Eye of the Storm
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Printings View all
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Eye of the Storm Discussion
1 month ago
Finally, an Adeliz deck! My first recommendations are going to be Mystic Speculation, Haze of Rage, and Mizzix of the Izmagnus. Buyback spells in general work really well with Adeliz and cost reduction effects also apply to the buyback cost. Disciple of the Ring is also a creature that I personally feels belongs in a deck like this.
4 months ago
6 months ago
Interesting deck. You might like these: Remand, Memory Lapse, Relearn, Docent of Perfection Flip, Metallurgic Summonings, Merchant Scroll, Elite Arcanist, Kaho, Minamo Historian, Pirate's Prize, Depths of Desire, Eye of the Storm, Meletis Charlatan, Sigil Tracer, Twincast, Will Kenrith, Conqueror's Galleon Flip
1 year ago
I'm running Eye of the Storm over Thousand-Year Storm due to the fact that it's a perpetual storm engine due to its oracle text saying that you cast the copies, which means more triggers to Aetherflux Reservoir , more storm stacks for Ignite Memories , more copies of Bonus Round et cetera. Thousand-Year Storm is a great card don't get me wrong but it requires more on your behalf to work as effectively as the Eye which automatically wins the game when you exile Turnabout and Impulse under it (which generates a loop of always untapping your lands or rocks and a way to dig for more spells to feed into the Eye until you find an Ignite Memories or a Bonus Round + Lightning Bolt ).
I don't feel it's worth the trouble to run both due to their higher CMCs and due to the turns being so valuable, I can't justify them both because I usually cheat out Eye with Show and Tell anyways as described in the combos and go off with that.
Still, Thousand-Year Storm is a fantastic card and I feel like other Melek lists can really get a bang out of their buck if they are running it.
1 year ago
I'd look into adding Sunbird's Invocation to further increase the storm. In conjunction with Sensei's Divining Top you can add some choice to what you get off of the Sunbird trigger. Sunbird also feeds into cards like Mind's Desire and with Eye of the Storm and Future Sight it'll just lend itself into some ridiculous combos. Throw in the War of the Spark Ral and you have yourself another win-con.
1 year ago
Noyan Dar is one of my new pet projects of mine (I rarely have expendable cash, and an LGS just opened up near me which is sweet since I don't drive!), and I think your list is awesome!
With To Arms being as massively powerful as it is in this deck, Unity of Purpose should be included for more redundancy.
I find that with Azorius Spellslingers' lack of ramp capabilities, consistent card draw and selection is necessary. Mystic Speculation can be a one-stop shop for that, especially since it repeatedly lets Noyan Dar make tokens. The buyback makes up for the fact that it doesn't cantrip itself, and makes sure that you always have some way of animating / buffing your land creatures.
And although they're 7 mana do-nothing cards, Eye of the Storm and Sphinx-Bone Wand can spiral out of control if not removed (or played off-curve). I personally run the wand as the only artifact in the deck, alongside Shape Anew and artifact token creators so I have a way of cheating the wand into play.
Eye of the Storm can be especially backbreaking if you can cadt your To Arms! / Unity of Purpose, you'd get to repeatedly cast it, animate a land, and float mana for your Tezzeret's Gambit or what have you. You have to be mindful of the spells you cast into EotS, since if you Disenchant all other legal targets and don't have a counterspell in the eye to counter it, you have to destroy the enchantment. It enchantment also lets your opponents use spells you put into it, so be careful. Silly, but careful!
Awesome brew bud, I look forward to see how this deck evolves!
1 year ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .