Holdout Settlement

Holdout Settlement

Land

: Add to your mana pool. ( represents colourless mana.)

, Tap an untapped creature you control: Add one mana of any colour to your mana pool.

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Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
2019-10-04 Legal
Leviathan Legal
Pauper Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Frontier Legal
Heirloom Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Modern Legal
Block Constructed Legal
Unformat Legal
Pauper EDH Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Holdout Settlement occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Holdout Settlement Discussion

smilodex on Budget Kalamax cEDH

1 month ago

Yeah dude, good job, I have a really similiar list to yours.

I can really recommend: Holdout Settlement/Survivors' Encampment & Harrow (insane ramp) as good budget options.

A bit more expensive cards to recommend: Force of Negation & Nexus of Fate

GregariousG on Kalamax EDH

1 month ago

Add:


Lands:

Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.


Creatures:

    Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
    Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
    Thing in the Ice  Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.

Instants and Sorceries

    Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
    Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?

Artifacts


Cuts:

    Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
    Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
    Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.

multimedia on Arcane Maelstrom

1 month ago

Hey, it's crazy that the precon is still worth about $100 when you can get it for $40 from Target or Walmart. I'm not sure of the budget you have to make upgrades, but here are some budget cards to consider adding. These cards are good with Kalamax no matter the main strategy you want to upgrade the precon with.

Wizards didn't include the the copy spell combo in the precon and for good reason as it would make this precon much better out of box than the others. Putting infinite +1/+1 counters on Kalamax at instant speed just by copying an opponents instant or sorcery or your own is busted. Have Ral on the battlefield before you do this to just win the game.

These cards can tap Kalamax to make mana letting you keep Kalamax back on defense and then tap it to trigger it on your opponents turn. Kalamax can tap itself by attacking, but sometimes you don't want to attack or can't attack so having others ways to tap it is helpful. Being able to tap Kalamax the turn you play it if you can't attack to then cast an instant on an opponents turn is nice. Being able to tap Kalamax at instant speed is also needed if you want to copy your own instant to put infinite counters on Kalamax/win with Ral.

In the precon Wolfrun is really the only way to give Kalamax repeatable evasion and Crop can tutor for it making it the better option, but having another way can be beneficial. Hadana's Climb  Flip more specifically Winged Temple of Orazca is a good repeatable effect since for three mana you can double Kalamax's power/toughness and give it flying. Climb will most likely flip the turn you play it when you target Kalamax.

Pull from Tomorrow is an instant mass draw spell. I'll stop now.

Spell_Slam on Morophon Eldrazi

2 months ago

You've got a lot of good things going on in this list! I think you'll definitely have some great games piloting it.

5 colour mana bases are always so difficult to get right, especially on a budget. You should definitely be playing about 38 lands. The tri-lands are definitely a great place to start and now you could even get your hands on the new triomes from Ikoria, which are also fetchable. You should definitely get your hands on City of Brass. Corrupted Crossroads is also a very good card, considering how many of your cards have Devoid. Exotic Orchard will pretty much always fix your mana. Forbidden Orchard's downside doesn't usually matter all that much in multiplayer. Grand Coliseum enters tapped but is otherwise a City of Brass that can be painless most of the time. Holdout Settlement works really well with all your Eldrazi spawns and scions. Cascading Cataracts is another easy way to fix your mana. Path of Ancestry will net you a lot of scrys while also fixing your mana. Reflecting Pool will help you fix any colour if you have any other land in play I suggested. Urborg, Tomb of Yawgmoth will fix your black mana forever. Thespian's Stage is great to copy your lands for more fixing or for any special abilities you'd want more of, like Eldrazi Temple.

I think you could use more ramp. Skyshroud Claim can both ramp and fix your mana by getting you dual lands that have the forest type and they also come into play untapped if you want. Coalition Relic will get you to 6 mana on turn 4 by itself and fix your colours, which not many other cards can do. Arcane Signet outclasses most other mana rocks at the same mana cost. Farseek will get you any shockland or dual you have in your deck, or just a basic if you want.

Case6888 on Kalamax - Copy spells

2 months ago

Signets are beautiful mana rocks but im skipping those for land ramp in one way,shape,or form. So you are 100% correct. Just not following that philosophy in this deck.

Crop Rotation is an instant (copy able) which helps me find Survivors' Encampment orHoldout Settlement tapping the commander or Reliquary Tower. Also w the way sacrifice at cost spell, i only sac 1 land when its cast, and the copy will let me search for a 2nd land wout the sacrifice. Similar to Thrill of Possibility.

Farseek could definitely be useful to finding the tri-land, but Natural Connection is an instant so thats why its in atm.

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