|Commander / EDH||Legal|
Printings View all
Combos Browse all
Failure / Comply
Return target spell to its owner's hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Price & Acquistion Set Price Alerts
Failure / Comply Discussion
4 days ago
Those are both good suggestions, thank you! At the moment I'll stick with Failure / Comply and Mystic Speculation, however, since the fact that they each involve multiple cast triggers on just one card, which is useful when considering Prowess.
2 weeks ago
1 month ago
I have to agree with LittleBlueHero that Unquenchable Thirst is an all-star. I played 2x Unquenchable Thirst, Compulsory Rest, Cast Out, Lay Claim, bounce spells like Galestrike, Unsummon, Consign / Oblivion, Failure / Comply, and some of the white burn spells. Keeping their creatures on the battlefield is a really mean way to tease your opponent hahaha
2 months ago
Damn, you work fast DavidTheReject! I like the new look too. Is there a reason you're playing Obsessive Skinner over Metallic Mimic? Since you're running Baral, Chief of Compliance now you may want to reevaluate Failure / Comply and Unsubstantiate as well. They will not count as counters for Baral's second ability, instead running hard counters may yield better results. If you wanted the option to target your own creature so you can recast it there may be an argument to keep Unsubstantiate, but if not then you could swap them out for two more lands. You may want to try Disallow in place of your Failure / Comply. After running a few playtests through this website it looks like KingJamesD may have hit the nail on the head, even with your low mana curve 22 lands feels light. So however you tune it, you may want to try it with a couple more lands.
3 months ago
First, I'd suggest Spell Pierce, Dispel, Ephemeral Shields, and/or Turn Aside, all of which will be vital for protecting Thing from opposing removal. Then, I'd use Temur Battle Rage or Assault Strobe as a win condition (after Thing is flipped), since your opponent will likely already be within killing range from their shocks and fetches. Cantrips like Niveous Wisps, Ponder, etc will be pretty good to you, as will multiple-use spells like Faithless Looting, Think Twice, and so forth. If I were you, I actually might be tempted to take out all W except just a splash, if Thing is your main win con. Although I guess at this point, your deck becomes aggro...
If you care about the control part of things, I'd trade your Ulamog for Emrakul, the Promised End (she's better with Nahiri) and dial up the W element of the deck, leaving R just as a splash for Nahiri and Helix. Azorius Charm, Failure / Comply, Hindering Light, Silence, Angelsong, Censor, will all be crucial in extending the game long enough to swing in multiple times with Thing and maybe even get Nahiri to ult.
Either way, I suggest only splashing your third color -- 4-6 spells of that color max. Then, I suggest you build your land base with all basics except for 4 Evolving Wilds and 4 of the tapland of your 2 primary colors (for RU, Izzet Guildgate or the like). Split the basics evenly between all remaining colors.
Hope that helps! Despite what some other posters seem to think, I strongly believe you'll be able to build a fun and effective 3-color deck on a budget, especially if your goal is casual fun. However, I do think that you might be frustrated if you have a mana-intensive deck on a shoestring budget, which is why I so strongly recommend just splashing one of your 3 colors. Mention me on your decklist once you get some cards smashed together -- even if it's not pretty, I'll do my best to help you out! Best of luck.
3 months ago
Disregard, I didn't realize this was a tiny leaders, until after posting, but Failure / Comply will still work.