Failure / Comply

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Failure / Comply

Instant

Failure

Return target spell to its owner's hand.

Comply

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Failure / Comply Discussion

TransMarx on Restoring Modern

2 weeks ago

Failure / Comply is some cool ass tech and might try it in my version of the deck next week!

zenbeni on Restoring Modern

2 weeks ago

Supreme Will is strong. But if you need faster response Failure / Comply is better (CMC 3). Also you have less cards in hand, with Restore Balance it can be a plus.

OOMJasonDavis on Solar Improvisation

1 month ago

Personally feel Failure / Comply is too gimmicky but L O V E the rest of the deck. +1

Icbrgr on Unified Control Theory

1 month ago

oh and Failure / Comply as a one of possibly

TacoB4six on You could always use Gilly-Weed?

1 month ago

Your totally right, good tip Picklenutz. I have been debating on running Opt for a while accually. Now as far as Censor goes(hear me out please), I'm cool on it. I am leaning more twords a creature heavy crash out plan with my girl on the scry 2 \ card advantage tick. Besides seamed to me like I could rebuild quick enough at my locals to minimize my non-creature\non-land cards for her(Nissa, Steward of Elements). She is my deck's new obsession atm. Cycle on Censor is more than decent, and I get that. That kind of versitility can win you games its true, but I prefer my additional bounce plan against the most popular threats I been facing. So The Scarab God and Hazoret the Fervent strategies can now meet my own versitile card Failure / Comply!(Fail-Co)<3 The ability to hold up just two mana and know your opponent will more than likely be forced to wait another turn to recast whatever spell is cool. Eat that Carnage Tyrant.Lol fr tho I have been thinking of main decking a single copy of "Fail-Co." because of the low cmc and extensive list of targets. If I had desided to "explore" my counterspell options in Ixalan standard however.. My preference atm has to be the re-re anyways. I just really like the thought of Revolutionary Rebuff in a format this terrifide of Abrade dont you? Lol so What do you think bro? Ps. How has Your brew been doing in Your locals if I may ask? #TacoB4six

K1ngr3ese on Esper Marionette Gift

1 month ago

Thanks! I do enjoy piloting reanimator decks. Mardu is my competitive version currently but esper is quite powerful. I put this together orginally to showcase reanimator synergy with Fabricate. That is now being reworked because fabricate colors are Green, White, Black which lack a discard mechanic outside of gate.

With regard to gearhulks. I build this to minimize the downside of G-PG (make creatures 4/4) Noxious is always good (i run him side)it loses 1 power to scarab and gift. cataclysmic can be useful depending on the matchup and loses 1 toughness. torrential is definitely problematic as long as you find interesting things to flash back, it loses 1 power 2 toughness. This was why i had smaller creatures with cool abilities. The big plus is that you can run Refurbish.

Examples of interesting instants to flashback that are NOT staples...

Time to Reflect. Consign / Oblivion. Failure / Comply. Siren's Ruse. Acrobatic Maneuver. Disappearing Act. Essence Extraction. Farm / Market. Ritual of Rejuvenation. Start / Finish. Tragic Lesson. Pull from Tomorrow. Failed Inspection. Insidious Will... i could keep going but you can see how esper can make things interesting. Nox in play, acrobatic maneuver on nox, draw, reanimate torrential, flashback acrobatic maneuever on nox again, draw a card = lols? These are all instants to make use of torrential. Go nuts!

Just remember you can always board into 1 of 3 different modes. Mode 1... creatures (like the deck i have built). Mode 2... control (like the deck you are intending to make) and finally mode 3... mill with The Scarab God+ Fraying Sanity+ Fleet Swallower+ Embalmer's Tools ...reanimated creatures are zombies. Could be interesting! Hope my passion for reanimator has been insightful lol. Like i said before i enjoy piloting these decks.Esper is very versatile.

TacoB4six on There's a snake in my Merfolk!(Sultai Constrictor)

1 month ago

MB. I guess chat was disabled or something dude. I'm new to online MTG sites. I have played Simic fish at my local FNM Standard swiss tournaments 3 times now. Keep in mind my brew of this tribe is very different than yours however I like the BUG constrictor strategy a lot. If I was to say my top two cards I know I'll keep in my main based on how good they worked for me in comparison to so many other cards I've been using.. It's easy to praise my decks super hero removal spell has been Unsummon which I now main 4 because it's that awesome. And the number two favorite card of mine in this strategy Is surprisingly the Armorcraft Judge. I only recently desided to test(online) this card in my build. The Judge worked perfectly to refill my hand and gain me that reach I despitely needed before when I would start to run out of gas. I feel so much more confident returning to my regular standard locals with my fish deck Friday. I'm actually gonna play my newest update of my build on this coming Monday night somewhere else just to make sure I won't get slaughtered like I did Friday. Check out the Armorcraft Judge as a closer, and consider main decking Unsummon in UG Build's similar to mine that is. I dont have access to as good of removal in simic colors as u do in black. But I know when Hazorit attacks and I put him back in there hand it make's me smile at least. lol I deal with the uncounterable hexproof tyrant by side boarding in a two drop instant spell simular to that UR-thermo\thing's bounce spell called Unsubstantiate. The one I use is not as good because you can only bounce a spell on the stack but IMO I prefer it to the higher cmc one Commit / Memory most others use. I use the top half of Failure / Comply. I'd say one last thing on my frustating configuration with Ixalan fish.lol To many other's playing UG merfolk tribal the card's impact is probably so obvious. I'm embarrassed to admit this but after casting it so much only to watch it get killed before my next turn I lost sight of the value of the shapeshifter lord.. even if the first copy only eats a removal spell like shock, push, strike stomp.. ect unfortunately I now must obtain my copies of Metallic Mimic again because without any it my fish deck was so much less effective. that lesson I learned the hard way this past FNM. not sure if the black blue green fish build uses it since it relys on a simular impact on board state by the constrictor at the two slot. if u ever use the mimic be sure u keep urs broseph. Pepsiwilliam you have fun and message me anytime bro. add me if u want. Metallic Mimic makes the less powerful merfolk powerful. I traded mine to help me finance buying other cards I needed for my brew.. this past Friday I tried it without any and it was awful dude.lol click on my name if u wanna see mine dude.. its something like (you could always use Gilly-Weed.) k later

Stephencliffe on UW Approach of Ixalan

2 months ago

Ayyyyy, I have an approach deck too, love the card. Failure / Comply and Spell Pierce seem pretty weak, even in the sideboard. Negate seems better than pierce, the one mana difference will rarely be a big downside, and the fact that it's a hard counter will almost always matter.

Failure / Comply just delays your opponent from casting the thing that they want to cast, but it won't actually eliminate a threat, that is unless you counter it the second time. Still, if you really want a bounce effect, Commit / Memory is probably better. It bounces a resolved spell, so you don't have to have it up when the spells being cast. It's sort of your get out of jail free card if you let your opponent resolve something too threatening. But again, it needs to be followed up by countermagic.

I see that you're not running Aether Meltdown. I would recommend that you do, and here's why. It's basically a 2 mana instant speed removal spell for most creatures. If there is a creature with more than 4 power, chances are, your opponent sunk a lot of mana into it. If you can use 2 mana to almost blank a 5 mana spell, that's pretty good for you. Also, if you do this to a few creatures, your opponent might be forced to commit more to the board, making your Fumigate and Settle the Wreckage much better.

Aside from that, I think this deck is dope. Hope this helps, good luck at fnm!

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