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Creature — Insect Druid Mutant
Morph (1)(Green) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
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Nantuko Vigilante Discussion
1 month ago
While I understand that you have a reason for the massive amount of artifact/enchantment removal, there are much better ways to deal with them than running a ton of narrow answers. You could run more versatile cards, like Freyalise, Llanowar's Fury, who has many abilities that synergize well with the deck, and also functions as artifact/enchantment removal when necessary. The next possibility is fitting in more recursion, which can be used to reuse your removal when necessary, or get back other important cards when there's nothing threatening on the table. Eternal Witness and Den Protector are some great recursion options. Finally, most of the options you are running are fairly weak, and don't synergize with the deck. Acidic Slime is one of the best green removal tools, and even gives you an experience counter. If you need responses at instant-speed, you could try either of the morph options, Ainok Survivalist and Nantuko Vigilante. And finally, if you need mass artifact/enchantment removal, Bane of Progress is a great option.
With such a heavy focus on removing artifacts and enchantments, you may have let creature removal fall by the wayside. Ulvenwald Tracker is one of the best cards in Ezuri for its ability to function as repeatable creature removal.
One more thing: I really dislike Urza's Incubator in this list. Most elves have very little colorless in their costs, so often this will only be reducing their cost by 1, or even not at all. If you still want an effect like this, Herald’s Horn is a great option that also functions as card draw.
6 months ago
Yes, I would like to compare notes with anybody who plays this format (not many people in my area do). I have built the following decks so far:
Drooling Groodion: Voltron/control deck that uses some recursion elements to repeat effects such as Crypt Rats, Nantuko Vigilante, and Dimir House Guard. Bascially, you generate a lot of tokens with cards like Sporoloth Ancient and Sprout Swarm, which you then sacrifice into the commander's ability. Actually surprisingly strong, because it allows repeated removal (which is great in this format, since most wins are creature based) and boosts itself at the same time.
Thunderclap Wyvern: Beatdown/control. Plaxcaster Frogling: Beatdown/control. Gelectrode: Control/Combo. Mesa Enchantress: Beatdown/control. Cliffhaven Vampire: Lifedrain. Contraband Kingpin: Artifact control. Stromkirk Captain: Vampire tribal.Drogskol Captain: Spirit tribal. Unraveling Mummy: Zombie tribal.
Currently thinking about Ruthless Sniper as monoblack cycle commander.
10 months ago
@turnedexpery81: Thanks for the comments! Swarmyard is in the upgrade section due to its price. Nantuko Vigilante was in an original build of this but I already had Caustic Caterpillar, Caustic Wasps, Rust Scarab and Viridian Corrupter which I think are all better, so it found the cutting room floor.
10 months ago
But you could add Nantuko Vigilante it would be useful to destroy annoying enchantments or artifacts
1 year ago
I should add that I took a look at your deck and followed through some of the comments between you and sabertech. There's more combo type stuff than I'm looking for, but there are some pretty good ideas I borrowed from both your deck and his(hers?). I'm testing it out a bit and it does seem more consistent.
Here's what I changed:
Blessings of nature
Playtesting on here seems to have improved consistency some. Playing against others is another story, of course.
1 year ago
Teferi, Mage of Zhalfir seems like a non-bo with morphs, as it gives it to the front face side. Other than that, looks like a cool deck. Definitely saw some cards I need to add into Morphzuri, notably Ruins of Oran-Rief & Temple of the False God. Mine is more all in morph than yours, but a few cards I strongly recommend:
Jeskai Infiltrator: he comes in, triggers Ezuri, you swing him at someone who will let him get in for two, then you manifest him and your top card, getting two more Ezuri triggers and possibly 2 Trail of Mystery triggers.Kheru Spellsnatcher: Not exactly a hard lock with Vesuvan Shapeshifter, but damn near close. Ainok Survivalist: almost an exact copy of Nantuko Vigilante. I run both. you should run this one because it comes with a +1 counter automatically if you only want 1.
1 year ago
For creature removal people tend to run Flametongue Kavu (which I have personally not had the best success rate with; 4 damage often isn't enough), Man-o'-War (which I find really useful), Gilded Drake, and Sower of Temptation. And of course, you usually see the Ulamogs in Animar lists.
I don't know if you are running a combo focused Animar build, but I find that the more competative Animar decks don't often run much removal. They usually stick to just a few options that they can tutor for in a pinch. The competative decks want to focus on comboing out as fast as they can.
1 year ago
I'm going to widen this beyond ETB to include activated abilities that don't require tapping and LTB effects you can easily enable. With two exceptions none of these require tapping to use. I'm also going to avoid mentioning anything at 6+ CMC unless it's amazing. Here's what I've found:
Artifact removal: Ingot Chewer - evoke cost makes this viable, Manic Vandal, Stingmoggie is mana-wasteful but can support a LD subtheme, Tin Street Hooligan, Tuktuk Scrapper, Viridian Corrupter, Viridian Shaman, Vithian Renegades, Woodripper
Enchantment Removal: Druid Lyrist - has to tap but cheap to use in an under-covered area.
You're not in good colors for enchantment-only removal on creatures,