Failure / Comply

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Failure / Comply

Instant

Failure:

Return target spell to its owner's hand.


Comply:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Failure / Comply Discussion

Rhadamanthus on Response // Resurgence + Sunforger

3 weeks ago

Kogarashi: Sunforger's CMC limit is 4. You're allowed to choose Failure / Comply under the current rules.

Kogarashi on Response // Resurgence + Sunforger

3 weeks ago

Neotrup, just for clarification, your explanation with Failure is specifically for the old version of the rules, yes? With the new version, Failure / Comply has the full combined CMC in the library, not just Failure's half.

Kjartan on Azorius Stall

3 months ago

Sphinx’s Decree was the only terrible card in your list.

Now, Failure // Comply is your only bad card.

The rest of your deck is made up of perfectly playabke cards, IMO

Your curve isn't perfect, but you have something to work with here.

Hyperalgialysis on Is this a decent commander?

11 months ago

I agree they are all solid spells. To jump off what the above comment is getting at, spells with multiple modes are going to be very good. Insidious Will is a good example, since it is rarely a dead card because it gives you many choices to pick from. Unsubstantiate is another good one not mentioned yet. Failure / Comply Farm / Market and even things like Sapphire Charm and Piracy Charm are good for the same reason. The more situations the card can be used in the more likely it is you wont be stuck with "dead card".

TransMarx on Restoring Modern

1 year ago

Failure / Comply is some cool ass tech and might try it in my version of the deck next week!

zenbeni on Restoring Modern

1 year ago

Supreme Will is strong. But if you need faster response Failure / Comply is better (CMC 3). Also you have less cards in hand, with Restore Balance it can be a plus.

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