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Creature — Elemental
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
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Wildgrowth Walker Discussion
3 hours ago
you dont actually have Wildgrowth Walker put into the deck XD add that, and for future reference, adding two [ brackets in front of a card name adds the link to the card :) good luck!
2 days ago
In my explore deck I use the dryad combined with Path of Discovery to get explore triggers every upkeep and have a Wildgrowth Walker out to reap the life benefits. I have had several games were I broke 100 life.
1 week ago
With all of the Counters that you're getting when you explore and then Cards like Path of Discovery and Wildgrowth Walker, that are adding even more counters or adding chances to explore, have you thought of adding the card Winding Constrictor to your deck?
1 week ago
Claim / Fame might be good?Like in practice:
T3, 3 land, Claim him back, cast Merfolk Branchwalker and explore.
Or you can just reanimate an explorer in the midgame
2 weeks ago
OK. so the tokens are actually 2/2 or sometimes 3/3, and you'll have the mana to make around four at a time. They work really well with Wildgrowth Walker because it gets enormous and you gain a ton of life. They also pump Shadowed Caravel, and they can crew it as well.
2 weeks ago
greyninja - She does see the other creatures dying so her ability would trigger, however, everything dies at the same time so she won't be around to receive the +1/+1 counters (I could be wrong though).
As far as her playability goes, she seems great for EDH, and might see play in Standard in the Hidden Stockpile decks.
Most of the spoilers today seem pretty meh outside of Seafloor Oracle and Merfolk Mistbinder. That being said, I will try my darnest to build an Abzan explore deck now that Enter the Unknown and Path to Discovery have been spoiled. I think it would be kinda fun to run a token theme and mow down opponents with Lurking Chupacabra and a excessively large Wildgrowth Walker.
3 weeks ago
Hey man, saw your post on reddit and I'm going to try to provide some constructive criticism!
First off, for limited format you may want to stay away from cards with high Converted Mana Cost (Air Elemental, Ancient Brontodon, Colossal Dreadmaw) that are easily removed from cards like Cancel and Lookout's Dispersal among others.
I know with limited it's hard to control synergy (basically combos throughout the deck) but I'm seeing some glimpses of it with Wildgrowth Walker, Tishana's wayfinder , and Siren Lookout! You'd want to make more to capitalize this, but I know it's beyond out of your control.
This honestly isn't bad for a U/G Merfolk deck! I recommend reading up on some draft strategies by Channel Fireball and getting a good understand of cards in the set and other synergies! Definitely keep it up and and keep trying to draft different archtypes!
1 month ago
Okay. So. First things first. The deck isn't standard Its modern due to some of the older cards. Lol.
But in a general sense if you want a good deck or at least a winning deck then you need to find one or two cards that do something you like and build to play around whatever that thing is.
So lets say that Arborback Stomper is your favorite card. And you love that life gain and the big power and toughness on it. What you could do is try to find a theme that would benefit you most in the life gain sense.
You could attempt to build a combination that will play the most to the extra life you have. If I was doing it then I would choose a few black cards that give me a bonus if I pay life for an ability. Something like Glint-Sleeve Siphoner that you can pay 1 life and energy to draw a card with, or Live Fast is actually pretty good. Or if you want to just build a big life total you could try Wildgrowth Walker with some exploring creatures like Merfolk Branchwalker or Dire Fleet Interloper. (A more expensive version is Deadeye Tracker but I gave you the cheaper one as an option first)
Once you discover a combo you like using the mechanic or card you liked originally, then you can get closer to a winning deck. It will help you find more cards that fit your over all game plan.
The next step is creating a win condition. You should have a dependable way of reducing your opponent to 0 within a reasonable time frame. So if your idea is "Make my creatures big and then Trample through" then you need creatures that are big and some with trample and ways of protecting them until you can attack with them. In this case its safe to assume you could build Wildgrowth Walker up to a strong Power and then play a card like Crash the Ramparts as a combat trick to push your trample damage over onto your opponent.
Get a list that you like and trim it down or fill it in as needed to get a complete deck list and play test it against another deck. Don't try it out against a very competitive deck. Try it against something like one of the Planeswalker starter decks. And work out what works and what doesn't.
I'm sorry for the book length comment but I hope it helps you out! Good luck!