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Creature — Elemental
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
Wildgrowth Walker Discussion
3 months ago
Nothing in here explores. Why the Wildgrowth Walker s?
6 months ago
I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.
I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.
My recommendations for this deck would be:
This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.
I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.
6 months ago
I'm also having a lot of fun with Feather, and Gird for Battle makes for some really explosive plays in my experience. I only run it as a 2of, it's not always good, but t2 Dreadhorde Arcanist into t3 Tenth District Legionnaire lets you hit with a 3/5 and a 6/6 on turn 3, and in the great amount of red decks running around, there's not many of them equipped to deal with threats like that.
I do run some Shock / Lightning Strike main deck though, because Reckless Rage can be a dead card in your hand if your creatures do get removed and you don't draw any new ones. Shocking your Legionnaire with Feather out still will pump it, and you will get the shock back to hand. It's not something you want to do a lot, but it's a niche use for playing very good t1/t2 removal spells (I still run into Wildgrowth Walker from time to time). They also provide reach by going to face, twice even if you have your Dreadhorde Arcanist . Even though they synergize less with Feather, I find myself happy to run them.
My list: WR Feather
6 months ago
I don't play Aristocrafts myself, so I'll let the pace and playtesting to your judgement :)
This deck is looking lit! and i hope it goes well
6 months ago
I really like this deck. Some sideboard considerations: -2 Thief of Sanity and -1 Commence the Endgame for +3 Cry of the Carnarium . Cry is a really big help against Artistocrats decks, since all the death effects don't trigger. It is incidentally good against all the mono aggro decks.
-1 Ugin, the Ineffable and -1 Vraska's Contempt to finish out your set of Ritual of Soot . Selesnya Tokens is decimated by that card. Also, it is better against the Explore package if you run into it still, since the Wildgrowth Walker gets too big for Cry and Widespread Brutality .
I agree with FastIsFaster that the Sideboard is your toolbox. Your maindeck is already doing great. The +1s you have in SB aren't necessary if your maindeck is already winning, and you need to adjust if it is losing.
7 months ago
question: is there enough explore for Wildgrowth Walker to be relevant? looks good tho : )
8 months ago
Also, I am calling that Explosion Zone may break standard. Mono-Blue Tempo, Mono-Red Burn, Mono-White Aggro/Azorius Aggro, and even a few other decks could easily be pushed out if it only destroyed 1 cmc nonlands, but because decks like Sultai base themselves on Wildgrowth Walker , Merfolk Branchwalker , and Hydroid Krasis (technically always 2 cmc on field), x=2 can shut them out too.
That land may also hurt control decks using Search for Azcanta Flip as their main engine, and new decks using walkers that use the 4 drop slot religiously with Tamiyo, Jace, Chandra, or 3 drop slot with the newer walkers from RNA and WAR.
Not to mention a Bant Teferi, Hero of Dominaria / Wilderness Reclamation + Nexus of Fate deck that can now play Explosion Zon], tap it to put counters, untap it on endstep and hold an activation for any CMC the turn they play it over their opponent's head.
But is also is a Ratchet Bomb on a land, making it incredibly good for Red and Black EDH decks that need to destroy enchantments (or artifacts for Black EDH decks), or green decks that want creature removal. It will probably be the best utility land in colorless, IMO surpassing lands like Winding Canyons , Maze of Ith , Reliquary Tower , even Strip Mine / Wasteland etc. only being beaten by Bazaar of Baghdad for decks like The Gitrog Monster , Ancient Tomb or maybe Gemstone Caverns for fast combo decks in cEDH, and The Tabernacle at Pendrell Vale in stax lists.
Just sayin' it looks to be a 50 dollar staple in 5 years.
9 months ago
I want to recommend a strategy my friend employs for abzan midrange. He uses the explore package with Merfolk Branchwalker , Jadelight Ranger , Seekers' Squire , and Wildgrowth Walker . He has some more value creatures in the deck like Knight of Autumn , Izoni, Thousand-Eyed , Trostani Discordant , Llanowar Elves and Militia Bugler which is very good in that it picks up any creature in the deck. He has some Cast Down s and Mortify as well as Find / Finality .
In the sideboard he has some more grindy cards like planeswalkers including Vivien Reid , Vraska, Golgari Queen , Karn, Scion of Urza . He has alternative removal in Assassin's Trophy and Ixalan's Binding For control he has some Duress , Arguel's Blood Fast Flip and Unbreakable Formation .
Wildgrowth Walker occurrence in decks from the last year
All decks: 0.31%