Holdout Settlement

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Holdout Settlement

Land

: Add to your mana pool. ( represents colourless mana.)

, Tap an untapped creature you control: Add one mana of any colour to your mana pool.

SufferFromEDHD on Neerdiv's Therapy

10 months ago

Increasing Confusion > Dive Down

Mission Briefing > Consider

Winternight Stories > Serpentine Curve

Skyway Robber > Kraken of the Straits

Disciple of the Ring > Niblis of Frost

Champion of Wits > Sailors' Bane

Holdout Settlement/Survivors' Encampment for 2 Islands

SufferFromEDHD on Archelos, Landfall / Emergent Ultimatum

1 year ago

Holdout Settlement and Survivors' Encampment easily activate Archelos.

Chromatic Lantern is meh in a list with such a well rounded mana pool. Perhaps Exploration or some similar effect would give more gas to the strategy.

Nic44 on Exploring the Depths (Hakbal Budget EDH)

2 years ago

Why are the lands Holdout Settlement and Survivors' Encampment listed in the "Combo" section? I'm failing to see any combo with these lands, as Intruder Alarm doesn't untap lands.

multimedia on Kalamax Instants

3 years ago

Hey, nice upgrades to the precon on a budget.

With Kalamax I find that instants that can give him evasion while also draw a card are excellent. It's the draw that's makes 1 mana and 2 mana spells like this busted with Kalamax. Kalamax is a great attacker to do real Commander damage if he has evasion.

Kalamax is a mana hungry Commander because to take advantage of his abilities you want to cast an instant on each player's turn and to do this consistently requires having a lot of mana. Consider more ramp?

Relic of Legends is ramp and a source to tap Kalamax that makes mana. Storm-Kiln Artist is more magecraft, ramp with treasures. Roiling Regrowth is like Harrow except the basic lands ETB tapped. From the precon Haldan, Avid Arcanist + Pako, Arcane Retriever aren't needed, they belong in their own deck, with their own strategies.

Three, four or five color Precon manabases are subpar with too many basic lands which makes color fixing from lands quite poor. On a budget there's several land upgrades to consider, replacing not just some basic lands, but other lands that always ETB tapped for lands that don't?

Holdout Settlement and Survivors' Encampment can tap Kalamax to make mana. This is important since relying only on tapping Kalamax because you attacked can be problematic because what if Kalamax can't attack?

Good luck with your deck.

SufferFromEDHD on Masako EDH

4 years ago

Some land tech for the strategy Arena and Holdout Settlement

bushido_man96 on Master Oogway's Guide to a long life

4 years ago

You can work some more tappers into your mana base with Holdout Settlement and Survivors' Encampment. Rhystic Deluge is another janky option no one thinks about. Honor-Worn Shaku is another mana rock tapper.

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