Roar of Challenge
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Roar of Challenge Discussion
1 month ago
Hey, pretty good upgrades for the precon, but calling your version competitive is a bit of a stretch.
Because of such a high budget for upgrades then I don't think you need several holdovers that are still here.
- Temple of the Dragon Queen
- Wild Endeavor
- Bag of Tricks
- Neverwinter Hydra
- Hoarding Ogre
- Hoard-Smelter Dragon
- Shivan Hellkite
- Colossal Majesty
An interaction with Dragon Spirits that isn't included in the precon is being able to sac the token before it's saced after doing damage. When a Dragon Spirit does any damage it's sac trigger goes to the stack and must resolve for the token to be saced. You can response to this trigger and sac the token for other value. Greater Good is draw 5 cards and Goblin Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit or trigger other enrage such as from Ripjaw Raptor.
Bombardment is also part of a combo as win condition when Vrondiss is indestructible to do infinite damage to all your opponents. Vrondiss who's indestructible + Bombardment + one of Dragon Tempest/Scourge of Valkas/Terror of the Peaks/Outpost Siege.
If you want to utilize this combo then you'll want more ways to make Vrondiss indestructible since Heroic Intervention is currently the only way here.
- Hammer of Nazahn: when it ETB it equips for free to Vrondiss or any other creature you control.
- Anara, Wolvid Familiar
- Roar of Challenge: as long as an opponent has a creature then it can start the combo when opponent's creature does damage to Vrondiss. Without the combo this can wreck an opponents board of creatures and each one who does damage to Vrondiss triggers his enrage to potentially create a lot of Spirit Dragons.
- Tyrite Sanctum
Good luck with your deck.
1 month ago
Super fun deck! I have a few suggestions that I think may be fun.
Super fun deck! Looks like a lot of fun!
1 month ago
Hey, nice upgrades for the precon and funny deck name.
Goblin Bombardment can do 1 damage to any target for enrage. When Dragon Spirits do damage their sac trigger goes onto the stack and it has to resolve before the Dragon Spirit is saced. When this trigger happens you can response to it by sacing the Dragon Spirit with Bombardment to do 1 damage to Vrondiss to create another Dragon Spirit or target another creature like Ripjaw Raptor. Greater Good is another powerful sac outlet to take advantage of Dragon Spirits sac trigger. In response sac the Dragon Spirit to draw 5 cards.
To really abuse Vrondiss consider more indestructible? You have Heroic Intervention, but consider more ways?
- Anara, Wolvid Familiar --> Thunderbreak Regent
- Roar of Challenge --> Mage Slayer
- Tyrite Sanctum --> Crucible of the Spirit Dragon
Roar of Challenge can do a lot with Vrondiss for three mana because he has more than 4 power. It makes him indestructible and forces an opponent who has creatures for all them block him which each creature who does this is one instance of damage/enrage to Vrondiss to potentially create a lot Dragon Spirits.
Because you have Stomping Ground, Cinder Glade and Highland Forest than Farseek is an upgrade for Rampant Growth. Karplusan Forest, Fire-Lit Thicket, Rootbound Crag, Jund Panorama are some less expensive lands to consider adding.
Good luck with your deck.
6 months ago
Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.
Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.
I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.
As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .
9 months ago
Mirage Mirror, Pattern of Rebirth, Garruk, Primal Hunter, Return of the Wildspeaker, Kenrith's Transformation, Chord of Calling, Gemrazer, Ohran Frostfang, Sawtusk Demolisher, Force of Vigor, Obscuring Haze, Ram Through, Rampage of the Clans, Thwart the Enemy, Vines of Vastwood, Tribute to the Wild, Rancor, Swarmyard, Monstrous Onslaught, Overwhelming Stampede, Roar of Challenge, Jeweled Lotus
2 years ago
2 years ago
Oh, you guys have some great ideas. My basic desire for the deck is swinging hard with Grunn, the Lonely King or Gorilla Berserkers . Alpha status on the berserkers or bestial fury on the king. I have 3 of Grunn because I wanted to get him out as often as possible. Kind of the Cesar of the deck, all hail the king baby. Not sure yet how I'll implement changes. Equipment and even high tech stuff would be interesting as it is Planet of the Apes. I thought ramp was needed and some of your suggestions were nice. I've been out of Magic for a while that there are so many cards it can overwhelm. Definitely gonna look into some Roar of Challenge , as it will be great with Berserkers or any other big apes. The Lands and land enchantments . . . hmm so good. Not sure what I'm going to do, but I do appreciate all your help here Agrothorn and aogoli. I might finally get my Apes deck running.
2 years ago
Love the tribal theme!
Of course, there are some great tribal and gruul lands you can add, but then it starts getting expensive. I would consider tagging this as a "budget deck"; imo, budget tribal (espically more obsecure creature types) are the best! Really forces for some creative deck building.
I would check out your mana base and decide if Gruul Turf is a really needed. Personally, i'm not a big fan of these cards due to the risk/slow speed, but if you like them, play them!!
I did a few playtests and it plays a bit slower than expected. I would certainly recommend adding a 4th Kird Ape . Are you open to adding mana accelleration? I'm sure there are a few solid ones that won't be too far outside of theme. Oh, have you considered using an Emerald Medallion ?! Monkeys like to steal shiny things!! I think it would create a lot of value. Urza lands would work nice, but I feel it may be too far from the theme.
I think Alpha Status is a "win more" card in this sorta mana heavy/bigger critter deck, where by the time you play it to have value (e.g. 3 or more creatures on the board, for +4/+4), it may be too late or not as rewarding. Now that I look at some of the oracle wording, some apes are now considered a monkey, so they won't help each other out... boo.
For Monkey Cage , maybe cut 1 because I think you will need a lot of mana to guarantee it to give you value e.g. a creature with mana cost 3 or greater.
Man... I so many ideas!
How about Summit Apes !! Those with your Gorilla Berserkers with first strike and/or lure equipment. Viridian Claw , Nemesis Mask <--maybe too slow?? Spells, Roar of Challenge or Declare Dominance <--bonus gorilla art!!
Play around with it and I'll check back!