Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
: Add to your mana pool. ( represents colourless mana.)
, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
multimedia on Kalamax Instants
6 months ago
Hey, nice upgrades to the precon on a budget.
With Kalamax I find that instants that can give him evasion while also draw a card are excellent. It's the draw that's makes 1 mana and 2 mana spells like this busted with Kalamax. Kalamax is a great attacker to do real Commander damage if he has evasion.
- Shadow Rift --> Strength of the Tajuru
- Leap --> Lunar Frenzy
- Fists of Flame --> Trap Essence
Kalamax is a mana hungry Commander because to take advantage of his abilities you want to cast an instant on each player's turn and to do this consistently requires having a lot of mana. Consider more ramp?
- Relic of Legends --> Haldan, Avid Arcanist
- Storm-Kiln Artist --> Pako, Arcane Retriever
- Roiling Regrowth --> Essence Scatter
- Fellwar Stone --> Evolution Charm
- Joint Exploration --> Curse of Echoes
Relic of Legends is ramp and a source to tap Kalamax that makes mana. Storm-Kiln Artist is more magecraft, ramp with treasures. Roiling Regrowth is like Harrow except the basic lands ETB tapped. From the precon Haldan, Avid Arcanist + Pako, Arcane Retriever aren't needed, they belong in their own deck, with their own strategies.
Three, four or five color Precon manabases are subpar with too many basic lands which makes color fixing from lands quite poor. On a budget there's several land upgrades to consider, replacing not just some basic lands, but other lands that always ETB tapped for lands that don't?
- Holdout Settlement --> 1x Mountain
- Survivors' Encampment --> 1x Island
- Shivan Reef --> 1x Mountain
- Karplusan Forest --> 1x Island
- Rockfall Vale --> Rugged Highlands
- Vineglimmer Snarl --> Thornwood Falls
- Game Trail --> Gruul Turf
- Path of Ancestry --> Swiftwater Cliffs
Holdout Settlement and Survivors' Encampment can tap Kalamax to make mana. This is important since relying only on tapping Kalamax because you attacked can be problematic because what if Kalamax can't attack?
Good luck with your deck.
SufferFromEDHD on Masako EDH
9 months ago
Some land tech for the strategy Arena and Holdout Settlement
bushido_man96 on Master Oogway's Guide to a long life
1 year ago
You can work some more tappers into your mana base with Holdout Settlement and Survivors' Encampment. Rhystic Deluge is another janky option no one thinks about. Honor-Worn Shaku is another mana rock tapper.
bushido_man96 on I Like Turtles!!! #60
1 year ago
Cultivator's Caravan, Honor-Worn Shaku, Freed from the Real, Opposition, Survivors' Encampment, and Holdout Settlement will help you tap your commander.
multimedia on Double Trouble : High-power Kalamax
1 year ago
Hey, nice to see another well built budget Kalamax deck. You have really good card sense on a budget and you understand you want instants with Kalamax. Rod of Absorption is interesting tech, haven't seen it yet with Kalamax.
Unfortunately, when talking about power level (PL) you should include the manabase, lands also matter. The manabase here is not above PL 5, it's casual. My budget Kalamax deck has a much more expensive price manabase and I'm calling my deck PL 6 and casual. I'm not playing Shock lands, but I am playing two Bond lands, three Pain lands, three Filter lands and two Check lands.
To get beyond PL 6 with the manabase you want Shock lands and Bond lands. Beyond PL 7 you want the expensive price Fetch lands or Rainbow lands: City, Confluence. Into PL 8 territory you want Fetch lands. Beyond that to you need ABUR Duals. What I'm saying is you have to be able to afford these lands if you want a high PL for your deck.
29 lands is low amount with a casual manabase because you don't have enough color fixing because you don't have enough lands. Color fixing is really important with Kalamax because of the difficult color requirements needed to cast the most important spells: for Narset's Reversal and for Reverberate.
From lands here only 13 sources of blue is not enough when it's the primary color and most important color with Kalamax for draw and Reversal. You want at least 20 sources of blue without help from nonland mana sources. You have essentially cut lands in favor of more blue draw spells, but you didn't increase the amount of blue sources in the manabase to account for having more blue spells. You're relying on red more than blue for combos, Ral and Ignition, but only 14 sources of red is low amount to be able to consistently make or more.
