|Commander / EDH||Legal|
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Reduce / Rubble
Counter target spell unless its controller pays .
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
Reduce / Rubble Discussion
2 months ago
To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.
For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .
Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate
Total, there are a lot of good spells to abuse with it:
That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!
1 year ago
Your deck is conceptually similar to the Owling Mine deck. That deck uses cards like Boomerang, Eye of Nowhere, Remand and the recently printed Unsubstantiate to disrupt your opponent and keep their hand full. The other cards that play a major part in the deck are Exhaustion and the already suggested Ebony Owl Netsuke.
Now without using blue the best way for you to disrupt your opponent is discard, extraction and potentially land destruction or denial. I'm guessing you are wanting to stay reasonably budget, so maybe Blood Sun could help or the Aftermath effect Rubble on Reduce / Rubble. I suspect that both Fate Unraveler and Teferi's Puzzle Box are too slow, for a 4 drop I might be more tempted by Barbed Shocker or Sudden Impact. I also think you might be able to use Liliana's Caress, Molten Vortex or Wheel of Fate depending on how you want to shape the deck.
1 year ago
First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.
If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).
If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.
What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.
1 year ago
I like these kinds of decks a lot. I have seen several versions, and I will offer some suggestions based on what I have seen that works best. Your win conditions are basically Enigma Drake and Riddleform. I would cut the other creatures in their entirety, not because they are bad, but because more often than not you will want a spell instead of another creature. Essence Scatter is a must have since it is such a solid piece of removal in your deck. Negate would also need to be in to help keep your threats alive, and that will be very important. I also think Invigorated Rampage would be a very strong inclusion, and maybe even Built to Smash. If you can you might want to try Reduce / Rubble since both halves are very good. Supreme Will and Censor are both really solid too. I believe the basic idea with these decks is to counter/burn anything your opponent lays until you know they are low on resources, then drop in your win conditions. Spell Pierce would also be good. One last thing, I have played a lot of izzet, and the golden rule is if you can burn it, dont counter it.
1 year ago
1 year ago
These kinds of decks tend to center around Enigma Drake and Riddleform. You have Glorybringer so I suggest you run it in the mainboard as well. You still only want 8-12 creatures counting Riddleform. You should probably maindeck Negate as well as Essence Scatter. If you dont have Disallow, Cancel is ok in its place. I really like Reduce / Rubble and Supreme Will in these kinds of decks too. Dual Shot and Fiery Cannonade are good against tokens, and the rest of your spell package is solid too. I like Hieroglyphic Illumination and Chart a Course as cheap draw too.
1 year ago
Lightning Strike and Shock might be better mainboard than Abrade and Magma Spray. I get they can remove things better, but in your deck damage to the opponents face might be better long term. This is like a mix of a control deck and midrange. I feel like you either need to go with more creatures to since you will likely win more with extra copies, or cut most creatures out and run more control spells. Opt Reduce / Rubble Disallow even like Unlicensed Disintegration Baral's Expertise and drop your creature count to 8 or so with 4 Enigma Drake. Just my thoughts, hope whatever you do it works well for you.
1 year ago
To clarify, if you can cast a spell cmc 3 or less for free, you can't cast Reduce / Rubble as it is 6. If Reduce / Rubble has been cast and is on the stack, Thoughtbind will counter either half, but Disdainful Stroke won't since the cmc is only 3 while on the stack. It is troublesome that as it goes from any zone to the stack you count both halves but on the stack you only count the half being cast.
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