Wildgrowth Walker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Wildgrowth Walker

Creature — Elemental

Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

Wildgrowth Walker Discussion

KazicGreyhelm on Abzan Midrange

1 week ago

I want to recommend a strategy my friend employs for abzan midrange. He uses the explore package with Merfolk Branchwalker , Jadelight Ranger , Seekers' Squire , and Wildgrowth Walker . He has some more value creatures in the deck like Knight of Autumn , Izoni, Thousand-Eyed , Trostani Discordant , Llanowar Elves and Militia Bugler which is very good in that it picks up any creature in the deck. He has some Cast Down s and Mortify as well as Find / Finality .

In the sideboard he has some more grindy cards like planeswalkers including Vivien Reid , Vraska, Golgari Queen , Karn, Scion of Urza . He has alternative removal in Assassin's Trophy and Ixalan's Binding For control he has some Duress , Arguel's Blood Fast  Flip and Unbreakable Formation .

stensiagamekeeper on Sultai Pod

3 weeks ago

Sweet deck. I too am a big fan of the sultai pod varients and have been playtesting with the card pretty much as soon as it was spoiled. Thought instead of nitpicking I'd just link my version:



as that kinda sums up everything I'd recommend (TL;DR I just traded some redundancy in tutor targets for non-creature spells that I think answer some of the decks problems and shove in a Wildgrowth Walker + Jadelight Ranger package for the early game). I kinda agree with Enral. The copy spells don't seem necessary as the innate power level is already high enough without risking blowouts or awkward draws but what do i know I'm playing Timestream Navigator :).

StanleyHartman on

1 month ago

If you're focused on BO1, you're going to continue to see aggressive decks. I'd cut Vine Mare and Rabid Bite for Wildgrowth Walker and Jadelight Ranger - the aggro killers. Plus, additional explore means more opportunities to get real value from Growth Spiral for ramp.

SP3CTR3_chelts on Fall of the Cleric [Fall of the Thran Standard]

1 month ago

If you have any jadelight rangers they could work well digging for your combo and also ensures you get the lands you need for your 5 and 6 drops.

Personally I would lean into explore rather than dino's running Jadelight Ranger Merfolk Branchwalker and Wildgrowth Walker (maybe if it worked trying Dawn of Hope of the life gain). and then run kill spells. so it would look something like this:

4 Llanowar elvess

2 Merfolk Branhwalker

4 Wildgrowth walker

3 remorseful cleric

2 knight of autumn

4 Jadelight Ranger

2 beast whisperer

1 saytyr enchanter

3 Fall of than

2 mending of dominaria

4 baffling end

2 seal away

3 ixalan's binding

multimedia on Sultai Vannifar Pod

1 month ago

Hey, interesting ideas here.

Consider adding 4x Incubation / Incongruity , 4x Merfolk Branchwalker and 2x Wildgrowth Walker with more Wildgrowth in sideboard? Incubation can help to find Vannifar or Jadelight. Incongruity is a good removal spell in Standard. You're already playing Jadelight consider adding Branchwalker and Wildgrowth? The explore package is a big reason to play green in Standard and you're already playing Find / Finality which is very good with this package. Wildgrowth is busted with explore and having access to more of it in the sideboard is very helpful against aggro. Wildgrowth's big butt and life gain can buy you time to setup which you want with Vannifar. I like that Branchwalker can Vannifar into Jadelight, Llanowar can Vannifar into Branchwalker, with a Wildgrowth on the battlefield this can get out of hand. Vannifar Llanowar into Wildgrowth also seems good. My advice is build your deck so you don't have to rely some much on Vannifar and the explore package with Find / Finality is a powerful plan.

Good luck with your deck.


multimedia on Newbie needs help getting into ...

