Holdout Settlement

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Holdout Settlement

Land

: Add to your mana pool. ( represents colourless mana.)

, Tap an untapped creature you control: Add one mana of any colour to your mana pool.

Holdout Settlement Discussion

discipleofgary73 on I Kenrith you by my side

1 week ago

Yo! Thran Quarry , Reflecting Pool , Opal Palace , Holdout Settlement , and/or Unknown Shores instead of the 3c enter tapped lands? Ramos, Dragon Engine could be a nice color fix too, especially if you wanted to go for a way to boost counters.

Siren's Call and Alpha Brawl could be funny. I seem to remember a cheaper version of Insurrection, but I can't think of it right now.

The "gift" destruction cards could be neat, flavor wise: Generous Gift , Pongify , Rapid Hybridization , Curse of the Swine , Beast Within , Terastodon , and even Swan Song .

Not sure Debt to the Deathless is doing much, but I'm probably missing something.

Other group-hug cards to consider Spurnmage Advocate , Skyscribing , Vision Skeins , Trade Secrets , Crescendo of War , and the good ol' Vow enchantment cards.

HalbrechtHalbrecht on Pauper boi

8 months ago

Tweaks to Lands

The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.

In addition to adding lands, switch out the 4x Azorius Guildgate for Tranquil Cove — it's strictly better because of the lifegain.

You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .

Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.

I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .


Possible Cuts

So what to cut to make room for 8 more lands?

I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:

-1 Concordia Pegasus
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper

You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).

I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.


Game Plan

After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.

For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.

A couple cards can swing both ways — AEther Adept and Chillbringer can either clear the board for your attacks, or they can slow down your opponent defensively.

I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?

xaarvaxus on Emmara Tokens Combo

8 months ago

Holdout Settlement , Survivors' Encampment and Paradise Mantle are all other ways to tap Emmara and get mana as well as the soldier, redundancy here is good.

Fresh Meat so that if someone boardwipes those 1/1's you give them 3/3's instead.

Problematic creatures abound in this format and Swords to Plowshares is as relevant as its ever been for the exile effect.

Aura Shards will be insane in this deck, so if you have access to this card, I would recommend finding space for it in the 99. If you don't, it is pricey but well worth getting.

Glare of Subdual will help lock up the game for you if you get a decent enough force of tokens out.

xaarvaxus on Take It, Take it All!

8 months ago

Spellbook does only one thing that has no extra effect with multiples in play. The Journal, Reliq Tower and Library should be enough on that front. Graceful Adept as a creature is too fragile for just this effect.

Alabaster Leech is just a free blocker to a non-white deck. Seems narrow enough that it could be cut. Sapphire Leech is sort of in the same boat but blue typically gets played more than white so if you keep one, keep the blue one. I'd personally cut both.

Sunforger doesn't have a ton of targets that it can search up, though when you need to have Boros Charm I suppose you'd regret cutting it...

Drogskol Reaver seems a bit out of place here. Your commander should be drawing you more than enough cards plus gaining enough life and you won't often be winning through combat damage.

Spawnbroker seems the worst of this kind of effect so trim and just keep the better versions. Daring Thief could use some support to use reliably; Holdout Settlement , Cultivator's Caravan / Smuggler's Copter [or any other vehicle that it could crew].

My understanding is that a lot of people hate playing against Thieves' Auction as it really drags out a game and can be frustrating if it keeps getting played game after game so maybe cut to preserve your playgroup. Scrambleverse could fall into this category as well. I'd leave Possibility Storm though if you really want this kind of 'chaos' effect in the deck.

Its not 19 cuts but some suggestions that could help you make some decisions on what you really want to have stay.

xaarvaxus on tokens, kind of?

9 months ago

If you want Emmara and Thornbite to come together more often you'll need more pieces to help assemble them plus some redundant effects where applicable:

Enlightened Tutor will find either the staff or an artifact sac outlet, whether Ashnod's or something like Altar of Dementia . Free sac outlets are a bit sparse in G/W...

Aura of Silence and Blind Obedience are 2 more taxing effects you can add to the deck that are reasonably costed. Cards like Sphere of Resistance and Thorn of Amethyst are a little pricier. Tangle Wire could also be something you're looking for.

Also 3 more cards that can help with getting your commander to tap while giving you mana: Paradise Mantle , Springleaf Drum and Holdout Settlement .

multimedia on Emmara

10 months ago

Hey, looks good for your first Commander deck. Quite a high budget for your first deck and nice Doubling Season :)

Cards to consider adding:

Most of my suggestions other than Titan and Thunderfoot are to reduce the avg. CMC of the deck which is currently 3.5. As six drops Titan and Thunderfoot are worth their mana cost. If you reduce the avg. then you can theoretically play cards faster in a game which means you can get token value from Emmara faster.


Cards to consider cutting:

  • Blossoming Sands
  • Graypelt Refuge
  • 2x Plains
  • 2x Forest
  • Isochron Scepter: not enough 2 or less mana instants
  • Blinding Angel
  • Steelshaper Apprentice
  • Akroma, Angel of Wrath
  • Auriok Salvagers
  • Darien, King of Kjeldor
  • Devout Chaplain
  • Odric, Master Tactician
  • Reya Dawnbringer
  • Crackdown
  • Lurking Predators
  • Zendikar Resurgent
  • Sphere of Safety
  • Fountain Watch
  • Condemn

Good luck with your deck.


multimedia on Emmara tokens

10 months ago

Hey, if the goal here is the tap Emmara to make a Solider army then consider more repeatable ways to do it without attacking?

Being able to tap Emmara to make mana for ramp is very good.

Other cards to consider:


multimedia on Trostani, Lord of Life and Birth

10 months ago

Hey, looks good, but your deck is built much more to use Emmara, Soul of the Accord or Rhys the Redeemed as Commander than it is to use Trostani. If you want a Selesnya Commander who's good with 1/1 tokens then consider Emmara or Rhys as both can create tokens. You can play Trostani as a card in the 99 with either Commander. I see that you've included Emmara here, consider switching to using her as Commander? Rhys is a pretty damn expensive card, it can be an upgrade for later on.

I give this advice because there's a clear 1/1 token theme here with lots of cards that make 1/1 tokens or can benefit from lots of tokens. This theme is better suited for a Commander who can create tokens. The little token theme out ways the big token theme as a result there's a lack of big stuff here which is what you want with Trostani. The 1/1 token theme is not very good with Trostani as Commander because using her to consistently only populate 1/1 tokens isn't very good.


You're already playing a bunch of cards that are good with Emmara as Commander:

  • Lives
  • Procession
  • Rite
  • Song
  • Glare
  • Quest
  • Rites
  • Warden
  • Attendant
  • Priest
  • Thune
  • Sunmare
  • Mycoloth
  • Tendershoot
  • Shalai
  • Wayfaring
  • Scatter
  • Throne
  • Discovery
  • Harvest
  • Camaraderie
  • Revelation, etc.

This is a large amount of cards; it's seems like you had Emmara in mind when you built your deck. You can expand on this with more cards that let you tap or untap Emmara to create tokens:

Two budget cards that are very good with 1/1 tokens are Skullclamp and Mentor of the Meek.

Good luck with your deck.


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Holdout Settlement occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%