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If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead.
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Divine Presence Discussion
2 weeks ago
2 months ago
Ah, I get you. Yeah, stompy would flatten me pretty hard too. The best cards I'd always run to counter those strategies would be Ensnaring Bridge and Divine Presence which neuters those strategies pretty hard and have saved me in quite a number of games. (And Portcullis as a personal favorite, but that card can be a little too overboard at times.)
2 months ago
Made a few more changes. Replacing Agent of Erebos with Leyline of the Void in the main board and making a switch from Temple of Enlightenment and Temple of Silence to Adarkar Wastes and Caves of Koilos. Also made several changes to the maybeboard adding Delaying Shield, Divine Presence, Overburden, Pendrell Mists and Reverence and removing Ethereal Armor, Merciless Eviction, Toxic Deluge and Athreos, God of Passage.
8 months ago
Yeah, I have my deck right here. Do note the description is partially under construction, so it might mention some cards that are no longer in the deck or lack descriptions for some of it's mechanics.
To say the least both cards I suggested to you have worked wonderfully in shutting down commanders such as Atarka, World Render and Uril, the Miststalker as well as other threats like Blightsteel Colossus from pulling off one-shot KO's. The Bridge and Presence give ample enough time to react when you need it most. While Divine Presence doesn't turn off combat it effectively wrecks commanders like Ruric Thar, the Unbowed, Heartless Hidetsugu, and Vial Smasher the Fierce where Ensnaring Bridge would fail to protect you from, and 3 damage at most is a lot better to take than instances of 8, 9, or 10 damage.
8 months ago
StopShot, those are both great suggestions! I'm definitely going to try out Ensnaring Bridge, but I'm not sold on Divine Presence. Do you run Alesha yourself? If so, mind sharing a decklist and any personal experience you've had with the card? It seems pretty sweet to me and like you said, it wouldn't slow us down a bit!
8 months ago
In terms of fending off heavy hitting creature decks have you considered running Divine Presence and Ensnaring Bridge? Those cards wouldn't hinder an Alesha deck, and they utterly hose the Gruul player in my play group as well as any other deck that plans to beat face with huge attackers.
8 months ago
10 months ago
Thanks for your feedback, MartialArt! I know it's not the most Stax-y of Staxes (and I do run an Oloro Light-Stax-Pillowfort EDH that can get pretty mean, and I was trying to build something different), I was mostly focusing on the interactions of the red punisher enchantments and the (mainly) white stuff that's prevents you from preventing the punishing, not hard-core Staxing.
My playgroup doesn't have many fast/aggro decks, so I'm not TOO worried about being overwhelmed by speed, but I could definitely speed it up a bit. The thing is, those Loci can get out of hand pretty fast (I've played games where each land drop for several turns was either a Locus or a Thespian Stage that became a Locus; three Cloudposts, a Thespian-Cloudpost, and two Glimmerposts on turn five gives 21 mana total. I could hardcast both Kozilek and Ulamog for that...). I know it's not guaranteed to have that great a hand a draws every game, but it's still pretty good. Unless you can suggest another land that can tap for 4+ mana that doesn't cost a firstborn child, those are sticking around (I find they work really well with Static Orb, since untapping two permanents can net me anywhere 4-10 mana easily). Boros Garrison also lets me return the Glimmerpost to my hand and replay it to gain back some of the life I've lost to punishment enchantments I couldn't avoid, as well as provided another multiple-mana-per-untapped-permanent outlet once Stasis Orb shows up (and provides the necessary colored Mana while at it).
I will add some more mana rocks, though, since those aren't limited to one per turn and can help ramp faster. Mind Stone is cheap and also draws me a card once it's further in the game and it's not needed so much; I'll probably toss in a playset of that.
Angelic Arbiter is mainly there to interact with Antagonism/Angel's Trumpet and Impatience (only allowing opponents to do one, causing them to always take damage each turn). She is really pricey, but that's what the Quicksilver Amulet is mostly for (or for throwing down a surprise Stuffy Doll to block a big attacker...).
I suppose I could take it out and replace it with something like Peacekeeper... if no creatures can attack, it makes it that much harder to kill me, and Angel's Trumpet will interact well with that. Having to pay 1W every turn to keep it going sucks, especially if I've got Static Orb out, but then Boros Garrison will pay for it itself and the other permanent can be something like the Cloudpost to get me multiple mana...
Either way, dropping Arbiter negates the appeal of Quicksilver almost entirely (not really worth running just to ninja out a Stuffy Doll for a surprise blocker, and without the two creatures that cost multiple colored Mana it's not so necessary to help convert my colorless Locus mana to creatures).
I will cut Michiko and Farsight, though; I wasn't too sure about putting them in to begin with (although I considered adding a damage-reducer to lower the amount I can take and make their trigger less dangerous, like Divine Presence)
As for Sign in Blood, Phyrexian Arena, and Pox... I don't want black in the deck (and BB-BBB cost on one permanent is waaay too much for a splash, especially when I'm trying to take advantage of lots of colorless Mana), so those are out. Maybe something like Howling Mine (I know it helps them too, but hopefully they will have a harder time taking advantage of the extra card).
I'll go looking for more cards to slow them down (maybe something like Thorn of Amethyst or Lodestone Golem to increase costs, and mainboarding a copy or two Suppression Field for the same reason...). Maybe toss in a Torpor Orb and/or Cursed Totem to cripple creature-based decks a bit more, too.
The main thing is, I wanted the build to be not typical Stax, but punisher Stax. I'll keep troubleshoot it to improve, but I really don't want to stray from the concept (otherwise it's just plain old Stax that everyone has seen...)
Again, thank you for taking the time to look at my deck and offer help! It really is appreciated, and I'm going to do my best to take the advice as much as I can without compromising the core of the deck!