Holdout Settlement

Holdout Settlement

Land

: Add to your mana pool. ( represents colourless mana.)

, Tap an untapped creature you control: Add one mana of any colour to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Holdout Settlement Discussion

multimedia on Kalamax Kopy

1 month ago

Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.

Kalamax, the Stormshire *CMDR*

What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.

Some areas to consider further upgrading on a budget:

Some cards to consider cutting:

The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.

If interested I offer more advice. Good luck with your deck.

multimedia on Kalamax

1 month ago

Hey, good job so far upgrading the precon overall on a budget. Some interesting expensive price card choices such as Ugin, the Spirit Dragon and Azusa, Lost but Seeking .

Ral, Storm Conduit is an excellent budget card with Kalamax. It's a source of many repeatable effects and it can be a win condition with Kalamax via damage with a Fork such as Expansion / Explosion . Return of the Wildspeaker is a $1 at CardKingdom and it's mode to draw based on the power of Kalamax can draw a lot of cards.

Instant Forks such as Reverberate are the effects that break Kalamax because they can put infinite +1/+1 counters on him which gives him infinite power and toughness. The way a Fork works with tapped Kalamax can be confusing since it uses the stack, but if you're interested to learn more about this powerful interaction I offer more advice about them.


Springleaf Drum , Holdout Settlement and Survivors' Encampment are budget cards that can tap Kalamax or any other creature you control to make any color of mana. Having ways to tap Kalamax without attacking is helpful because sometimes you can't attack or don't want to attack, would rather keep Kalamax to block, but you still want Kalamax to be tapped.

The precon lacks ramp. Not enough efficient low mana cost budget ramp sources such as Izzet Signet , Simic Signet and Gruul Signet . These two drop Signets can help to cast Kalamax with color fixing and ramp. Most manabases of precons are subpar with lands such as Rupture Spire and can be upgraded with more budget lands that enter the battlefield untapped such as Holdout Settlement , Survivors' Encampment , Yavimaya Coast , Shivan Reef .

I offer more advice including cuts to consider. Would you like more advice? Good luck with your deck.

multimedia on Vertically Challenged Dragon Tamers

2 months ago

Hey, good start on a low budget. The deck name gave me a laugh :)

Some cards $1-$2 or less each to consider adding:

Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .

Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.

Good luck with your deck.

Lanzo493 on welcome to arcum asylum

3 months ago

Sadly, Holdout Settlement and Survivors' Encampment don't actually ramp. They don't produce extra mana by tapping creatures down, they just make mana that isn't colorless. There is a land that accelerates your deck: Hall of the Bandit Lord . There's also Grand Architect which could be useful, but I don't know how many blue creatures you run. It goes infinite with Pili-Pala at least.

theFro on welcome to arcum asylum

3 months ago

oh, i forgot... Holdout Settlement and Survivors' Encampment are fun ways to turn your Persistent Petitioners into early turn dorks, too (although you can't sac 'em until the lattice comes down)... helps make sure you can accelerate into T3 Arcum Dagsson every game

bushido_man96 on Kalamazoo, The One Punch Man

3 months ago

Survivors' Encampment and Holdout Settlement are good lands for tapping down Kalamax.

Grind on Don’t scry Kalamax, you can cast that too

3 months ago

cool deck!!
Holdout Settlement and Survivors' Encampment are lands that can tap klamax without combat, incase you want the option to avoid combat and still get value.

MightyRauros on Kalamax Combat Tricks

3 months ago

Love this! I keep my decks as prototypes, but this is exactly the angle I take with Kalamax: Non-combo combat. My goal is to just take out one other player per game. Can I get the table with Chandra's Ignition ? Bonus.

Kessig Wolf Run is a fun land to give you trample when needed. Ram Through is a good removal/damage spell.

Springleaf Drum , Holdout Settlement and Survivors' Encampment are inexpensive ways to tab for rounds that you don't want to go in swinging. Fatal Frenzy is a budget pick you'll want to grab for this strategy.

Harrow can give you some crazy ramp (and the lands enter untapped).

Shadow Rift is budget evasion (and a cantrip, which I value highly in my build)

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