At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated.
Printings View all
|Urza's Legacy (ULG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Planar Collapse Discussion
1 month ago
Lets see, You want protection for your general and board. Lightning Greaves, Swiftfoot Boots, Diplomatic Immunity, Mother of Runes/Giver of Runes, Counterspell. Swan Song, Drown in the Loch are usually the best in their field.
As far as good cards you want Serra Ascendant, Smothering Tithe, Reclamation Sage, Birds of Paradise, Rishkar's Expertise, Plaguecrafter, Guardian Project, Beast Whisperer, Narset, Parter of Veils, Triumph of the Hordes, Pathbreaker Ibex, Eldritch Evolution
2 months ago
You're welcome! When it comes to wipes, the good ones like Supreme Verdict , Wrath of God , Damnation , Austere Command and Merciless Eviction are pretty expensive to cast. For a reason though, since they are good :)
However, there are some cheaper options:
- Planar Collapse : an enchantment with CMC2 that kills when a threshold of creatures is hit. Is easier to stop than a sorcery, though still pretty cheap for what it does; works especially well if you have Vedalken Orrery out.
- Serenity : also an enchantment with CMC2 that destroys all enchantments and artifacts. Has same advantages/drawbacks as Planar Collapse.
- Bontu's Last Reckoning : CMC3, is a sorcery. Has the untap drawback but your deck has ways around that.
- Harsh Mercy : CMC3, great sorcery that works particularly well for you (unless you happen to face another tribal deck).
Hope this helped a bit. Regards,
2 months ago
KayneMarco: This is true but I just want to consistently get my land drops. For now I will take out Open the Armory . However, i'm starting to lean towards the idea of taking out Planar Collapse instead. I love this card for the lore and also it kinda forces everyone into a slow start. I'll want to play this deck with some friends because I haven't played with the deck updated.
5 months ago
vault_cz yes, arcane signet is already in my real deck...I have yet to get dance of the manse and hushbringer, which both seem to be important as well. midnight clock is interesting but there's already little space in the deck, so the question is if there's anything worse to cut? I probably overestimated Flood of Tears because in the games I had it, it either brought me ahead more than I already was, or it sucked because I wasn't enough ahead to profit from the free drop (I think the arcane signet went in for that now). Sphere of resistance got dropped somewhere along the way when more and more one sided stax pieces were printed, for example the statue and dovin...and urza of course...that guy seriously damaged the impact of global +1 taxing because of how fast he can go from low to shittons of mana.
I've tried out a lot of cards in my flex slots and went from steal effects to more mass removal, back and forth. got killed by gilded drakes and urza constructs on the way...at the moment I have Planar Collapse instead of all the steal effects and it seems to be quite nice to have.
If you have any experiences with new cards in a stax build of GAAIV let me hear what you think of them!
5 months ago
I was trying to remember this card name Planar Collapse , so I googled "middle thinger card mtg" and I got here. I dont know if it will be useful for your deck, but the card matches the title perfectly.
6 months ago
Very interesting build. I might give this Gerrard idea a try myself.
Planar Collapse fits nicely under that Sun Titan.
Endless Atlas crucial for Boros.
High Market free way to trigger Gerrard.
10 months ago
I'm digging the invincible and destroy all mashed together. Creates strong board control and allows you to swing uncontested.
Fist, I've noticed you're running 46 lands, which is quite a few. I think you could cut down to 38 very easily, especially if you cut a few of the larger CMC spells in favor of cheaper alternatives.
So what would I spend those 8 land slots on? Tutors and ramp.
Serenity could be a hot include too for more control. Porphyry Nodes works in a similar vein for creatures and probably combos better with your deck. Planar Collapse is another cheap wiper that can clear the board for you.
Knight of the Holy Nimbus works surprisingly well here too.
I don't think you actually want All Is Dust for this deck! Your commander flipped is a white permanent, and sacrifice goes through indestructible! One of the lower cost mass destruction ( Porphyry Nodes / Planar Collapse ) could easily fit this slot if you didn't use it to replace some plains. Fiend Hunter is also an excellent choice, as it lets you reuse ETB effects by wiping the board, or gives you spot removal on an opponents problem creature.
Not a fan of Omen Machine here either. Pretty expensive for a stax type piece, would much rather see Aven Mindcensor for flash blowouts + beats or more wipes or Spirit of the Labyrinth to keep draw-hate in your list.
Emeria Shepherd Adarkar Valkyrie and Palisade Giant could all be lower CMC creatures to smooth over your early game. Soltari Visionary could give some extra control elements, while Samurai of the Pale Curtain could help against graveyard strategies. Dust Elemental lets you reset your ETB creatures or can be flashed in at EOT before yours to prepare for a board wipe. Even Serene Master could be good for early game to help you get more to mid game!
1 year ago
RikuMurasaki, you have no idea how badly I wish I could find a way to put it onto this list! It did a lot of amazing things for my Etali deck on my YouTube channel, but I think that might have more to do with how it often times would clear the way for Etali, Primal Storm to attack.
In your opinion, would it make sense to make a list of cards that hose indestructible or a list of cards that can wipe away all planeswalkers? To me, both of those sound way to situational.
When it comes to the math of it, because EDHREC says that it is way more common for a 6-toughness creature to be played than a 5-toughness creature to be played, if I am trying to set the threshold of damage to a non-arbitrary amount, it has to be set to 6. Thanks for the suggestion though!
Raphstow, unfortunately, as per the fourth point of what is excluded from the list, Harsh Mercy has the same problem as Divine Reckoning in that neither card can wipe away the scariest creature from the board. In mono white, some other powerful board wipes that can be played for 3 mana or less include Planar Collapse, Citywide Bust, Retribution of the Meek, Slaughter the Strong, and Hour of Revelation (if there are 10 or more nonlands on the battlefield). With these available, I don't think it's worth modifying that rule to include a card I think will not do enough in enough situations. Thanks for the suggestion though!