Creature — Insect Druid Mutant
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Printings View all
|Commander 2019 (C19)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Nantuko Vigilante Discussion
4 months ago
No easy infinites...props sir.
Gilded Goose is one of very few cards that can get Animar out on turn 2.
Nullstone Gargoyle is terrifying to almost any deck
11 months ago
First and foremost: awesome effing deck name! Second I think you might be able to switch out Weaver of Currents for Gyre Engineer . A Guardian Project can do you some good here IMO. You could invest in a Chromatic Lantern to replace one of your lockets. From a glance I didn't see too much ramp, so might I suggest Harvest Season , Cultivate , and Farseek . Overwhelming Stampede for some added power. Kadena's Silencer for commanders with annoying abilities. Ainok Survivalist for artifact amd enchantment removal. Nantuko Vigilante does the same as Ainok. To get more value out of your mighty morphers I would add Trail of Mystery so you always have a land in your hand, and Ixidron to flip everyones cards including yours, but thats a good thing as you probably know. Almost all of these cards come in the Kadena, Slinking Sorcerer 2019 commander deck called "Faceless Menace". A really cool card that comes in the esh deck is called Strionic Resonator which would do great in a deck like this. Morph to me seems really cool but unless you come up with some unconventional way of making it seem original and good at the same time can be challenging. I noticed this with infect awhile back. But anyways hope I helped just a little bit. Happy gaming my friend.
1 year ago
2 years ago
for artifact/enchantment spot removal have you considered Ainok Survivalist and Nantuko Vigilante? They both can be played basically for free with animar and they can be returned to hand for another use rather than Caustic Caterpillar which has to be sacrificed.
2 years ago
Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.
Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.
Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.
Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.
Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.
On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.
2 years ago
Love it +1 from me definitely!
Nantuko Vigilante is one I mulled over for a while. Glad to see it in here. Draining Whelk is another neat one and hardly anybody plays it (I run it in my rashmi deck). Animar does have a lot of control options. Like Duplicant's cousin Phyrexian Ingester. They're all high cmc though
Anywho, have fun! Feel free to check out my animar deck and tell me what you think! Cheers!
2 years ago
While I understand that you have a reason for the massive amount of artifact/enchantment removal, there are much better ways to deal with them than running a ton of narrow answers. You could run more versatile cards, like Freyalise, Llanowar's Fury, who has many abilities that synergize well with the deck, and also functions as artifact/enchantment removal when necessary. The next possibility is fitting in more recursion, which can be used to reuse your removal when necessary, or get back other important cards when there's nothing threatening on the table. Eternal Witness and Den Protector are some great recursion options. Finally, most of the options you are running are fairly weak, and don't synergize with the deck. Acidic Slime is one of the best green removal tools, and even gives you an experience counter. If you need responses at instant-speed, you could try either of the morph options, Ainok Survivalist and Nantuko Vigilante. And finally, if you need mass artifact/enchantment removal, Bane of Progress is a great option.
With such a heavy focus on removing artifacts and enchantments, you may have let creature removal fall by the wayside. Ulvenwald Tracker is one of the best cards in Ezuri for its ability to function as repeatable creature removal.
One more thing: I really dislike Urza's Incubator in this list. Most elves have very little colorless in their costs, so often this will only be reducing their cost by 1, or even not at all. If you still want an effect like this, Herald’s Horn is a great option that also functions as card draw.
3 years ago
Yes, I would like to compare notes with anybody who plays this format (not many people in my area do). I have built the following decks so far:
Drooling Groodion: Voltron/control deck that uses some recursion elements to repeat effects such as Crypt Rats, Nantuko Vigilante, and Dimir House Guard. Bascially, you generate a lot of tokens with cards like Sporoloth Ancient and Sprout Swarm, which you then sacrifice into the commander's ability. Actually surprisingly strong, because it allows repeated removal (which is great in this format, since most wins are creature based) and boosts itself at the same time.
Thunderclap Wyvern: Beatdown/control. Plaxcaster Frogling: Beatdown/control. Gelectrode: Control/Combo. Mesa Enchantress: Beatdown/control. Cliffhaven Vampire: Lifedrain. Contraband Kingpin: Artifact control. Stromkirk Captain: Vampire tribal.Drogskol Captain: Spirit tribal. Unraveling Mummy: Zombie tribal.
Currently thinking about Ruthless Sniper as monoblack cycle commander.