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Creature — Elemental
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
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Wildgrowth Walker Discussion
1 day ago
Nice to see that you updated the deck and the description buddy. I have some suggestions for you!
Dive Down while not adding power to our creatures also grants hexproof so Kumena/Misty/Elite can survive longer, also being able to block some bigger creatures.
Might of the Masses will be a great finisher to our deck. Swarming the board with a lot of tokens and giving a MCH +a lot/+a lot and being unblockable(Kumena fit's this idea too) is something to consider.
I'm planning on testing Enter the Unknown as it works as a filter and ramp for our deck while helping our fish to grow bigger.
For sideboard against RDW, I'm planning on using Wildgrowth Walker the combination of it + branchwalker and enter the unknown will lead to good lifegain and good body, that would be perfect to deal with the ammount of damage that deck has. not to mention that a 1/3 body for 2 will block their creatures for days.
I'm not planning on running tempest caller on maindeck as I think that Trickster will do the job. If any go wide strategy starts to show up, it can get my attention back. Though, sleep fits the same idea while doing it for two turns.
Hope it helps buddy, if you can take a look at my list and give suggestions! I appreciate so much your comments! :D Cya.
4 days ago
Very cool deck, I like the little synergies all throughout it!
My only thought would be to cut Wildgrowth Walker- it's only a good card when paired with other explore creatures. I like my creatures to always be relevant, and to be good in a multitude of situations than great in a very select few.
Have you considered running Shanna, Sisay's Legacy in its place?
3 weeks ago
3 weeks ago
FastIsFaster Thanks for the heads up I forgot to build over Goblin Chainwhirler I'm definitely going up to 4 Seekers' Squire, also I just don't know what match up I'd prefer Shadowed Caravel over Wildgrowth Walker
1 month ago
Can say with confidence this deck is not ready. Tested this in cockatrice and it got rocked a few times. Only had 1 match I won.
Main losses were against red with Banefire / Demanding Dragon / some type of dragon that can do damage to the player and a creature. Even if I defend the creature with blossoming defense still take direct damage.
Then lost to a control deck with Psychic Corrosion
Then lost to Wildgrowth Walker merfolk type deck
Then I remember losing to a red deck with a card where trample does double damage, I have to research to see what this card is.
1 month ago
Love the Explore Mechanic in Standard it’s really fun and can be overwhelming to play against. Why not Wildgrowth Walker with all the Explore triggers it seems like he should be in the deck. Plus he is a good early blocker. Are you trying to not use cards that will rotate out bc Winding Constricter is a must in any Explore Deck. Anyways plus 1 from me.
Hey check out my deck Seeking Victory (GB Explore)
1 month ago
Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.
If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.
2 months ago
I don't think Wildgrowth Walker is doing much when you only have Merfolk Branchwalker to back it up. I would try to get the full 4x scapeshift in there, at least one more. and back it up with some solid counterspells or even more dorks such as Channeler Initiate. I think either Nissa, Steward of Elements or Nissa, Vital Force could be strong to.