Nantuko Vigilante

Legality

Not legal in any format

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Nantuko Vigilante

Creature — Insect Druid Mutant

Morph (1)(Green) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Price & Acquistion

Ebay

Nantuko Vigilante Discussion

AStorm02 on Animar, Soul of Combos - Turn 3 Win

1 month ago

for artifact/enchantment spot removal have you considered Ainok Survivalist and Nantuko Vigilante? They both can be played basically for free with animar and they can be returned to hand for another use rather than Caustic Caterpillar which has to be sacrificed.

Legoarf on Animar Morph

2 months ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

greyninja on [Animar, Soul of Elements] - Animario

3 months ago

Love it +1 from me definitely!

Nantuko Vigilante is one I mulled over for a while. Glad to see it in here. Draining Whelk is another neat one and hardly anybody plays it (I run it in my rashmi deck). Animar does have a lot of control options. Like Duplicant's cousin Phyrexian Ingester. They're all high cmc though

What do you think about Thrasios, Triton Hero and Shaman of the Great Hunt? They don't have an etb ability, but can keep you in the game after you dump your hand

What's your main target for Expedition Map? It's really good with Cavern of Souls and co, but I'd consider Wood Elves since it replaces the one green mana spent to cast it ;)

Once you start adding from your maybeboard (Bloom Tender, Purphoros, God of the Forge, Palinchron) you could probably drop down to 36 land.

Anywho, have fun! Feel free to check out my animar deck and tell me what you think! Cheers!

ThallionDarkshine on Ezuri

6 months ago

While I understand that you have a reason for the massive amount of artifact/enchantment removal, there are much better ways to deal with them than running a ton of narrow answers. You could run more versatile cards, like Freyalise, Llanowar's Fury, who has many abilities that synergize well with the deck, and also functions as artifact/enchantment removal when necessary. The next possibility is fitting in more recursion, which can be used to reuse your removal when necessary, or get back other important cards when there's nothing threatening on the table. Eternal Witness and Den Protector are some great recursion options. Finally, most of the options you are running are fairly weak, and don't synergize with the deck. Acidic Slime is one of the best green removal tools, and even gives you an experience counter. If you need responses at instant-speed, you could try either of the morph options, Ainok Survivalist and Nantuko Vigilante. And finally, if you need mass artifact/enchantment removal, Bane of Progress is a great option.

With such a heavy focus on removing artifacts and enchantments, you may have let creature removal fall by the wayside. Ulvenwald Tracker is one of the best cards in Ezuri for its ability to function as repeatable creature removal.

One more thing: I really dislike Urza's Incubator in this list. Most elves have very little colorless in their costs, so often this will only be reducing their cost by 1, or even not at all. If you still want an effect like this, Herald’s Horn is a great option that also functions as card draw.

Sunnydash on Pauper EDH Primer

10 months ago

Yes, I would like to compare notes with anybody who plays this format (not many people in my area do). I have built the following decks so far:

Drooling Groodion: Voltron/control deck that uses some recursion elements to repeat effects such as Crypt Rats, Nantuko Vigilante, and Dimir House Guard. Bascially, you generate a lot of tokens with cards like Sporoloth Ancient and Sprout Swarm, which you then sacrifice into the commander's ability. Actually surprisingly strong, because it allows repeated removal (which is great in this format, since most wins are creature based) and boosts itself at the same time.

Thunderclap Wyvern: Beatdown/control. Plaxcaster Frogling: Beatdown/control. Gelectrode: Control/Combo. Mesa Enchantress: Beatdown/control. Cliffhaven Vampire: Lifedrain. Contraband Kingpin: Artifact control. Stromkirk Captain: Vampire tribal.Drogskol Captain: Spirit tribal. Unraveling Mummy: Zombie tribal.

Currently thinking about Ruthless Sniper as monoblack cycle commander.

hosshughes on Bugs - Thriss $40 Budget Infectious Insects

1 year ago

@turnedexpery81: Thanks for the comments! Swarmyard is in the upgrade section due to its price. Nantuko Vigilante was in an original build of this but I already had Caustic Caterpillar, Caustic Wasps, Rust Scarab and Viridian Corrupter which I think are all better, so it found the cutting room floor.

turnedexpery81 on Bugs - Thriss $40 Budget Infectious Insects

1 year ago

But you could add Nantuko Vigilante it would be useful to destroy annoying enchantments or artifacts

clg1081 on

1 year ago

I should add that I took a look at your deck and followed through some of the comments between you and sabertech. There's more combo type stuff than I'm looking for, but there are some pretty good ideas I borrowed from both your deck and his(hers?). I'm testing it out a bit and it does seem more consistent.

Here's what I changed:

Removed:

Crystal Shard

Gruul Signet

Izzet Signet

Simic Signet

Panharmonicon

Blessings of nature

alexi's cloak

Lightning greaves

Reclamation sage

conclave naturalists

prime-speaker zegana

Added:

Birthing Pod

Elvish Mystic

Llanowar Elves

Birds of Paradise

Ruric Thar, the Unbowed

Wild Cantor

Vexing Shusher

Elvish Visionary

Nantuko Vigilante

Ainok Survivalist

Cloud of Faeries

Playtesting on here seems to have improved consistency some. Playing against others is another story, of course.

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