|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Zombie
When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
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|Have (5)||bakeraj4 , TThors , PTsmitty , , darthnuchi|
|Want (10)||jonavanh , neonneedles , Djricci97 , cdgalucard , Hayliiel , cybertop , mazrimtaim , ryaniskool , fireborne1986 , Devlin|
Haunted Dead Discussion
3 days ago
I'm wanting to get into dredge in modern and am updating my binder for the first time in a while. The cards I am looking for are: 2x Bloodstained Mire 1x Wooded Foothills 1x Dakmor Salvage 1x Stomping Ground 1x Blood Crypt 3x Bloodghast 2x Golgari Thug 1x Haunted Dead 4x Insolent Neonate 4x Narcomoeba 4x Prized Amalgam 2x Darkblast 3x Conflagrate 4x Faithless Looting 3x Life from the Loam 2x Ancient Grudge 2x Collective Brutality 2x Damping Sphere 1x Lightning Axe 2x Nature's Claim 2x Thoughtseize and here is my binder.
3 days ago
4 days ago
You might be interested by Haunted Dead
4 months ago
I've been thinking about creating a modern deck for ages but nothing has really jumped out at me as attractive until a couple of quite recent discoveries - the not very wallet friendly "End Foretold" and some cheeky use of Elder Deep-Fiend for fun and profit.
Since the EDF approach is a bit more realistic for me right now I wanted to gather some help pursuing a direction, I'm not planning on taking the deck to the pro tour or anything but I do want it to kick a bit of butt.
I can't totally decide if I should go Temur (seems like value town), Grixis (for awesome black removal) or even just stay in UR but I know I want to use a starting point of:
I've considered several angles including using Glorybringer which I like for milking some value out of before emerge-saccing it; adding numerous sweepers like Sweltering Suns; Haunted Dead and Prized Amalgam; a discard package to control the early game and make sure the evil octopus gets to come to the party; Glyph Keeper; Cathartic Reunion and/or Burning Inquiry. I'm not fond of the Arbor Elf / Utopia Sprawl route like a popular SaffronOlive build, I want a different direction.
Not so bothered about covering the mana base just now, I can get to that later unless anyone has any amazing or 'out there' suggestions to discuss.
Thanks in advance, I'm excited to see if some ideas get rolling.
4 months ago
If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.
Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.
Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.
Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.
Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).
But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.
Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.
You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.
6 months ago
well, some good zombies in general are Relentless Dead, Cryptbreaker, Prized Amalgam and Geralf's Messenger all great cards in general. some good synergy in the deck might be with Liliana, Heretical Healer Flip and Risen Executioner both great in the deck as well. you also could try Haunted Dead and Lord of the Undead or maybe even Liliana's Mastery.
10 months ago
I like this deck a lot, it looks like a ton of fun to play.
My main suggestions would be to cut some of the higher mana cost spells and add some mana acceleration like land searching effects or mana rocks.
I see that you already run some tutors to put things into your graveyard, but it might be nice to add some tutors that put cards in your hand. I know this is a budget list so I'd suggest Dark Petition and Beseech the Queen. Demonic Collusion is also good because the buyback allows you to discard cards to reanimate.