- Holdout Settlement --> Grab the Reins
- Survivors' Encampment --> Refuse / Cooperate
- Path of Ancestry --> Channeled Force
- Shivan Reef --> Repeated Reverberation
By making these cuts you add three more lands that can make any color of mana, four more blue sources for 33 lands instead of 29. It's not that the cards I'm suggesting to cut are bad they're just not as good for the mana cost as other cards here. Settlement and Encampment are helpful budget rainbow lands with Kalamax as sources to tap him when he can't attack, you don't want to attack or you need to make a color of mana your lands can't. Crop Rotation can tutor for one these lands or even both which makes them among the better sources that can tap Kalamax.
- Storm-Kiln Artist --> Archaeomancer
- Archmage Emeritus --> Firemind's Foresight
Archmage and Artist are amazing budget four drops with Kalamax because of magecraft. They have all the interaction when casting instants or copying spells which is the entire game plan of Kalamax. Archmage can draw a ton of cards which can help to draw lands and Artist can create a ton of treasures for ramp/color fixing. Artist is very helpful with Kalamax creating at least two treasures just by casting your first instant on a turn. Making at least two treasures lets you abuse Narset's Reversal with Kalamax, cast it on each opponent's turn.
Artist also goes infinite mana of any colors when you combo with a Fork and that's helpful to have mana to cast counters/other protection to win. Archmage also goes infinite with Fork combos, but you can control how many copies of the Fork you make thus don't go infinite otherwise you'll draw the rest of your library and lose the game drawing from an empty library.
I offer more advice if you would like. Good luck with your deck.
multimedia on Kalamax Kopy
2 years ago
Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.
Kalamax, the Stormshire *CMDR*
What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.
Some areas to consider further upgrading on a budget:
- Some better lands: Holdout Settlement
- More low mana cost instants that draw: Thrill of Possibility
- Some counterspells: Counterspell
- More mass draw instants: Return of the Wildspeaker
- More ramp: Roiling Regrowth
- Better card recursion: Reclaim
Some cards to consider cutting:
- Rupture Spire
- Nascent Metamorph
- Pako, Arcane Retriever and Haldan, Avid Arcanist
- Surreal Memoir
- Hunting Pack
- Clash of Titans
- Living Lore
- Wort, the Raidmother
- Charmbreaker Devils
- Goblin Dark-Dwellers
- Crackling Drake
- Etali, Primal Storm
- Brimstone Volley
The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.
If interested I offer more advice. Good luck with your deck.
multimedia on Kalamax
2 years ago
Hey, good job so far upgrading the precon overall on a budget. Some interesting expensive price card choices such as Ugin, the Spirit Dragon and Azusa, Lost but Seeking .
Ral, Storm Conduit is an excellent budget card with Kalamax. It's a source of many repeatable effects and it can be a win condition with Kalamax via damage with a Fork such as Expansion / Explosion . Return of the Wildspeaker is a $1 at CardKingdom and it's mode to draw based on the power of Kalamax can draw a lot of cards.
Instant Forks such as Reverberate are the effects that break Kalamax because they can put infinite +1/+1 counters on him which gives him infinite power and toughness. The way a Fork works with tapped Kalamax can be confusing since it uses the stack, but if you're interested to learn more about this powerful interaction I offer more advice about them.
Springleaf Drum , Holdout Settlement and Survivors' Encampment are budget cards that can tap Kalamax or any other creature you control to make any color of mana. Having ways to tap Kalamax without attacking is helpful because sometimes you can't attack or don't want to attack, would rather keep Kalamax to block, but you still want Kalamax to be tapped.
The precon lacks ramp. Not enough efficient low mana cost budget ramp sources such as Izzet Signet , Simic Signet and Gruul Signet . These two drop Signets can help to cast Kalamax with color fixing and ramp. Most manabases of precons are subpar with lands such as Rupture Spire and can be upgraded with more budget lands that enter the battlefield untapped such as Holdout Settlement , Survivors' Encampment , Yavimaya Coast , Shivan Reef .
I offer more advice including cuts to consider. Would you like more advice? Good luck with your deck.
multimedia on Vertically Challenged Dragon Tamers
2 years ago
Hey, good start on a low budget. The deck name gave me a laugh :)
Some cards $1-$2 or less each to consider adding:
- Dwarven Warriors
- Dwarven Nomad
- Survivors' Encampment
- Holdout Settlement
- Springleaf Drum
- Aethersphere Harvester : Vehicles have crew which is a way to tap Dwarves.
- Key to the City
- Spine of Ish Sah
- Storm-Kiln Artist : Dwarf treasure creator, in the newest set Strixhaven.
- Chaos Warp
- Quicksmith Genius
- Mobile Garrison
- Seething Song
- Rite of Flame
- Mana Geyser
- Faithless Looting
- Thrill of Possibility
Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .
Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.
Good luck with your deck.
|Want (3)||Amaterasu312 , Arrzarrina , Jumping_Jordan|