Merfolk Trickster

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Merfolk Trickster

Creature — Merfolk Wizard

Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

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Merfolk Trickster Discussion

Barrett69 on Blue-White Historic DOM

19 hours ago

Went 4-0 with the deck at FNM this past weekend.

Mono Red: 2-0 UW Control: 2-1 BG Constrictor: 2-1 Mono Red: 2-0

The Mono Red matchup went well, especially after sideboard. Resolving a Lyra Dawnbringer was pretty well game over for them. UW control was a fun matchup where the Merfolk Trickster came in clutch to tap down a flashed in Gearhulk. Close games all around. Toughest Matchup was against constrictor. Game one I pretty well got ran over, but after sideboard things ran a lot smoother. Fun deck, can't wait to play it again next week.

Acute19 on Izzet? Prowess? Wizards?

1 day ago

I've messed around with this deck quite a bit and your list is almost identical to my own. After a lot of playtesting I swapped out 3x Warlord's Fury and 1x Riddleform for 3x Chart a Course and 1x Merfolk Trickster. I found that the first strike from Warlord's Fury goes to waste more often than not. Sometimes it helps, but it's usually just a cantrip for prowess. In that capacity, Chart a Course is strictly better, even pre-combat. There's typically at least one dead-ish card in your hand, which you won't feel bad chucking in the bin. Merfolk Trickster is just an awesome Deus Ex Machina wizard when you need to survive just... one... more... turn :)

Malikorr on Gentle Genie

2 days ago

I think there is a nice combo if Unwind and Merfolk Trickster on opponent's turn.

Malikorr on How To Be A Dick For Under $15 (Again)

2 days ago

add Merfolk Trickster and you are in business against the Lyra, Ghalta or other behemoth you face.

GloriousSeeker on Best Merfolk Deck

3 days ago

I play a lot of Merfolk. I see that your deck is good. But it really miss the balance. I recommend that you play 1 copy of Kira, Great Glass-Spinner and 1 copy of Kopala, Warden of Waves.

I understand that you're playing Vapor Snag. But 1 extra Harbinger of the tides or Merfolk Trickster is much better. I have played a lot with Vapor Snag and is in my view worthless. Or play an extra Spell Pierce. You have too little board control over your Merfolk.

I'm a huge fan of our master of all waves, Master of Waves! But 4 Mainboard is not worth the effort. I play 2x Master of Waves in my sideboard. I have too many matches lost because they played a simple non-Red removal on my Master of Waves and have lost the matchup. That is why my tip, consider take the Master into your sideboard and run another 4-drop or 3-drop for example Watertrap Weaver. The best Merfolk player has the card also played and has had a great success! So this is not just a tip from me, but also of them!

Cards that under-rated but extremely strong are the following: Watertrap Weaver, Merfolk Trickster and Kopala, Warden of Waves.

You need more counter needed in main Board, Kira, Great Glass-Spinner and Kopala, Warden of Waves are both 1 time needed, Vapor Snag modify them by another Merfolk or an extra Spell Pierce. And you have to look at your sideboard and Master of Waves in your mainboard.

I have now won 58 of the 60 games. The Master of Waves is extremely strong, but not against non-Red tier decks. Watertrap Weaver and Merfolk Trickster have brought me many wins.

BTW @dylanyad, I've seen how you react towards other people. They're here to help you and you snatched them quite a lot. This is a tip because I'm playing like 16 years Merfolk now. Since that the hype of playing Merfolk. I'was playing it already. So take these tips ;)! You can consider what you want or not.

Dorotheus on U/G Thing in the Ice

6 days ago

Basically.Here's my control deck right now, I still need 2 more Snapcasters but Merfolk Trickster is an ok temporary substitute for now: Belafonte, Life Aquatic [Blue Phyrexia], and my goal was Temur Ice Command so take what you will from those to apply to a UG control build, and just focus more on value and less on simple protection spells, and Lumbering Falls over Treetop Village maybe? more for manafixing and it can't be simply removed as a creature. Your deck can easily use Noxious Revival too, it's not a must, but a consideration.

Bulldawg1310 on Minimum number of Merfolk for ...

6 days ago

If youre not running aether vial, you really should only be running silvergil in merfolk builds so you almost never have to pay the tax. Theres really not a mathematically correct number of merfolk to make silvergil manageable. Now, you could build a merolk/wizard tribal, and probably be okay. you could run the new Merfolk Trickster, Cursecatcher, Harbinger of the Tides, Stonybrook Banneret, and Master of Waves

mikeyoffbeat on Teferi, Birdman of Dominaria

1 week ago

Hahaha refresh and check the list kuge1000, I was making changes as you commented. I went down one Treasure Map  Flip and took out the 2x History of Benalia (mostly to use in a different deck) for 3x Favorable Winds. Then I took out 4x Merfolk Trickster and went for Warkite Marauder instead. What do you think?

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