionist.

CaptDan on Song of Fire

4 weeks ago

You should remove the Harvest Season for cheap red removals like Shivan Fire and Magma Spray. This will help vs faster decks and recursive creatures.

BSmitt on Front Kick To The Face

1 month ago

saber4734 I didn't notice that took me a few days to respond. But what I've noticed with Hallar, the Firefletcher; he's good but there are a lot of negatives. He forces you to run kicker cards where they are usually weak until you can cast with kicker. The way the meta is right now you should have won or be very close by the time Kicker becomes useful. Cards like Fight with Fire are nice only because it's almost guaranteed removal or 10 damage late top deck. Shivan Fire is a kicker that for 5 CMC does less than Fight with Fire for 3 CMC... In other words don't force yourself into playing Kicker just because you have 1 semi decent card that combo's with them.

EDedan on Firesong and sunspeaker in Boros ...

1 month ago

i'm brewing a deck right now with Firesong and Sunspeaker as the value 6 drop did you know that with The First Eruption you can if you've played The First Eruption on turn 3 ramp from 4 mana to 6 mana thanks to the saga and then you have on turn 4 the mana to cast Firesong and Sunspeaker.

Board the Weatherlight seems like a good card filtering spell, search for your best historic card such as Jaya's Immolating Inferno and if you have Firesong and Sunspeaker deal 3 to any target.

Shivan Fire might be interesting, 2 dmg for and 4 dmg for it's nice that it can scale with the late game :) then if you add on lifelink then it seems even more appealing :3

Mokan on Rakdos Control

1 month ago

No, not at all :DD I wanted to give you more of a feedback, but I didn't have the time at the moment.

Divest should be a really good addition to your deck, and I'd probably remove the Duress from the mainboard, or at least greatly lower the count, cause it might be a dead draw in a lot of situations (take it from a guy who's been playing playsets of Kitesail Freebooter). Doomfall is also real good hand disruption and takes care of gods. You should definitely put in some copies of Dark Bargain, cause what's a control deck without draw! Also, since you're going for control purely, Shivan Fire might be a lot better than Shock. I think you could definitely use some Noxious Gearhulk and Ravenous Chupacabra action, cause you're a bit lacking in the win conditions department (they're cheap anyway!); on that note - Glorybringer might be a good win con for you as well. Moment of Craving might be very good if you have a lot of aggro in your local meta. If you wanna do the whole curse thingie, you could put some Trespasser's Curse in your sideboard against creature based decks (btw I really don't get your sideboard). Finally, if you're willing to upgrade the deck in the longterm, I suggest you check out SBMtG's Lich's Mastery mono black control list on the youtubz for ideas and directions.

Anywho, happy brewing to you!

Pabs4444 on Jund Kicking the Ramp

1 month ago

You have enough kicker spells to activate it and is a 3/3 trample body on it's own which is fairly effective. Especially with things like Shivan Fire being an instant speed kick spell to do during combat. Can also kill the blocker to have more damage go through than expected because Trample is very underrated. Anyways, good luck with the deck! I'm excited to see where it progresses.

Argy on +1/+1 Kicker

1 month ago

I don't want this to be a confusing post, but here are my thoughts about two of the cards.

Grow from the Ashes

This type of card is really only necessary in a deck that needs to Ramp into a 6 or 7 CMC Creature.

Here it is just taking up a turn, for no real pay off.

Think of it like this - on Turn 3 would you rather play it or Hallar, the Firefletcher? on Turn 5 would you rather play it or Verdurous Gearhulk?

You already have Llanowar Elves for Ramp. I'd find another Creature for the 3 CMC slot.

Shivan Fire

I haven't seen the light yet about this spell.

Magma Spray and Shock both give a better 1 CMC for 2 damage option, and paying 5 CMC for 4 damage in the late game seems very expensive. If it could Creature or Player I could see an argument being made.

Reckless Rage, or Jaya's Immolating Inferno, is a better spell I think.

MegaMetagross on +1/+1 Kicker

1 month ago

i think you should start by formatting your deck description a bit better, and linking the cards. right now its just a wall of text.

I also think you need to be a bit more realistic about how much mana you're going to have. a lot of your cards cost 8 or more mana if you want to pay the kicker. the problem with that is that even if you have a Llanowar Elves and an Elfhame Druid both on the field, those cards become turn 5 plays. if one of your mana dorks gets destroyed (which an opponent will kill them on sight when they realize how badly you need them) then you have to wait even longer to kick those spells. you're also relying on a land drop every turn which you might not get with only 22 lands.

calling Baloth Gorger a "4 drop that has synergy with Winding Constrictor" is inaccurate. if its kicked, its not a 4 drop. if its not kicked, it has no synergy with Winding Constrictor.

Fight with Fire could be replaced with Lightning Strike. Shivan Fire could be replaced with Cast Down

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