1 month ago

Hey, Merfolk unfortunately can't compete in Standard even with new Incubation / Incongruity and Benthic Biomancer :(

Depending on what kinds of decks you're against at FNM the top decks in Standard right now are $500. These decks cost this much because of three color manabases and mythic rares. The more colors you play the more money you will need to spend on a playable manabase. This doesn't mean that all decks are this expensive. If you like aggro then there's plenty of less expensive options.

You can make monoblue fliers aggro for $100, monowhite History aggro or monored burn aggro for about $150, Azorius aggro for $200. These decks can compete and win at FMN and these deck prices include full sideboards. They're all relatively simple to play, easier than most decks to learn quickly if this is something you care about.

Honestly, you want to be in white not green if you want to play aggro because white gives you the most one drop creatures as well as Venerated Loxodon , Benalish Marshal , Unbreakable Formation , expensive but powerful History of Benalia and Conclave Tribunal which is a very good budget removal spell that can remove any nonland permanent. You can add blue to white for more options, but doing this means count on adding $50 to the total deck price because you'll need 8x rare dual lands.

If Green is the color you want to play than aggro is not the best option. Green is good for midrange, but midrange is not a type of deck you play with a low budget especially with green. The current explore package: Jadelight Ranger , Merfolk Branchwalker and Wildgrowth Walker is not very expensive and it's powerful, where you want to be with green.

These go well with Golgari; deck is $200-300 depending on how many Carnage Tyrant and Vivien Reid you want to play. These cards are powerful, but expensive and you want at least one of each to increase the competitiveness of the deck. Black is added to green for some less expensive cards: Find / Finality , Ravenous Chupacabra , Midnight Reaper and nice sideboard options. Vraska's Contempt is an expensive black card and depending on your FNM meta, the amount of Planeswalkers you're against, you may or not need it. As a midrange deck Golgari is pretty easier to understand, but it's going to be more expensive than other aggro decks.

If any of these options interest you I offer more advice if you choose one.


If Simic is what you want to play than my advice is look at midrange not aggro. But as far as competitiveness Simic is worse than Golgari. If I was to build a less expensive competitive Simic midrange I would build around Hadana's Climb  Flip using the explore package of creatures with Growth-Chamber Guardian and Zegana, Utopian Speaker . Hydroid Krasis is by far the best Simic creature in Standard, but it's ridiculously expensive. Blue provides some good sideboard cards.

Here's an example Simic Climb Midrange.

Jordensmash on SIMIC 101: Fun With Math

1 month ago

Yeah @jonno.scott I see your point about the curve. The Wildgrowth Walker explore package is somewhat an all or nothing thing since you really need 8x explore creatures to get the consistent value. How consistent is Pelt Collector for you?

Now that I look at it you wind up with a situation where it's all or nothing incorporating pieces of what I run. My deck runs a bit more mid-range than yours so its really a pacing thing. If there is one thing I would try to run for your deck it's probably Hadana's Climb  Flip. A flipped climb can close out the game very quickly - especially if you have a decent size Avatar of the Resolute - which in turn can flip Hadana's Climb  Flip the turn you cast it.

jonno.scott on SIMIC 101: Fun With Math

1 month ago

Thanks @Jordensmash, your deck looks fun! I like the explore package, especially Jadelight Ranger . I used to run Kalonian Hydra , Master Biomancer and Gyre Sage but have recently done an aggressive rework to try and get the CMC down as low as possible to make the deck faster. My buddies that I play with most often have very fast goblin and Izzet aggro decks. I do still keep those higher-CMC cards in the sideboard for multiplayer, and adding a Verdurous Gearhulk would be dope now that it's come down in price. Re your suggestions, I see the avg CMC of your deck is 2.3 w/ 22 lands, and I'm at 1.4 and 19. If I were to incorporate some of your list, what do you think would be highest priority to add, and what might I drop? Or would it be an all-or-nothing choice when it comes to the explore mechanic? Wildgrowth Walker is definitely best if I go heavy explore. Thanks again!

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Wildgrowth Walker occurrence in decks from the last year

Standard:

All decks: 0.31%

Golgari: 3.58%