Merfolk Trickster

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Merfolk Trickster

Creature — Merfolk Wizard

Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Price & Acquistion Set Price Alerts

DOM

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Merfolk Trickster Discussion

multimedia on Izzet Tempo

2 days ago

Hey, have you considered cutting red to make the deck cheaper?

Other than Arclight and Factor (which you want to cut both anyways to reduce deck price) I don't see a need for red if you want to play tempo. Mono blue can be a cheap Standard tempo deck ($50-60 total) that can win. It includes cards: Exclusion Mage, Tempest Djinn, Merfolk Trickster, Wizard's Retort, Siren Stormtamer, Warkite Marauder, Curious Obsession, Nightveil Sprite, Chart a Course, Unexplained Disappearance, Dive Down, Opt, Essence Scatter, etc. Mono blue means you don't have to pay $70+ for a manabase (Shocks and Checks) which is the number one problem right now in Standard for budget two color decks.

Good luck with your deck.


drsnailtrail on Risky Wizards

4 days ago

IMO Ionize is better than Wizard's Retort just for the 2 points of burn. You know, i think Merfolk Trickster is actually a great play against aggro/weenie decks because it was also remove abilities until end of turn and can be played at instant speed. Another Instant-speed tempo play is Sonic Assault which i feel is an underrated card in this format; does 2 points of burn AND sets your opponents tempo back if they have hasters, AND it has jump start.

The exact thing you have going for you that Saffron Olive didnt was responses to threats. U/R Wizards is great for being uniquely equipped to answer BOTH aggro and Control. Against midrange it falls flat but isnt a lost cause. Risk Factor fixes exactly this problem.

You know though, i feel like Dive Down is a one-of in the main board and the rest into the sideboard. But i do have to ask; why no Ghitu Lavarunner or Viashino Pyromancer? Those would be great early turn plays to put pressure on your opponents, making a mid or late game risk factor so much more satisfying to cast. Great deck overall just needs a bit of polish

saj0219 on Wiz-zet Warriors!

2 weeks ago

More thoughts!

  • I think the package of Beamsplitter Mage, Maximize Altitude, and Maximize Velocity is a trap. Yes, it's super nice when you get to duplicate one of the Maximize spells, but that's only going to be the times when you have Beamsplitter. Yes, it's even better when they give the creatures +2/+2, but that's only going to happen when you have Beamsplitter AND Adeliz, the Cinder Wind (which is only going to be T4 at the earliest). Additionally, the drag about these is that they are sorcery speed, which means you have to telegraph what you're doing, and just about the only card in your deck worth pitching for their jump start is going to be a land... I'd replace all 12 of those with other options (a wizard of your choosing and 8 instants/sorceries would be my first instinct).

Other wizards to consider:

MrMartin0502 on Merfolk

2 weeks ago

merfolk tribal isn't a deck that can easily out tempo other modern decks and for that reason, I would consider running Merfolk Trickster it's great at stopping other decks from being able to out-tempo or out power you, this thing could turn a 5/6 Tarmogoyf into a 0/1.

LidarMonkey on Budget U/R Wizard Tempo (GRN Standard)

3 weeks ago

I guess you're right about Naban, Dean of Iteration and Naru Meha, Master Wizard. In the tempo cards section of my description I outlined my reasons for not including Merfolk Trickster, so I might give Siren Stormtamer a shot. As for Mission Briefing, it is being priced at 8.50 or so, and if I invest in this deck a little bit more, I'd probably get a real mana base. If I do get one, I might get Merfolk Trickster for the deck.

How about this: cut Naban, Naru, and 1x Ionize bring in 3x Siren Stormtamer.

IvyLeaguerCU on Budget U/R Wizard Tempo (GRN Standard)

3 weeks ago

I don't think Neban or Naru are needed. Neban can get you double triggers on Exclusion Mage and Viashino Pyromancer, but not sure how consistent that would be.

I suggest also considering Mission Briefing (provided it ends up working within budget), Siren Stormtamer, and/or Merfolk Trickster.

Plahbie on Lazer Zap - Turn 4 Win (Post-Rotation)

3 weeks ago

geshbarf, I have been seeing a lack of power in Aven Wind Mage, simply because it is just too slow to be competing with Adeliz as a three-drop. Wee Dragonauts is a card I hadn't considered, and it does look like it works with the deck. However, I don't think that I will reduce the number of copies of Adeliz because she is so central to the deck - with her, the deck can do nearly 20 damage in one turn. Merfolk Trickster does seem like the right choice - I had been going to put it in the deck, but I couldn't find room for it. I will consider and most likely use both of your suggestions. Thank you!

The_Cardinal on Counter Productive Wizards

1 month ago

So I have an Izzet Wizards Edh. And the few creatures I thought of when I saw this were Sage of Epityr, Merfolk Trickster and Harbinger of the Tides. I don't know much about the spells, sorry. Hope you have fun playing this !

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