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Yidris Meme by Narej

This is an optimized Yidris storm deck designed to compete at high levels of play.

Like any Storm deck, Yidris's main objective is to reach a critical mass of spells cast, thereby generating enough resources to win the game via a number of different lines.

Early game is devoted to ramping. Turn 1-2 we're putting out rocks and dorks in order to either drop a turn 3 Yidris or win directly via one of the main lines. An ideal turn 1 is something along the lines of island -> Mana Crypt -> Mox Diamond -> Timetwister -> new hand.

The midgame (turn 3-5) is where the deck wins. Assuming proper mulliganing technique and a bit of luck, Yidris should be hitting the field on turn 2 or 3, allowing for a turn 3-4 swing. One swing with Yidris is almost always enough. With Cascade effectively doubling all cast triggers and netting absurd value, it's actually wuite difficult to lose once the ball starts rolling. Of course, casting Yidris is by no means always the best line of play. Like most storm decks, the commander is plan B at best. Ideally we're going directly for one of the deck's two main win conditions: Doomsday and Aetherflux Reservoir.

Doomsday is essentially plan A. It can go off for as little as without Yidris in play. A typical pile looks something like Gush, Lion's Eye Diamond , Gitaxian Probe, Yawgmoth's Will, and Laboratory Maniac, with variations made based on card availability and boardstate. WITH Yidris in play, Doomsday becomes all but impossible to disrupt post-resolution, since Cascade triggers enable nearly any pile of cards to win, so long as Lab Man is included.

Aetherflux Reservoir is a more fundamental storm win condition. Its effectiveness depends solely on the number of spells cast in a single turn, much Grapeshot and other classic Storm cards. With Yidris in play, reaching the necessary storm count (approximately 15) is child's play. Without him, it is still extremely possible thanks to huge enablers like Doomsday, Necropotence, and Mind's Desire, all of which are also quite effective at leading to Doomsday wins.

Lategame doesn't really exist for Yidris unless there's a heavy stax presence at the table. Without disruption, games almost never go past turn 4. If for whatever reason a turn 4 win is blocked, generally the following turns are devoted to rebuilding the resources necessary to go off.

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Revision 13 See all

(4 years ago)

Date added 8 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

52 - 0 Rares

16 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 1.94
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy
Folders Official Commander Decks, EDH Decks: Build in Process, EDH Ideas, Competitive EDH, Cool decks, CEDH decks (+)
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