Wildgrowth Walker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Wildgrowth Walker

Creature — Elemental

Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

Price & Acquistion Set Price Alerts

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Wildgrowth Walker Discussion

tjw415 on Rakdos Burn No Creatures

3 days ago

Looks good. I do worry though that without any creatures, this deck loses to Golgari Midrange or any other deck with heavy lifegain. You do have answers for the creature-based strategies (like Wildgrowth Walker or the ever-annoying tick ups from Healer's Hawk ), but not the enchantment-based strategies like Dawn of Hope or even Ajani's Welcome . Besides lifegain, several of the tempo, utility, and combo-enabling enchantments could also ruin your day. Consider possibly Duress in the sideboard over Drill Bit to handle these threats as it's available Turn 1 and likely hits the same decks you're targeting with that card anyway.

Hexaflexagon on Selesnya Standard Midrange

1 week ago

Hey TheSimikBOat,

Thanks for your comment. The only reason why I don't replace District Guide with Wildgrowth Walker is because this deck has to hit every land drop from turn one to turn 5. Guide helps me with this by fetching me another land to play when the time comes. It also provides colour fixing when needed, which is very important for a tri-colour deck with double symbols in two colours.

Thanks again,

Hexaflexagon

TheSimikBOat on Selesnya Standard Midrange

2 weeks ago

Hey Hexaflexagon,

Great deck! As a suggestion, I think that you may cut the 3 District Guide to add 3 Wildgrowth Walker, because if you cast Merfolk Branchwalker or Jadelight Ranger it grows, and you gain important life that sometimes active the Resplendent Angel's ability.

Greets, TheSimikBOat.

TheSimikBOat on TRY JUND! [RAVNICA ALLEGIANCE]

2 weeks ago

Thanks for the suggestions sdh101.

I cut the Ravenous Chupacabras and I add other 2 copies of Wildgrowth Walker.

Besides, I also thought about removing the Cast Down to add another Assassin's Trophy, but I was not sure if it would be very effective. Your comment has finally decided me to cut the Cast Down and add the Assassin's Trophy.

MillersEdge on Grn Boros

3 weeks ago

Any reasons for playing Luminous Bonds over Conclave Tribunal? You can often convoke for the 1 mana difference, and it deals with so much more. Planeswalkers, the heal off of Wildgrowth Walkers, pesky enchantments like Experimental Frenzy or The Eldest Reborn...

djnewellmit on Chamber's Climb

3 weeks ago

See my comment on Strictly Better MTG's decklist:

"I've been considering both decks, so hopefully you don't mind my input to your question. It's probably more even to compare this deck to the non-budget Bant Climb at the end of SaffronOlive's post.

Dev's deck here is all-in on the Sentry with the full range of shocklands. Lyra Dawnbringer provides a nice finisher, with or without a flipped Hadana's Climb  Flip. In my experience, Vine Mare makes a great target for the Climb's counters since a) it's hexproof and avoids your opponent removing it with the trigger on the stack and b) it's large initial power presents a very fast clock once you've flipped Climb even without any counters on the horse. I've also seen Merfolk/Climb decks using Jade Guardian in a similar deck slot. I like Dev's choice of Ixalan's Binding over Seth's Conclave Tribunal for the removal. I personally don't like the Jadelight Ranger in the maindeck because a) they force the manabase to be more focused on green, and b) I don't own any. I will be using 4x maindeck Knight of Autumn in their place. But they are very nice when paired with the Wildgrowth Walker in the sideboard.

SaffronOlive's deck looks more like a Selesnya +1/+1 counters deck with a blue splash for Hadana's Climb  Flip. The addition of the 3x planeswalkers in the maindeck are heavy hitters. I like the Knight of Autumn maindeck here over Jadelight Ranger. Venerated Loxodon and Assure / Assemble add to the +1/+1 counters theme and can add a more explosive early game compared to Dev's deck.

Overall, I favor Dev's deck with the Lyra and the all-in Chamber Sentry plan. But I would happily pilot either deck at an FNM or Standard Showdown."

tpmains on Ravnica Allegiance: Spoilers and Speculation

1 month ago

I'm rather excited to pair Simic Ascendancy with Path of Discovery. Add in Jadelight Ranger, Merfolk Branchwalker, Wildgrowth Walker, and Shadowed Caravel to really get the counters going.

trey12321 on Golgari Aggro (by Jean-Emmanuel Depraz)

1 month ago

Sorry it's taken me a bit of time to actually get around to commenting on your decks, man. At the moment Jadelight Ranger is a 4 of in nearly every green deck, and almost certainly most competitive golgari builds. Wildgrowth Walker is another option, although I wouldn't say it's the strongest card if your focus is graveyard, but I would definitely run at least 2 if you go with the Jadelights.

I could point out some other stuff too, but I'll just show you my Golgari standard deck next time I see you at FNM. Also, if you come on a Saturday I'll let you pilot it through the tourney ;)

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