|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Choose one - Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.- Counter target spell unless its controller pays 3.- Creatures with power 3 or less can't block this turn.
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Temur Charm Discussion
2 months ago
Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana
For storm, you're gonna need a LOT of instants, ramp, and "storm" spells
Storm/ multicolor spells
Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count
And many more..
Storm also needs a lot of tutors and recursion spells if you can afford them
But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells
3 months ago
4 months ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
4 months ago
@Squire1 UR isn't particularly good at answering threats once they're on the board, and playing draw-go with Jhoira seems fine. You can just suspend your haymakers on an opponent's end step if you didn't need to counter anything, and most of your threats are going to be so powerful that they won't need much to protect them.
@NickyBolas Here's a list of soft counters I think are reasonable in EDH:
- Stubborn Denial
- Sunken Field
- Logic Knot
- Mana Confluence
- Disruptive Student
- Patron Wizard
- Disruptive Pitmage
- Sage's Dousing
- Temur Charm
My problem with Mental Misstep is that I always feel relieved to see a target for it, which usually indicates that the answer is too narrow.
4 months ago
The thing is I'm making this deck online to later buy and use IRl. The guy I'd be playing against is a ruthless control player that runs a five color legendary dragons/elves/Planeswalker deck(s). I'm talking Nicol Bolas, Planeswalker, Teneb, the Harvester, Kessig Cagebreakers + Wren's Run Packmaster , the Tarkir clan charms (Mardu Charm+Jeskai Charm+Temur Charm...) and the like. This guy is that one MTG player you HATE playing because he just loads his deck with legendary/Mythic cards and wrecks shop.
Anything that doesn't work 100% with this deck is useless, that's why I replaced Genesis Hydra and Foe-Razer Regent with Kalonian Hydra + Managorger Hydra and Cultivate with Nissa's Pilgrimage. Anything less then perfection will get boardwiped with this guy.
4 months ago
Hello EScow, deck is looking fun !!
Also, I really like Surrak Dragonclaw, 2 of them should work well heh ?
Have a nice day ! :)
5 months ago
6 months ago
OK, interesting setup, looking to make use of going wide with power boosts and double strike. I can work with that. You're siting really high on the curve for modern aggro- most of the time 5/6 drops only get cast in control/ramp . They're awesome cards, don't get me wrong, but I'm not feeling them here.
If you want to go all in on the Boros Swiftblade strategy, you could do worse than run some Fencing Ace, Scourge Wolf and Viashino Slaughtermaster to really all-in on the strategy, backed by solid lifegain and protection (if you want to draw the game out) or Titan's Strength/Brute Force/Apostle's Blessing type voltron style. Usually the latter style is reliant on Temur Charm/Boros Charm to double strike out and is outperformed by infect, so I'll focus on the former, test a little and see if I can put together a list for you.