Jade Guardian

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Jade Guardian

Creature — Merfolk Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

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Jade Guardian Discussion

QuantumSkies on What did I make

2 months ago

The lower all your spells cost, the better your deck will be. With this, you could take out Fleet Swallower, maybe Tempest Caller , your Verdant Rebirth because it requires multiple other cards to be good, one Negate, the Dive Downs because you might not have mana for it as you are always going to tap out, a Cancel, and the Jade Guardians because 4 mana for that effect probably isn't worth it. The 12/12 land split might not be enough, some mana fixing, like Evolving Wilds, will help. As said before, you want to be spending all of your mana every turn to race your opponent, so the fog plan might not be an optimal use of space.

x12721 on

2 months ago

Firstly, cut the non-merfolk cards (Soul of the Rapids, Waterknot, Castaway's Despair) and some of the weaker merfolk (Jade Guardian, Shaper Apprentice, Shapers of Nature, Vineshaper Mystic). Replace them with Deeproot Elite, Kumena, Tyrant of Orazca, Merfolk Mistbinder, and Silvergill Adept. Also consider Aquatic Incursion to ensure your merfolk have unblockable, and possibly Seafloor Oracle in place of Herald of Secret Streams.

Shoku on Simic Merfolk- Competetive

3 months ago

Hey, just stopped by because you mentioned it on my deck. I have some insight on the deck that might be beneficial to you.

  1. I noticed you said this list is more midrange than agro, and because of that I think 20 lands is nowhere near enough. In my list 21 is a good number because I almost never need more than 4 in a game. I also have Merfolk Branchwalker to help me hit my lands. I'd recommend them in your list too, because a 3/2 for 2 or a 2/1 for 2 that draws you a card are both really good outcomes.

  2. Also because you're midrange, I think that 11 1 drop creatures may be too many. I personally run 3 Mist-Cloaked Herald and 2 Jade Bearer along with my 4 Kumena's Speaker, which is by far the best 1 drop of the 3. For your other 1 drops, I think you might need another Unsummon just for constancy, and I'd also swap out your main deck Negates for Spell Pierce but keeping the ones in your sideboard.

  3. In your list I would go with Deeproot Waters over Jungleborn Pioneer because the former will give you more value as the game goes on.

  4. I like the Swift Wardens, to go along with them though I would recommend Blossoming Defense as a good way to also protect your creatures.

  5. 4 Kumena, best amount!

  6. I would drop Tempest Caller down to 2 or 3 copies, it's not a card you want multiples of. Alternatively I've seen people run Watertrap Weaver which is actually pretty decent despite how it might look at first glance.

  7. Finally the sideboard, I would drop the Jade Guardian in favor of more Swift Wardens. I would also replace Silent Gravestone for either Crook of Condemnation or Scavenger Grounds, Gravestone doesn't stop a lot of things like GPG which I find my deck has a rough time against with cards like Gifted Aetherborn, Angel of Invention, and Aethersphere Harvester. For that reason I also sideboard in Naturalize as it also helps against most Orzov, Esper, Etc. tokens lists.

Hope everything I've said can help, I might be wrong on some stuff but I think I might be able to help you get closer to what you're going for.


U/G(Simic) Rivals of Ixalan Merfolk

Standard Shoku

SCORE: 78 | 49 COMMENTS | 26008 VIEWS | IN 37 FOLDERS


billium813 on Kumena, Tyrant of the Kitchen Table (EDH)

3 months ago

Cut recommendations:

  • Cursecatcher: not very good in Commander
  • Jade Bearer: doesnt have enough value
  • Jade Guardian: seems pretty meh
  • Tidal Courier: doesnt seem that good for Blue card advantage
  • Rewind, Arcane Denial: Merfolk is more aggro than control. Its good to have some counter spells, but I'd keep them cheaper and less of them.

  • Aquatic Incursion: seems too slow and mana intensive for only 1 unblockable merfolk... looking at other unblockable abilities you have, they are cheap or apply to all merfolk

  • Hardened Scales: I dont feel like this deck focuses enough on +1/+1 counters to make this valuable
  • Cauldron of Souls: Wouldnt most of them be really tiny? It depends on how many ETB effects you have that are any good and bonus points if the ETB gives +1/+1 counter (I count like 4 merfolk that this works well with?) Sure you have some lords... but unless your deck is loaded with cards like Deeproot Elite, I dont see the value.

djnewellmit on UG Hadana Pummeler

4 months ago

Nice find, nomaddog. I faced off against a Hadana's Climb  Flip deck online last week with my Re-growing Pummeler, but the opponent was using hexproof merfolk, Jade Guardian and Jungleborn Pioneer, with the Climb in lieu of Hydras, Cubs, and Pummeler. It was a very controlling shell, vs this aggro/midrange build. Oh yeah, and I lost.

I too have been looking to test with Hadana's Climb  Flip in a Pummeler build, and this looks exactly the direction I would have gone (minus Sage of Shaila's Claim, which is an interesting inclusion).

I imagine the sideboard will include 2-3 Negate, a few Naturalize, maybe a couple Heroic Intervention and Aethersphere Harvester. I've been looking forward to playing with Admiral's Order out of the side, but I haven't run up against any Settle the Wreckage decks at my LGS.

Natalbee on Panhar-Mer-nicon

5 months ago

If you're going Merfolk tribal, you might at well get rid of Verdurous Gearhulk and add more Kumena or Metallic Mimic. Rishkar, Peema Renegade has a little utility, but it also feels out of place. I can see where you're going with the +1/+1 counters, but Verderous and Rishkar probably belong in another deck.

Panharmonicon really doesn't feel like it does a whole lot for you at the moment either, and I'd probably recommend replacing it with something like Aquatic Incursion (or at least cutting down on them).

If you want to keep it, then I suggest running cards like River Sneak (double-trigger unblockable), Jade Guardian (potentially 4/4 hexproof) and Riverwise Augur (draw 6 put 4 back).

And of course, Vanquisher's Banner is always good in a tribal deck.

Murphy77 on D's - Standard Merfolks

5 months ago

Merfolk have certainly received a big boost with RIX. What I am missing from your deck is Nissa, Steward of Elements and Forerunner of the Heralds, which both add value to a Merfolk Deck. I would be seriously tempted to replace Jade Guardian with Heroic Intervention

razelfark on Merfolk

5 months ago

Would replace the Jade Guardian. He is slow and not very impactful. I would suggest River Sneak as a strong card for this deck and it is a cheap common for easy pickup.

With the new set coming out soon you will want to keep an eye out for some of the new cards that will likely help this deck. A solid uncommon that should be easy enough to pickup Merfolk Mistbinder would likely help out.

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