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The Moment I saw Yarok spoiled I knew that I would be building a deck for him. As expected, having a better Panharmonicon on a stick is quite strong.

The goal of this deck is win by utilizing infinite mana combos that synergize well with your creatures' powerful ETB effects, and has a built in creature/land toolbox to allow for resiliency in the long game.


Our card draw in this deck will come mostly in the form of creatures that cantrip themselves, such as Baleful Strix and Elvish Visionary . These creatures are also one of your main avenues to victory. When combined with any infinite mana outlet, say, Cloud of Faeries + Shrieking Drake + Yarok, the Desecrated , these creatures cantrip through the deck allowing you to win with Laboratory Maniac or Jace.

We don't have to draw your deck to win, though. The above iteration can be performed with an infinite mana outlet and a Kalastria Healer to drain life from the whole table until victory is achieved. We may also achieve win by milling everyone out with Altar of the Brood .


Palinchron can go infinite with Yarok by itself, as long as you have at least 6 lands. The following are also infinite mana as long as you have either Yarok, the Desecrated or Panharmonicon out and the required number of lands:

Peregrine Drake + Temur Sabertooth

Dream Stalker + Peregrine Drake

Peregrine Drake + Shrieking Drake

Cloud of Faeries + Shrieking Drake

Deadeye Navigator + Peregrine Drake


We are using a wide variety of flexible creatures, that answer most, if not all major threats in the format. To start it off, lets run through the removal package Ravenous Chupacabra , Hostage Taker , and Shriekmaw all make up the crowd control portion of our toolbox. Hostage Taker and Reclamation Sage do their part to keep problematic artifacts and enchantments off the board. For recursion we have Eternal Witness . This deck is exceptionally good against graveyard decks. Not only do we have Scavenging Ooze , but we can also continuously loop Bojuka Bog using Ramunap Excavator and Elvish Reclaimer , while still making our land drop for the turn. Spellseeker can search up almost any instant or sorcery in our deck, and Collector Ouphe is excellent for slowing down artifact-based combo decks.


We are running an extensive ramp package in the form of mana dorks, rocks, and land ramp. Azusa, Lost but Seeking is by far and away our best piece of ramp, synergizing with Tatyova, Benthic Druid and Ramunap Excavator to let us draw gross amounts of cards off of our fetch lands. We get this same, but lesser effect with wood elves as well.


The rest of the deck is dedicated mostly to tutors and removal. Because We run the three best colors in the format we get the best removal and tutors available. Cards like Assassin's Trophy are a necessity to make sure that cards like Overburden or Torpor Orb don't shut down the deck. Tutors like Vampiric Tutor , Neoform , and Finale of Devastation are able to give us access to our toolbox of creatures so that we may select whatever creature the situation calls for.


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