Farm / Market

Farm / Market



Destroy target attacking or blocking creature.


Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

Browse Alters

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Hour of Devastation (HOU) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Farm / Market Discussion

SynergyBuild on Commander 2019...

6 months ago

ZendikariWol, I think Sevinne, the Chronoclasm is actually really fun.

To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.

For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .

Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate

Total, there are a lot of good spells to abuse with it:

Flashback -

Cackling Counterpart

Deep Analysis

Desperate Ravings

Echo of Eons

Faithless Looting


Increasing Devotion

Increasing Vengeance

Mystic Retrieval

Past in Flames


Scour All Possibilities

Think Twice

Jump-Start -


Radical Idea

Beacon Bolt

Chemister's Insight

Risk Factor

Retrace -

Oona's Grace

Reality Scramble

Call the Skybreaker

Aftermath -

Leave / Chance

Failure / Comply

Farm / Market

Reduce / Rubble

Refuse / Cooperate


Mission Briefing

Snapcaster Mage

Quiet Speculation

Runic Repetition

Catalyst Stone

That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!

Femme_Fatale on Split Cards Individual Side Submissions: ...

1 year ago

This is a question open to the community on whether or not the site should keep each individual submission of all the split cards in our database. Things like Alive from Alive / Well and Market from Farm / Market .

I personally do not think they should be kept for the reasons as follows:

  • As a card, split cards are no longer 2 different cmcs, but rather a sum of both sides. So numerous effects that care about a card's cmc, types colour, etc. rely on that sum information.
  • There's only one wizards ID for a split card, as the database only allows for one ID on any given submission, two of the three submissions will not be allowed to be editable, and there will be no gatherer link for two of them, and it is more likely to be on the card that you are not using.
  • Most other import and export sites will be using double slashes and not single slashes, so the common user will be less frustrated if we kept with the status quo, as some are unlikely to understand why their card isn't being accepted.
  • At the present moment the cmcs for split cards are all broken because the system requires the data entered to be double slashes. However doing so results in the cards not linking properly in decklists as it only registers a single side entry when entered. (However, this does also require that the comment function that is somewhere on this site (don't know where) to be removed. If someone uses this function let me know as I don't know where it is as it doesn't persist in saving on decklists.)

However I do understand others may have the opposite concern for perhaps these reasons:

  • As a spell, each split card is two different cards with different cmcs, types and colours. So any card that cares about a spell being cast, it only cares about one side of that split card.
  • Many split cards have different supertypes on each side, which means the side that matters to you may not be the side that it is sorted in the decklist. As such some people may want to only have one side in their decklist as to not mess up the graphs. (Typically however, when I do the submissions I mark their supertype as their first type and sorted by their second. It works nicer for when I'm typing out the card text as that way I can put the second supertype in the description box so that it looks like there's two entries on the card page. Aftermath cards are an exception here, as the second side requires being in the graveyard, making them less likely to be desired sorted by the second type.)

So this is perhaps, both a poll of which side of this question the community prefers, and if there are any other reasons not listed above to be mentioned.

Somebody on UB Shared Fate

1 year ago

I'm revisiting this deck after a long period of neglect and have had a couple ideas -

A bit pricy but Reflecting Pool seems like it could be a little more consistent than Exotic Orchard. With a manabase tweak toward Unclaimed Territory or Vivid lands it can make rainbow mana pretty often. On the other hand Exotic Orchard is on-budget but essentially produces {1} before Shared Fate and is good for the opponent if they draw it.

Unmoored Ego specifies 'target opponent' so we can really cripple some decks and then after Shared Fate the opponent won't want to cast it on us because they're taking our cards.

Tn a similar vein to Flashback the new Aftermath cards are great since the opponent never gets to cast the bottom half. Farm / Market Never / Return and maybe Cut / Ribbons seem like the best ones for Shared Fate.

I've also been considering a light white splash for more sweepers (Supreme Verdict / Porphyry Nodes) and a lot of sideboard hate cards like (Rest in Peace or Stony Silence). Adding white significantly increases the price of the deck though, especially since fetchlands would become necessary.

