This is a traditional Boros aggro deck. It is built to play at the highest power level that isn't cEDH. This deck aims to win through combat.

This deck's early game consists mostly of creatures that get you value (either mana or cards) through combat. Once you get to 4+ mana, the bigger creatures that pack a punch start coming down. This deck does not ramp into its commander like many other decks, rather Aurelia, the Warleader comes down when you've got a combat engine going to double it up. The smaller creatures of the deck scale to the late game with pump effects (Elesh Norn, Grand Cenobite, Adriana, Captain of the Guard, Aurelia, Exemplar of Justice), double damage (Fiendish Duo, Akroma's Will), extra combats (Aurelia, the Warleader, Moraug, Fury of Akoum), and equipment (Sword of Feast and Famine, Sword of Fire and Ice, Sword of Hearth and Home).

A lot of the ramp in this deck comes through red sources like treasure generators (Magda, Brazen Outlaw, Captain Lannery Storm, Dockside Extortionist) or ritual effects (Jeska's Will). We also play lands (Ancient Tomb, Myriad Landscape) and mana rocks that help. The most important way to draw cards in the deck is Mask of Memory (and by extension, Sword of Fire and Ice) as equipment are the easiest to tutor. Esper Sentinel can also be tutored by Imperial Recruiter and will draw you a lot of cards. Aside from these, we play wheels (Wheel of Fortune, Wheel of Misfortune) and impulsive draw (Light Up the Stage, Tectonic Giant) to draw cards.

Currently, one of the most important cards in the deck is Imperial Recruiter. This card has so many different options to search. If you're in need of ramp it can tutor for one of our many treasure generators. If you need to draw cards it can tutor Esper Sentinel. If you need a threat it can tutor Serra Ascendant or Aurelia, Exemplar of Justice. If it's late game and you need to recur your threats you can tutor for Mila, Crafty Companion   so that you can get Lukka, Wayward Bonder going. (Those last few are why we play Imperial Recruiter and not Recruiter of the Guard as the latter misses them).

This deck has one combo, and it was mostly unintentional as all parts of the combo are excellent standalone cards. The combination of Smothering Tithe plus any wheel effect like Wheel of Fortune can get you a lot of cards and mana. However, if you add in Underworld Breach, then you can repeat this loop to draw as many cards from your deck as you'd like, play all your biggest threats, and then protect them with Grand Abolisher and a Teferi's Protection.

This deck, if played carefully, can be resilient to the interaction. It not only plays a lot of ways to protect your board (Deflecting Swat, Teferi's Protection, etc.), but with the help of strixhaven plays a lot of ways to recur threats from the grave (Venerable Warsinger, Lukka, Wayward Bonder, Sun Titan) or make creatures harder to get rid of (Luminous Broodmoth, Hofri Ghostforge). The deck's main weakness is combo- it cannot win a race against fast combo decks (thus why it's not meant for cEDH). However if forced to play against combo, this deck does run plenty of interaction, so make sure to look for that when deciding to mulligan or not. This deck is not forgiving if you keep a bad hand, so mulligan wisely.

Please feel free to ask questions about performance, piloting, and card choices. Please give feedback if you have experience with decks like this.

Currently Testing: Akroma's Will

Currently not impressed with:

Currently looking at: Ignite the Future Showdown of the Skalds




88% Competitive

Top Ranked
Date added 2 years
Last updated 3 weeks

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

53 - 0 Rares

14 - 0 Uncommons

1 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Treasure, 3/3 C Token Artifact Creature Golem, C Token Artifact Gold, 3/3 G Token Creature Elephant, 1/1 W Token Creature Soldier, Copy Clone, Lukka, Wayward Bonder Emblem
Folders Edh, commander, EDH, Decks, deck ideas
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