Deeproot Warrior


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Deeproot Warrior

Creature — Merfolk Warrior

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

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Deeproot Warrior Discussion

Blo on Standart Norare Merfolks

1 month ago

Swift Warden in the side for lots of spot removal seems good, and Shapers of Nature vs decks that need a longer gameplan. Deeproot Warrior is hard to block in the early game, but your deck seems better (more draw) without it.
River Heralds' Boon seems great as well, can make your 1/1 a 3/3 as it can target the same creature (as long as it's a merfolk). Your 2/2's can dodge common spot removal this way and you can use it as a combat trick either way.
Deck seems allright, not made for longer games though, so best push through damage where you can.

AaronMHanson on Blue/Green Merfolk

3 months ago

I created this deck idea for my girlfriend that is starting out in magic the gathering. The main goal of this deck to create chump blockers until Herald of Secret Streams comes out and then proceed to attack with unblockable creatures. For example, in an ideal hand, Kumena's Speaker and River Sneak would be good to put out first as chump blockers. Then Deeproot Waters to help create token chump blockers when other merfolk come out.

I'm not quiet sure if this possible, but if Deeproot Warrior attacks while Herald of Secret Streams is on the battlefield and a blocker is declared, he would become unblockable because he would get a +1/+1 counter. And this in turn would trigger Herald of Secret Streams ability. I added in Metallic Mimic for additional +1/+1 counters. Kopala, Warden of Waves is essentially there to create a strain on removals. Spell Pierce is also thrown in to help further strain removals. Lastly, Blossoming Defense is added to buff up and make a creature hexproof.

Feel free to give feedback on this.

cambonimachine on U/G Merfolk XLN/RIX (Need help)

4 months ago

So I've played a few games of this and the lower mana hasn't been an issue yet because the New Horizons covers me. Also considering that I only have 4 cards that are 4+ drops, I really only need 3 mana to get the ball rolling.

Kumena's Speaker Does seem to be the better of the two for turn 1/2 purposes, though the pump ability on Jungle Delver can get outta hand really quickly if I run out of cards in hand but have plenty of mana. So any opinions on when is the optimal play there would be greatly appreciated. I have the same issue deciding between Deeproot Warrior and Shaper Apprentice because possible 3/3 for 2 is awesome, but the flying helps get the damage down range.

River's Rebuke Was a wild card in my initial assessment, its nice when I actually get it and need it, but the 1/60 of it and its high cost makes it sort of meh I agree. I was thinking of removing it, Growing Rites of Itlimoc , and Search for azcanta to make room for 2 or 3 Kopala, Warden of Waves and then taking out the Perilous Voyage s and grabbing some Unsummons (even though i do like the early scry, I can see what you mean by keeping the tempo up)

Titanco on U/G Merfolk XLN/RIX (Need help)

4 months ago

There are a lot of 2-of cards which I feel could be better tuned. You have both Jungle Delver and Kumena's Speaker as one 2-of turn 1 plays, why not just run one of them at 4 copies? Another example if Deeproot Warrior and Shaper Apprentice, there is likely one you would prefer to see in most scenarios, so I think it would be better if you cut one of them to add more copies of the other.

A second issue I see is your mana base. You are running 18 lands, which is generally really low, specially when you have 5-mana and 6-mana cards, as you will often struggle to play them. I am not saying that 18 lands is not playable, but you cannot expect to be able to play River's Rebuke most of the time. I would personally remove the Vanquisher's Banner and the River's Rebuke and replace them with 2 lands.

As for card additions I would recommend Kopala, Warden of Waves, as it would help you stay ahead in tempo by protecting your team. I would also recommend Unsummon, as it can remove blockers cheaply, further helping you stay ahead.

Force_of_Willb on Merfolk Standard?

4 months ago

Are you looking to build a more mid-range or aggro style deck? a friend of mine went 4-0 going aggro at the pre-lease weekend.

going aggro I suggest a combination of: Kumena's Speaker, Siren Stormtamer, Deeproot Warrior, Merfolk Branchwalker, River Sneak, Shaper Apprentice, Vineshaper Mystic and River Heralds' Boon

The Vineshaper is a must.

I prefer Tempest Caller over Herald of Secret Streams as it allows all your creatures to get through for an alpha strike not just ones with counters (thought a lot of your creatures will)

Removing: Shaper's Sanctuary, Deeproot Waters, Heroic Intervention (side board), Overcome (too slow) and re-adjusting lands appropriately.

ScrubNation on

4 months ago

Adderite ive added a maybe board of cards im getting. When it all comes in Deeproot Warrior is gonna be first to come out Jade Guardian will be next. Cancel is coming out for Supreme Will a Bounty of the Luxa is being switched for a Growing Rites of Itlimoc

Adderite on

4 months ago

looks much better, waker of the wilds seems good, but i'd see how well it does at FNM before anything else. I would, as a last note, take out Deeproot Warrior and put in 2 more Merfolk Branchwalker if you draw land, it's still card advantage; and you get the +1/+1 effect out, it's a permanent +1/+1 not just when blocked, and it is an extra 2 attack.

Other than that i'd say you're good.