Description

Yidris Meme by Narej

This is an optimized Yidris storm deck designed to compete at high levels of play.

Like any Storm deck, Yidris's main objective is to reach a critical mass of spells cast, thereby generating enough resources to win the game via a number of different lines.

Early game is devoted to ramping. Turn 1-2 we're putting out rocks and dorks in order to either drop a turn 3 Yidris or win directly via one of the main lines. An ideal turn 1 is something along the lines of island -> Mana Crypt -> Mox Diamond -> Timetwister -> new hand.

The midgame (turn 3-5) is where the deck wins. Assuming proper mulliganing technique and a bit of luck, Yidris should be hitting the field on turn 2 or 3, allowing for a turn 3-4 swing. One swing with Yidris is almost always enough. With Cascade effectively doubling all cast triggers and netting absurd value, it's actually wuite difficult to lose once the ball starts rolling. Of course, casting Yidris is by no means always the best line of play. Like most storm decks, the commander is plan B at best. Ideally we're going directly for one of the deck's two main win conditions: Doomsday and Aetherflux Reservoir.

Doomsday is essentially plan A. It can go off for as little as without Yidris in play. A typical pile looks something like Gush, Lion's Eye Diamond, Gitaxian Probe, Yawgmoth's Will, and Laboratory Maniac, with variations made based on card availability and boardstate. WITH Yidris in play, Doomsday becomes all but impossible to disrupt post-resolution, since Cascade triggers enable nearly any pile of cards to win, so long as Lab Man is included.

Aetherflux Reservoir is a more fundamental storm win condition. Its effectiveness depends solely on the number of spells cast in a single turn, much Grapeshot and other classic Storm cards. With Yidris in play, reaching the necessary storm count (approximately 15) is child's play. Without him, it is still extremely possible thanks to huge enablers like Doomsday, Necropotence, and Mind's Desire, all of which are also quite effective at leading to Doomsday wins.

Lategame doesn't really exist for Yidris unless there's a heavy stax presence at the table. Without disruption, games almost never go past turn 4. If for whatever reason a turn 4 win is blocked, generally the following turns are devoted to rebuilding the resources necessary to go off.

Suggestions

Updates

Comments

enpc says... #1

Assuming that the cascade stacks, what're your thoughts on cards like Assault Strobe?

October 28, 2016 12:10 a.m.

AsykoSkwrl says... #2

While I could be wrong, I believe it would be more of a win-more card. The cascade off of the original hit should definitely be enough to push Storm into the nutsy direction, which would make the second hit, while still awesome, less important and slot worthy.

October 28, 2016 12:44 a.m.

NarejED says... #3

Definitely win-more. Yidris, like all storm commanders, is plan B or C. Building around him with otherwise bad cards hurts the overall deck performance.

October 28, 2016 8:12 p.m.

monogoodshit says... #4

This is probably my favorite deck

November 2, 2016 8:44 p.m.

Dhuum says... #5

What are your toughts on Dream Halls?

November 13, 2016 5:12 p.m.

temporaloop says... #6

I fel as though Sylvan Library isn't good enough, it'll be around for 1-3 turns most games and hurts you a lot for the card advantage it provides.

December 30, 2016 10:11 p.m.

temporaloop says... #7

*feel

December 30, 2016 10:13 p.m.

enpc says... #8

temporaloop: You don't have to always draw all three cards off library. You can also just use it to get the best card of the three. And with an abundance of tutors, fetches and other shuffle effects you're always seeing new cards.

December 31, 2016 12:06 a.m.

Mataogetrekt says... #10

I kinda feel like Green doesn'the offer much aside from some regrowth affects and ramp effects which are mediocre here to say the least. I may be biased as I do play jeleva storm, but I think replacing the green cards with blue permission , cantrips, or red permission like Pyroblast / red blast to counter spells going off and blowing up opposing teferi's or jace's that may be controlling your board or draw.

January 23, 2017 11:46 p.m.

enpc says... #11

Have you had a chance to test Paradox Engine yet? Also, what're your thoughts on Slip Through Space? I've been runing it for a while and really like it - it helps Yidris connect if there's too much going on boardstate wise but it still acts as a cantrip when you're storming.

January 30, 2017 7:32 p.m.

Please login to comment





Compare to inventory
Date added 6 months
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 1.94
Tokens Jace, 1/1 Bird
Folders Yidris, Official Commander Decks, EDH Decks: Build in Process, EDH Ideas, Competitive EDH, Cool decks, CEDH decks (+)
Views 3640

Revision 13 (3 months ago)

+1 Wooded Foothills main
-1 Forbidden Orchard main

See all