Nantuko Vigilante


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Common

Combos Browse all

Nantuko Vigilante

Creature — Insect Druid Mutant

Morph (1)(Green) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

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Nantuko Vigilante Discussion

Sunnydash on Pauper EDH Primer

3 months ago

Yes, I would like to compare notes with anybody who plays this format (not many people in my area do). I have built the following decks so far:

Drooling Groodion: Voltron/control deck that uses some recursion elements to repeat effects such as Crypt Rats, Nantuko Vigilante, and Dimir House Guard. Bascially, you generate a lot of tokens with cards like Sporoloth Ancient and Sprout Swarm, which you then sacrifice into the commander's ability. Actually surprisingly strong, because it allows repeated removal (which is great in this format, since most wins are creature based) and boosts itself at the same time.

Thunderclap Wyvern: Beatdown/control. Plaxcaster Frogling: Beatdown/control. Gelectrode: Control/Combo. Mesa Enchantress: Beatdown/control. Cliffhaven Vampire: Lifedrain. Contraband Kingpin: Artifact control. Stromkirk Captain: Vampire tribal.Drogskol Captain: Spirit tribal. Unraveling Mummy: Zombie tribal.

Currently thinking about Ruthless Sniper as monoblack cycle commander.

hosshughes on Bugs - Thriss $40 Budget Infectious Insects

7 months ago

@turnedexpery81: Thanks for the comments! Swarmyard is in the upgrade section due to its price. Nantuko Vigilante was in an original build of this but I already had Caustic Caterpillar, Caustic Wasps, Rust Scarab and Viridian Corrupter which I think are all better, so it found the cutting room floor.

turnedexpery81 on Bugs - Thriss $40 Budget Infectious Insects

7 months ago

But you could add Nantuko Vigilante it would be useful to destroy annoying enchantments or artifacts

clg1081 on

10 months ago

I should add that I took a look at your deck and followed through some of the comments between you and sabertech. There's more combo type stuff than I'm looking for, but there are some pretty good ideas I borrowed from both your deck and his(hers?). I'm testing it out a bit and it does seem more consistent.

Here's what I changed:


Crystal Shard

Gruul Signet

Izzet Signet

Simic Signet


Blessings of nature

alexi's cloak

Lightning greaves

Reclamation sage

conclave naturalists

prime-speaker zegana


Birthing Pod

Elvish Mystic

Llanowar Elves

Birds of Paradise

Ruric Thar, the Unbowed

Wild Cantor

Vexing Shusher

Elvish Visionary

Nantuko Vigilante

Ainok Survivalist

Cloud of Faeries

Playtesting on here seems to have improved consistency some. Playing against others is another story, of course.

piebandit on Ezuri's Morph Surprise

1 year ago

Teferi, Mage of Zhalfir seems like a non-bo with morphs, as it gives it to the front face side. Other than that, looks like a cool deck. Definitely saw some cards I need to add into Morphzuri, notably Ruins of Oran-Rief & Temple of the False God. Mine is more all in morph than yours, but a few cards I strongly recommend:

Jeskai Infiltrator: he comes in, triggers Ezuri, you swing him at someone who will let him get in for two, then you manifest him and your top card, getting two more Ezuri triggers and possibly 2 Trail of Mystery triggers.Kheru Spellsnatcher: Not exactly a hard lock with Vesuvan Shapeshifter, but damn near close. Ainok Survivalist: almost an exact copy of Nantuko Vigilante. I run both. you should run this one because it comes with a +1 counter automatically if you only want 1.

SaberTech on Removal for Animar edh?

1 year ago

I t depends on what you are looking to remove. For artifacts and enchantments you usually see Caustic Caterpillar, Sylvok Replica, Reclamation Sage, Ainok Survivalist, and Nantuko Vigilante.

For creature removal people tend to run Flametongue Kavu (which I have personally not had the best success rate with; 4 damage often isn't enough), Man-o'-War (which I find really useful), Gilded Drake, and Sower of Temptation. And of course, you usually see the Ulamogs in Animar lists.

I run Inferno Titan in my deck, but that is because it mostly serves as my win condition with the Palinchron + Deadeye Navigator combo.

I don't know if you are running a combo focused Animar build, but I find that the more competative Animar decks don't often run much removal. They usually stick to just a few options that they can tutor for in a pinch. The competative decks want to focus on comboing out as fast as they can.

Omeros on Xenagos-Colored ETB Enablers and/or Enchantment/Artifact ...

1 year ago

I'm going to widen this beyond ETB to include activated abilities that don't require tapping and LTB effects you can easily enable. With two exceptions none of these require tapping to use. I'm also going to avoid mentioning anything at 6+ CMC unless it's amazing. Here's what I've found:

Artifact removal: Ingot Chewer - evoke cost makes this viable, Manic Vandal, Stingmoggie is mana-wasteful but can support a LD subtheme, Tin Street Hooligan, Tuktuk Scrapper, Viridian Corrupter, Viridian Shaman, Vithian Renegades, Woodripper

Enchantment Removal: Druid Lyrist - has to tap but cheap to use in an under-covered area.

Both: Caustic Caterpillar, Conclave Naturalists, Indrik Stomphowler, Nantuko Vigilante, Nullmage Shepherd, Sylvok Replica, Viridian Zealot, Wickerbough Elder

You're not in good colors for enchantment-only removal on creatures,

piebandit on A Commander Compulsion #6

1 year ago

NICE! You, sir, are my hero.

I started playing in Khans, and I've played morph decks in standard ever since. 4-Color Facedown fun stuff, Mighty Morphin Temur Rangers, Simic Morph Mastery, and by far the best iteration, Bant Morph Master. I'm in the process of building a morph commander deck, but I decided to cut white in favor of Ezuri, Claw of Progress's synergy with 2/2s. Many of the cards you go over are on my short list of includes or auto-includes, but I feel like you missed a couple.

I'm pretty sure I'm missing a lot, but I'm still building, this is mostly from notes right now. Because of Ezuri, I'm also going to run Sage of Hours as an infinite turn combo. Have fun playing this!