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Creature — Merfolk Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
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Jade Guardian Discussion
4 days ago
Nice find, nomaddog. I faced off against a Hadana's Climb Flip deck online last week with my Re-growing Pummeler, but the opponent was using hexproof merfolk, Jade Guardian and Jungleborn Pioneer, with the Climb in lieu of Hydras, Cubs, and Pummeler. It was a very controlling shell, vs this aggro/midrange build. Oh yeah, and I lost.
I imagine the sideboard will include 2-3 Negate, a few Naturalize, maybe a couple Heroic Intervention and Aethersphere Harvester. I've been looking forward to playing with Admiral's Order out of the side, but I haven't run up against any Settle the Wreckage decks at my LGS.
1 month ago
If you're going Merfolk tribal, you might at well get rid of Verdurous Gearhulk and add more Kumena or Metallic Mimic. Rishkar, Peema Renegade has a little utility, but it also feels out of place. I can see where you're going with the +1/+1 counters, but Verderous and Rishkar probably belong in another deck.
Panharmonicon really doesn't feel like it does a whole lot for you at the moment either, and I'd probably recommend replacing it with something like Aquatic Incursion (or at least cutting down on them).
If you want to keep it, then I suggest running cards like River Sneak (double-trigger unblockable), Jade Guardian (potentially 4/4 hexproof) and Riverwise Augur (draw 6 put 4 back).
And of course, Vanquisher's Banner is always good in a tribal deck.
1 month ago
Merfolk have certainly received a big boost with RIX. What I am missing from your deck is Nissa, Steward of Elements and Forerunner of the Heralds, which both add value to a Merfolk Deck. I would be seriously tempted to replace Jade Guardian with Heroic Intervention
1 month ago
Would replace the Jade Guardian. He is slow and not very impactful. I would suggest River Sneak as a strong card for this deck and it is a cheap common for easy pickup.
With the new set coming out soon you will want to keep an eye out for some of the new cards that will likely help this deck. A solid uncommon that should be easy enough to pickup Merfolk Mistbinder would likely help out.
1 month ago
-1 Avid Reclaimer-1 Brambleweft Behemoth-1 Colossal Dreadmaw-1 Druid of the Cowl-1 Garruk's Horde-1 Jade Guardian-1 Wily Goblin-1 Vineshaper Mystic -1 Nissa, Genesis Mage-1 Blinding Fog-1 Spike-Tailed Ceratops-3 Nissa's Encouragement
Hope I helped
1 month ago
Welcome to Magic! Let's talk about deck building.
I appreciate that this appears to mostly be building off what you have, but you'll find that to be a difficult way to play. Online sellers like tcgplayer or your local gaming store can probably do a better job furnishing you with full playsets of cards you want. Realistically, as there aren't an enormous number of good merfolk, you'll want to get the max number of the good ones.
A critical consideration for this deck is that a new set is coming out very shortly, less than 2 weeks. We already know it contains some good merfolk, you can puruse the revealed cards here, and there are more to come. http://mythicspoiler.com/rix/ I'd suggest you wait before cementing your deck considerations. Silvergill Adept in particular will be an autoinclude at 4x, but there will likely be many fun options. Merfolk Mistbinder, which tappedout doesn't recognize yet because it's new, will also be something you will want 4x. You can check it out on that link.
On to deck building. Merfolk are an aggressive strategy. The kind of deck that's interested in playing those 1 mana 2/2s you have with Kumena's Speaker. Your cards should follow that model. Low cost, quick to close out a game. So unfortunately, that Jace isn't a great fit here. He's 6 mana and doesn't do much for your strategy. Jace is the kind of card you see in a control deck, which is playing the long game, trying to run the opponent out of resources, before closing with powerful big threats. Having aggressive cards alongside control fatties is usually a mistake. At most you might have it in the side board to combat control strategies that will take you into late game. It should also be noted that you have only 20 lands, making a 6 mana spell VERY ambitious. The same logic also applies to Fleet Swallower.
Working under the assumption that you follow my advice and make those cuts, then New Horizons is also quite unimpressive. It ramps you into a late game strategy that would no longer be a part of your deck. Your 3 drops should be powerful threats that kill the opponent or powerful removal cards to deny their strategy.
Then there are outright bad cards: Jade Guardian is 4 mana for 3 power. If it doesn't do something much more exciting, then that's a big nope. Same for Wind Strider. Creatures that have less power than their mana cost are usually not good for an agressive strategy. And even if you have 1 Jace in your deck, it wouldn't be enough to make Jace's Sentinel good. Same for Grasping Current; pretty mediocre with Jace, terrible without.
In about a week, the whole new set will be spoiled. Shortly after that happens, and the pro players and content producers have seen the cards, you can google what a standard merfolk list might include for ideas about how to construct your deck. That would probably be the best place to start, as brewing independently can be challenging for a new player.
1 month ago
2 months ago
joaoguaxinim I see your point with Jade Guardian. Thanks for the advice. As far as Deeproot Champion goes it works really well with your deck because you have a good amount of non creature spells. Looking at our decks they have different purposes. Your deck is about getting a few really big creatures out, then dropping Herald of Secret Streams. My deck is more about getting lots of decently sized creatures out, then using Herald of Secret Streams to close out the game. River Sneak synergizes better with my deck because of my focus on creatures. Deeproot Waters is a great combo card to have with sneak because the merfolk tokens count towards it's text. I don't run four mimics mainly due to pricing, and Verdurous Gearhulk makes up for that later. Also my LGS meta is rampant with Carnage Tyrant so having a gearhulk and putting all the counters on it gives me an answer to tyrnants.