First changes maybe something like:
-4 Swamp
-3 Island
-1 Mystic Speculation
-1 Murderous Cut
-1 Dismember
-2 Brainspoil
-2 Spell Pierce

+4 Reflecting Pool
+1 Vivid Creek
+1 Vivid Marsh
+4 Serum Visions
+2 Never // Return
+1 Unmoored Ego
+1 Shared Fate

Minihorror227 on Meatalwork Colossus Artifect U/R

1 year ago

As AUAIOMRN, the One With the Wind and Slither Blade are decent early game cards, but when going for Metalwork Colossus you will be going into the late game most of the time.

There are a couple of things that i would suggest, however i do not know how "simple" they would be to use for a beginner so if you feel like testing them out but dont fully understand it feel free to ask.

  • First thing i would suggest is possibly going with Aetherflux Reservoir and Paradoxical Outcome. These cards together with all of your artifacts you have can do amazing and you would be surprised how easily you can get up to that 50 life. This can then be used as an alternate win condition.

  • Next suggestion could be to use Farm / Market over the Divine Verdict for a cheaper removal and more card draw late game

  • another would be to use the Puzzleknots. Since you are using Prophetic Prism and the Cultivator's Caravan, you can have access to any color of mana. with this, you can use the Metalspinner's Puzzleknot for extra card draw. you can also do the same thing with the Implements. Implement of Improvement is a cheap card that give you some life gain and also card draw while Implement of Examination costs a little bit more but also give more card draw instead of life.

i hope these suggestions are at the least a little helpful

Entomo on

2 years ago

I've been building gateway and I think you need to go wider on the CMC slots. Playing Farm / Market and Striped Riverwinder give you 6 and 7 cmc slots, while being cards you realistically only cast for 3 or 1 mana. I would cut out 4x Glint-Sleeve Siphoner 2x Shadow of the Grave and 3x Spell Pierce to the sideboard. add in 4x Farm / Market 4x Striped Riverwinder (or Consign / Oblivion) 1x Vizier of Tumbling Sands.

Hyperalgialysis on Is this a decent commander?

2 years ago

I agree they are all solid spells. To jump off what the above comment is getting at, spells with multiple modes are going to be very good. Insidious Will is a good example, since it is rarely a dead card because it gives you many choices to pick from. Unsubstantiate is another good one not mentioned yet. Failure / Comply Farm / Market and even things like Sapphire Charm and Piracy Charm are good for the same reason. The more situations the card can be used in the more likely it is you wont be stuck with "dead card".

SaltyJay on I Said No (MonoBlue Splash White)

2 years ago

Thank you for your input!

Farm / Market is a really good addition for the deck, you're right about that.

I've switch the count of Censor and added some Revolutionary Rebuff and switched the Opt for Spell Pierce to have a full set of control tool for the first turn.

I've put the Search for Azcanta  Flip in the Sideboard with the Settle the Wreckage because they do slow me Game 1. I've added Approach of the Second Sun to the sideboard since it work so well with Azcanta, the Sunken Ruin. It can also be an amazing T7 in Magic Wonderland where you cast Approach, keep priority and cast Failure and return Approach to your hand.

Your ideas have quite help me!.

MulveStar on I Said No (MonoBlue Splash White)

2 years ago

I like Farm / Market in this deck it accomplishes both things you want to do, clear the board and dig for your finisher.

Censor is less good as the game goes longer, Id cut one

4x Search for Azcanta  Flip is too many. starting with two in your opener is a total bummer, 3x at max plus you can potentially draw your finisher and be forced to put it to the bottom of your library. Same for Baral, Chief of Compliance I understand the importance of this card early and being on 24 lands this card comes in clutch for you i'm sure. However I think cutting one is the right call.

Adding Aether Meltdown helps fog big attackers and running 2x Glimmer of Genius could help out your late game.

splashing red for 4x Harnessed Lightning helps early with small attackers and late for larger ones too, especially when you have sum floating energy from Glimmer of Genius and Aether Meltdown.its easy enough to find colors you need with Spirebluff Canal and Inspiring Vantage.

hope this helps

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