Maybeboard


Abuse Muzzio to flood the board with expensive gamechanging artifacts. Arcum Dagsson works as a commander as well but I'd change out some stuff for creatures. He does wonders in the 99 anyway. Especially if I pull him on early turns and ramp in to something like Myr Battlesphere, Pentavus or Thopter Assembly.

I don't use much of the card draw early in the game since I'd often rather have the cards in my library instead of my hand so I can get them out with Muzzio. Brainstorm and Ponder helps with that. Preordain is nice but Scry 2 is pretty weak here.

I do need to get a Scroll Rack to help with deck stacking. But Ugin's Insight works pretty nice with Muzzio, since I can check all the cards I'd hit and scry away.

Ramp is usually not a problem since Muzzio gets going pretty fast anyway. I'm going to get some more mana rocks though. Like Gilded Lotus and Thran Dynamo.

Protecting Muzzio is essential if your opponents plays a lot of removals. Swiftfoot Boots & Lightning Greaves help with that. But when Darksteel Forge + Mycosynth Lattice lands it's pretty much a win anyway. I did play Diplomatic Immunity for a while but since Muzzio can't get it, I figured it wasn't worth the slot. Unless your rocks gets removed you'll probably have the mana to play him a couple of times anyway.

If things go slow, surviving might become an issue, but hitting some of the big creatures will happen most of the time. But I have Crawlspace, Silent Arbiter, Platinum Angel, and Platinum Emperion to help with stalling.

I don't bother playing counterspells since there's not much to worry about besides Merciless Eviction (which of course can ruin the game), and since they dont do anything with Muzzio himself. I did play Hurkyl's Recall for a while to bounce my important artifacts back to my hand. Maybe I'll put it back.

Removals aren't too much of a bother because of things like Elixir of Immortality, Trading Post, Junk Diver, Myr Retriever, Academy Ruins, and Buried Ruin.And if I need to remove something that's already on the board I have Spine of Ish Sah and Unstable Obelisk.

Too speed up the process and spam Muzzio I have Illusionist's Bracers, Rings of Brighthearth, Sword of the Paruns, Thousand-Year Elixir, and Freed from the Real.

The two important combos are:

Basalt Monolith + Rings of Brighthearth for infinite colorless mana. Add in Mycosynth Lattice for blue.

Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk is pretty much a win. You can repeatedly wipe all of your opponents permanents (including lands) but everything you own stays.

There's a lot more cool synergies going on, and I keep finding new things with it. One fun thing is Pentavus + Rings of Brighthearth to make an increasing amount of tokens or counters. Which works well with Chief Engineer or Mycosynth Golem

Some cards I still need

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

33 - 0 Rares

25 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.24
Tokens Copy Clone, Goat 0/1 W, Myr 1/1 C, Pentavite 1/1 C, Thopter 1/1 C, Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Current EDH
Votes
Ignored suggestions
Shared with
Views