|Commander / EDH||Legal|
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Creature — Zombie
When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
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Haunted Dead Discussion
1 day ago
Sweet deck idea, +1 for sure. I have been thinking about a deck somewhat like this. I was running a weird Bant embalm deck and after playing around with it, felt like it was too slow.
Perhaps you can get more value from your Stitchwing Skaab and Haunted Dead if you played with Embalmer's Tools a single mana for an activated ability seems pretty nice and you can target yourself with the second effect. Also, it makes Champion of Wits that much cheaper on the externalize plan, draw four/discard two (yikes good).
I know Contingency Plan is rotating out soon but i'm not sure which is better. Strategic Planning gives you the card and pitches two but Contingency Plan reorders your library and fills up your graveyard more effectively, something to consider.
Not sure where Grapple with the Past sits in this deck, I like that it is an instant graveyard filler/land filter but not sure if you would be dipping into too much green at that point.
Overall, seems pretty great. Good work!
2 days ago
My zombie deck started with UB, now it's just Mono Black, and not budget. I would suggest Compelling Deterrence, Dark Salvation, and Haunted Dead. The Compelling Argument is way out of place, I'm under the impression that you will use it on yourself. But I would rather draw cards with Hieroglyphic Illumination in case you don't mill and creatures. Since you are already over $100 you might as well try not making it budget and go with more Relentless Dead and Grasp of Darkness.
3 days ago
My zombie deck started with UB, now it's just Mono Black, and not budget. I would suggest Compelling Deterrence , Dark Salvation, and Haunted Dead. The Compelling Argument is way out of place, I'm under the impression that you will use it on yourself. But I would rather draw cards with Hieroglyphic Illumination in case you don't mill and creatures. Since you are already over $100 you might as well try not making it budget and go with more Relentless Dead and Grasp of Darkness.
4 days ago
Hey friend. I agree that you're better off with Red in your board, considering Cathartic Reunion and Insolent Neonate see play in Tier 2 Modern Dredge lists... In fact, considering your revisions, the non-creature suite looks pretty spot-on. Maybe cut some noncreature spells in your SB for creatures with similar effects (Fairgrounds Warden over Cast Out, for example), and maybe Haunted Dead as an additional on-theme discard engine.
Hm. Depends on how you want to play this. You can go midrange or aggro, but probably not both.
I'm personally an enormous fan of Combustible Gearhulk, especially in a deck like this with about 20% of your deck at 4 CMC=damage or higher, that ALSO doesn't mind whether the cards go to grave or to hand (since you'll just discard them). If you go this route, I'd cut all your non-Neonate creatures below CMC 4-5. You're wanting to power out the Gift until T4, and after T4 it literally doesn't matter how much your discarded cards cost, 'cuz it's a free "gift". Things that come to mind are Angel of Deliverance, Emeria Shepherd, Lightning Runner, Noosegraf Mob (which is a T5 9/9...), Regal Caracal in the SB to stabilize against aggro, Tree of Perdition (which is cute, but not bad...). Just pick your favorite.
On the other hand, you could go more aggressive, and only cast GPG late-game when you are needing more fuel. In that case, Scourge Wolf, Thraben Inspector, Fairgrounds Warden, Gifted Aetherborn, Aerial Responder, Ayli, Eternal Pilgrim, Bomat Courier, Bloodrage Brawler are at their best, where you get to cast them twice, and the second time, they're beefy.
Either way, I'd cut Cataclysmic Gearhulk, because you can't get your tokens back, and I'd cut the creatures with the Eternalize mechanic (since they're made "balanced" with Eternalize already, they're designed to not be broken with GPG, unlike the aforementioned strategies).
Hope that helps! Again, mention me if I can be helpful to you.
2 weeks ago
So I've been trying this deck but with 4x Combat Celebrant instead of Noosegraf Mob and Haunted Dead. Having 2 or 3 of those in the yard with a Gift out is pretty much game a lot of the time and even just hardcasting him to get some early damage in is reasonable. The thing I'm most unsure about at the moment is the sideboard.
I kinda like having some copies of Bontu's Last Reckoning and/or Sweltering Suns against aggro as we don't really care about having our creatures blown up all that much (and Archfiend is usually too late). If timed well, it also helps against Delirium (clearing the board after an Ishkanah is pretty huge). I also feel like there's some room for 2 Hazoret the Fervent. Maybe instead of Chandra.
Deck's definitely sweet and the fact that most control decks still prefer Harnessed Lightning over Abrade also helps but the sideboard needs some more work imo. Maybe make it more transformative so we can replace all the cyclers + Gift-package for a Madness-Aggro build. Not sure..
2 weeks ago
@Force_of_Willb - I don't play Bloodghast for a few reasons. First one being it doesn't block. This deck is not near as fast as jund dredge, and is more looking to inevitably win the late game with an Unburial Rites that to have the agressive draws. Secondly, Bloodghast doesn't help me when I have cards that I want in the graveyard in my hand, like a Stinkweed Imp or a Craterhoof Behemoth. Lastly, 2 bodies from Haunted Dead can be relevant when getting back a Craterhoof Behemoth. (3.5 I don't own Bloodghasts and they're hella expensive.)
2 weeks ago
2 weeks ago
other than dread wanderer you have 0 ways to return prized amalgam back. Not even at instant speed. You need to be running at least 2 or 3 Haunted Dead