|Commander / EDH||Legal|
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Failure / Comply
Return target spell to its owner's hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
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Failure / Comply Discussion
3 weeks ago
3 weeks ago
Neotrup, just for clarification, your explanation with Failure is specifically for the old version of the rules, yes? With the new version, Failure / Comply has the full combined CMC in the library, not just Failure's half.
3 months ago
Sphinx’s Decree was the only terrible card in your list.
Now, Failure // Comply is your only bad card.
The rest of your deck is made up of perfectly playabke cards, IMO
Your curve isn't perfect, but you have something to work with here.
6 months ago
7 months ago
11 months ago
I agree they are all solid spells. To jump off what the above comment is getting at, spells with multiple modes are going to be very good. Insidious Will is a good example, since it is rarely a dead card because it gives you many choices to pick from. Unsubstantiate is another good one not mentioned yet. Failure / Comply Farm / Market and even things like Sapphire Charm and Piracy Charm are good for the same reason. The more situations the card can be used in the more likely it is you wont be stuck with "dead card".
1 year ago
Failure / Comply is some cool ass tech and might try it in my version of the deck next week!