Merfolk Trickster


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Merfolk Trickster

Creature — Merfolk Wizard


When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

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Recent Decks

Merfolk Trickster Discussion

CasterMilo on G/U Benthic Scapeshift

6 hours ago

SynergyBuild I've made a sizable change replacing cards which made the least impacts in those games. Maybe due to matchup. Merfolk Trickster is the new kid in town, thinking it allows for us to block with simple bodies more often, let's us turn off Phoenix, and Curiour, all tramplers and flyers, just seems interesting. Spell Pierce is in main to help against control for a crucial Scapeshift to be more protected. I did make the Blossoming Defense change and added Vivien Reid.

draaien on Instantly Painful

7 hours ago

The problem with counters in this deck is that you get prowess triggers on the wrong turn. Making counters pretty bad in a prowess deck. 4 might be fine but 8 might be too many. Consider swapping in Ghitu Lavarunner instead of Cancel. That way you have more reliable synergy with the wizard spells and Adeliz, the Cinder Wind.The izzet guild will be represented in the next Ravnica set so lets hope we get some better wizards in standard. An other idea might be to go defensive wizards with more blue creatures like Merfolk Trickster. This seems not to be the deck you are trying to make tough.

draaien on Tatyova Simic Ramp

14 hours ago

I will in the long run probably add Scapeshift. Altough i really want to keep the Blackblade Reforgeds in here 3 seemed a bit excessive (probably dropping to one or two). Extra Thaumatic Compasses kinda don't really work as 1 theumatic compass is all i want to see in one game. I never like running fogs as they dont do anything on the board although as a sideboard idea i kinda like it when playing against burn like decks (which don't seem to be to plentyfull in my LGS). I tried to make a pseudo fog for creature heavy decks with Time of Ice and Merfolk Trickster and this does acctually effect the board. Do you think that when i am running scapeshift i should also play The Mending of Dominaria to get al those lands back?

draaien on U/R Locust God Mill

3 days ago

might be a good reason for this but if your plan is to mill why not play Patient Rebuilding. besides that you might want to run a bit more defensive cards (that can draw cards) like Blink of an Eye or Bone to Ash. More as a sideboard idea but when playing against creature heavy decks Time of Ice and Merfolk Trickster might be a cool idea.

SereneTsunami on Hadana's Hexproof Hijinks

6 days ago

Thats a great question. I am pretty haphazard at sidebording, but seeing as how I have spent alot on this deck and it seems to be a viable idea I should work harder to formalize one. I currently have 3x Naturalize, 3x Thrashing Brontodon becuase I face some combo decks. Green stompy and zombies are a problem I also face. I have 3 essense scatters, and I sub in 4 Blossoming defense to kill Champion as he attacks. I had considered Runic Armasaur and Merfolk Trickster, I especially like the trickster. I would appreciate any and all advise on sideboarding.

jdmcdowell93 on Ez Merfolk Win

1 week ago

Kumena, Tyrant of Orazca Is better played in 4 of's or even 3. He works well because you can tap all your creatures down at the end of your opponents turn for his effects. You can have an additional card or you can have them all get +1/+1, along with Song of Freyalise for the early game big creatures. Honestly i would be playing more of them. I have an indepth deck over it and its pretty good. I've topped a few times with during FNM events and it brings out the hurt to most. Now i tweek it every now and then to figure out how the meta is changing so its one i keep up to date pretty regularly. I would also try out Merfolk Trickster has flash and comes in as a 2/2 that taps a creature and renders its effects useless so it stops on big plays right now such as Goblin Chainwhirler and many more. Its a decent tech right now. Also just running straight up merfolks for the swarm i would look into Deeproot Waters as well. It'll help speed up your swarm and gives out more options for Kumena, Tyrant of Orazca and helps out with the +1/+1 gain for that early game special.

The deck I run is U/G MERFOLK control and its super fun. Take and look and if its something you'd be interested in its fairly cheap and its quite nice.

Silverdrake on Merfolk Unblockable Tokens

2 weeks ago

I love Deeproot Waters, played with it a bunch in standard before Chainwhirler happened. What's your budget like? Harbinger of the Tides and Silvergill Adept are some pretty inexpensive upgrade options here. If you're looking to spend some real money you could look at Lord of Atlantis and Master of the Pearl Trident, both of which are hilarious when you combine them with Spreading Seas. Some other cards that may be relevant depending how much you want to spend: Heroic Intervention, Cursecatcher, Merfolk Trickster, Unified Will

That's all I can think of right now, but if you give me a ballpark budget I might have some more ideas

Plahbie on Lazer Zap - Turn 4 Win

3 weeks ago

@Snivy__ I believe that Search for Azcanta  Flip would be a good addition to this deck. I had considered it before, but eventually I decided that it wasn't worth it. However, I would say that it would better this deck, and thanks for the suggestion! I'll be certain to test it out, and I'll get back to you soon. Ghitu Lavarunner, however, doesn't seem like the most ideal card over Merfolk Trickster, simply because of Merfolk Trickster's utility on both defense and offense. I'll still be sure to consider it, though, so thank you very much for your suggestions.

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