Evolutionary Escalation

Evolutionary Escalation

Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Evolutionary Escalation Discussion

nathanielhebert on The Wanderlust of young Hans

4 months ago

I love the folksy flavour of this deck — I have the sitting version of Folk of An-Havva and an An-Havva Inn on hand, so tried this out, and actually won a few games! It was perilous, and it came down to setting up a wall of defenders, and slowly through attrition, Wanderlust saved the day.

As far as tweaking the deck, I was trying to think of similar ways to set up a solid defence, that would also work with the overall theme and fair-tale aesthetics — had me looking up cards by Rebecca Guay, and various artists instead of the usual methods.

I was saved a few times by the flashback on Moment's Peace , and it made me wish I always had a "fog" on hand to slow down my enemies. One idea was to run Constant Mists , prevent all combat damage that would be dealt this turn, and to counter the buyback effect of sacrificing a land, recruit the help of Groundskeeper . (Preferably with the older artwork by Alan Rabinowitz) He's a 1/1 green druid, which will take advantage of the Pendelhaven Elder ability and the artwork is painterly in execution. This way you could perpetually keep the attacking creatures stuck in Constant Mists loop while Wanderlust drives your enemy crazy.

Along a similar theme, Diligent Farmhand is another 1/1 druid, (Pendelhaven worthy) and fits in with the artwork aesthetics. For: 1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. A pretty straightforward Rampant Growth sacrifice effect, but the second part of his text got me thinking, "If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst." Muscle Burst ? Never seen it before, but it's a 2 cast instant that has the potential to outdo Giant Growth , Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. I can imagine if the graveyard is cluttered with Diligent Farmhand , it could start compounding, and possibly replace Evolutionary Escalation if looking for room in the deck.

If there's advantage to having cards in the graveyard with Muscle Burst , and we're pulling lands out of the graveyard for a constant mist around the An-Havva folk, there might be room in the deck for a Life from the Loam , (preferably with the crow artwork), Return up to three target land cards from your graveyard to your hand. and it's got, Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) , which will pour that Muscle Burst into the dirt, and keep your mist fodder in hand.

I like the above idea of a potential Maddening Wind in addition to the Wanderlust — it synergizes with the Song of Serenity too, so you can put dangerous foes on ice.

Lastly, since you're running a land for flavour, something like Petrified Field could also help with the Constant Mists engine.

Anyhow, thanks for the flavourful deck idea, Kudos!

Coward_Token on Strixhaven spoiler season

5 months ago

Mmmm okay quite positive about the Silverquill deck:

Cunning Rhetoric: Fun and nicely costed. Thantis, the Warweaver approves.

Bold Plagiarist: Unfortunately, it's not whenever anyone puts counters on an opponent's creature, so some symmetrical cards like Evolutionary Escalation won't work since you're the one putting down all the counters. There's a handful that seems to fit the bill tho: Shadrix Silverquill , Orzhov Advokist , Regna's Sanction , Tempt with Glory (why is this a six-drop?) and Agitator Ant . (Also Oversimplify , but I don't think there's a way for Bold Plagiarist to see the Fractals getting their counters.) I kinda wish it was an Aura or auto-attaching Equipment.

Author of Shadows: Graveyard hate is nice and all but one measly card for MV 5? Would have been cool if you got something from each opponent.

Keen Duelist: Something between Bob and BO . Probably not as competitive as the former, but it's fun.

Scholarship Sponsor: Go go Aven Mindcensor , obviously. Compare Explosive Vegetation .

Stinging Study: Whoah okay. No Ad Nauseam , but I like that this rewards the more expensive commanders (Wait no shoo! Go away Dargo !) With an MV 5+ card at the helm it's a fine rate.

Promise of Loyalty: Mm-hm, it's nice that they're working on white wraths. Great for and against Voltron decks.

Combat Calligrapher: White flying token gifter that also makes evasive tokens for yourself? My Marisi deck welcomes it with open arms.

Tempting Contract: This can certainly get out of hand, but for something that's basically a tapped MV 4 mana rock I wish it made you one Treasure guaranteed per trigger, like the Tempting Offer spells it's based on.

Nils, Discipline Enforcer: While far from competitive, here's a fun commander for some of those abovementioned counter-giving cards

Fain, the Broker: As mentioned by Muddstah, a Trading Post in the command zone is pretty neat, and none of the "conversion" abilities cost any mana! That untapping will probably be used for some nonsense or other

Felisa, Fang of Silverquill: Kinda funny that enemy Hapatra, Vizier of Poisons and The Scorpion God players can end up making tokens for you. Black Sun's Zenith can make a Martial Coup impression here. Are there any old creatures in orzhov that makes large amounts of weird counters for itself?

TOOMUCHDOG1 on Build-A-Corpse Workshop

7 months ago

Fertilid is good with the counters but is too slow whenever I run it. I think you should run something like Blossoming Defense over Kaya's Ghostform, Kaya's Ghostform will make it drop all the enchantments that are on it. Mask of Avacyn can be another card in a similar role. The Ozolith seems so good in this deck that I would think about adding some equipment in and maybe a few other artifacts to try and get Inventors' Fair to work. Sarulf, Realm Eater may be a board wipe that will synergize, though a bit finnicky. Obsessive Skinner seems too difficult to get working early with little pay off if it does, Evolutionary Escalation may fit well into that deck, making counters, and friends, early and often. Mighty Emergence can probably do some work as the game goes on, Necropolis Regent seems like the perfect curve topper, Retribution of the Ancients might be a good removal engine. I do think that trample is the most important keyword early, so Ring of Kalonia is a good choice, Dragon Fangs or Vorrac Battlehorns may be good additions as well.

