|Commander / EDH||Legal|
Printings View all
|Dragon's Maze (DGM)||Uncommon|
Combos Browse all
Toil / Trouble
Target player draws two cards and loses 2 life.
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Toil / Trouble Discussion
1 year ago
I do think that getting a bit more red in the deck would do it well.
There are some rather cheap lands that can help you splash more easily for at least Toil // Trouble and Runeflare Trap, which both should be great in this deck. I would at least add 4x Dragonskull Summit
1 year ago
Nice idea, let those blue draw decks suffer ;)
Sign in Blood seems to be a perfect fit for that deck, you can target your opponent or dig for your combo pieces.
Burning Inquiry wouldn't be bad either to make your opponent draw.
Other worthy mentions could be:Wheel of Fate, Collective Defiance, Molten Psyche (super sweet if you happen to have 3 artifacts on the board), Incendiary Command, Reforge the Soul, or even Barbed Shocker.
1 year ago
Since my first update had 0 effect on price, I'll post this as update 1.5 in which I'll swap out some low cost cards with similar, more effective, more expensive cards.
I often found myself using only toil for my own card draw. Enlightened tutor doesn't really give card advantage but it does make my next draw more efficient.
Shattered Angel tends to only help stall out while i wait for something bigger to come in to play. Effective at what it does but Balefire makes for a more efficient Aggro option.
I feel like cycle lands really only add the benefit of, well, cycling. As such, I'll be, ahem, cycling them out of the deck for card draw/tutor options. Liliana Vess is a card i fell in love with at first sight due to her versatility. +1 for card advantage, -2 to tutor, and ulti for game-winning recursion. She'll probably end up being just an eye-candy tutor, but if Kaalia is already out, any tutor can end up being 8-10 face damage.
This one might take some playtesting. Seeing as most 7+ drops are being cheated in with Kaalia, they can't be countered, so that part of Akroma is nigh useless. For the same CMC, Iona protects my entire board from one chosen color vs Akroma's personal protection from two pre-designated. My reason for making the swap overall is that turns 4-9 Iona makes a better cheat-in option than Akroma. Then again, Iona might be hated off the field immediately... we'll see.
Price Change: Approximately 3$ out and 50$ in. As of today, these cards are on order so I'll hold off changing the deck until they come in.
1 year ago
Upvoted, cool deck :D
For my suggestions, I'd run more of the lords/tribal effects (vampires have a ton), and cut some of the more vanilla vampires. I'd search gatherer for any card containing the rule text "vampire" (and limiting to your colors).
Also, EDH is all about huge effects, and Stensia Innkeeper or Night Revelers are going to have a tough time keeping up. I like to imagine the worst case scenario, and see how the creature would do. For instance, your opponent has a Followed Footsteps on a Grave Titan. Something like Bloodline Keeper might stall a bit, but Falkenrath Reaver is just going to get overrun.
My friend has a vampire deck, and some effective bombs that I'd suggest are Anowon, the Ruin Sage, Malakir Bloodwitch, and Patron of the Vein.You could also run more solid, supporty cards like Rakish Heir, Stensia Masquerade, Stromkirk Captain, and Aphetto Dredging. Also, Basilisk Collar, Lightning Greaves, and Swiftfoot Boots are nice for your commander.
IMO, burn spells are generally not as good as the straight removal some of the other people suggested. My suggestions would be Sudden Death, Sudden Spoiling, and Urge to Feed, or, if you want a burn package to finish out opponents, Burn from Within, Fall of the Titans, Devil's Play, or Banefire (all of which have some sort of utility/reusability).
2 years ago
I came here cuz our names/colors match and i love grixis
Wow um, so this is for 1v1 mostly? I mean things like blightning are straight up bad in multiplayer, so it being a hybrid half/half 1v1 and multiplayer means its also only half as effective in both formats
Id suggest building 2 separate grixis decks entirely for 1v1 and multiplayer respectively, especially since the banlists are now almost entirely different (sol ring is banned in 1v1) as i have done with nekusar, mishra, thrax, and gwendolyn di corci,
I used to run a hybrid nekusar years back, and it ended up being slaughtered in nearly every 1v1 match due to all of the global spells, yet hated off of a table quickly in multiplayer because i am unable to stop multiple opponents with stuff like Lightning Bolt, Counterspell, Blightning, The Rack and Toil / Trouble, so sorry if i seem rude im just trying to help you avoid similar results because thrax also gets hated out of multiplayer and has a way harder time playing stax than its intended 1v1 play, and garza zol is arguably the worst of any grixis commander for multiplayer, so although that makes you "low key" people who have played you before already know wjat to expect from your deck and thus running the weakest commander combined with a bunch of single targeted/non global spells and one of the most hated color wedges in edh doesnt seem to end well for you, its kind of in a weird gap between casual amd competitive/1v1 and multiplayer that makes it awkward in all 4 situations
Nice poem, though, Very creative!
And heck, have a +1 because I share the grixis love,
They can also be used as a frame of reference to my suggestions, if you like :)
ALL HAIL GRIXIS, SHARD OF THE UNDEAD
2 years ago
ClockworkSwordfish, I've been struggling with myself if I want to give up discard for draw, or vise versa. It's just too satisfying to cycle cards in and out of players hands! I love the "not knowing what might happen" aspect this deck brings to the table. Also, those suggestions of yours are great! I like Toil / Trouble, and Vexing Devil. They could be entertaining to work in somewhere. I'd rather not have too many four CMC cards so I'm unsure of what I'd switch out. As for Spiteful Visions (The better of the 4CMC cards); when I was playing it, it seemed like I never really got it out often, and usually by the time I did, I feel like it didn't shine as much as some of the other cards in the deck. Think I may sideboard it in though.
2 years ago
You might do well to run Spiteful Visions, which gives you more card draw, more damage and a red permanent for Kederekt Parasite.
Personally, I'd take out the discard-hate (Liliana's Caress, Waste Not etc.) and focus solely on punishing card draws (or vice versa!) That way you don't have to risk the awkard possibility of having say, a Master of the Feast and Liliana's Caress not helping each other out.
If you take this route, other cards to consider include Toil / Trouble, Sudden Impact and Barbed Shocker. You could also just run more general "punisher" cards to put your opponent in a tough position - say, Mogis, God of Slaughter, Vexing Devil, Manabarbs and Magus of the Scroll.
2 years ago
Also just in case you don't know Day's Undoing won't trigger Nekusar's effect. Well it will, but the triggers will all be removed from the stack when Day's resolves because it ends the turn.
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