|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Farm / Market
Farm Instant Destroy target attacking or blocking creature.
Market Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
Farm / Market Discussion
2 weeks ago
I agree they are all solid spells. To jump off what the above comment is getting at, spells with multiple modes are going to be very good. Insidious Will is a good example, since it is rarely a dead card because it gives you many choices to pick from. Unsubstantiate is another good one not mentioned yet. Failure / Comply Farm / Market and even things like Sapphire Charm and Piracy Charm are good for the same reason. The more situations the card can be used in the more likely it is you wont be stuck with "dead card".
3 weeks ago
Thank you for your input!
Farm / Market is a really good addition for the deck, you're right about that.
I've put the Search for Azcanta Flip in the Sideboard with the Settle the Wreckage because they do slow me Game 1. I've added Approach of the Second Sun to the sideboard since it work so well with Azcanta, the Sunken Ruin. It can also be an amazing T7 in Magic Wonderland where you cast Approach, keep priority and cast Failure and return Approach to your hand.
Your ideas have quite help me!.
3 weeks ago
I like Farm / Market in this deck it accomplishes both things you want to do, clear the board and dig for your finisher.
Censor is less good as the game goes longer, Id cut one
4x Search for Azcanta Flip is too many. starting with two in your opener is a total bummer, 3x at max plus you can potentially draw your finisher and be forced to put it to the bottom of your library. Same for Baral, Chief of Compliance I understand the importance of this card early and being on 24 lands this card comes in clutch for you i'm sure. However I think cutting one is the right call.
splashing red for 4x Harnessed Lightning helps early with small attackers and late for larger ones too, especially when you have sum floating energy from Glimmer of Genius and Aether Meltdown.its easy enough to find colors you need with Spirebluff Canal and Inspiring Vantage.
hope this helps
1 month ago
Typhon_741 you need to find it first, if you already have it in hand than life is going to be easy. Tragic Lesson , Seeker of Insight, Daring Saboteur, and Farm / Market are some of your better options.
I would drop Minister of Inquiries in place of Seeker of Insight since it will let you discard and draw each turn without having to worry about energy, and Sacred Cat could be dropped for Farm / Market.
2 months ago
Friend, i have played a lot of reanimator (mardu is my main) and in my experience Madcap Experiment was not consistent enough. I really hated digging 6 cards just to hit a gear hulk and losing almost 1/3 of my life... it played too much in favor of my opponent. I feel that Strategic Planning depends on the type of reanimator you are running... for example, it is really useful for creature heavy versions, not very good in more controlling types (which i play). I like to have control over what i put in my gy.
With regard to agro and ramunap red... sweepers in side are important for turn 3. I am currently using Sweltering Suns (my version is more red so i can afford the double red most of the time) but there are others for turn 3 as well.
Chart a Course can replace Tormenting Voice but Cathartic Reunion is really strong for anyone running red in their reanimator. Consider, turn 2 chart a course, to discard gift... turn 3 you champion, dump 2 cards (one creature matters for turn 4)... turn 4 Refurbish+God-Pharaoh's Gift+reanimate gearhulk. Seems good! The deck works as intended... but it has little interaction with opponent.
Now consider a turn 2 Cathartic Reunion... dump gift and gearhulk... turn 3 sweeper or really any play, your turn 2 setup turn 4 already instead of needing both turn2 and 3! It really opens up your turn 3 curve spot! Go nut with creativity to keep your opponents off balance before you jam a gearhulk in their face. I like some control here to help clear the way for the turn 4 hulk. And turn 4 plays as normal, refurb gift reanimate gearhulk. The deck works the same, one line of play should seem stronger.
Farm / Market... i love this card for Torrential (im working on a second esper gift that focuses on instant speed spells to showcase torrential) If you were to remove noxious for torrential you could do some interesting things with cards like Farm / Market Tragic Lesson Failed Inspection Baral, Chief of Compliance Lightning Strike Magma Spray etc. food for thought! Red blue spells reanimator splash white?! Could be interesting!(adding it to my list lol)
Anyway, I hope this helps. Feel free to check out my decks for ideas... i mainly run reanimators. Just finished retooling my esper version after protour and only have a few tweaks to make to my Mardu, then back to my control esper gift.
Good luck to ya!
2 months ago
First match, was a red-green dinosaur home-brew deck. It was very easy. He is a friend of mine and I had told him to make it an enrage deck. He didn't listen to me. He has all the good creatures in(Carnage Tyrant Regisaur Alpha etc.), Yet the synergies are non existent.