Sultai_Sir on How's Kaldheim Looking to You? …

7 months ago

In my humble opinion, Kaldheim is looking like an amazing set. We haven't gotten any broken things, but they all look fun. Let's go over some of the future commanders of our hearts! I'm skipping over commanders that use fortell, as we don't have many cards for them. Oh, and the cards that don't interest me. My post, my rules!

  • Halvar, God of Battle  Flip: While pretty good in Voltron decks, he makes for the first artifact commander we've ever had, and I know my Inner Johnny is tickled at that fact. The Equipment side is also super cool, with being able to pay 4 mana to resuscitate one of your creatures. With some Phyrexian Altar + Ashnod's Altar janks, we can make a fun mono-white combo deck! Oh, and Batterskull says hi.
  • Lathril, Blade of the Elves: I'm really psyched for this general. She looks like a way to make Golgari Elfball more viable, has a crazy, but not broken, activated ability, and is one of the only generals to make a usually too-competitive strategy fit for more casual tables. She has synergy up the wazoo with cards like Immaculate Magistrate and Timberwatch Elf. Oh, and one card that should be in every one of her decks, but is in zero so far, is Elder of Laurels. This card = broken in this deck, often turning your Lathril, Blade of the Elves into a four-digit power commander. Run it!
  • Sarulf, Realm Eater: Golgari Control is a thing, I guess? Stack your deck like card:Skullbrair, the Walking Grave does, but instead of going for the voltron combos, instead, you wipe your opponent's board every turn. Evolutionary Escalation is a must. Who cares about an 8/8 on your opponent's side when it's dead?
  • Vega, the Watcher: I'll say it: This is probably the most powerful uncommon commander ever printed. This triggers off of so many things: Elsha of the Infinite, Flahsback, Cascade, Retrace, Future Sight, Suspend, Adventure, Foretell, Impulse Draw, etc. Need I say more?
  • Jorn, God of Winter  Flip: ... Sigh. I know this is a fun card, but why is it sultai? Oh wait, it's generic value. EVen from a sultai-loving man as myself, this seems like overkill. Oh, you want me to talk about the commander? Stuff your deck full of snow lands. Attack. Repeat. Etc. So uninspiring.

PaulaTicks on The Beast | Vorinclex, Monstrous Raider | [Primer]

8 months ago

Crawling Barrens might be fun and/or good here. With big boy out you're paying for 4 +1/+1 counters everytime you want to grow it, and you can either keep it safe as a land or turn it into a creature to make use of the other counter effects (Hardened Scales, Evolutionary Escalation, The Ozolith)

Peligrad on Tutoring a new edh player

9 months ago

Personally, I think voltron strategies are some of the most cost effective for a beginning budget player.

A commander like Skullbriar, the Walking Grave can be tuned to be competitive at any table and does especially well in duels.

A lot of his best cards like Evolutionary Escalation Feast on the Fallen Hydra's Growth Ordeal of Nylea Biogenic UpgradeSoul's Might Ring of Kalonia FireshriekerWinding Constrictor Corpsejack Menace and many others are cheap.

My deck is not budget, but you could replace the most expensive 30 cards with budget friendly alternatives and still have a deck that stomps most tables. https://tappedout.net/mtg-decks/15-09-20-skullbriar-the-walking-grave/

Trveheimer on Skullbriar Super-Aggro

10 months ago

you should absolutely run The Ozolith in my opinion, it is just too juicy to not do it. I also would suggest Evolutionary Escalation because in your deck it will always be stronger for you. If you run several other creatures that enter the battlefield with counters like Reyhan, consider Kalonian Hydra.

Another two aspects i based my own deck around are the new keyword counters, Titanoth Rex, Slippery Bogbonder, Daring Fiendbonder or just any of the cards from Ikoria and folloeing that give keywoard-counter are worth considering. I ran Unspeakable Symbol in my deck and having a lifelink counter on skullbriar was a very fun interaction with it.

I also think going with cheap graveyard revival like Animate Dead, Call of the Death-Dweller or Reanimate Unearth you can avoid losing rounds to recasting Skullbriar, and ofc this can be used on other Etb stuff as well.

I run Filth + Urborg, Tomb of Yawgmoth to get unblockable without mana investment. I think your deck is overall cool but has a few high cmc cards that dont exactly help the tempo of your deck, in my playgroup i can't do much in the later game so i tried to be faster, so most of my hints aim at speeding you up. hope my comment helps, leaving a thumbs up

multimedia on Counters - Atraxa (Retired)

1 year ago

Hey, Evolutionary Escalation is an underrated card for counter strategies. Escalation goes well Atraxa's vigilance. With Escalation she will rarely not be the biggest creature on the battlefield attacking and defending. Sage of Hours is a powerful creature with counter strategies and with Escalation as well as Forgotten Ancient and The Ozolith. Sage combos with Ezuri, Claw of Progress with five experience counters for infinite turns.

I think you can afford to cut some basic Forests and Islands for dual lands that can ETB untapped: Command Tower, City of Brass, Llanowar Wastes, Yavimaya Coast, Brushland, Twilight Mire, Flooded Grove, Wooded Bastion. Nature's Lore, Wood Elves and Farseek are upgrades for Cultivate since you have Triome and Shock lands.

Good luck with your deck.

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