Jorubai Murk Lurker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Jorubai Murk Lurker

Creature — Leech

Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Jorubai Murk Lurker Discussion

theMarc on The Pretender

8 months ago

I already know phasing doesn't trigger etb/ltb. But it also doesn't give summoning sickness the way flickering does. So it's a trade off. Mist Dragon also lets me just give Mairsil flying forever without any additional resource investment. It's versatile.

Grave Upheaval is mostly for the landcycling, since I'm still trying to smooth out the mana base. But sometimes I draw it late, and don't need the mana, and it's something to cast. It's a weak link, though, I'll admit.

Unstable Obelisk is a mana rock, that, late game, is removal. Removal, I might add, that can hit any permanent type. I've found it's a pretty great card for any color combination that struggles with certain card types. Like how grixis struggles with enchantments.

Prakhata Pillar-Bug is one of only two cards I can put in a cage to give Mairsil the ability to gain lifelink. The other being Jorubai Murk Lurker , which is also in this deck. Lifelink is generally pretty useful for a Voltron-ish deck like this one, and it specifically combos with stuff like Crypt Rats , Hateflayer , Mercurial Chemister , and the Spikeshot brothers.

CommanderClinic on #YouMakeTheDeck

1 year ago

Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.

I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.

For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer  Flip to get at their creatures.

For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.

If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron

Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.

Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.

So...all in all, I know that's a lot, but hope it helps even a little bit.

Newlamog789 on UB Eldrazi

1 year ago

well it depends on how powerful your meta is because if the competition is quite strong i would recommend Counterspell as it a hard counter to anything on 2 or if your meta isn't as strong maybe something like Mana Leak or Essence Scatter to help deal with those creature heavy decks. I've never actually seen Abstruse Interference before although it doesn't counter for much i guess it helps keep the swarm going. I would drop the 2 Jorubai Murk Lurker as although the lifelink is nice i guess 3 mana for a 2/3 without ingest and that doesn't make tokens ins't great. The other thing i would drop is maybe 1 or 2 ulamog's nullifier as it is really asking a lot of you to counter a spell as you need 4 mana 2 cards and 2 cards in your opponents exile for it too work. i guess you get a 2/3 after it resolves but still. also if your getting beaten by aggro deck this is what the sideboard is for. I would recommend you add some Vapor Snags , Propagandas and maybe some Spatial Contortions in your sideboard to help deal with these decks.

TheLastPix on Waste Not (Frontier)

2 years ago

I could understand taking out Jorubai Murk Lurker, thinking back to when it was standard legal you could swing in with a 5/5 lifelink turn 4 which was huge. but this defiantly could be replaced with something better. As for the Torrent Elemental I really don't know what to expect in this format and figured aggro would be huge, so the fact I could tap all of my opponents creatures could be huge when trying to finish them in one blow.Then Empty the Pits has been really good late game when you're filling your graveyard and need one big force to kill your opponents,But I could see the reasoning for taking it out. So maybe some switching around in the sideboard to main board is needed.

feightj1 on Waste Not (Frontier)

2 years ago

Well I don't really understand why Torrent Elemental is in here, seems like you have a good amount of creature removal/creature discard already. Jorubai Murk Lurker is a little weird too, if you want lifelink, there's probably better creatures than that. I would also take out Empty the Pits too since you're gonna be doing a lot of delving with Angler and Tasigur already.

Just some suggestions.

AngelOfDivinity on Dynavolt Prison

3 years ago

I've thought about it. I'm unsure. My current state of not having it is based on the following logic:

1) It's a creature, and the general rule of thumb is "if you can get away with not having creatures, do it."

2) My local meta, even more so than Standard in general, is so fast that 6 drops scarcely matter... I have gotten away with maindecking Drown in Sorrow and Jorubai Murk Lurker when they were standard, and their ilk because they come in every game anyway. By which reasoning, the slot is better filled by something that can help keep me alive to see turn 6.

3) Takes away from the instant/sorcery slots for the various things that require them.

But of course on the other hand, it's big, it has flash, it's an extra of whatever I need. I totally agree that it's a good pick for the deck, but I think that my local game scene is too fast for it to matter.

As a point of demonstration on how mast my meta is, here were my Matchups last Friday:

Round 1: R/W Vehicles

Round 2: RDW

Round 3: G/W Tokens

Round 4: B/W Spirits.

And that's quite typical. I'm sort of known as "the guy who runs control decks" at my store.

So, I think I probably would have a couple of him if the meta were slower, but as is I don't know if I can justify it.

On the topic, one night that shall forever be in my memory was the last time RDW was a big thing, and every game I was paired against RDW. And while an anomaly, it wasn't all that surprising, really.

GlistenerAgent on Modern Grixis Sideboard Options

3 years ago

Nah, the hate cards are fine. Just take the stuff you wouldn't realistically play. The line is sometimes hard to draw, but Jorubai Murk Lurker (at the very least) is beyond that line.

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