|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Eye of the Storm
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
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Eye of the Storm Discussion
1 week ago
Alright, I decided to go with the Intet/Maelstrom Wanderer list I currently have. Thanks for the advice everyone.
cdkime: It's more about the reputation chaos tends to have. If someone drops, say, Hive Mind and the Eye of the Storm, then proceeds to cast Warp World, you know people will be picking up their cards faster than you can say "wait." I might try out Eye and Possibility Storm in my current list, though.
1 week ago
griffstick: I came to that conclusion about myself as well. I tested and built that Maelstrom Wanderer list from yesterday, and it was a blast to play, and that is (and Green). I love Cascade and I don't want too much top deck manipulation (though I understand why it's necessary). The list, though I'm still pulling it together, is here. Yidris would've worked, and it almost did, but the reliance on him to connect was what repulsed me.
cdkime: Except the typical chaos cards are not ones I fancy because I already know there'll be a table flip. As much as I'd love to use Eye of the Storm and Cruel Entertainment + Hive Mind . The coin tossing idea wasn't something I warmed up to.
2 weeks ago
If Knowledge Pool or Eye of the Storm resolve before Possibility Storm, then you will not be able to exile the cast spell to Possibility Storm so it won't end up shuffling onto the bottom, but you will still get a second spell that shares a card type. If that card type is Instant or Sorcery, this will trigger Eye of the Storm again.
If Knowledge Pool or Possibility Storm resolve before Eye of the Storm, then the card cannot be exiled to Eye of the Storm, so it will never be copied to be cast out of Eye of the Storm, however you may still copy any number of cards exiled by Eye of the Storm and cast those. These will not trigger Possibility Storm or Knowledge Pool as the copies were not cast from hand.
2 weeks ago
First we would ask you try to link your cards in your questions to help readers know what the cards do, this can be done by putting double brackets [ [ ] ] around a cards name with no spaces. Thank you.
Eye of the Storm
Second this is a little complex to look at but not as crazy as it seems.
First off they are all triggered abilities that almost all trigger off of the same events. Both Possibility Storm and Knowledge Pool only trigger off of spells cast from your hand whereas Eye of the Storm will trigger off of only the casting of any Instant or Socercy regardless of originating zone, but only as long as these cards are "Cast" which is an important distinguishing feature of the way these cards work. Additionally all of these cards are forced triggers where the player must move through the at least the beginning steps of their effects.
Let us construct an example event:
You have all 3 of the above cards out and cast Divination from your hand.
All the cards trigger at once, and since you are the controller of these triggers and they are simultaneous you may choose to resolve them in any order you wish. The order in which you do this will produce potentially different results.
If you choose to resolve Possibility Storm then Knowledge Pools trigger and Eye of the Storms initial trigger will be countered and Knowledge Pool will not trigger off of Possibility Storms replacement cast as it will not be from the players hand.
Possibility Storms replacement cast from hand will trigger Eye of the Storm however.
A similar scenario will play out if you resolve Knowledge Pools trigger first, fizzling Possibility Storms trigger and Eye of the Storms initial trigger and then triggering Eye of the Storm.
Resolving Eye of the Storms trigger first however will resolve itself but then fizzle both Possibility Storms and Knowledge Pools initial triggers, and will not trigger them an additional time as it's provisional spells are neither cast nor come from the players hand.
Hope that is not overly convoluted and is easy enough to understand. Let me know if I've made a mistake somewhere, but this should be accurate.
3 weeks ago
Couple problems I see right off the bat:
The mana cost for changing the planestate is a bit rough. If someone flips Eye of the Storm, or some other similarly high-costed card, at the start of the game, that's going to be the WE in perpetuity--playing that card's casting cost, plus the casting cost of your own on top of it will generally be too hard to muster. I'm not sure this can be fixed without a fundamental change to the rules.
Your rule, as written, forces everyone to run five colours, as, otherwise, they might not be able to play the mana cost of a WE. Perhaps instead, you could make it so a player has to use enemy colours to "cancel" the mana of the WE. For example, if Havoc Festival is our WE, players would have the options of paying to cancel out the , and or to cancel out the . Generic mana could be paid with any colour mana. This would give players a bit more flexibility in deckbuilding, as you could safely run 3 colours.
As a sidebar, have you tried Planechase? If not, you should check it out. It's mechanically fairly similar, though I think a tad more balanced. None of its version of "World Enchantment" are game-breaking or could cause an automatic victory. Players have a free chance to change the WE per turn, but can pay mana if they fail to do so. Overall, it is quite fun--they released an anthology set fairly recently which contains all the decks and planar cards.
1 month ago
I'm not a huge fan of Camouflage in here, since it only works for you, and you have very few creatures that actually want to attack.
I like the idea of running some wheel effects to power up Kydele, and use that mana to fuel some more expensive chaos cards. Teferi's Puzzle Box is a great piece of disruption that also fuels Kydele. Dig Through Time and Treasure Cruise are some really powerful spells to deal lots of damage with Vial Smasher. One really fun chaos card that I think would go great in this deck is Eye of the Storm. You've got lots of fun chaos instants/sorceries, and tacking them on to every instant/sorcery anyone plays seems sweet! Some other more expensive chaos cards are Scrambleverse and Cruel Entertainment. Both of them can make incredibly ridiculous things happen.
2 months ago
Because the Formatting doesn't want to work in the edits section: