Merfolk Trickster


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Merfolk Trickster

Creature — Merfolk Wizard


When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Set Price Alerts

Merfolk Trickster Discussion

FSims81 on Blue weenie flying disruption M

39 minutes ago

While I don't dislike Warkite Marauder at all, your early play is using 5 mana to do what River Sneak and Curious Obsession do for 3. You can leave open extra mana for counters, or Merfolk Trickster to flash in when necessary early on.

ZeGinger on Merfolk Unblockable Tokens

1 week ago

+1 for showing me this on discord :P

I'm definitely with the other guy in terms of suggestions. Harbinger of the Tides and Merfolk Trickster both give huge tempo swings that the deck can benefit from.

Master of Waves pricy-ish card but definitely a powerful top end for the deck. Will win you games just by casting. I'd suggest finding some of these.

Merfolk Mistbinder Is a cheap addition to the team. I'd grab a playset of em.

Merfolk Sovereign is worth looking at too. It's a neat Lord that can make you push through stalemates.

If you ever get more of a budget in future, consider Mutavault , this becomes a strong Merfolk for little investment.

That's about it for me :P great work so far

TrEndKillHerEsy on MultiFolkiN

2 weeks ago

The Wizard's Retort is actually a great suggestion! I didn't even notice the wizard aspect of this build. Very nice! Thank you! As for the Merfolk Trickster it would be strictly side board as it wouldn't have the synergy this deck is focused around. I really do love the Trickster though. I use it heavily in my other decks but I just don't feel it fits the role as well here. Thank you for the great suggestion.

SMASHER101 on How do I put a ...

3 weeks ago

I used to be able to do it and I just lost a game because I couldn't figure it out. I can put stops at other places but not my opponent's upkeep. (using Merfolk Trickster to stop mana dorks is ineffective otherwise.)

hungry000 on Big Blue Jerks

1 month ago

This is pretty sweet, I never thought of playing Nykthos in a Quest for Ula's Temple deck before! Sage of Epityr is great at setting up your library for the Quest, and Wistful Selkie helps dig for the Quest if you don't have it and gives +3 devotion for Nykthos. Cloudfin Raptor doesn't fit in this deck at all; coincidentally, Sage of Epityr fits perfectly, so there you go ;D

Other than that, I think you need some removal-creatures that give more devotion than what you have currently. Harbinger of the Tides is a pretty useful one, and Merfolk Trickster can fog a creature for a turn. For some disruption against noncreature decks you could also consider playing Judge's Familiar or Mausoleum Wanderer instead of Kraken Hatchling; while it's a Kraken and fits in the theme of the deck, there really isn't much point in cheating out a 1 mana 0/4 with your Quest. I do suppose it can block, though.

Also, I recommend replacing Tromokratis and Shipbreaker Kraken (and maybe 1 Lorthos) with some combination of Stormtide Leviathan and Inkwell Leviathan. They're less easy to hard-cast, but Tromokratis is mostly worse than Inkwell Leviathan in my opinion, and while Kraken's ability is okay, Stormtide Leviathan is even better at keeping your opponent's creatures at bay. (that rhymed) From my experience playing Whale tribal, Stormtide Leviathan and Scourge of Fleets can completely take control of games when used together.

elvishimpersonator on No Mercy

1 month ago

this list looks pretty strong but lacks in creature interaction. Legion's Landing  Flip Murmuring Mystic Ravenous Chupacabra History of Benalia Merfolk Trickster Lyra Dawnbringer and Tocatli Honor Guard could be useful tools to help close the game

SynergyBuild on Cyric_std_1

1 month ago

Cool, easy improvements:

73 cards mainboard as is.

Step 1: Sideboard out all of the negates but one (70 cards mainboard, 3 sideboard)

Step 2: Remove all copies of Tezzeret, Cruel Machinist, Sigiled Sword of Valeron, Drowned Secrets, Sinister Sabotage, Cancel, Timestream Navigator, Opt, and Omnispell Adept (56 cards mainboard, 3 sideboard)

Step 3: Sideboard out Selective Snare, The Immortal Sun, Amulet of Safekeeping, Essence Scatter, and Spell Pierce, (49 cards mainboard, 9 sideboard)

Step 4: Add in 2 copies of Wizard's Retort, 3 copies of Merfolk Trickster, 3 copy of Warkite Marauder, 3 copies of Curious Obsession, 2 copies of Exclusion Mage. (62 cards mainboard, 9 sideboard)

Step 5: Drop 2 Islands, add in 3 copies of Blink of an Eye, and 3 copies of Dive Down to the sideboard. (60 cards mainboard, 15 sideboard)

That will make this deck a standard powerhouse (well about as much of one as mono-blue tempo is right now!)

TCG prices estimate these will total cost $25.42 and will make it a fully meta deck! Full sideboard included ;)

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Merfolk Trickster occurrence in decks from the last year


All decks: 0.37%

Blue: 6.7%


All decks: 0.25%

Blue: 0.59%

Commander / EDH:

All decks: 0.03%

Blue: 0.04%