Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all



Return target spell to its owner's hand.

Price & Acquistion Set Price Alerts


Failure Discussion

ArchonBlue on

1 month ago

I think you are trying to do too many things with this deck. Jeskai Control is a pretty well-established archetype, there's no real need to change it this much in my opinion. The only creatures you need in this deck are the 4x Snapcaster Mage, I'd get rid of everything else. You also have too many shock lands, not enough total lands, not enough color variance, and not enough basics to play around Blood Moon, Field of Ruin, etc. I'd go with 4x Scalding Tarn, 4x Flooded Strand, 2x Hallowed Fountain, 2x Steam Vents, 2x Sacred Foundry, 3x Celestial Colonnade, 3x Island, 2x Plains, and 2x Mountain. Then without all the creatures you can run boardwipes, I'd go with 2x Supreme Verdict and 1x Wrath of God. 3x Cryptic Command, and, to shake things up, 3x Nahiri, the Harbinger and 1x Emrakul, the Aeons Torn.

You're running a lot of questionable spells; I'd cut 4x Hindering Light (too specific), 4x Failure (kind of just like a worse Snapcaster Mage) and 2x Momentary Blink for 4x Opt, 2x Spell Snare, 2x Mana Leak, 2x Logic Knot, and 2x Electrolyze.

SaltyJay on I Said No (MonoBlue Splash White)

5 months ago

Thank you for your input!

Farm / Market is a really good addition for the deck, you're right about that.

I've switch the count of Censor and added some Revolutionary Rebuff and switched the Opt for Spell Pierce to have a full set of control tool for the first turn.

I've put the Search for Azcanta  Flip in the Sideboard with the Settle the Wreckage because they do slow me Game 1. I've added Approach of the Second Sun to the sideboard since it work so well with Azcanta, the Sunken Ruin. It can also be an amazing T7 in Magic Wonderland where you cast Approach, keep priority and cast Failure and return Approach to your hand.

Your ideas have quite help me!.

Ericius11 on Within the Angels' Grasp

9 months ago

Thank you for the suggestions! There are so many counter spells, it's been rather difficult for me to decide which one to pick. It's definitely a help to know which are the best options. I also rather like Supreme Verdict. It would be a great option since I have methods of spamming token creatures later in the game.

One other idea I had was to include Delaying Shield. It would be a great way to way to get counters on Luminarch Ascension. I would also be able to use Failure to bring the card to my hand, thus removing the delay counters. However, my deck would no longer be modern unfortunately...

IzzetMtG on Approach of the Second Sun Wombo Combo

10 months ago

I dig the janky idea of the deck. xD Brain in a Jar could be another way to cast a free Approach but it takes a bit more work than the As Foretold. There's also Bounty of the Luxa as an engine card for building up to the finish. And don't forget about Unsubstantiate as a way to stay alive longer and combo in place of Failure

KujouJ1 on How Failure/Comply works (Mostly Failure)

10 months ago

All right, since Approach of the Second Sun was casted, using Failure would put to the stack that Failure goes off first making Approach not resolve. Since it had still has been cast (Approach), you win the game if you either Failure resolves and you take back Approach and live the opponents turn to play it or draw another Approach. Thank you for the explanation

hyperlocke on How Failure/Comply works (Mostly Failure)

10 months ago

To cast a spell means to take the card from where it is (usually your hand) and put it onto the stack. A spell is a card on the stack.

When you remove a spell from the stack before it resolves (with things like Failure or Counterspell), the spell will have no effect.

Once a spell has begun resolving, it resolves completely, without any player being able to do something during that process.

So, what happens is this:

  • You cast Approach of the Second Sun.
  • Before it resolves, you cast Failure, targeting Approach.
  • Maybe other stuff happens...
  • Failure resolves and returns Approach from the stack to your hand.
  • The stack is now empty. Approach didn't do anything, because it never started resolving.
  • In your next turn, you cast Approach.
  • When it resolves, it checks whether you cast it from hand (yes) and whether you already cast a spell named Approach this game (yes, even if it didn't resolve). Both conditions are true, so you win the game.

  • You cast Immolating Glare targeting an attacking creature.
  • Before it resolves, you cast Failure targeting Glare.
  • Other stuff?
  • Failure resolves and returns Glare from the stack to your hand.
  • Nothing happens to the targeted creature, because Glare isn't on the stack anymore and thus can't resolve.

KujouJ1 on How Failure/Comply works (Mostly Failure)

10 months ago

New to Magic so trying to figure out Interactions with certain cards.

The question is on use of Failure with Approach of the Second Sun. The way I would be using it would be to cast Approach of the Second Sun then use Failure to return it to Approach next turn.

Will the interaction be:

  1. You play Approach of the Second Sun and just bounce it back into your hand with Failure with the effect of Approach going off.
  2. You can play Approach of the Second Sun into a Failure without Approach of the Second Sun casting because of stacking.
  3. You can use it as a response and bounce spells and use Approach of the Second Sun and then bounce it before putting it into the 7th slot of your deck.

Reason for asking was someone told me I was able to cast Failure to return a spell right after you cast it meaning I can Cancel and return Cancel with Failure without it bouncing the effect. How I originally read the text is someone plays fumigate and in response, I play Failure to bounce it right back in his hand before it ever casts/goes off.

Also have another example, not just with Approach mechanic. Can I Immolating Glare an attacking card and then Failure it to return it to my hand without using it or will it bounce my own Glare and fail to go off?

Mannu_1978 on UW CONTROL

11 months ago

I agree with him.

I'm planning to remove white control in my second sun too, for more blue. Winds of Rebuke and Failure could be strong. Failure makes another Unsubstantiate (to get your 1st Second Sun back), and provide defense vs a supposed negate or disallow your opponent have been keeping.

And what about Commit ? I think you can recast "Memory" thanks to the Gearhulk (to be confirmed). Wich could be totally OP in the deck, even with only one copy.

There are actually so many options :p

Load more