Renounce the Guilds
Each player sacrifices a multicolored permanent.
Printings View all
|Dragon's Maze (DGM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Renounce the Guilds Discussion
7 months ago
hi, just watched the Legendary Creature Podcast and as someone that loves mono white AND Eight-and-a-Half Tails, i'd like to put some input in the deck.
first of all, i would cut ALL of the unsynergistic "lose-less" cards like: Dawn Elemental , Blinding Angel , Guardian of the Gateless , Palisade Giant , Platinum Angel , Selfless Squire , Ghostly Prison , Pariah , and Gideon of the Trials . none of these cards advance your game state, or put you closer to a win. If anything these cards only help you durdle around, hoping you can squeeze out a cheeky win. you already run the 3 circle of protection cards that will more or less synergistically do most of that already, and you can also add Idyllic Tutor as redundancy. i would probably replace the lose-less cards for more hatebears, like Aven Mindcensor , Angel of Jubilation , and Containment Priest . you're also running only 2 creatures with an etb effects, so cards like Torpor Orb and Hushwing Gryff can be very back breaking against other more creature based decks.
snow-covered plains are cheap right now. so possibly investing in Extraplanar Lens (which unfortunately isn't cheap) might be something worth while for the deck.
i noticed you ran Steelshaper's Gift in the video, but it's not in your current list. need an update? if you don't already have it, Open the Armory is also a good way to look for those voltron pieces.
you only have 6 cards in your entire deck that can shuffle your making Sensei's Divining Top mostly a waste of time, at that point Crystal Ball would do you better as you can scry away "bad" cards at the top of your library, unlike SDT. if you add the 5 fetchlands, and more tutors then you can reconsider it.
adding Urborg, Tomb of Yawgmoth in the deck can make temple of the false god and maze of ith tap for mana, BUT it also allows you to run some extra spicy cards like Karma and Royal Decree which, with any of the circle of protection cards, for 1 mana you can make it 1 sided.
Illumination a solid counterspell that people won't see coming, and you can stop gross cards like omniscience, and mind over matter.
Renounce the Guilds is also a great way to kill everyone's non-mono color deck commanders.
Cavalier of Dawn is also a strong include.
end notes: try to keep your deck as low to the ground as possible, with a very low mana curve, you want to play cards but also keep as much mana open to do any of your 8.5 shinanigans. if you spend 6+ mana on a spell on your man phase, it really limits what you can and cant do on other people's turns, which you want to mainly be doing with a commander like 8.5 that screams CONTROL.
10 months ago
This deck is a massive win for Vorthos! Grasp of the Hieromancer is perfect flavour. Return to the Ranks may also assist. Gideon's Sacrifice is also a good one. You may also want to add the new Oketra. Oust is iffy. Renounce the Guilds is a pretty good board wipe in this deck. This is all I have for you I am afraid.
1 year ago
Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.
If you're playing 1 vs 1 Council's Judgment can always remove Animar.
Deathgrip is probably your BEST counterspell.
Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)
Chalice of the Void on 3 makes it so Animar can't be cast.
1 year ago
Sylvan Caryatid is the bird you can't bolt and Fertile Ground is an enchantment, so less removal exists. Fleecemane Lion won't die to creature damage, since it's a destroy effect, the only thing that will kill it is board wipes like Languish or sacrifice effects Renounce the Guilds. Your opponent has to spend removal on it before it's monstrous, which means they can't remove something else later. As for it only being a 4/4, Hollow One is a 4/4 and it defined a modern deck...
If you want an Anointed Procession deck (also known as Parallel Lives) then Voice of Resurgence, Mimic Vat, Soul Foundry and Rhys the Redeemed spring to mind alongside the cards I mentioned earlier...
1 year ago
I would take a look at my boy Sram, Senior Artificer. He will draw you a truckload of cards while you suit up your pupper. He also has a neat interaction with flickering ward to continually draw cards.
Renounce the Guilds is a fun "Gotha" card and is excellent at killing commanders.
If you are into infect, Grafted Exoskeleton will get you there.
Hero's Blade is like a permanent buff to your commander and the auto equip is great.
Quietus Spike will instantly kill an opponent above 40 life and is a huge threat by itself.