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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Howlpack Piper
Creature — Human Werewolf
Howlpack Piper spell can’t be countered.
, : You may put a creature card from your hand onto the battlefield. If it’s a Wolf or Werewolf, untap Howlpack Piper. Activate this ability only as a sorcery.
Daybound (When this enters the battlefield, if it's not day or night, this game becomes day for all players. If a player casts no spells during their own turn, this game becomes night for all players next turn during the untap step next turn. When it becomes night, all permanents on the battlefield transform into their nightbound side if they have one, and any new permanents that enter the battlefield will enter on their nightbound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)
MusicGoat18 on Werewolves
1 year ago
This is more for modern elves, but maybe you can run a Craterhoof Behemoth or two (putting them out through Howlpack Piper Flip). I think it would be a good win condition. End-Raze Forerunners is a great budget version.
lhetrick13 on The Hermit and the Pack
1 year ago
Finn_Fillory - I think the edits you made since this morning (for me at least) already make the deck significantly stronger. You dropped the average CMC from ~3.5 to 2.7, which will speed up the deck noticeably and it will feel more consistent. Especially if you are lucky enough to start with Utopia Sprawl in your opening hand...
wallisface always gives top notch advice and he is right about Howlpack Piper Flip not being a great card for this specific deck. You might notice this card looks very similar to Elvish Piper and I have seen decks effectively use Elvish Piper or similar creature cheat antics effectively, but it is not a great strategy for this deck. That is something you build around specifically.
I personally love Collected Company to cheat stuff out and add some creature pressure but with 6 creatures with a CMC > 3, you would wiff often with that. Building a deck is always up to the architect but if it were me, I would find a way to drop 3xAvabruck Caretaker Flip and 3xNightpack Ambusher for similar wolves/werewolves and add in a full playset of Collected Company. I think wallisface turned me onto Collected Company I while back for my tribal knight deck and I try to find a way to squeeze it in to everything since!!!
wallisface on The Hermit and the Pack
1 year ago
The problem is that Howlpack Piper Flip is already 4 mana, so near the top-end of what most mana curves should be. Added to that it is super-situational as it doesn't help you cheat anything into play while it is Night. You also have no reliable way to draw it (or keep it alive long enough to use). I would suggest against relying on this card to make your deck work.
IXALAN_Crazy on Wolf mid
1 year ago
Out: -3 Snarling Wolf
Out: -2 Lambholt Harrier
Out: -2 Hungry Ridgewolf
Out: -1 Briar Hydra
Out: -1 Ascendant Packleader (good card but most of your cards have CMC under 4)
Out: -2 Hammerhand
Out: -1 The Shattered States Era Flip
Out: -2 Temporal Firestorm
In: +1 Howlpack Piper Flip
In: +2 Howling Moon
In +2 Curse of Shaken Faith
In: +1 Tovolar, Dire Overlord Flip
In: +2 Reckless Stormseeker Flip
In: +2 Burn Down the House
In: +1 Child of the Pack Flip
Hope this helped! I think it's also a good idea to add more removal and maybe some more flip creatures so that it's especially devastating when it becomes night. I love tribal decks and this looks cool!
Chasmolinker on Goryo's Toys - Modern
1 year ago
I like this idea. I've got four cards for you to consider/playtest: Champion of Rhonas, Elvish Piper, Howlpack Piper
Flip, Quicksilver Amulet.
I also highly recommend a playset of Fling
JackNavi on Werewolves Commander
1 year ago
Fantastic Deck; Love the theme and commitment! I would suggest Howlpack Piper Flip for delightful synergy. I'm adding both your Realmwalker & Saryth, the Viper's Fang to my Golgari Snake/Poison Deck. Much Appreciated to turning my attention to those delightful cards!
SaberTech on Derevi Pulls All The Wurms Out Of A Hat! | V-OJT
1 year ago
The only infinite combos with Wurms that I can think of off the top of my head are infinite tokens with Ashnod's Altar + Nim Deathmantle + Wurmcoil Engine/Symbiotic Wurm.
The combos I was originally thinking of were infinite mana using Bloom Tender/Faeburrow Elder/Sanctum Weaver + Freed from the Real/Pemmin's Aura.
You are already running 2/3 of the creatures and the auras can also be used with Arcanis the Omnipotent, Elvish Piper, and Howlpack Piper Flip so they can still work with your game plan even outside of the combos.
I can respect wanting to keep a deck within a particular power range though. I think that the best games are ones where it feels like everyone is on about the same level and have a roughly equal chance at taking the win.
Blackgate on Werewolves? Therewolves!
2 years ago
Cool deck! I like Coco in a WW deck! Howlpack Piper Flip would add some additional redundancy to that effect which could be fun!
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