NoSoyYucateco Deckspert

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Disrupting Shoal and Lotus Cobra both seem like cards that would be welcome in your deck in any scenario, and could help with this problem.

July 13, 2017 9:46 a.m.

This is a big improvement, but I did some playtests and I almost always start missing land drops after turn 3 or 4, unless I get Land Tax or Weathered Wayfarer. In one particularly frustrating game, I had Solemn Simulacrum in hand, but was unable to get above 3 mana by turn 6, so he never saw play. In another game, I had the same scenario with Gilded Lotus.

These are some cards I think you could cut to speed things up, either by replacing them with lands and rocks, or with more efficient cards.

Debtors' Knell: It costs so much, and does nothing until your next turn (making it wide open for removal.) It's also your most expensive card, yet it isn't central to your winning strategy. In my experience, this card is only good if you can cheat it onto the battlefield. At 7 mana, I'd much rather have Rise of the Dark Realms for two more and just call it a day.

One Thousand Lashes: I'd rather pay half as much for Darksteel Mutation.

Spiritual Asylum: Orzhov is resilient to spot removal anyway. Lightning Greaves for your most important pieces.

Ob Nixilis of the Black Oath: I don't see how any of his abilities are super relevant. In most cases, the net result of casting him is that you get a vanilla 5/5 flyer for 5 mana. That's not great.

Liliana Vess: 5 mana for a tutor that puts something on top of your library. You can do better. With so few creatures, you shouldn't expect any planeswalkers to last more than one go around the table, so they need to be able to do big things the same turn you play them, like Sorin Markov.

Athreos, God of Passage: You don't have many creatures. The ones you do are pretty much all bombs, so your opponents will just pay to keep them in your yard. I can see him maybe draining for 6 life in a game, which is okay, but it's not spectacular.

Spelltithe Enforcer: He's not bad, but he isn't worth 5 mana in my book. Personally, since you're going for pillow fort, I'd much rather have Michiko Konda, Truth Seeker.

Norn's Annex: This card can buy you some time, but it's the weakest pillow fort card you have.

I highly recommend going up to at least 37 lands and 6 rocks. As it stands here, you will rarely be able to play more than one spell per turn with this curve, which is important when you want to set up two-piece combos like Sanguine Bond + Exquisite Blood.

Also, you have very little draw here. I'm counting Phyrexian Arena, Greed, and Erebos, God of the Dead, and that's it. You have great ways of tutoring out Necropotence. I would recommend adding that. If you can keep your hand full, you won't need to replicate your efforts with so many copies of cards that have similar effects.

Lastly, I would recommend adding Expedition Map to help you set up Urborg/Coffers.

July 12, 2017 8:30 p.m.

22 lands in just about any EDH deck is extremely low, and your mana rock count is low even for an Orzhov deck with 37+ lands. On top of that, your curve is pretty high here. I think you're going to have a lot of games where you never make it out the gate because you don't have mana to cast anything.

I would add more lands and rocks. Particularly ones that cost 2, such as Fellwar Stone, Mind Stone, Coldsteel Heart, Marble Diamond, etc...

As for cuts, I'd look first at anything that costs 5 or more and see if it's a winning card or just a synergistic one.

July 9, 2017 3:29 p.m.

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Finished Decks 16
Prototype Decks 8
Drafts 0
Playing since Starter 1999
Points 50
Avg. deck rating 45.58
T/O Rank 3723
Helper Rank None yet
Favorite formats Legacy, Commander / EDH, Modern
Good Card Suggestions 730
Cards Added/Fixed 1
Last activity 1 week
Joined 3 years
MTGO Username NoSoyYucateco