Toil / Trouble

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Toil / Trouble

Sorcery

Toil:

Target player draws two cards and loses 2 life.


Trouble:

Trouble deals damage to target player equal to the number of cards in that player's hand.


Fuse (You may cast one or both halves of this card from your hand.)

um_fido on Deadly Seclusion

2 years ago

Nice Reanimate Khardur list!

Didn't knew Toil / Trouble existed, great card! I think Rite of the Raging Storm would be a great addition in this deck.

I've tried to use Victory Chimes many many times, but most of the time people didn't need the mana and I didn't have use for it, so i just swapped it for a Commander's Sphere/Skyclave Relic to fix my mana.

bushido_man96 on

2 years ago

Have you thought about running any of the Rakdos split cards that are out there? For CMC of the card, you count both sides of it in the total, and you probably can more consistently cast one side or other of it without burring all your mana in a turn. Toil / Trouble would deal 6 damage, and the draw spell side wouldn't be a waste. Bedeck / Bedazzle is a whopping amount of damage. Insult / Injury is another promising one. There are quite a few to choose from, with some being better than others.

pytawidmo on [A Small Loan of 1 Million Cards]

5 years ago

I do think that getting a bit more red in the deck would do it well.

There are some rather cheap lands that can help you splash more easily for at least Toil // Trouble and Runeflare Trap, which both should be great in this deck. I would at least add 4x Dragonskull Summit

pytawidmo on [A Small Loan of 1 Million Cards]

5 years ago

Nice idea, let those blue draw decks suffer ;)

Sign in Blood seems to be a perfect fit for that deck, you can target your opponent or dig for your combo pieces.

Burning Inquiry wouldn't be bad either to make your opponent draw.

Toil / Trouble, Runeflare Trap, Sudden Impact and Gaze of Adamaro could speed up the burn.

Other worthy mentions could be:Wheel of Fate, Collective Defiance, Molten Psyche (super sweet if you happen to have 3 artifacts on the board), Incendiary Command, Reforge the Soul, or even Barbed Shocker.

Fireswept on

6 years ago

Since my first update had 0 effect on price, I'll post this as update 1.5 in which I'll swap out some low cost cards with similar, more effective, more expensive cards.

OUT: Toil / Trouble IN: Enlightened Tutor

I often found myself using only toil for my own card draw. Enlightened tutor doesn't really give card advantage but it does make my next draw more efficient.

OUT: Shattered Angel IN: Balefire Dragon

Shattered Angel tends to only help stall out while i wait for something bigger to come in to play. Effective at what it does but Balefire makes for a more efficient Aggro option.

OUT: Forgotten Cave IN: Liliana Vess

I feel like cycle lands really only add the benefit of, well, cycling. As such, I'll be, ahem, cycling them out of the deck for card draw/tutor options. Liliana Vess is a card i fell in love with at first sight due to her versatility. +1 for card advantage, -2 to tutor, and ulti for game-winning recursion. She'll probably end up being just an eye-candy tutor, but if Kaalia is already out, any tutor can end up being 8-10 face damage.

OUT: Akroma, Angel of Fury IN: Iona, Shield of Emeria

This one might take some playtesting. Seeing as most 7+ drops are being cheated in with Kaalia, they can't be countered, so that part of Akroma is nigh useless. For the same CMC, Iona protects my entire board from one chosen color vs Akroma's personal protection from two pre-designated. My reason for making the swap overall is that turns 4-9 Iona makes a better cheat-in option than Akroma. Then again, Iona might be hated off the field immediately... we'll see.

Price Change: Approximately 3$ out and 50$ in. As of today, these cards are on order so I'll hold off changing the deck until they come in.

MunchingAberration on

6 years ago

Upvoted, cool deck :D

For my suggestions, I'd run more of the lords/tribal effects (vampires have a ton), and cut some of the more vanilla vampires. I'd search gatherer for any card containing the rule text "vampire" (and limiting to your colors).

Also, EDH is all about huge effects, and Stensia Innkeeper or Night Revelers are going to have a tough time keeping up. I like to imagine the worst case scenario, and see how the creature would do. For instance, your opponent has a Followed Footsteps on a Grave Titan. Something like Bloodline Keeper might stall a bit, but Falkenrath Reaver is just going to get overrun.

My friend has a vampire deck, and some effective bombs that I'd suggest are Anowon, the Ruin Sage, Malakir Bloodwitch, and Patron of the Vein.You could also run more solid, supporty cards like Rakish Heir, Stensia Masquerade, Stromkirk Captain, and Aphetto Dredging. Also, Basilisk Collar, Lightning Greaves, and Swiftfoot Boots are nice for your commander.

Ixalan also gave you a couple more draining cards: Bishop of the Bloodstained, Sanctum Seeker

IMO, burn spells are generally not as good as the straight removal some of the other people suggested. My suggestions would be Sudden Death, Sudden Spoiling, and Urge to Feed, or, if you want a burn package to finish out opponents, Burn from Within, Fall of the Titans, Devil's Play, or Banefire (all of which have some sort of utility/reusability).

Finally, more draw spells make your deck much more consistent. Greed, Arguel's Blood Fast, Toil / Trouble, and Wretched Confluence. Again, the more utility/reusability the card has, the better.

goblinguiderevealpls on It's beginning to look a lot like grixis

6 years ago

I came here cuz our names/colors match and i love grixis

Thus

Wow um, so this is for 1v1 mostly? I mean things like blightning are straight up bad in multiplayer, so it being a hybrid half/half 1v1 and multiplayer means its also only half as effective in both formats

Id suggest building 2 separate grixis decks entirely for 1v1 and multiplayer respectively, especially since the banlists are now almost entirely different (sol ring is banned in 1v1) as i have done with nekusar, mishra, thrax, and gwendolyn di corci,

I used to run a hybrid nekusar years back, and it ended up being slaughtered in nearly every 1v1 match due to all of the global spells, yet hated off of a table quickly in multiplayer because i am unable to stop multiple opponents with stuff like Lightning Bolt, Counterspell, Blightning, The Rack and Toil / Trouble, so sorry if i seem rude im just trying to help you avoid similar results because thrax also gets hated out of multiplayer and has a way harder time playing stax than its intended 1v1 play, and garza zol is arguably the worst of any grixis commander for multiplayer, so although that makes you "low key" people who have played you before already know wjat to expect from your deck and thus running the weakest commander combined with a bunch of single targeted/non global spells and one of the most hated color wedges in edh doesnt seem to end well for you, its kind of in a weird gap between casual amd competitive/1v1 and multiplayer that makes it awkward in all 4 situations

Nice poem, though, Very creative!

And heck, have a +1 because I share the grixis love,

Speaking of love, my competitive multiplayer nekusar primer and flava flaves clock collection (mishra storm) could use some, if you'd care to pass it om

They can also be used as a frame of reference to my suggestions, if you like :)

ALL HAIL GRIXIS, SHARD OF THE UNDEAD

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