Creature — Zombie Warrior
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Printings View all
|War of the Spark (WAR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Grim Initiate Discussion
1 month ago
Okay WOW I am behind on comments! I will try to make this quick, so I apologize if I sound rude or blunt!
ScionsStillLive tajic's protection is too niche.
martin3141 thanks! Wily Goblin seems neat, but I think Winota on turn 3 isn't a priority. I'd rather spend 2 mana to get two tokens, and then something else on turn 3, then finally play Winota. Spectral Procession = mana base problems. Creatures that leave behind tokens when dying would be a fantastic route to take Winota, if there were enough of them! Grim Initiate does seem particularly good as a one-drop. Don't like land destruction so no Raiders. My experience with Leave / Chance has been lukewarm at best. Thanks for the comment!
raspberryfish25 thank you! I had considered all the cards you mentioned but felt like I had better options. As for Fumigate over better board wipes... well I had one and didn't want to spend more money than I already was haha! Thanks for the comment!
jconeil1988 I have! I guess my problem with him is that at 4cmc he interrupts when I want to cast Winota. And only gives one token. I'd rather spend two mana for two tokens.
Sorry I had to rush through everyone! Thank you all SO much for the comments and suggestions, it does mean a lot to me!
3 months ago
Nice decklist! I've been playing with the idea of building a commander deck around Winota myself. Here are some ideas:
If your mana base supports it, Wily Goblin could be a strong 2-Drop that enables playing Winota on turn 3 and immediately attack.
The new card Fight as One seems like an excellent protection spell for Winota decks.
Spectral Procession is another 3-drop non-human token producer you might wanna consider. I think it's very strong in the early game, provided your mana base supports tripple white.
In order to combat mass-destruction cards like Wrath of God I'm thinking of playing cards that can create non-human attackers at instant speed. That way you can flash in some attackers e.o.t., untap, play Winota and immediately attack. You already run Secure the Wastes, which is perhaps the best one. Further cards I'm thinking of include Decree of Justice, White Sun's Zenith, or even Aven Mindcensor.
On the same note, creatures that leave behind tokens when dying such as Grim Initiate or Martyr of Dusk could provide you with early-game attackers that are difficult to get rid of. Without Winota these cards are pretty weak though.
Avalanche Riders is human and gives you some land destruction against those pesky utility lands.
I think that Leave / Chance is an underrated protection spell against mass-destruction. Certainly not as strong as Boros Charm or Teferi's Protection, and doesn't rescue your tokens, but maybe worth testing.
5 months ago
Grim Initiate (pretty good for you type of +1 +1 deck)
Narnam Renegade (you could probably go full elf tribal or stompy elf since it would allow for mana ramp and just flooding the board with threats. If you really wanna abuse that nonhuman trigger use some tokens)
Doubling Season (very expensive I personally don't thing this one is worth it)
5 months ago
I've played many a Reckless Bushwhacker in my time. It is a very strong card. To make it work best I would recommend more creatures, especially 1 drops, maybe Zurgo Bellstriker, or Grim Initiate. I don't know if spending turn 3 playing Icon of Ancestry is worth it. But hey, that's just my opinion. :) Overall kool deck
7 months ago
Flare has damage along with a draw effect.Also Dragon Mage is a bit high cmc but has a nice draw. Blood Sun can help shutdown Terramorphic Expanse along with a draw. Tectonic Reformation can also clear out dead land cards in your hand.
I would pull Grim Initiate doesn't really fit team, Cavalcade of Calamity only has like 5 creatures that activate this and you have some pump spells to negate it, Molten Influence and Browbeat since there is a choice your opponents will choose the one you don't want.
7 months ago
Laronve great question friend! So the first thing about Rebirth is that it is not a dead card and can be used outside of combos. If you are familiar with the Razakats strategy that became famous from Shaper, you'll notice Doomed Traveler was the card of choice in the Orzovh package. After much testing, if you go full aggro, red is better than white, while white is more midrange. Even then we didn't like being on Grim Initiate either. This is where Rebirth comes in. It gives razaketh 3 tutors instead on 1; yes you can do it with only Dockside, but sometimes it pays to layer your deck out a lil bit more for the sake of redundancy.
For the Dockside Reclamation line, you make use of Children of Korlis & Entomb to keep your life at bay while netting mana. You sac the dockside to Razaketh for Korlis, Entomb or Wheel of Fortune (if an opponent has Smothering Tithe), Silence, so 14 life will be used between him and Reclamation. You Entomb for Korlis and cast it, sac it to gain back your life and repeat until you feel you have enough mana you use Searing Touch to burn the table.
All of these cards can be used in other combos as well or even as 1 time uses, which is good for any deck.
10 months ago
Here is a revised decklist (using some cards you already have) to give you an idea. You do not have to follow it exactly.
Enchantments (4) 4 Dreadhorde Invasion