Jade Guardian

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Common

Combos Browse all

Jade Guardian

Creature — Merfolk Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

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Jade Guardian Discussion

Rampunk on UG SIMIC MERFOLK

1 week ago

I played in a 13 man tourney last night for FNM with a deck not as complete as this one and i placed 5th, went 3-1 over 4 rounds. I played one Metadeck and did pretty decent against it. Jade Guardian and One With the Wind worked real good for me, so those are options.

JonMH on Merfolk Standard

2 weeks ago

Jade Guardian and Deeproot Waters might be decent additions to you deck.

ThatOneGuyUNo on The pesky merfolk

3 weeks ago

Just curios, why don't you have any Jade Guardian's? They give +1/+1's and they're hexproof. Also as far as sideboard goes, you definitely want some Heroic Interventions to counter hard removal cards like Fumigate and Bontu's Last Reckoning.

yoni24 on River Heralds' Boon

1 month ago

oh, and i forgot to mention Deeproot Waters, Kopala, Warden of Waves and maybe even Jade Guardian

MtgBigYiz on G/U Merfolk Standard

1 month ago

Thanks Gim took me hours of brewing/testing to come to this, seems the best setup though!Replaced Jade Guardian with a fourth River Sneak dont know why I put the guardian in there, think I wanted the hexproof/counter value later game, hurt the curve too much and didnt suit as a one off though! Deck plays really well so far always draw a well balanced starting hand, good land/creature/non creature ratio.

More often than not Rishkar, Peema Renegade is down turn 3, by turn 4 youve got 7-8 mana depending on how the opening turns went, so pretty sweet, Herald of Secret Streams just ends games soon as it lands if its not stopped too.

And Grrimm101 the cartouche may be a nice addition, Ambuscade seems too costly for this deck, we dont really trade with creatures that often, were more looking to protect ours than kill off their's.If I needed removal id pick Prey Upon all day...

Gim on G/U Merfolk Standard

1 month ago

I tried making my own Merfolk tribal but it didn't feel right but I feel like you cracked a code. I am questioning your choice of Jade Guardian however.

I may end up making one utilizing Deeproot Waters using this as a foundation for it. Good job, dude.

multimedia on Ixalan Merfolk Counters

1 month ago

Hey, a lot of interesting card choices here. I think you should expand on the Jade Guardian with auras theme as it's the strongest here. More Cartouche of Knowledge; 4x Knowledge seems good because it does replace itself, a draw. Consider cutting Rhonas's Monument and Thaumatic Compass  Flip for 2x more Knowledge? I would also increase to 4x Opt because it's the cheapest mana way to help to find and draw Guardian or Knowlegde vice versa, which ever one of the two you don't have in hand. Consider cutting 1x Search for Azcanta  Flip and 1x Vizier of the Menagerie for 2x more Opt? Search and Vizier can't help to find an aura, but Opt can.

Guardian is a four drop it would be nice to be able to consistently play Guardian before turn four which you can do with more ramp. Consider cutting 2x Deeproot Champion for 2x more Druid of the Cowl? Ideally you want a mana dork, Druid, turn two because if you also have Guardian in hand you can then play it turn three. If you can get a Guardian into play turn three you can use the rest of the game to attach auras to it or grow it with other counters as well as protect it turns four and five which is when a board wipe will most likely happen. There's a huge difference between being able to have a turn three Guardian instead of turn four.


backinajiffy on Sultai Merfolk [[Competitive Primer]]

2 months ago

Putting in Kumena's Speaker and Verdurous Gearhulk instead of Jade Guardian & The Scarab God would make this deck much better IMO. I get that you'd want a hexproof dude to stack counters on but there's gotta be someone better. Also you don't have a turn one play... might as well get a 2/2 that can be a 4/4 on turn two at INSTANT speed with River Heralds' Boon

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