Maybeboard


I don't write primers very often. So, if you like this type of content be sure to leave a comment or an upvote or if you're feeling extra spicy leave both :)

Tokens, Voltron, tribal, untap and even life gain/drain. This commander lends itself to all the things! This is the main version of the deck; However, I do plan on creating a budget variant and perhaps a more voltron focused version.

Plan A

Amass an elf army of 10+ and use cards like Awakening/Seedborn Muse/Quest for Renewal to kill table in one turn rotation.

side note - Vito, Thorn of the Dusk Rose and Copperhorn Scout may not be able to kill table in one rotation but they definitely speed up the clock on one opponent.

Plan B

Amass an elf army and Craterhoof Behemoth. Simple yet very effective.

Originally, I was going to place this under basic strategies but this definitely deserves it's own section.

Unbound Mana

Temur Sabertooth or Cloudstone Curio work and alternatively Ashaya, Soul of the Wild + qurion ranger can work in a pinch in conjunction with a positive mana producing dork like Elvish Archdruid or Priest of Titania

Even though this isn't a "CEDH" deck I'm still striving for this to be the most powerful default build of this commander. I'll try my best to give sound reasoning as to why some "staples" may not be present in the build. However, I'm always open to having my mind changed; though I warn you, I am very stubborn and ask that you fully articulate why I should be including a card that I've deemed not worthy. That being said any of the cards in the maybeboard or sideboard still make for excellent swaps if something like Gaea's Cradle is out of budget for you and your group/lgs doesn't allow proxies.

Exquisite Blood/Sanguine Bond - even with elves this gimmicky combo is far too slow and extremely telegraphed to be worth running. In a meta with very limited interaction this is a slam dunk but at a casually competitive table this wont cut it.

Triumph of the Hordes - Overrun effects have a ridiculously high ceiling but a very low floor. Typically you're only going to win with these effects if you're already ahead but if you're behind this will be a dead draw.

Doubling Season/Parallel Lives/Primal Vigor - token and counter doublers/adders are great, when you're ahead. Though our commander can create tokens on its' own it's still conditional. We must connect. Granted, we have ways of doing that but we'd need to dedicate more slots to the token strategy for these cards to truly shine.

Oakhame Adversary - basically a budget Dark Confidant and works wonders with Eldritch Evolution and Birthing Pod but the space in the deck is just ultra tight and I couldn't find room.

Null Rod/Collector Ouphe - both of these are wonderful. If your play group is full of commanders like Urza and Breya 100% run both of these.

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Revision 3 See all

(3 years ago)

+1 Ancient Tomb main
+1 Bloodstained Mire main
+1 City of Brass main
+1 Command Tower main
+1 Dryad Arbor main
+1 Exotic Orchard main
+3 Forest main
+1 Gemstone Caverns main
+1 Mana Confluence main
+1 Marsh Flats main
+1 Misty Rainforest main
+1 Nurturing Peatland main
+1 Phyrexian Tower main
+1 Polluted Delta main
+1 Prismatic Vista main
+2 Swamp main
+1 Verdant Catacombs main
+1 Windswept Heath main
+1 Wooded Foothills main
Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

46 - 0 Rares

18 - 0 Uncommons

17 - 0 Commons

Cards 99
Avg. CMC 2.29
Tokens Beast 3/3 G, Elf Warrior 1/1 G
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