|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Uncommon|
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Creature — Human Advisor
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Trusted Advisor Discussion
4 months ago
Cool idea! +1
Minister of Impediments could be fun in this deck.
Trusted Advisor could also be fun.
Since most of your creatures are small, you could also wreak some havoc with Meekstone . That card will definitely draw some hate tho, so be careful.
Michiko Konda, Truth Seeker could deter some attackers.
9 months ago
You deck has made quite a few changes since the last time I saw it. I must say I like how the deck is coming together.
I would like to know what your thoughts are on replacing one of the signets with a Basalt Monolith . My reasoning is that it by itself allows infinite (albeit colorless) mana with your Dramatic Reversal / Isochron Scepter combo as well as going infinite with the Rings of Brighthearth you already have included.
I would also love to hear your reasoning for including Trusted Advisor . With Damia as your commander, I wonder how often its first ability would be relevant. The second ability seems to me more pertinent, as by recasting one of your cheap advisors you could gain card advantage through cards like Beast Whisperer and Kindred Discovery . Do you think that effect is worth a slot in the deck? If you do, I wonder if Temur Sabertooth could perform that function better. I often include this card in creature-heavy decks as it allows me to return my board in whole or in part to my hand in response to a board wipe being cast. The obvious downsides are that it is not an advisor itself and its ability costs mana to activate as opposed to being a free trigger. Paradoxical Outcome could serve a similar purpose as well as providing additional draw
10 months ago
10 months ago
To keep your theme I've suggested some improvements
Faerie Harbinger - Tutor for the fary you need
Inspired Sprite - Extra Card draw
Mistbind Clique - Basically a one turn time warp - more if you can bounce with effects like Glen Elendra Pranksters
Nightshade Schemers - Since most of your deck is Faerie
Scion of Oona - Faerie lord - the shroud could be beneficial too
Spellstutter Sprite - Counter spell - more if you can bounce with effects like Glen Elendra Pranksters
Sprite Noble - Weaker "Faerie" Lord - most likely to cut
Hypnotic Siren - on theme version of Spirit away but not dead in hand early game
Siren Stormtamer - counter spell
Midnight Banshee - might hurt with all the blue you play but strong against many decks
I would Remove Macabre Waltz, Fill with Fright, Send to Sleep, Wings of Velis Vel, Fear, Phyresis with Glistening Oil (repeatable infect + used as removal in pinch), Psychic Surgery, Sleep Paralysis, Waterknot (your in black use actual removal), Faerie Invaders, Oona's Gatewarden (sorry I know oona's the general but its a weak card) and Dauthi Embrace (I know you said its a win con but most of your creatures are evasive on their own)
1 year ago
You should include Umezawa's Jitte; it's a way for blue to pump after blockers are declared, and it's on flavor.
Mindshrieker is creature that can also pump after blockers; and with cards like Field of Dreams (which I'm probably not going to run because, Oh my Thassa, that card is expensive) or Lantern of Insight, you can guarantee the best option (and it's not limited to one activation per turn snicker).
Go, Blue Aggro!
1 year ago
Also a single Trusted Advisor to abuse your etb effects.
1 year ago
2 years ago
ChaosJester Not really. Ornithopter is great because it has flying. That's the key,as damage will almost always get through. I stronly STRONGLY agree with you however, that I have too many creatures. I'm lost at what to do.
If I remove ninjas then...I just have a weak Faerie deck. If I remove Faeries, then which ones? I have Faerie Impostor to bounce back ninjas. And I have Faerie Miscreant for another cheap one drop for allowing Ninjutsu on turn 2 as well as the added ETB effect.
I'm thinking of removing faeries and allowing for other ways to get damage through with Ninjas and finding ways to bounce them back if they cant' get damage through. Maybe I add Aqueous Form for damage? However bouncing it back kills the enchantment.
Or perhaps I could try out Trusted Advisor, but I have to be able to swing with cheap creatures fast to allow for Ninjas to continually be on the field. I think Walker of Secret Ways serves me better then because I can unsummon at my own pace.
The issue I'm clearly having is what I should play my ninjutsu around. I'm just so stuck lol
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