Failure

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Rare

Combos Browse all

Failure

Instant

Return target spell to its owner's hand.

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Failure Discussion

IzzetMtG on Approach of the Second Sun Wombo Combo

1 week ago

I dig the janky idea of the deck. xD Brain in a Jar could be another way to cast a free Approach but it takes a bit more work than the As Foretold. There's also Bounty of the Luxa as an engine card for building up to the finish. And don't forget about Unsubstantiate as a way to stay alive longer and combo in place of Failure

KujouJ1 on How Failure/Comply works (Mostly Failure)

2 weeks ago

All right, since Approach of the Second Sun was casted, using Failure would put to the stack that Failure goes off first making Approach not resolve. Since it had still has been cast (Approach), you win the game if you either Failure resolves and you take back Approach and live the opponents turn to play it or draw another Approach. Thank you for the explanation

hyperlocke on How Failure/Comply works (Mostly Failure)

2 weeks ago

To cast a spell means to take the card from where it is (usually your hand) and put it onto the stack. A spell is a card on the stack.

When you remove a spell from the stack before it resolves (with things like Failure or Counterspell), the spell will have no effect.

Once a spell has begun resolving, it resolves completely, without any player being able to do something during that process.


So, what happens is this:

  • You cast Approach of the Second Sun.
  • Before it resolves, you cast Failure, targeting Approach.
  • Maybe other stuff happens...
  • Failure resolves and returns Approach from the stack to your hand.
  • The stack is now empty. Approach didn't do anything, because it never started resolving.
  • In your next turn, you cast Approach.
  • When it resolves, it checks whether you cast it from hand (yes) and whether you already cast a spell named Approach this game (yes, even if it didn't resolve). Both conditions are true, so you win the game.

  • You cast Immolating Glare targeting an attacking creature.
  • Before it resolves, you cast Failure targeting Glare.
  • Other stuff?
  • Failure resolves and returns Glare from the stack to your hand.
  • Nothing happens to the targeted creature, because Glare isn't on the stack anymore and thus can't resolve.

KujouJ1 on How Failure/Comply works (Mostly Failure)

2 weeks ago

New to Magic so trying to figure out Interactions with certain cards.

The question is on use of Failure with Approach of the Second Sun. The way I would be using it would be to cast Approach of the Second Sun then use Failure to return it to Approach next turn.

Will the interaction be:

  1. You play Approach of the Second Sun and just bounce it back into your hand with Failure with the effect of Approach going off.
  2. You can play Approach of the Second Sun into a Failure without Approach of the Second Sun casting because of stacking.
  3. You can use it as a response and bounce spells and use Approach of the Second Sun and then bounce it before putting it into the 7th slot of your deck.

Reason for asking was someone told me I was able to cast Failure to return a spell right after you cast it meaning I can Cancel and return Cancel with Failure without it bouncing the effect. How I originally read the text is someone plays fumigate and in response, I play Failure to bounce it right back in his hand before it ever casts/goes off.

Also have another example, not just with Approach mechanic. Can I Immolating Glare an attacking card and then Failure it to return it to my hand without using it or will it bounce my own Glare and fail to go off?

Mannu_1978 on UW CONTROL

1 month ago

I agree with him.

I'm planning to remove white control in my second sun too, for more blue. Winds of Rebuke and Failure could be strong. Failure makes another Unsubstantiate (to get your 1st Second Sun back), and provide defense vs a supposed negate or disallow your opponent have been keeping.

And what about Commit ? I think you can recast "Memory" thanks to the Gearhulk (to be confirmed). Wich could be totally OP in the deck, even with only one copy.

There are actually so many options :p

Izu_Korasu on Flying High

1 month ago

yea 32 lands is overkill, control decks only run ~26 and your an aggro-midrange deck with an average cmc of 2.44 ... 23 lands should be more then sufficient (especially with no real demands for leaving mana open) but you can get away with 24 if you prefer ... (i would drop 6/5 islands and 3 plains)

that being said, it feels like you have a main goal, then alot of filler cards that seem redundant or dont really do what you need them to do.

cards like Aerial Guide, Aven Wind Guide, Mighty Leap and Cartouche of Knowledge give flying to an already mostly flying deck, and Slither Blade, Fan Bearer and Cartouche of Solidarity are okay but feel like they belong in a different deck, with a different goal.

[dauntless aven] does feel like a good fit for the deck, and you can shift the deck to make cards like Aven Wind Guide more useful with cards like Oketra's Monument to make the ability more relevant, and Glyph Keeper as a solid finisher.

id also consider running some countermagic, even if its just Supreme Will, Turn Aside or Failure and maybe consider Cast Out.

PickleNutz on Temmet, Tiny Leader Token Deck

2 months ago

Failure and Comply is good too.

KongMing on Approach of the Second Sun

2 months ago

Since Approach of the Second Sun only checks to see if the card was cast the first time (not successfully cast), returning the spell to your hand while it is on the stack would allow you to get around having to pocket it back into your Library.

Spells in Standard that allow this include Failure and Unsubstantiate.

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