Wildgrowth Walker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Wildgrowth Walker

Creature — Elemental

Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

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Recent Decks

Wildgrowth Walker Discussion

joaoguaxinim on U/G(Simic) Guilds of Ravnica Merfolk

1 day ago

Nice to see that you updated the deck and the description buddy. I have some suggestions for you!

Dive Down while not adding power to our creatures also grants hexproof so Kumena/Misty/Elite can survive longer, also being able to block some bigger creatures.

Might of the Masses will be a great finisher to our deck. Swarming the board with a lot of tokens and giving a MCH +a lot/+a lot and being unblockable(Kumena fit's this idea too) is something to consider.

I'm planning on testing Enter the Unknown as it works as a filter and ramp for our deck while helping our fish to grow bigger.

For sideboard against RDW, I'm planning on using Wildgrowth Walker the combination of it + branchwalker and enter the unknown will lead to good lifegain and good body, that would be perfect to deal with the ammount of damage that deck has. not to mention that a 1/3 body for 2 will block their creatures for days.

I'm not planning on running tempest caller on maindeck as I think that Trickster will do the job. If any go wide strategy starts to show up, it can get my attention back. Though, sleep fits the same idea while doing it for two turns.

Hope it helps buddy, if you can take a look at my list and give suggestions! I appreciate so much your comments! :D Cya.

Gamernatic on Abzan Explore

4 days ago

Very cool deck, I like the little synergies all throughout it!

My only thought would be to cut Wildgrowth Walker- it's only a good card when paired with other explore creatures. I like my creatures to always be relevant, and to be good in a multitude of situations than great in a very select few.

Have you considered running Shanna, Sisay's Legacy in its place?

FastIsFaster on Post Rot. G/B Explore

3 weeks ago

I think you should try and work both, the lifegain from Wildgrowth Walker is surprisingly good, and Shadowed Caravel is a great way to make use of Seekers' Squire if it has a counter on it.

TeeBeeDee on Post Rot. G/B Explore

3 weeks ago

FastIsFaster Thanks for the heads up I forgot to build over Goblin Chainwhirler I'm definitely going up to 4 Seekers' Squire, also I just don't know what match up I'd prefer Shadowed Caravel over Wildgrowth Walker

kysg on GW Selesnya Midrange

1 month ago

Can say with confidence this deck is not ready. Tested this in cockatrice and it got rocked a few times. Only had 1 match I won.

Main losses were against red with Banefire / Demanding Dragon / some type of dragon that can do damage to the player and a creature. Even if I defend the creature with blossoming defense still take direct damage.

Then lost to a control deck with Psychic Corrosion

Then lost to Wildgrowth Walker merfolk type deck

Then I remember losing to a red deck with a card where trample does double damage, I have to research to see what this card is.

liljramos88 on Vraska's Explorers

1 month ago

Love the Explore Mechanic in Standard it’s really fun and can be overwhelming to play against. Why not Wildgrowth Walker with all the Explore triggers it seems like he should be in the deck. Plus he is a good early blocker. Are you trying to not use cards that will rotate out bc Winding Constricter is a must in any Explore Deck. Anyways plus 1 from me.

Hey check out my deck Seeking Victory (GB Explore)

Murphy77 on Exploring the Unknown

1 month ago

Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.

If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.

PikaSir on U/G Scapeshift Lands

2 months ago

I don't think Wildgrowth Walker is doing much when you only have Merfolk Branchwalker to back it up. I would try to get the full 4x scapeshift in there, at least one more. and back it up with some solid counterspells or even more dorks such as Channeler Initiate. I think either Nissa, Steward of Elements or Nissa, Vital Force could be strong to.

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