Second match, was an Approach of the Second Sun deck. First game , I won him with my flyers. I went 2-1 first game was easy for him. I lost the tempo plays and a land drop. As soon as I hit the board with a Sphinx of Magosi , he had already cast one approach and had another one in . He had many removals too. The three mana removals were just perfect for him. (Skywhaler's Shot Farm / Market) . Second game , turn three I already had three creatures on the field and he missed a land drop. He scooped. Last game, it was close. I was attacking with my creatures , trying to make him concede.he then casts an approach. He gains seven life, getting back to 10. Game over I thought. He then conceded, cause she hadn't had any removals in hand AND not another approach. It was weird, buuut I wouldn't care less. I was just happy I beat a 700$ deck with a welcome deck.(he is a dick, that pimps out every deck of his. If it isn't foil, it won't fit in his decks. imagine when a welcome deck 2017 kicks your ass :p )
Third match, was a pain in the ass ramunap red. I knew I would face a deck like this, that's why I have many small creatures. First game , I was blocking with everything I had (if I could) . I mean, those Earthshaker Khenras are nut busting. He dropped two and by turn 4, I was at 10ish. That's when I hit him hard . Turn 4 I hit the field with an Arborback Stomper . I gain 5 life, I pass. Fifth round, he attacks with everything. I block a ragavan token, I kill a khenra with a 3/2 Merfolk Branchwalker and he passes... Turn five, I draw a Nature's Way . Sixth Sense on a flying Stealer of Secrets, swing in for 8, draw two cards. One is a Rabid Bite . I cast it .he now has 1 creature left, while I have 3 on board. He conceded. Second game, she goes 0-60 in no time. I lost and didn't even realise how she got me so fast. Game three, was a fun one. I Mulligan to six. I keep all the possible removal and two small creatures. She gets me to fourteen life, when I start to hit her field. It was over pretty soon.
Last game, I play with a Baral control. I couldn't do shit. Search for Azcanta Flip, in combination with Torrential Gearhulks and River's Rebuke kicked my arse. I would care less though. :) Next time, I will raise the stakes with my sideboard games :D
3 months ago
Thanks! I do enjoy piloting reanimator decks. Mardu is my competitive version currently but esper is quite powerful. I put this together orginally to showcase reanimator synergy with Fabricate. That is now being reworked because fabricate colors are Green, White, Black which lack a discard mechanic outside of gate.
With regard to gearhulks. I build this to minimize the downside of G-PG (make creatures 4/4) Noxious is always good (i run him side)it loses 1 power to scarab and gift. cataclysmic can be useful depending on the matchup and loses 1 toughness. torrential is definitely problematic as long as you find interesting things to flash back, it loses 1 power 2 toughness. This was why i had smaller creatures with cool abilities. The big plus is that you can run Refurbish.
Examples of interesting instants to flashback that are NOT staples...
Time to Reflect. Consign / Oblivion. Failure / Comply. Siren's Ruse. Acrobatic Maneuver. Disappearing Act. Essence Extraction. Farm / Market. Ritual of Rejuvenation. Start / Finish. Tragic Lesson. Pull from Tomorrow. Failed Inspection. Insidious Will... i could keep going but you can see how esper can make things interesting. Nox in play, acrobatic maneuver on nox, draw, reanimate torrential, flashback acrobatic maneuever on nox again, draw a card = lols? These are all instants to make use of torrential. Go nuts!
Just remember you can always board into 1 of 3 different modes. Mode 1... creatures (like the deck i have built). Mode 2... control (like the deck you are intending to make) and finally mode 3... mill with The Scarab God+ Fraying Sanity+ Fleet Swallower+ Embalmer's Tools ...reanimated creatures are zombies. Could be interesting! Hope my passion for reanimator has been insightful lol. Like i said before i enjoy piloting these decks.Esper is very versatile.
3 months ago
I would cut all 3 Farm / Market to run 2 more lands and 1 more glimmer. You should run 26 lands, and glimmer is one of your best cards. Torrential Gearhulk is also a good card for your deck, if you find anything lackluster. Finally, cut Lightning Strike for another Abrade and three Harnessed Lightning, and run 4x Aether Hub, because the energy package is really good, and you rarely, if ever, need to point the lightning strike at your opponent's face.