Creature — Merfolk Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
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Jade Guardian Discussion
4 days ago
Hey, a lot of interesting card choices here. I think you should expand on the Jade Guardian with auras theme as it's the strongest here. More Cartouche of Knowledge; 4x Knowledge seems good because it does replace itself, a draw. Consider cutting Rhonas's Monument and Thaumatic Compass Flip for 2x more Knowledge? I would also increase to 4x Opt because it's the cheapest mana way to help to find and draw Guardian or Knowlegde vice versa, which ever one of the two you don't have in hand. Consider cutting 1x Search for Azcanta Flip and 1x Vizier of the Menagerie for 2x more Opt? Search and Vizier can't help to find an aura, but Opt can.
Guardian is a four drop it would be nice to be able to consistently play Guardian before turn four which you can do with more ramp. Consider cutting 2x Deeproot Champion for 2x more Druid of the Cowl? Ideally you want a mana dork, Druid, turn two because if you also have Guardian in hand you can then play it turn three. If you can get a Guardian into play turn three you can use the rest of the game to attach auras to it or grow it with other counters as well as protect it turns four and five which is when a board wipe will most likely happen. There's a huge difference between being able to have a turn three Guardian instead of turn four.
1 week ago
Putting in Kumena's Speaker and Verdurous Gearhulk instead of Jade Guardian & The Scarab God would make this deck much better IMO. I get that you'd want a hexproof dude to stack counters on but there's gotta be someone better. Also you don't have a turn one play... might as well get a 2/2 that can be a 4/4 on turn two at INSTANT speed with River Heralds' Boon
1 week ago
Appreciate the input!
1 week ago
I would probably put it in instead of Jade Guardian or Jungle Delver but I can also see why you'd want to keep them in. But consider this, how often do you get to use Jungle Delver's ability, and how often is Jade Gaurdian (a 3/3 for 4 without support) worth it to cast? I would probably cut 4 jungle delver, as Jade Guardian is the most useful of the two.
2 weeks ago
Adderite ive added a maybe board of cards im getting. When it all comes in Deeproot Warrior is gonna be first to come out Jade Guardian will be next. Cancel is coming out for Supreme Will a Bounty of the Luxa is being switched for a Growing Rites of Itlimoc
2 weeks ago
Herald of Secret Streams y Shapers of Nature van el maximo posible. El One With the Wind es lo que podes volar del mazo, a menos que se la pongas al Jade Guardian es un 2x1 regalado. Ademas ya tenes varias cosas con evasion: River Sneak, Shaper Apprentice y los gana partidos: Herald of Secret Streams y Tempest Caller. 12 bichos evasivos, no jodamos. Podes poner un Jace, Cunning Castaway... Kopala, Warden of Waves tranquilamente puede ir de main. Afuera o adentro necesitas las dos copias si o si. Spell Pierce para terminar el sideboard.Lo interesante es la falta total de removals... Los counters del sb capaz te salvan...
Finalmente dado que mas de la mitad del mazo van a ser bichos Unclaimed Territory para la base de mana.
2 weeks ago
I commented in another UG merfolk (fish :P) list: http://tappedout.net/mtg-decks/30-09-17-Ysl-simic-merfolk/
Nice to see another person trying Nissa! She is bad for the lack os protection, but with Deeproot Waters the deck can produce a lot of blockers to keep her providing card advantage. It's a shame she just put the creatures in play rather than casting them.
My big concern is temur energy, as the majority of players in my local store are playing with it. I'm one of two players with ramunap, so this obviously won't be a problem.
Shaper's Sanctuary is a must, even though it conficts a bit with the tokens. But at the bright side, every Sanctuary draw helps casting more merfolks, therefore more tokens.
Have you considered Watertrap Weaver? I really like this tempo effect, especially if you can produce a token with him as well, but the 3 CMC is rough. There's Kopala, vineshaper mystic (and Rishkar) and Deeproot Waters . I think Kopala is the only one you don't necessarily want to play on turn 3, so it could be a little clunky.
One River's Rebuke can help as a top end of a tempo strategy. And that reminds me about the mana base: Just 21 lands? The deck in the link above uses only 20. Those decks won't use Attune with Aether.
Please update as you playtest! I'll be trying to make a list of my own.
2 weeks ago
Almost didn't sleept this night thinking about a UG merfolk deck (I'm not kidding). Cards like Kumena's Speaker and Merfolk Branchwalker are easy inclusions. I want to kindda build around Deeproot Waters in a similar way the UW Monument (Oketra's Monument) do. Merfolks don't get the cost reduction, but the tokens have hexproof and the enchantment itself is not legendary, allowing multiple copies on the battlefield. I'll just put my thoughts in this comment, not saying your list is right or wrong (actually it would be very nice if you could share your experiences testing the deck).
Taking a look at the merfolks, Kumena's Speaker is the only 1-drop playable.
You have only 6x 3-drop in the list right now and 2x Kopala, Warden of Waves are the only ones. For me this is the trickiest part... vineshaper mystic doesn't provide the mana ability as Rishkar, Peema Renegade but again, the merfolk isn't legendary. Shapers of Nature is very good but has 0 board impact upon casting. So there's Watertrap Weaver which has an interesting tempo effect that's great against Ramunap decks and maybe even Energy decks.
In the same tempo idea, Tempest Caller can clear the way for a good attack. Jade Guardian is another card I'm looking at. 4 mana 3/3 hexproof that have a whole tribe suporting to get bigger is nice. Maybe a little splash for Cartouche of Ambition to help against red. Herald of Secret Streams can be great and I think 2 is the right number.
This is actually my opinion on something I didn't like in the list: Growing Rites of Itlimoc . You don't have any mana sink and using this just to ramp into Tishana, Voice of Thunder is probably not worth because there'll be games that you won't draw her.
One card that came in my mind was Nissa, Steward of Elements. The big problem with her is that she can protect herself as most of the sucessfull walkers do, but with Deeproot Waters she might have a chance since every merfolk will represent 2 bodies (one of which can't be targeted with removal). Her 0 actually works very well with Merfolk Branchwalkers and her scry 2 can help keeping the merfolks coming (and the tokens as well). And of course her ultimate can win a game (maybe Tempest Caller tapping out and then you untap the lands - now 5/5 flyers?)
Nice to see Shaper's Sanctuary in, cause merfolks don't have many 1-drop options. Just a little bit odd because it's bad with the tokens, but drawing cards to replace removed non-token merfolks is simply delicious.
PS: I don't know where you play and how competitive it is, but in my local store almost 60% of the players are using energy decks and the best ones have 1-2 Rhonas the Indomitable. A constant font of chunck blockers is worthless when your opponent can give creatures trample. I didn't figured out the best way to neutralize it, yet. (I guess my last thought was splashing for white and put a Cast Out or Desert's Hold. As right now I realized they printed Sorcerous Spyglass :D)
And Tishana, Voice of Thunder man... I know a prerelease is a prerelease, but she drew me 6 cards, my opponent used an Ixalan's Binding, next turn I dumped my hand, passed, and when they passed back again I drew Vraska, Relic Seeker and obviously -3 and Tishana drew me another 7 cards. Totally nuts. I'm going with just one in my brew.
I guess for now it's "just" that. Sorry if I wrote too much :P