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Pako Is A Good Boy!

This is my take (now tested a bit on tabletop sim) on Pako and Haldan, going a control direction with it. It's been very resilient from what I can see so far

What are we are trying to do

  1. Lands: We play several ways to play extra lands each turn, as that is what you are going to most likely get with Pako's triggers. In addition to this we have stuff like Moraug, Fury of Akoum . Trust me, this deck wants to ramp a lot. It doesn't often have nothing to play. Also, quick note, we run Three Visits along with Rimewood Falls and Highland Forest so that we can fix our mana in that fun, budget-friendly way.

  2. Lantern-style control: We play a lot of traditional Temur control pieces as well as a package that lets us control the tops of both our and our opponent's libraries. (The actual lantern control package is a bit difficult to maintain in practice and its individual pieces don't work great without each other, so in this version the actual lantern has been taken out, though it still messes with the tops of opponent's libraries quite a bit.)

  3. Voltron/Wincons: We can either win through Voltron (Pako grows really fast) with something like Hadana's Climb  , Aqueous Form, Rancor, or Whispersilk Cloak, win with our opponent's cards gotten off Pako, or just Chandra's Ignition everyone out. That isn't to discount using our opponent's cards to do this, though we have to be careful about relying too hard on them in case one gets knocked out. That being said, since Pako and Haldan can't on their own get creatures for you (Mind's Dilation does if you draw it), you generally will only lose some ramp pieces and lands when someone dies. The deck is pretty good but actually flies under people's radars specifically because Pako doesn't have natural evasion. I think it's a net positive: your dude still grows but people don't focus him down as much because they aren't thinking about him gaining evasion later.

  4. Wombo Combo: One really funny way to kill somebody is by using Hinder (or any other fateseal-esque effect) to counter a spell to the bottom of someone's library, then casting Tunnel Vision naming the card you countered to mill all but their last card which you then exile with Pako, Arcane Retriever's attack so they die on their next draw.

Personal Notes

Take out Displacement Wave for Rolling Earthquake

Take out 1 Island for 1 Mountain

Put Mind's Dilation and Jin Gitzaxis in from the Jodah deck.

Add Grafted Exoskeleton is it can fit.

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95% Casual

Competitive

Date added 2 years
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

41 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Beast 3/3 G, Bird 2/2 U, City's Blessing, Emblem Kiora, the Crashing Wave, Frog Lizard 3/3 G, Kraken 9/9 U, Manifest 2/2 C, Wurm 6/6 G
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