Out of Bounds

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Out of Bounds

Instant

Assist (Another player can pay up to of this spell's cost.)

Counter target spell.

Demarge on The crushing multiplayer aspect

4 years ago

In a pod of 6 players with ezuri, your best bet is to start the game by ramping up your resources (spells like Mystic Remora or Carpet of Flowers ), hanging back while everyone uses up their answers to deal with other player's threats and help with that end (spells like Counterspell or Out of Bounds , Pongify or Beast Within ) and then when you find an opening combo off with a Flash hulk infinite turn combo with ezuri.

So honestly the best thing to do is play a lot more games of commander and learn how the people you play with play habits.

triproberts12 on Assist cards in EDH, where …

5 years ago

Honestly, they fell flat for me. The rate is atrocious if you're paying for them alone, and the cost for most of them need to be split 50/50 to reach playable, e.g. Out of Bounds being Counterspell . I don't know why you would play such conditional cards.

JANKYARD_DOG on Assist cards in EDH, where …

5 years ago

Reading the release notes on Assist it says you have to reveal and choose 'A' player, so I would assume you'd have to play it by who it may benefit most. For instance, Player C plays Wrath of God while you and Player B have good board presence. So your obvious choice for the assist were you to cast Out of Bounds would be Player B. Or perhaps discuss it with the play group if you can just reveal the card and ask who wants to assist.

I think they could be a good bit of fun given the right circumstances.

Joe_Ken_ on Assist cards in EDH, where …

5 years ago

So this is just a question for people and their game groups for what they think about the assist mechanic introduced in battlebond and if they have actually used it. In case some don’t know what I am talking about I am referring to cards like Game Plan , Out of Bounds , The Crowd Goes Wild , and Bring Down . I didn’t include the assist creatures since I imagine they won’t see any play.

FLATSO99 on Tasigur's Combo Buddies!!!!

5 years ago

@Icbrgr

Thanks so much for your comment I am planning to add Palinchron into the list at some point but it is out of my budget at the momment:)

@Demarge

Thanks so much for your input:)

I am going put the Isochron Scepter + Dramatic Reversal infinte combo into the deck now do you have any suggestions to remove cards for it?

Noxious Revival is already on list:) I will add in Regrowth soon.

Not sure how well Out of Bounds will work in my playgroup but I will try it out thanks for the suggestion.

@Rzepkanut

Thanks for your input I will add Increasing Ambition in soon:)

Demarge on Tasigur's Combo Buddies!!!!

5 years ago


Tasigur in progress

Commander / EDH* Demarge

191 VIEWS | IN 1 FOLDER


is the list I've been using (though was aiming for a cedh deck)

Now the Isochron Scepter + Dramatic Reversal combo is very cheap compared to even just Palinchron.

Now because tasigur is a heavy delve commander Regrowth Noxious Revival is good for gettting stuff from your graveyard an opponent wouldn't help you with, Mental Note and Thought Scour both likely work better than Ponder as it fuels tasigur being cast or increasing options.

An interesting budget counterspell I used for a bit Out of Bounds works to help it make you seem like you're working with others to keep an archenemy from winning instead of you being the archenemy.

This reminds me I was keeping an eye on Assassin's Trophy price.

Verbatiam on WUBRG Sliver V9.0.0

5 years ago

Slivers is my pet archtype so appologies if I go a little overboard with this comment

Overall pretty good, got most of the good ones. I'd cut Metallic Sliver and Sliver Construct as they dont actually add anything to your sliver stradedgy aside from mooching off of your other slivers. I'd replace them with Manaweft Sliver and Bonescythe Sliver I'm assuming their is budget concerns, otherwise Sliver Sliver Queen and Sliver Legion would be auto includes
To be honest, cut all of your instants, they either are innefficient or wont do what you want e.g. Lightning Bolt doesn't kill much in commander and Dash Hopes almost never counters a spell, and when it does it means you would have rathered a card that did damage. Some potential good cards in each caatagorie you have represented are:

Countermagic

-Swan Song

-Counterspell

-Out of Bounds

Removal

-Swords to Plowshares

-Crib Swap

-Beast Within

also one card thats really win more with slivers is Kindred Summons

I like your socereies more, some that I'd cut are Hive Stirrings because similarly to Metallic sliver they do actually contribute to slivers plans, Severed Strands is sorcery speed removal that loses you a sliver (which is something you really don't want to do in slivers), and Divest because single target hand hate just makes you enemies in commander and rarely hits anything thats worth that. Some good includes in this area are Kindred Dominance and Cultivate/Kodama's Reach
I combined these catagories because they speak to an overall subtheme you seem to have, both artifacts and the cat combo (Saheeli Rai and Felidar Guardian). Honestly I dont think there are enough artifacts to justify two artifact planeswalkers, and neither is really syenergistic with your deck I'd cut both and Guardian, if you want a Planeswalker I'd reccomend Xenagos, the Reveler as he both ramps and protects himself. If you want a two card combo I'd reccomend Kiki-Jiki, Mirror Breaker and Pestermite has they're more useful outside of the combo.

On the topic of Artifacts they can be really useful in a budget 5 colour deck as they work with whatever colours you happend to have out. Most of your artifacts are good, I'd just cut Hedron Archive and Tamiyo's Journal, the former because you really need coloured mana and the latter because its a really slow tutor and not very good source of cards. I'd recommend adding Commander's Sphere, Fellwar Stone, and Heartstone (Heartstone is especially good). If you find more space in the deck I'd also recommend signets for your major colours as they can convert 1 colour that you dont need to 2 that you do.

This section is really good, only card I dislike is Dictate of Karametra because it benefits your opponents as well in a deck where you don't really break parity on it (you opponents get as much benefit as you) and it costs double green. There are some really good enchantments you can run, highlights are Kindred Discovery, Unnatural Selection, and Training Grounds (again, decreasing the cost of your commanders abilities is insanly good)

All in all I really love the deck and it fills me with nostalga for my old Sliver deck (it was my first ever commander deck). Hope some of this helps and I'd be happy to talk about what I've said more (hope this isn't way to much)

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